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  • Azahul
    replied to Making Relics
    Yeah, I'm normally one who likes to have mechanics for all kinds of systems in games (Social Manoeuvring has honestly been such a boon at my tables, to name a prominent example), but Relic Creation is something I've never felt was missing from Mummy. It would have been good to have a paragraph or two describing examples, perhaps, just to give players a grasp on what it looks and feels like. I was really thankful that the Book of the Deceived actually delved a bit into the creation of Seba, both in its introductory narrative story and here and there within the text, just so that I had some idea...
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  • Azahul
    replied to Accursed Necropolis Challenge
    Hmmmm, I don't really have any good ideas for the cities you listed, but I've been sitting on a Mummy Nome for years now with the intent of running it in Second Edition. A lot of the details are still being sussed out pending the new book, but as a brief overview:

    The "Nome" of Yurumingin - This small Australian town on the arid border between Queensland and the Northern Territory is home to just over a thousand people. Its population is swollen by fly in, fly out workers operating at the large mineral mine located about twenty kilometres outside of town. Though these workers...
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  • Azahul
    replied to Small Town Demon
    Not to toot my own horn, but I did a thing.

    A town that big is still larger than what I had in mind for my own game, but to be fair one of the core conceits I had in mind for my game was that it was absolutely infested with Infrastructure. To an extent though, I think a small population can be an asset in Demon. It's harder to get lost in the crowd, so you have to be more conscious of playing to your Cover, while the God-Machine conversely can afford to be less subtle just due to how much easier it is to cover up weirdness when you have fewer people to influence. One of the benefits...
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  • Ok, so, full disclosure, the reason I haven't updated in the last few weeks is because Session 32 happened when I was pretty exhausted and sleep deprived, and then we had a kind of silly sequence of events when we were skipping over the events of an in-game weekend and the players were telling me what they were doing on that weekend but it all ended up happening in... sort of reverse chronological order. The net effect of which is that I honestly couldn't tell you exactly what happened in that session, or in what order, with any degree of certainty. It didn't help exactly that it was a session...
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Azahul
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Last Activity: Yesterday, 02:20 AM
Joined: 11-12-2013
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