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  • Apologies for the late posting on this write-up. Hopefully I manage to catch it all.

    Session 30

    The pack was determined to liberate Regan from the oppression of her parental figure, and each packmate formed a different plan revolving around gifts for Steph to be presented at Tuesday's dinner. Ultimately it was Aed who blew everyone out of the water, rocking up on the doorstep last but sporting the most expensive bottle of wine Steph had ever seen. Over the course of dinner and drinks Aed and Aaron went through much of the minutiae of Werewolf existence, but the point...
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  • Yeah, the Seventh Seal was comfortably the best Actual Play I think I've ever read, and I'm heartbroken to hear that it ended. Still, very interested in anything new from you guys!
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  • Azahul
    replied to Actual Plays
    There's an older thread doing pretty much that here, for a starting point....
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  • Azahul
    replied to Yawatha - the Werejaguars
    Man, the timing for this is on point... a human NPC in my Werewolf game had a run-in with a Jaguar spirit around the same time they discovered werewolves existed and are convinced that it was a Werejaguar and keep asking the players for info on Werejaguars as a running joke.

    I don't have all that much constructive to add beyond that I like the concept, just funny that this was posted so close to that game
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  • Session 29

    The pack settled into a routine over the course of the next month, keeping their heads down and only checking in regularly with the Cleareyes. They did learn from Eaven that the Cleareyes were adventuring into the Deep Shadow, that the Shadow in the Pure's territory did not conform closely to the real world and had many paths winding away into ancient, dark forest. The Cleareyes were hunting a creature they called a Fell Stag there, on-and-off, with some success, though the spirit was refusing to stay in the dirt where they put it. The pack had been on one such hunt when...
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  • Heh, well, most of the Silver City hunters had the Scarred merit with Lunacy as the breaking point they were immune to, which helps to avoid some early dice penalties. The rest of it (aside from all being generally competent combat characters) was about teamwork and delaying actions. None of the hunters were meant to outright win a one-on-one fight with a werewolf, but they've got a few teamwork related merits that make them quite effective at teaming up against a single wolf and inflicting a variety of debilitating conditions. The spear-wielding hunter had an assortment of abilities like Punch...
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Azahul
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Joined: 11-12-2013
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