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  • Well, we are talking about such a small sample size that it ultimately becomes GM fiat/dependent on the story. If the plots and schemes you mention involve other Arisen and their cults, those Arisen may be awake as a response to whatever those schemes other. Individual Arisen also have wildly differing rates of being awake. One Arisen with a Lifeweb bound relic who is willing to accept the drain on Memory that frequent Descents can cause (though conversely Descents are also your only opportunity to gain Memory so that's not necessarily an obstacle) could be awake as frequently as two years in...
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  • Also featured: Han Solo helping out the Superman knock-off, and Julius Caesar the bomb disposal expert.

    It was pretty awesome. I did try to work those elements into the fight description but I might have neglected to specifically call out how darn cool the actual fight scene was and just left it to inference....
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  • More importantly, it featured Aed dressed as a Superman knock-off squaring off against a bat-man across an icy field on New Year's Eve with punk rock blasting in the background.

    Sometimes you get a single scene and just know you're onto a winner with a campaign....
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  • Azahul
    replied to Amkhata attacks a Mummy
    That's what the book says, though it's a bit weird since Defence isn't really a stat that would come up in a grapple. We ignored the composure rule in our own games, though I suspect the section was a mistake and that it's not meant to be a contested roll at all. The Amkhat getting an unopposed dice pool equal to the Arisen's Sekhem minus Composure makes way more sense in terms of the narrative effect draining is meant to have (i.e. more dangerous the stronger a Mummy is, whereas with the rules as written it's almost always the same risk and that risk is usually pretty negligible). I mean the...
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    Last edited by Azahul; 12-04-2018, 06:52 PM.

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  • So after missing a session because I was out of town playing other games, we returned to the Harbingers for:

    Session 15

    With Lizzie and her crew busy preparing for the New Year's Eve party, the Harbingers collected Aaron and prepared for their meeting with the Silent Sons. Make-up and fashion advice from Aed and Regan respectively conspired to make Aaron quite difficult to recognise, in case he ran into any parishioners while wandering the streets in his eyeless condition. They made their way to the border of their territory with the Silent Sons then, to the prearranged...
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  • Azahul
    replied to It's coming!
    In my own games I often played with flashback scenes by giving Skills and Merits (and Affinities and Utterances) to player characters that they had clearly forgotten in the intervening centuries, though Attributes remained somewhat constant. Mind you, these were usually short diversions from the main story, rather than playing a true multi-descent chronicle. I mean, every player character bar one (really) had multiple descents over the course of those campaigns, but they were usually being woken relatively shortly after their current descent ceased so that they could continue the campaign, with...
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  • Azahul
    replied to It's coming!
    In addition, the reason an Arisen typically started at Memory 3 was because that was the minimum you could drop to just from starting new Descents. To go lower you had to commit sins and generally prove yourself a devoted slave to your Judge....
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  • It's called living in Australia.

    Seriously the number of Huntsmen I have at home is getting to positively ludicrous levels....
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  • Azahul
    replied to Opinions on the Avarice Chronicle?
    Something about the idea of a legion of Irem's dead and two chained Chthonic Beings always stood out as one of the most evocative moments of the Chronicle to me. Two of the most powerful beings in the setting, creatures that can be summoned but only vaguely directed by a Tier 3 Utterance, and the Shan'iatu used them as guard dogs. Gave me all kinds of cool ideas.
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  • Azahul
    replied to Debate Valkyries Vampiric patrons.
    Yeah, the original reaction seemed to be informed by some out-of-game considerations. I know there was speculation at the time that CAS hadn't been consulted with the Faithful, so the initial "Well Arisen flesh can't be eaten anyway" response may have been informed by that as much as anything.

    It is ridiculous though. Arisen already have enemies that eat them. The Faithful were written as Mummy-eating Hunters. Any game featuring them both will almost certainly have Faithful eating Arisen....
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  • Azahul
    replied to Debate Valkyries Vampiric patrons.
    I have this vague memory of CAS making some comment to that effect when the Faithful were released. Practically speaking though, you'll always ignore that particular quirk if using the Faithful in order to ensure that they are remotely compelling adversaries to Arisen (and vice versa)....
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  • I like them a lot, but is there an explanation for how/why the middle-ranking Eldthursar wear silver? I can see it being possible, and it fits their attitude of surviving trials and tribulations, but it's a mighty impressive thing for only those in the middle of the organisation to wear (whereas it feels like it could be more appropriate for the lowest rank, as part of the trials they must endure to prove themselves, or the highest rank, as they strive to be worthy of Surtr) and it feels a little glossed over.
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  • Azahul
    replied to Opinions on the Avarice Chronicle?
    I've only read it, not actually played it, but it's a bit... weird. Like it was written by someone who couldn't quite accept that Arisen are immortal and can survive even being totally consumed. There's one or two instances of NPCs being killed off camera when they have Sekhem at such a high level that they shouldn't have been more than inconvenienced by the death, and it feels kind of out of place for a Mummy chronicle. I'm not saying that I object to unique and weird things happening that lead to perma-death for Arisen NPCs as such, but for the showcase chronicle of Mummy: The Curse it feels...
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  • Session 14

    Without the worry of war with the Cleareyes, the Harbingers returned to their homes and began to relax. They spend the next few days on their own affairs. Aed began to organise a New Year's Eve party, splashing out with some of his film earnings and using his affinity for local politics to arrange the local school's hall as the set for a big public gathering. He convinced Andersonstown's pubs to supply the alcohol, and Lizzie and her band to be the entertainment. He had Regan help him put up flyers throughout their territory, and even took out an ad in the local paper....
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  • Ah, that makes sense. Perfect....
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  • Did we ever find out what the Impaled Tilt was meant to do? I know it was meant to be included in Hurt Locker but its absence wasn't noted until after the Errata closed. It's referenced in the Throwing Fighting Style, but I haven't been able to turn it up anywhere in either books or forums.
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  • A part of me finds it endlessly fascinating that my players have been more willing to talk their way through problems in this game, where they are probably as powerful as they have ever been short of Mummy, compared to any of the other games I've run.

    Aed is certainly an impressive social-fu artist though. Voice of Glory really can't be understated I think. After he defeated the Suthilu, his Glory rose up to 3. Activating it for the cost of an Essence point is like spending Willpower on every Persuasion roll. Except he can spend Willpower on top and, if he really needs it, use his...
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Azahul
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