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  • Azahul
    replied to Humanity Is Overrated
    Supernaturals are affected by Disquiet too, so that doesn't actually help.

    The central message of Promethean is difficult for me too, because it is very easy to look at it the wrong way and get exactly that message out of it. I don't believe that's the way that the metaphor is meant to be taken. Prometheans though are incomplete, and their myriad problems arise from that unfinished nature. They aren't hated for their difference, but because they aren't yet done. If I had to relate it to any single metaphor I would connect it to the experience of growing up. You can't stay a child...
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  • Chapter 13 - The cracks are showing

    The characters woke from their disturbed, confused nightmares in the early hours of the morning. They spoke among themselves and resolved to locate the local speakeasy or equivalent gathering spot and try to find someone interested in hiring them on as supernatural investigators. Then they had to pass a few hours until the sun had risen. Abram whittled a ball from a lump of wood and played a simplistic game of catch with Riley, but the whole time he clearly had something on his mind. Tensions between him and Elsie over the disregard with which she...
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  • Azahul
    replied to Humanity Is Overrated
    Mummies would, in my opinion, be almost 100% on the side of humans. Everything about them revolves around humans. They are worshipped by human cultists, who provide the easiest ways for Mummies to become active. Their mission in, ahem, life, is to retrieve relics and deliver them to the Judges of Duat. Humans make those relics, Mummies explicitly can't. Those rare Mummies who want to throw off their shackles, free their cults, and abandon their purpose want to achieve an Apotheosis that brings them closer to humanity, rather than separate them.

    And that's all just what happens of...
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  • Chapter 12 - Meanwhile...

    For once, Elsie had not taken Baby with her when she left the building. She had just left her wrapped up in the middle of the floor of their little hovel. Abram and Riley were engaged in the middle of a writing lesson when they heard her start to cry. Calling on some long unused instincts of his human body, Abram was able to calm the child while Riley hauled out any vegetables they had that weren't too rotten and set about boiling and mashing them.

    Together, they managed to feed Baby. Riley started asking Abram probing questions about how babies...
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    Last edited by Azahul; 06-25-2017, 11:51 PM.

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  • I'm seconding Book of the Deceived, Mummy is my favourite game line in general and the revelations about the Sixth Guild were pretty awesome.

    Midnight Roads is right up there too, though my current Promethean game is my first time trying out a "travel" based Chronicle. I'd absolutely love to see an equivalent looking at the many different ways people travel by sea.
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  • Ok, so, part of the reason that write-up is so short is because it was a pretty short session. Abram's player couldn't make it and Elsie's player was late so we really only played for an hour and a half.

    The other reason it's so short is because Elsie- *muffled screaming*

    Damn that imagery is going to stay with me for a while.
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  • Chapter 11 - Everything is fine

    Riley stood in the shadows of a doorway across the street from their shelter in Sour Springs. They were in the nightmare, taking their first steps outside in several weeks. Elsie was standing on the street corner, idly looking at the sky.

    A tile smashed onto the street. The two Prometheans turned, and looked up. The distorted silhouette of the closest building became a roaring, leaping blur of teeth and fur. Elsie stepped neatly out of the way just before it reached her and the large, greying wolf-like beast slammed into the pavement, cracking...
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  • Azahul
    replied to Finding Keys
    That is basically exactly how I found things went in my own Demon game. Two players had unlocked their Ciphers completely after five sessions. All bar one of the five players had done so after nine. Worked really well for a short nine session campaign like that, it felt very well paced, though I can see the concern in a longer game....
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  • Sorry for the long delay. I've been in and out of the city, then the university students among us got hammered by the end of semester, but it's calmed down now and we had our first session in over a month on Sunday. Was planning on working on the write-up today, so we'll see how that goes. It was a short session as we tried to get our collective heads back into the game.

    We should be back to regular weekly games now
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Azahul
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Last Activity: Yesterday, 09:25 AM
Joined: 11-12-2013
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