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  • Pretty much exactly. I can't remember what sort of roll it was, but both Aed and Regan failed rolls related to working out what was going on and both opted to make them dramatic failures which manifested as them just figuring it was something they could leave to Aaron to sort out....
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  • Session 5

    Sunday dawned with Aaron discovering another, smaller pile of rubble on the doorstep of St Hubert's. As he was cleaning it away he realised, finally, that he recognised the rock and twisted metal as the shattered remains of a Broken's head. Then he busied himself getting ready for his sermon on the last Sunday before Christmas.

    While Regan's Aunt had a shift at the store, Aed and Regan made sure to attend the sermon together. Orla turned out to be impossible to drag out of her first proper bed in a year, now that she was in it, so they let her sleep away most...
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  • Unattractive people have sex too.
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  • Examples? My group went for a mix of the congenital (concave chest, or a character whose features were asymmetrical and half-Temakh, half-Mummy) and more obviously inflicted (a character with severe burn scars across their hands).

    One of their gods is the Nameless Lion. Just a big cat really.


    Some can literally turn into a flying pillar of flame....
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  • To be fair stick feels more appropriate for the Judges than carrot, so I'm hardly opposed to the change. One of my favourite little quirks of Mummy cosmology is the contrast there with big evil Ammut, who is so confident that the power of entropy will degrade the human soul that her prompts to the Shuankhsen are almost 100% carrot.

    Plus, there's room for both for the Arisen. Stick if you fail to address the sin at all, carrot if you go all the way and violently hand down judgement like an ancient deity bereft of mercy....
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  • I honestly can't recall if this was a house rule in my games or actually in the rulebook, but isn't there already a reward for punishing sinners against your Judge in the form of resetting the descent counter? Albeit if I am remembering this correctly the only acceptable punishment was capital in nature...
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  • The Deceived are pretty justified in their anger, although the Temakhs are still inhuman god-monster-spirit things with little care for humanity. It's not hard to grok their mindset and even see them as anti-heroes of a sort, if that's the angle you want to go for. And in spite of everything, both the Arisen and the Deceived can agree on certain things. Some Deceived have a vested interest in starving Duat, and helping rebellious Arisen with the path to Apotheosis is one method that could see them working together. And even loyal Arisen and the more embittered Deceived agree that the Devourer's...
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  • Azahul
    replied to It's coming!
    I'm genuinely curious as to what your sources are for that. The last time I was in Peru I actually got the chance to visit Juanita, for example, and everything there told me she'd been preserved by the ice rather than subjected to a post-mortem mummification ritual. The exhibit could always have been wrong or corrected in the couple of years since but I've never actually heard that argument before and I'd be interested to read up on it....
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  • For the record, Orla is a new player character who was originally meant to start the game alongside everyone. I'm starting her off at Harmony 3 instead of 7, to reflect the bizarre year she's had since her First Change. She's an Elodoth Bone Shadow, and I think a part of her still kind of looks at the Shadow and spirits and assumes they're the consequence of whatever drugs she was on when her First Change kicked in. Being back in the real world is a bit of culture shock for her, but she's taken it all in her stride so far with boisterous good humour. As seen in this session, she's sunk most of...
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  • Session 4

    Father Aaron kept a fairly different schedule than the other members of the Pack, typically only going to bed after morning mass. That meant that while Reagan and Aed were busy sleeping in their respective beds, he was out on patrol. A few members of his congregation, including Ciara and her father, were out and about into the early hours of the morning keeping an eye on the grounds of St Hubert's, and he made a mental note to himself to try and put his peoples' minds at ease regarding the safety of their church. Beyond that he saw nothing amiss until the next morning, where...
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  • Azahul
    commented on a Visitor Message From Korogra
    Always happy to help man. What did you need?
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  • Korogra
    Korogra posted a Visitor Message for Azahul
    So I was running a 1e Geist one shot that had a Deathless Immortal as the antagonist who was built around Words of Dead Hunger, and I think you'd be a great help for making him a great recurring antagonist for my other games, if you're interested.
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  • Azahul
    replied to It's coming!
    It does indeed sound like we have very similar philosophies on actually running/playing this game.


    I think I did flashbacks in all sorts of different ways over the course of my games. Mixing it up from time to time was fun. The reason I mention the wall is because the first edition felt the need to make the setting of Mummy a secret that would be revealed in play, but neglected to really have any secrets significant enough to feel worth revealing (at least until the expansions). That's the part I think they need to work on, along with tidying up Apotheosis, if they want to...
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  • Azahul
    replied to It's coming!
    Also, just to detail where I'm coming from a little bit more precisely, I see the entire GM section as being about Apotheosis to some extent. It might not deal with the process or the mechanics of having achieved it directly, but Apotheosis is why Mummy is divided and the GM section is built to support it. You start off with little memory and gradually rebuild it over the course of a campaign. Apotheosis represents the end goal. Regardless of whether or not it is achieved, the entirety of the GM section is written to provide information you can drip feed players on the course of their progression...
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  • Azahul
    replied to It's coming!
    I probably shouldn't have tucked this away in an edit to the previous post, since you were clearly replying when I did so, but when I said "end game content" I wasn't just talking about Apotheosis. I was talking about every single thing behind the GM wall. Indeed, the very concept of the GM wall. This is the only game in the entire line to go with that sort of concept, it made it a fundamental point of its entire structure. Mummy has secrets and when you play it you, the player, should find them out. But Book of the Deceived (an entirely GM book) was the only supplement to actually give...
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  • Azahul
    replied to It's coming!
    1) I have run multiple Mummy campaigns, including one pretty lengthy one, without ever touching Apotheosis. Only one player out of the seven or eight I had across those games even ever expressed an interest in Apotheosis, and they never came close to achieving it. As I said in my original post, that's the part of the game I found the least interesting and basically left untouched. I don't think anything you've said is wrong. I also believe Mummy is already that game.

    2) Unlike Galconda, Apotheosis is written in a way that suggests it is a concrete and very much integral part of modern...
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    Last edited by Azahul; 08-02-2018, 09:39 PM.

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  • Azahul
    replied to It's coming!
    Yeah, it'll be interesting to see if they preserve the great wall between GM and player content. They could certainly move some things around at the very least (I never quite understood why Relics, potentially starting equipment, were gated off beyond the Pale Brood's misleadingly spoilery description text).

    The core's biggest flaw to me was always the lack of end game content. I.e. unclear Apotheosis mechanics, little to no information on what remembering Duat might mean, etc. You can make that stuff up, sure, but I could never really think of an interesting "grand truth"...
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  • Azahul
    replied to It's coming!
    My own attitude towards non-Iremite Mummies is basically aligned with ArcaneArts on this one. It's always struck me as just a tad... aesthetically shallow, I guess. That quote from Malcolm largely hits it on the head. There is no thematic link between an Incan Mummy and an Egyptian Mummy beyond them both being preserved bodies. They were different people from different social strata preserved for different reasons in different methods. Asking for the former to appear in a game about the latter makes as much sense as also requesting a cloud of sentient ash be part of the same gameline because cremations...
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  • I'll need to tell them that we've become too predictable!

    We have actually been taking some care to make a more-functional-than-normal party this time around because we wanted to try and emphasise the pack nature of the game a little more, but we'll see if that holds up to the test of a year or so of playing. Funnily enough I think it was Demon, of all games, where everyone held true until the end (though our imagined epilogue got pretty... dysfunctional)....
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  • "This will have consequences" is something of a recurring refrain of these first few sessions. As well it should be, I think....
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Azahul
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