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  • Azahul
    replied to It's coming!
    Aren't they still your publishers or something?

    But yeah, I did mean Onyx Path. I have a hard enough time not calling these games "World of Darkness" as it is....
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  • Azahul
    replied to It's coming!
    I could happily argue the opposite. Memory as a mechanic only works if there is something to remember. The strive to find out what happened in ones' past works a hell of a lot less effectively if there is no past to remember. Ambiguity reinforces the unease and horror present at the game's start, but it actively obstructs the catharsis and promise necessary for a strong endgame.


    You're right, it's not necessarily a good thing, but in Mummy's case I've found most of them to be good. A strong, concrete backstory to give the characters something to remember is one of those elements...
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  • Azahul
    replied to It's coming!
    "It's not how the others do it" isn't necessarily a bad thing. Mummy does a lot of things the other games don't, for that matter. They're all selling points.


    White Wolf is committed to bringing out new games on, what, a yearly basis now? Production schedules exist to allow resources to be shared. At some point in a book's development cycle, the writers aren't doing anything and can move to new projects.


    They don't have to rely on the Iremite paradigm, in a strictly meta sense. But there's no reason that any other Mummy has use the same themes and...
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  • Azahul
    replied to It's coming!
    I'm more than happy for non-Iremite Mummies to have their own, separate game? Maybe as something like Revenants?

    But Mummy: The Curse isn't the place for them. The first edition provided two real easy ways to make non-Iremite Mummies, either as byproducts of the Blasphemous Depiction or as ghosts with the Revenant/Intruder Numen. That always felt like a good level for me....
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  • Azahul
    replied to It's coming!
    Yeah, I'm the opposite there. Any kind of emphasis on player non-Iremite characters and I'm out

    Unease Sybaris, specifically, was pretty hard to implement (it really should have been a single status effect akin to Terror Sybaris, not this scaling thing which was hard to keep track of), but what are the other issues with the rules that people took exception to? Mummy surpasses every other game in the Chronicles of Darkness set that I've played in terms of solid mechanics and balance, beating Demon and Promethean handily....
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  • Azahul
    replied to It's coming!
    Seeds of Life and Waters of Life and Death were the problem Utterances for me. Golden Ankh got a lot of use from the player who took it.


    Hey, wait, I ran that game ...
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  • Azahul
    replied to It's coming!
    I've got a bit of trepidation, honestly. Even mechanically, Mummy remains one of my favourite games in spite of using first edition rules. Coming in at the tail end of the system, it really felt like it made perfect use of the established mechanics and Utterances in particular were exquisitely well balanced. It really struck me going from Mummy to Demon just how slipshod a lot of Demon's mechanics (particularly powers) were by comparison. Sybaris could use some tidying up, but beyond changing the Morality element of Memory to better match second edition and integrating Conditions and Tilts into...
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  • Session 18 - Sleeping with the Beasts

    The storm continued to rage throughout the day. Elsie snuggled into Typhoeus's side and, when the wind allowed it, babbled at him about their future. She was able to worm out of him a few insights about what he wanted, and at the top of the list was children. That made her happy. Five, six years from now, she could picture them living together, eleven or twelve offspring swarming all over the place.

    In Belladonna's home, Abram was trying to work through her motives. He had encountered no genuinely selfless humans in his life, so he...
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  • Hey buddy! Good to have you along for the ride again I'm glad you're enjoying it.

    And yes, yes you do ...
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  • That's the bunny. Hands down my favourite thing from that book.


    Well, it was always pitched as a short campaign, so they'd better get to the infighting fast. We can't have a campaign go by without it ...
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  • Session 3 - Keeping it in the family

    The screaming match left Johannes and Abrah bemused. Ko and her mother had stared at each other in shock for a few seconds. They had started to talk to each other in Aymaran, but the talking rapidly devolved into shouting. Unable to follow the conversation, they could only really stand there until Ko threw her hands in the air and backed off a short distance, keeping her back to her mother.

    Johannes was then able to break in, speaking Spanish, and was able to strike up a short conversation. He determined that Ko's mother, Keila, lived...
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  • Ah, it's been a while since I read Dreams of Avarice. I had forgotten that....
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  • The Scroll of Ages? That was a concept believed in by the Sesha-Hebsu specifically, and so far as I know never associated with A'aru. It was more of a cosmic principle/philosophy than anything....
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  • ‚Äč
    There is real talent there, yes.

    There's something going on with Baby that the players know about, but the characters don't. I haven't been including it in the write-ups. I'm happy to spoil the revelation, it can't possibly stay a secret for that much longer, or I can hold off until the characters know and reveal it in the write-up. Up to you


    Not a character swap. Everyone is having a great deal of fun with their characters. We are planning on having a long talk at the start of the next session to work out how the group dynamic will work if Elsie continues...
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  • Session 17 - Answers

    Elsie waited calmly for Typhoeus to stop shouting. It was some nonsense about her lying to him, running away, trying to trick him. She was just pleased that he'd cared enough to seek her out. When he was done she cuddled closer to him, using his body to shield herself from the storm, and told him the truth.

    "Oh honey, I didn't want to run. It was Riley. They set everything on fire, and I had to get away from the fire. I didn't want to leave. I couldn't stop them."

    The enormous sublimati seemed taken aback by that. For all of...
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  • The two statements are not mutually exclusive. She wants to bring about eternal silence. She is bound by the Law. So she doesn't, instead being compelled to purify Sekhem so that it might return to the world.

    Frankly, I always find the "Book of the Deceived information comes from an unreliable narrator" to be a terribly weak argument. I like to think the game's writers wrote that information for a reason, I usually don't take seriously the argument that the writers put down information with the intent that it be ignored. We aren't telling a narrative where the unreliable...
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    Last edited by Azahul; 08-04-2017, 11:11 PM.

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  • What we know of Ammut directly contradicts that. She is presented as a source of Sekhem as well as a consumer of it. Duat is a place where Sekhem is cleansed of its imperfections so that it can return to become life again. Ammut describes herself as being directly involved in that process. Sekhem passes through her and returns to the world, she doesn't keep it forever....
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  • Except that from what we know, it was a "broken, conquered thing" before it was broken/conquered. At least if we use the term "Lower Depth" to denote that it is broken.

    More importantly, nothing in Dave's description gave me the impression that a Lower Depth was inherently unnatural (setting aside the fact that it's undoubtedly supernatural). Duat could easily be part of the natural process and still consume aspects of the world. Predators and scavengers are natural....
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  • Which also puts A'aru as a Lower Depth, right? Since that's where the souls are meant to (at least originally) end up? I'll note that it's not entirely meaningless, but the general point I was getting at with my previous post (that there's a lot of baggage associated with the phrase "cast into the Lower Depths" as if it were some kind of hell, when it's more a kind of semi-scientific nomenclature) still stands if you can as easily argue both of Mummy's afterlives count....
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  • My Mage knowledge is pretty vague, but isn't a Lower Depth just any realm Mages aren't able to classify under any other existing label? I didn't think it was meant to denote any relative cosmological "space".

    I'm working entirely from second-hand information here, mind you, but I was under the impression that it was a fairly meaningless term. At least for anyone who isn't a Mage....
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Azahul
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