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  • Flare
    replied to Exalted 3E homebrew combat mechanics
    For the first part, this is why such duels wouldn't be 1 on 1. The Zenith battle singer in such an idea would probably have a bodyguard trying to protect them from an enemy who is trying to cut off the advantage.

    Depending on how it's set up, for buffing charms like that or the Empowering Shout, I'd lean towards the idea of that charm being able to cross the 'borders' as it were, since they're just theoretical ones anyway; if you're playing the buffer person you're probably not actively attacking at the same time, meaning you're not upending the Initiative order.

    It...
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  • Flare
    replied to Exalted 3E homebrew combat mechanics
    One thing I've been trying to test for a little while but have been having issues with due to how my.plauers have resolved encounters or discussed what they want out of my game is splitting combats.

    For instance, say your Circle of 5 Ecalts engages 2 Exalts; a Dusk, a Daybreak, the Daybreak's undead Rhino Centaur bodyguard, and a group of Zombies.

    Rather then a massive pile of Initiatives, I'd prefer to split up to where, for instance, the Dawn and the Night engage the Dusk, the Zenith fights the Rhino Bodyguard, and the Twilight and Eclipse fight the Daybreak and the...
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  • Flare
    replied to (WIP) Exalted Distilled: Reincarnated
    if you're not tracking wound penalties except when done by a specific caste (or a charm) that actually makes it more complicated, because then you're like 'wait, was I hit by a Night Caste or a normal person?'.

    For the idea of streamlining if you're removing something you should merge the advantage it would give you into something that already exists; for instance, a sneak attack also draining motes in addition to health levels, or Initiative after they roll their own Join Battle to add it to yours....
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  • I make basically bespoke artifacts for all of my players, both weapon and armor.

    The reason for this is primarily for theming issues. As I have particular things and ideas for stories and how I want to present them, Evocations enhance the told story and offer avenues of interpretation.

    For instance all of my Dragonblooded PCs in my DB game have an Evocation on either their weapon or armor that gives them the ability to launch a free Elemental Bolt attack if they execute a certain condition. This both allows the player to be rewarded for playing to their concept and let's...
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