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  • ajf115
    replied to Homebrew Sorcery Rites
    OK, any other Rite ideas?...
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  • You can open one into the Shadow, though, which would also satisfy the 'convert to ephemera and back' thing....
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  • Some kind of advanced Geometry? I could see that. Though Enshrined Glory kind-of does that already....
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    Last edited by ajf115; 01-18-2020, 11:50 AM.

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  • Bear in mind that Wrights can actually make Vestiges and Vessels. Both of those are Open Rites, and unlike mummies Wrights have the soul to perform such things. Plus, with a Talisman or Keshina Wrights can get 'free' Sekhem to create said Vessels without having to murder people or break other Vessels. Plus, Wrights have access to the Fivefold Compass to lead them to Vessels, and were I running a Wright game I'd certainly make Vessels a part of the plot.
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    Last edited by ajf115; 01-18-2020, 06:25 AM.

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  • One thing I have been considering is whether it would be alright to create an Affinity for 'works of idea' (e.g. written stuff) as a kind of counterpart to Hand of the Maker, to let you do things like decipher or create codes/subtle meanings or to do so with superhuman speed and skill, or whether that would be too close to a Sesha-Hebsu thing.
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  • Three main reasons:

    One, because the previous version I tried with a 'permanent' power splat (it was called Puissance) felt like it didn't have any 'catch' or 'issue'. Mages have Obsessions, werewolves have their rage, Prometheans have being a Promethean, but Wrights just... had powers.

    Two, one of the central themes of Mummy is a choice between power and slavery, or freedom and weakness. I decided to take this and tweak it a little with Wrights, such that if you want to be powerful you need to accept one of two strictures: either husband your power carefully, using it...
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  • I can see your point.

    I do like Mummy, but honestly... there's the pacing issues the Descent and - more specifically - death at the end of it introduces, as well as the fact that, well, it's a very... specialist game. It's kinda hard to convince people to play it.

    Thematically, Wrights are figures like Moses or Myrddin - mighty sorcerers in potential, with subtler powers and potencies they can access more often. Amusingly, they're a rather good fit for Gandalf, what with his quiet power most of the time, and then occasionally going all YOU SHALL NOT PASS! And yes, I know...
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    Last edited by ajf115; 01-17-2020, 01:42 PM.

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  • That was why I changed it.

    Though I might make my version Wrights-only....
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  • I can see that, potentially.



    points at the Sorcerous Knowledge Merit...
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  • See, I honestly disagree with that. I'll point out mages' use of yantras, Werewolf rites, vampiric blood sorcery and so on as well. And, as you say, Wrights already have access to Utterances - the advantage of Rites is that they're malleable: you can create new ones. And, well, they're Rites; rituals.

    So, in short, I could see a Merit which allows you to spend two Pillar points on a single Rite, but not all three elements - a 'three options, pick two' situation....
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  • Out of curiosity, LordHeru , what is it you dislike about only being able to ameliorate one element of a Rite via Pillars?
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  • The Enduring Flesh Affinity adds (Ka) decades of healthy life to the Wright's allotted span.

    I ahve to admit I have mixed feelings on that. I could see something like that working, but I'd probably require a not-Descent roll as if you were unleashing a Tier 1 Utterance.

    Honestly, I'm not very good at the societies side of things. I do have a section marked out for that (you may notice 'Building Societies' in the main document; no I won't apologize for the pun), but I haven't really done anything in there yet. Part of it is that I think Wrights should be pretty rare....
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  • Regarding the two Rites, the idea is very much that they're a... stopgap measure, so to speak. They're basically a less abhorrent version of Blood Bather immortality. I do agree with you re: the 'bad roll' issue, though.
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  • Yep. In the contents section, you'll find 'Experience Costs'....
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  • One of the central elements of Wrights is that if they want stuff, they have to work for it. I think you'll find I included two methods of immortality in the thing - the Rites of Dancing with the Dusk and Rising with the Sun, and Keshina. And... well, I suspect it's just a matter of differing opinions, but I really, really don't like the way 2e Mummy does the time travel thing. Though, I could certainly adapt the Utterance of he Disciples of the Wheel (from Sothis Ascends) to 2e.


    You can raise Sekhem by sacrificing Vessels, and via Talismans and Keshina - those are very important...
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  • Wrights: Architects of Soul and Will (Minor Splat)

    So, I started this around mid-November, and it's finally gotten to a point where I both like it and think the lawyers won't chase me - so here you are. Discussion, commentary and criticism are all more than welcome:

    https://docs.google.com/document/d/1...it?usp=sharing
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  • ajf115
    replied to Homebrew Sorcery Rites
    The Rite of Pillars

    Sorcery is a difficult art to practice at the best of times, its demands alleviated only by power refined from the human soul. Access to the power of Pillars is itself a challenge and a danger - the Arisen are harsh taskmasters, and Wrights are themselves mighty forces in the world. Some rare sorcerous sects, however, have passed down knowledge said to have been gleaned from the very remnants of the Nameless Empire. In hidden cellars and in isolated glens, pillars still rise towards the sky in imitation of lost Irem.

    The elements of this Rite are as...
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    Last edited by ajf115; 01-15-2020, 08:11 PM.

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  • ajf115
    replied to Homebrew Sorcery Rites
    For the Rite that provides Pillar points, the way I'm structuring it is that the second element is a process to consecrate the structure to one or another of the Pillars. Any ideas for those rituals, for each of the Pillars?
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  • ajf115
    replied to Homebrew Sorcery Rites
    The Scapegoat Rite

    Mongst the most common prayers or desires which a sorcerer might fulfil is that of healing; to those without the benefit of modern medicine - or to those with access to it, for that matter - the wish for pain and suffering to cease is a powerful one. The Scapegoat Rite gets its name from the Judaic ritual of casting the sins of a tribe onto a goat, which is then driven into the desert to die, thus expiating those sins. However, too many similar rituals to count have been devised over the ages. Variants of this Rite certainly exist to purge diseases or poisons, but this version...
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  • ajf115
    replied to Homebrew Sorcery Rites
    The Cauldron of Resurrection

    Ghosts are often powerful, but in many ways are limited. More than a few become envious of the physicality enjoyed by mortals, and more than a few sorcerers have longed to embrace lost loves, or to lend powerful servants a body more able to interact with the physical world. Thus, there is the Cauldron of Resurrection, a rite which, while it does not strictly live up to its name, is nevertheless a potent tool.

    The elements of the Cauldron are as follows:
    • A large cauldron, cistern or other vessel must be filled with water, seven Lethal health
    ...
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    Last edited by ajf115; 01-12-2020, 11:28 AM.

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ajf115
ajf115
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Last Activity: Today, 12:21 PM
Joined: 12-21-2015
Location: Where there be dragons.
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