Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • ajf115
    replied to Help with a Character
    Point. I hadn't realised that Survival wasn't a Dawn Caste ability. I must have misread. I am ashamed. I hang my head. But yeah, he would probably be as you said, although I'm not entirely sure how the 'inspirational leader' thing which the Zeniths have going on would fit the character, who is more a scout/archer/hunter than anything else, really....
    See more | Go to post

    Leave a comment:


  • ajf115
    replied to Help with a Character
    Indeed. Now imagine it with a 30ft wingspan and 4 metre height (I did the math) before it starts glowing with magic. No, my trousers weren't always brown. Why do you ask? ...
    See more | Go to post

    Leave a comment:


  • ajf115
    replied to Musings on the Force
    Mmhmm. On the other hand, giving in completely to emotion and wallowing in ones' every passion, as the Sith do, is an excellent way to drive oneself mad with conflicting emotions. Also, I think it bears mention that many of the Jedi focus not so much on using the Force directly, but rather on divining its will and acting it out. In that sense, emptying yourself so as to reduce distraction from the Force's subtle currents is a good strategy, albeit one that comes at a hefty price for - at least from my perspective - comparatively little gain. On the other hand, the Jedi are essentially a religion...
    See more | Go to post

    Leave a comment:


  • ajf115
    replied to Musings on the Force
    Just a thought: If the usage of the Force requires will - which I think it can be safely said that it does - and that power scales with will - a slightly shakier assumption -, could it be said that the reason that the Sith tend to be more personally powerful than Jedi is because their will to affect change in the world is fuelled by their emotions, their feelings and their desires, while the power of Jedi and 'light-side' traditions usually relies upon will produced 'ex nihilo', which is used to enforce the results of reasoned thought and 'wisdom'?
    See more | Go to post

    Leave a comment:


  • ajf115
    replied to Help with a Character
    ‚ÄčI have to admit, so far the one which the player (and I) seem to prefer is the giant hawk idea. For backstory, I was thinking that the character was a member of one of the tribes on the Caul and was taken as a slave by the Realm when his tribe was used as cannon fodder by the Lunars (he has something of a grudge against them). Due to his affinity for animals, he ended up being taken as a trainer in the household of a minor Dynast family and eventually attempted to escape by stealing one of the giant hawks which he had been training for them (which were themselves bred from the hawks bred by...
    See more | Go to post
    Last edited by ajf115; 01-19-2017, 08:13 AM.

    Leave a comment:


  • ajf115
    replied to Exalted Chemistry
    Point. What I was implying, though, was that the 'stuff' produced by burning the firedust is more 'elemental fire' than it is 'expanding plasma and gasses'. Ultimately, firedust is a magical thing and works along weird magical lines....
    See more | Go to post

    Leave a comment:


  • ajf115
    replied to Exalted Chemistry
    As I understand it, firedust works on a semi-bullshit conceptual level so that when it burns, it makes 'fire', as opposed to the expanding gasses which gunpowder and other propellants use to fire a bullet.
    See more | Go to post
    Last edited by ajf115; 01-19-2017, 06:30 AM.

    Leave a comment:


  • ajf115
    replied to Help with a Character
    That would be very interesting, but as I say, he's kind of after some kind of fight-ey beastie. Giant turtle-ships will probably come along later, though, now that you've put that idea in my mind....
    See more | Go to post

    Leave a comment:


  • ajf115
    replied to Help with a Character
    Fog sharks are bleedin' terrifying. Just...bluargh. *shudders*...
    See more | Go to post

    Leave a comment:


  • ajf115
    replied to Help with a Character
    Hmm. Thank you for the ideas. I'd not thought of that....
    See more | Go to post

    Leave a comment:


  • ajf115
    replied to Exalted Chemistry
    From what I understand of the character, his 'science' is more along the lines of the Haslanti airboats and ancient Chinese machines. Not so much bubbling-test-tubes-and-clipboards-of-results as it is make-cool-inventions....
    See more | Go to post

    Leave a comment:


  • ajf115
    replied to Exalted Chemistry
    Hmm. I'm not asking because one of the players has or is trying to make gunpowder, but rather because one of the characters is a 'man of science', in the words of his Concept, and I'm preparing for shenanigans that may arise.
    See more | Go to post

    Leave a comment:


  • ajf115
    replied to Exalted Chemistry
    Thanks for the advice. Sorry if it was a bit of a stupid question. I'm up to my ears in my first time STing Exalted and my players are far more clever than I remember being when I played it.
    See more | Go to post

    Leave a comment:


  • ajf115
    started a topic Exalted Chemistry

    Exalted Chemistry

    In a game of Exalted, what Ability should be used for chemistry? For example, I would think that making an explosive substance would probably be an Intelligence + Lore roll to determine a recipe, and then some kind of Crafts roll to actually make the thing. Or should it simply be a second Lore roll? Opinions?...
    See more | Go to post

  • ajf115
    replied to Help with a Character
    I don't recall. Shouldn't be too difficult to stat up....
    See more | Go to post

    Leave a comment:


  • ajf115
    replied to Help with a Character
    Hmm. I guess that some of the Survival Charms like Saga Beast Virtue and Life of the Aurochs could certainly help out on that front. Thanks for the help! ...
    See more | Go to post

    Leave a comment:


  • ajf115
    replied to Help with a Character
    Thanks. I think he's after some kind of combative beast, though, and all i can really think of in that vein which would be even vaguely relevant aboard ship would be something like a shark, which unfortunately is not particularly useful on land....
    See more | Go to post

    Leave a comment:


  • ajf115
    replied to Horrors with many Atavisms
    The Gigantes
    See more | Go to post

    Leave a comment:


  • ajf115
    started a topic Help with a Character

    Help with a Character

    So, one of my players wants to make a beastmaster-type character, but the campaign I'm running is based around the West and swashbuckling pirate-style antics. What should I do? Should I just say to make a different type of character? Give let him have an aquatic familiar of some kind? Help!
    See more | Go to post

  • ajf115
    replied to Populating your lair.
    If I was making this Beast, the Horror would be a great skeleton-lord and the Lair his court on a plain of bones....
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
ajf115
ajf115
Member
Last Activity: Yesterday, 05:36 PM
Joined: 12-21-2015
Location: Where there be dragons.
Working...
X