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  • Flare
    replied to Tokusatsu Shows
    I absolutely adore Toku as a whole. A lot of people think of Toku stuff as just being like Godzilla, but stuff like Sentai and Rider can be incredibly Exalted at times. While I've personally not gotten much time to watch Garo, it's something I've heard fantastic things about (if a bit spotty).

    Even the way that Toku is is kind of Exalted; just like Exalted, Toku has it's good parts and it's bad parts, both individual shows and sections of shows can vary wildly from almost unwatchable garbage to some of the best television I've ever seen, but also like Exalted it doesn't just end;...
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  • Pretty sure he means in the fact that a 2E defensive stunt is twice as strong as a 2E Offensive stunt....
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  • Flare
    replied to Ask the Devs
    Do you think we'll see optional rules for either a more defined Bureaucracy or a less crunchy Craft during this edition? One of these is the most crunchy system in the game and the other is the least, so I'm curious if we might see variant rules that swap which is which or similar.
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  • Flare
    replied to Artifacts allowing Martial Arts Synergy?
    Sand have you completely failed to read every post I've made before this, or in fact any post in the thread at all?

    My statement has never been that mixing them is wrong, in fact I was the person arguing for doing it because it's not as strong as it looks literally last page; there are multiple posts from me you can look as I'm arguing that combining them is fine. It's not that I don't think you should combine those martial arts- which are very thematic to combine-, but doing so in a way that robs one or both styles of their flavor and turns them only into a handful of charms to buff...
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    Last edited by Flare; 10-06-2017, 12:25 AM.

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  • Flare
    replied to Artifacts allowing Martial Arts Synergy?
    Don't mistake the fact that such a character has less charms for them lacking in power. Those only nine charms you have include abilities to completely ignore a character's soak, have a very highly damaging withering weapon that still has tremendous accuracy, automatic levels of withering damage from multiple charms, etc. The Righteous Devil Stylist may only have 9 charms, but each one of his charms will be worth 2 or 3 of the other Dawn's charms, and often at lesser cost as well; Martial Arts are efficient and strong in their charms to make up for the small amount of them; instead of feeling...
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  • Flare
    replied to Artifacts allowing Martial Arts Synergy?
    I already said that a flame Tongue Repeater as itself isn't that strong as a Righteous Devil Artifact.

    Once you get to the idea of 'This artifact both removes the need to reload AND lets me use a second style at the same time' is when you start doing bad things, because at that point you're completely ignoring Righteous Devil's themeatics as a style and using it only for it's charms. That's not very evocative to me....
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  • Flare
    replied to Artifacts allowing Martial Arts Synergy?
    It's partially a big issue because of how much of the style is already designed to get around that limitation; the combination of Cloud of Ebon Devils and Righteous Devil Form is made to allow you to overcome the reloading issue of Flamepieces. This means the style is designed specifically on the basis that you need to be in the form to get the instant reload. If you are just playing a Righteous Devil Stylist, a Magic Bandoleer that lets you reload a weapon once per turn isn't even that good; your style already deals with the requirement to reload so it's mostly wasted points and I would caution...
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  • Flare
    replied to Artifacts allowing Martial Arts Synergy?
    You definitely should keep the reload mechanic; it's very important for how Righteous Devil's style works, so if you miss that part the style combination quickly swings out of control; that's when you actually do get the stuff that SoulGambit was talking about, where you can spam pretty powerful withering attacks plus combine that with the social influence.

    While combining them isn't too strong, and can fit into artifact 3, even using both styles at once at like Essence 5, I would not ever, ever let you use it without reloading in this context; it not only obviates a significant portion...
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    Last edited by Flare; 10-04-2017, 11:53 PM.

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  • Flare
    replied to Artifacts allowing Martial Arts Synergy?
    My thought was a choker that turns your vocal vibrations into searing laser beams of justice. With a small battery that you have to recharge afterwards, which is where the reload comes into effect....
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  • Flare
    replied to Artifacts allowing Martial Arts Synergy?
    The Second Flame Piece being brought in rather changes the idea from it being a specific artifact to do it into just 'any flamepiece is compatible with Silver Voiced Nightengale'. These propositions are different.

    This has now boiled down to you paying 4 motes to get the chance to gain somewhere between 0 and X Initiative, where X is the amount of opponents x3 in exchange for not having to do Withering attacks, while you otherwise purely playing in Righteous Devil Style- it's actually way more expensive then 4 motes in actuality unless you're somehow fighting people who are both enough...
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  • Flare
    replied to Artifacts allowing Martial Arts Synergy?
    This does not work.

    Righteous Devil's reflexive aim is at the *beginning* of each Turn. If you don't start your turn in Righteous Devil, you aren't aiming. It doesn't do this thing you're suggesting it does where switching into Righteous Devil form for an instant automatically aims, because Righteous Devil Form is very clear on when the automatic aim happens; at the start of the turn. If you aren't in the Form at the start of the round, you don't get the reflexive aim, and if you don't end your turn in SVN, you don't get the defense bonus. You have to start each turn in Righteous...
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    Last edited by Flare; 10-03-2017, 01:26 AM.

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  • Flare
    replied to Artifacts allowing Martial Arts Synergy?
    So when do you benefit from having two styles? If you aren't in SVN you don't get your Initiative bonus. This is the path you seem to be suggesting happens:

    You are in RD form. You do your once per scene Attack with Righteous Devil's Social attack. You then attack someone in Righteous Devil Form. You aim at someone. You then...attack them and do a social influence action using Poised Lion or something in SVN, swapping to SVN. What do you do on your next turn? You have to take an reload/aim action, and then you can flurry it with a Social influence action to gain Initiative. Then you...
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    Last edited by Flare; 10-02-2017, 09:23 PM.

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  • Flare
    replied to Artifacts allowing Martial Arts Synergy?
    - The weapons already did more damage due to the way the form works, at best you're looking at adding ~3 withering damage to an attack from the Flame tag (3 at Strength 1, -1 for each increase to 4). I don't find that particularly strong for an effect, since that's the base level of addition that something like Fire and Stones Strike will add; Martial Arts are supposed to be strong, and having a very powerful attack that you have to reload (since the Flame tag specifies reloading), or use a charm to avoid doing so, doesn't seem so bad to be honest; arguably the extra damage will be required instead...
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  • Flare
    replied to Artifacts allowing Martial Arts Synergy?
    if you're literally just using it to combine Righteous Devil and Silver Voiced Nightengale, I would make it like artifact 3. I disagree intensely on saying it has to be on the level of Volcano Cutter if you're only combining two martial arts, particularly because if you're using an artifact of it you're splitting your EXP even thinner because now you have an artifact to buy Evocations for as well. Because it seems like you're looking for a person who has words so strong they castigate people from their path as sinners, which seems really cool.

    It's also not actually that hard to combine...
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