To actually dig a little into my understanding of what the developers are going for with the declining Sekhem scale, the design rationale appears to be to subvert the standard "heroic progression" that almost all RPGs embrace (i.e. getting stronger the longer you play) by creating a game in which the opposite occurs, while coupling that to a memory mechanic to create a game where both players and their characters are encouraged to cling to the memories of what they used to be. Chronicles of Darkness games as a rule tend to consciously embrace mechanics-as-metaphor, linked no doubt in...