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  • Flare
    replied to Kri, and the Trap of their Nature
    If I was going to find a way to use the Kri I'd probably end up inverting a lot about them.

    The idea of Elementals born from Kukla's dreams is really cool, but then making them kind of assholes who are pointlessly tortured and then when you free them you get the 'Surprise fucker, actually they're evil!' feels more like a tool for a Storyteller to pull a 'Hah, GOTCHA' moment.

    If I had my idea I'd make the Gemlords, or the equivalent of a patron, come from Kukla's dream; make them these huge essence batteries that are, at the same time, very fragile and unable to really...
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  • Flare
    replied to Solar feats still needing Charm support
    this is the better solution tbh.

    Why should a Rush be different because you're swimming versus running. Just Lightning Speed it....
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  • Flare
    replied to Solar feats still needing Charm support
    There were some of these in earlier drafts but they ended up being removed. It makes sense to remove them and I understood what they were doing, because Swimming Charms are weird.

    If the Swimming Charms aren't connected to the rest of Athletics at all, you end up with a bunch of charms that feel disconnected from others; in addition, these charms additionally have limited scope; each thing you make require a swimming charm is something a normal character can't do; sometimes it wouldn't matter, other times it could matter a good deal; imagine if something like being able to swim in...
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  • Flare
    replied to Ask the Devs
    Is there a chance we'll see a set of armor in one of the Weapons of the Chosen previews? I find that Armor is a bit harder to make evocations for then weapons and some more information on that would be really exciting.
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  • Flare
    replied to Ask the Devs
    This may be too much of a direct question, but how many Evocations do Artifacts usually have? I know there are going to be exceptions to the rule but is there a general range that most Artifacts will fall in with the number of Evocations in the book?
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  • Flare
    replied to Ask the Devs
    I noted in the preview that Gnomon also listed an 'Era', presumably the Era it was made in. Can we expect that to be a part of all artifacts? I love the idea of having distinct Artifiact eras, it reminds me of the way that weapon making in the real world, even among the same weapons, has varied drastically due to fads and fashions, especially if there's detail in the book itself on what characteristics are mainstays of each era.
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  • Flare
    replied to Ask the Devs
    I'll be interested in seeing how you tackle this problem because it's something I've been trying to solve for my group recently and I generally find myself running into walls....
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  • Flare
    replied to Ask the Devs
    One of the issues I've often found with making combats for a full group of Exalts is that each added enemy is a multiplicative increase in the complexity and length of the fight, not a linear one. Are there plans to make enemies that can deal with full groups of Exalted- not full groups of Dawns but rather simply a group of 4-5 Exalted- that do not involve something like a 1 to 1 enemy list that creates massive complexity and lengthens the duration of the fight exceedingly or enemies that can only be effectively harmed by 1 or 2 opponents?

    This isn't attempting to be a leading question,...
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  • Flare
    replied to Ask the Devs
    You've answered in a couple of hours a question that I had been asking other people for months.

    Thank you...
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  • Flare
    replied to Ask the Devs
    Are Clashes created by charms generally the action of the character for the round or not? For instance, Octavian's Superior Strength Reversal is a Reflexive Clash charm that allows him to Clash an opponent, but has no statement of if that is his action for the round.

    This is further complicated to me because other charms will either also say nothing, or there are charms that both say 'this counts as your action' and 'this doesn't count as your action'. A general statement on if a clash charm that does not clarify is or isn't your action would be nice, for the default on Clash charms....
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