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  • Froggy711
    replied to V5 Playtest.
    Was that response really necessary? Do you think you might consider that other people have a different idea of what crunch is?...
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  • Froggy711
    replied to V5 Playtest.
    Considering where Revised left off, sending the metaplot in a new direction wouldn't be the end of the world.

    Ba-dum-tish....
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  • Froggy711
    replied to V5 Playtest.
    Not sure if we are running on the same definitions of "crunch". There are very few mechanics in fate. Very few stats for your character (The skill list in FATE is much shorter than WOD's, even drastically so if you use FAE.) What mechanics there are have a very broad scope and are open to interpretation. Compare to WOD with it's combat mechanics and other subsystems: blood pool, humanity, willpower, etc. Then compare WOD to D&D4e which is even MORE crunchy, to the point where characters are quite nearly delivery systems for combat mechanics, or SR which has a specific rule for just...
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  • Froggy711
    replied to V5 Playtest.
    Correct, but that's an accident- of the dice or the player. There is no reason a vampire *should* exsanguinate a mortal, except as a consequence of unlucky die rolls (or as an attack.) In this system, there is a temptation for the player to choose to have their character give into their beast.



    What you are describing is mostly fluff. Aside from the Ventrue, none of those characters had to be choosy for any mechanical reason. Blood was blood. The rest is just window dressing. When feeding is just a bunch of die rolls without any description or characterization... might
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  • Froggy711
    replied to V5 Playtest.
    Catalyst released a minimalist story-driven version of Shadowrun called Shadowrun: Anarchy. It seems to me the RPG industry is moving toward simpler, more story-driven, narrative mechanics than ever before. Highly complex, highly granular systems like SR5 are becoming rarer and rarer these days, and SR:Anarchy could be taken as an indication that Catalyst knows it, too.

    Besides, WOD has always prided itself as being a story-first RPG and comparisons to SR only affirm this in my opinion....
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  • Froggy711
    replied to V5 Playtest.
    Actually, I think it makes a fair bit of difference. In one instance, the person being fed on is utterly without description. In the second, we have some description- a tweaked-out meth head.

    While it sounds inconsequential, at the very least we have a vague mental image of what is going on, which the ST can build upon. Tweakers are not known for their mental stability. What if the tweaker suddenly pulls a switchblade on the vampire? What if it turns out that this tweaker had friends or family out looking for him to take him home and they just so happen to show up mid-feeding? what...
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  • Froggy711
    replied to V5 Playtest.
    Discussion has probably moved along, but I thought I would throw my 2 coppers in...

    Target Number 6- This seems fine, but difficulties will need to be higher to compensate for how easy it is to roll a success on a die. I can see this making the game "swingier" than Chronicles of Darkness, which (theoretically) asks for fewer successes. Not a bad thing, just a thing. On the plus side, knowing each die has a 50% of rolling a success should make eyeballing difficulty much easier. (incedentally, I hope they use the terminology "hit" to describe a successful die- "rolling...
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  • Range of magick in M20 sans correspondence

    Recently in the CWoD facebook group someone asked what the range of a spell was without Correspondence. Ordinarily I would have said "line of sight" but another person said "touch" and I looked it up to be sure... and now I am seeing conflicting information.

    On P.504 there is the Correspondence Sphere Ranges chart which shows one success as having the range of "line of sight."

    Also, on P.513 in the description for the Correspondence sphere it says



    But on P.543...



    On the next page there...
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Froggy711
Froggy711
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Last Activity: 06-16-2017, 09:13 PM
Joined: 11-13-2013
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