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  • Azahul
    replied to On the "Affable Aid" Affinity
    My group ended up ruling that those Affinities grant you 2+Pillar Rating when you spend Willpower instead. It doesn't make a whole lot of sense otherwise....
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  • Chapter 8 – The Bone Fields

    OOC Note: We had no session last week, one player was out of town and another busy with coursework. We were missing Elsie's player this week sadly.

    Abram strode from the barn into the light of the new day, shirtless and slick with pig blood. The humans were busy fussing over their granddaughter but they stopped for a moment, stunned and horrified at the sight of him. He caught Elsie’s eye who, clearly surmising that the pig was dealt with and that she wasn’t needed to drag Hope around anymore, happily wandered off to play with Baby....
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  • Azahul
    replied to Non-English player: some questions
    There's a few reasons. The first is that you need an anchored relic, which isn't something that every Mummy has, which means their Cult has to sacrifice other Vessels in order to raise their master. So that becomes a resource issue. Among those Mummies who do have a rechargeable source of coming backness, some have religious beliefs that cause them to believe their proper place is in Duat (practically the entire Sheut decree is meant to be along these lines). Similarly, the Cults may believe that they shouldn't wake the Arisen too often. The fact that being in the presence of an Arisen is actively...
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  • Azahul
    replied to Cursed Necropolis: Rio released!
    The only teleportation effect I can think of that you might be referring to would be Tier 2 Ancestry of Forgotten Skies, which allows you to teleport to the nearest location with high Geometry. Since Geometry is an attribute that can be possessed by all relic architecture, yes, that effect would presumably be replicated, but I would need to double-check Ancestry of Forgotten Stars to be sure....
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  • Azahul
    replied to Cursed Necropolis: Rio released!
    It's an extension/alternate version of the Tomb Merit, allowing for a few different types of structure with some additional Endowments. They can weaken Sybaris, slow the Descent, help recharge Pillars (Tomb Geometry), and perform a few different functions depending on the type of structure (with examples like Fortresses, Guildhalls, and the Oasis type I was taking issue with in my previous post).
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  • Azahul
    replied to Cursed Necropolis: Rio released!
    That does sound cool. That also isn't what I was talking about....
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  • Azahul
    replied to On Non-Iremite Mummies (v 4.0)
    That seems like a vast overestimation of what Last Dynasty's harvesting of stolen life force actually equates to. It isn't anything even remotely on par with Rite....
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    Last edited by Azahul; 04-15-2017, 03:07 AM.

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  • Azahul
    replied to On Non-Iremite Mummies (v 4.0)
    This bugs the ever living heck out of me. Every culture on the planet makes Relics. Not every culture had Shan'iatu desperate to achieve godhood through the usurpation of the underworld with the aid of the manifestation of entropy. It took a specific confluence of events, ambitions, and inhuman power to lead to the creation of the Arisen even being attempted.

    Mummies are not the "baseline" component of their own cosmology. They are the exceptional, the weird, highly specific creation that arose from a corner-case application of Sekhem's metaphysics. If it weren't for the...
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  • Azahul
    replied to On Non-Iremite Mummies (v 4.0)
    What about them? We either have rules for them (Revenants plus Closed Rites and/or Revenants possessing Uter, various experimental Amkhata and Bane Relic infused Amkhata are found in the Avarice Chronicles and other SAS), or they run contrary to the themes of Mummy (Affinities are, after all, programs encoded into the Arisen by the Shan'iatu themselves)....
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  • Azahul
    replied to On Non-Iremite Mummies (v 4.0)
    Well, yes, I would prefer no scavenging took place because the conflating of different customs into being supernaturally equivalent due to the English language using the same word for their end product is precisely what I'm finding problematic....
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  • Azahul
    replied to On Non-Iremite Mummies (v 4.0)
    If not a Revenant, you could just go for an entirely new splat? Beyond being undead there's no connection between the two. Which is why I think trying to parallel the Arisen set-up would be a terrible mistake, and why ultimately why I feel this is a bad sub-forum for this discussion. There's no meaningful reason for a bog mummy to have any more relationship to an Arisen as it would have to a vampire or a Sin Eater. Using Sekhem feels like a mistake, because that suggests an assumption that all preserved corpses come from cultures that manipulate Sekhem and that you have just gotten hung up on...
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  • Azahul
    replied to On Non-Iremite Mummies (v 4.0)
    Eugh. You're missing the point of the post, and not quoting the important second paragraph. Treating a bog mummy as like an Arisen without a purpose is fixating on their shared status as real-life preserved corpses and missing the fact that they differ in every other important respect. You may as well create an "Arisen" analogue for every single mortuary custom, because it makes as much sense as focussing only on those that result in (different kinds of) shrunken, withered bodies. They're all as different as each other....
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  • Azahul
    replied to Homebrew Sorcery Rites
    A perfect example, I would say.

    Particularly since I used mortals bearing Seba with particularly notable and mystical effects as my shorthand for Sekhem Sorcerers before we had rules for them....
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  • Azahul
    replied to On Non-Iremite Mummies (v 4.0)
    I do think non-Iremite Mummies should be something completely different, both from Arisen and from each other. No Rite of Return transplanted into a different culture, or Arisen mechanics in a different flesh. Honestly, a somewhat semantic part of me gets annoyed that this conversation happens in the "Mummy" sub-forum rather than just in the general Chronicles of Darkness discussion, because I have never heard a satisfactory argument as to why any Mummy not from Irem would be part of this game line. So far as I can tell it's just confusion over the fact that the English language uses...
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  • Not a problem. And don't forget the tourists. The area is touristy for a reason. Could be an interesting story beat to see how Shamash reacts to the fact that the Old Town, including locations like the cemetery, are absolutely overrun by outsiders gawping at them for big chunks of the year....
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  • I can't speak for much more than modern day Prague's Old Town, but that area is super touristy. You have all these medieval facades being used by Thai Massage Palours, strip clubs, restaurants, gift shops, and stranger things (the museum of sex machines, the torture museum, the communist museum). The streets around the old Jewish Cemetery are packed with street vendors, many of them selling little golem replicas and jewelry, the former of which could very easily mask a dormant Pandoran. And if you're young and hanging out near the main square then there's a good chance you're going to be get propositioned...
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  • Azahul
    replied to Another GMC Tangent
    I can't say I liked "This is Hell" too much either. I've never heard of Shin Megami, but the whole plot of choosing between Heaven and Hell, with the secret revelation being that Humanity was a third option the whole time, is a story I've seen played out plenty of times in a variety of media.

    That said, I did like the God-Machine as an idea. As others have said it's principally a way to facilitate High Weirdness, not Science Fiction. A lot of its plots and machinations appear 100% occult from the outside. The point of that Arthur C. Clarke quote was to show that sacrificing...
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  • Chapter 7 – A Pig in Muck

    Riley wracked their brain as they stared at the Black Pig. They must have known it when they travelled with Malik, the two of them were always accompanied by a great host of spirits. Malik referred to them as his throng. They recalled that among those spirits had been a creature of indulgence and gluttony, the most likely culprit for the tableau before them. They were sure that they knew the creature, in spite of the fact that it had since Claimed a pig.

    The Black Pig seemed to have no interest in attacking them. This baffled Abram, as they...
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  • The Cleopatra era Sorcery marin mentions really is absolutely perfect for this. It's easy to craft your own rituals, the system actively encourages you to do so, and the system itself hits every point you describe. The only exception perhaps is that there's some mention of keeping the actual effects of these rituals somewhat muted, power-wise, but you can easily ignore that if you want to. The "Rule of Three" makes it pretty easy to justify more powerful effects, just demand a greater sacrifice.
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  • Azahul
    replied to Newbie Question
    Honestly, I'd be really interested in seeing a game with eight player Mummies in action. I honestly don't like Pyramid play, though I get why it exists. The main principle with Mummy that imposes limitations on large groups isn't the power of each character, I think. It's that you, as the GM, need to have prepared flashbacks and character explorations for each of your many players.

    But at the same time, that emphasis on each character only having a few core traits is actively an asset early on in large group play. I kind of dislike large groups to begin with, because it's really hard...
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Azahul
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