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  • Flare
    replied to The Supernal-Must-be-in-caste mechanic
    The Zenith can't do it to a Blood Ape or other powerful Demon slash Spirit. At least not right away...
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  • Flare
    replied to The Supernal-Must-be-in-caste mechanic
    The thing is that Sail does also include warlike stuff. It includes charms to modify and boost the strategic maneuver actions on Sail, to make your crew into swashbuckling soldiers, and doesn't your Sail score limit your War for the purposes of strategic maneuvers while you're on a boat?

    Sail isn't just about piloting, it has charms for being a fearless swashbuckler and being a captain leading a crew of raiders from the front and being great at forcing your boat opponents into traps.
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  • Flare
    replied to The Supernal-Must-be-in-caste mechanic
    Because it means you can't pick up the big Essence 3-5 charms that make the creature immune to being crashed and stuff until you actually get to that Essence ele...
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  • Flare
    replied to The Supernal-Must-be-in-caste mechanic
    The gentleman thief who can dodge between raindrops, who refuses to raise a hand to his defense but will humiliate those attacking him with his graceful movements and taunting words?

    It could be any number of Night abilities but Dodge is one of them.

    Edit; and the person imprisoned by being forced to wander the desert is in a great place to be assaulted by raiding Fae only to fall under the auspicious protection of the Sun, able to avoid their tempting words and them unable to strike her as she wanders
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    Last edited by Flare; Today, 02:44 PM.

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  • Flare
    replied to The Supernal-Must-be-in-caste mechanic
    The guy you described as wandering the desert to compose his treatise on proper living isn't exploratory?
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  • Flare
    replied to The Supernal-Must-be-in-caste mechanic
    I think there's a difference between changing a house rule at your table with an interaction with one player and character and a major rule being changed. If you're talking overall, then it'd be less weird and disruptive to overall change a few abilities around then to remove the Supernal rule, which I think adds a lot of flavor. I am just uncertain why you really require Supernal to be in certain abilities but not be in the Caste that requires them. If your Zenith is more focused on the writing portion of being imprisoned or wandering the desert to write a treaty, I simply have to ask again why...
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  • Flare
    replied to The Supernal-Must-be-in-caste mechanic
    I don't really see it either. I was thinking maybe something like Jason and his Argonauts as a support basis, where he's more bringing his friends along and providing moral support. Maybe Nights instead? To go with their other traveling abilities....
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  • Flare
    replied to The Supernal-Must-be-in-caste mechanic
    I can't argue with Sail because I'm currently in a game where I want to have Sail Supernal for a Pirate King but am having issues fitting it into what I'm looking for otherwise. But I can discuss the other ones.

    Why is your Zenith a Zenith if they want to be distributing commands from on high through the diffusion of rules and laws rather then booming proclamations? those abilities fall into Socialize and can easily fit a Priest King Eclipse rather then a Zenith.



    I think it's more that only Eclipses can favor and thus Supernal Sail more then anything. If...
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  • Flare
    replied to The Supernal-Must-be-in-caste mechanic
    I think it depends on what you think those characters are doing with those abilities. You don't have to have Supernal in something to be good at it. I'll take just one example of this, your first one, but for most of them they basically fit into the same thing

    If the Twilight is making an academic study of War, do they need Supernal War? Why do they need access to charms past Essence 1 when at War 5 they're already one in tenthousands in terms of skill, and the addition of Solar Charms makes them better? If they're actually a general leading armies, they're a Dawn, if they're doing...
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    Last edited by Flare; Today, 12:11 PM.

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  • Flare
    replied to The Aura mechanic
    I'm not trying to derail the topic here but if this is your concept maybe you should just play a Dawn instead of a Zenith....
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  • Flare
    replied to Avoiding sleep via a Charm or Artifact?
    There are meditation charms in Integrity that allows an Exalt to meditate for a handful of seconds rather then fall asleep, in 3E at least. Energy Restoration Prana makes it take an hour at Essence 2, then Clear Mind Discipline makes it only take a handful of seconds instead, still at Essence 2. You can also skip Mind-Cleansing Prana thanks to both Energy Restoration Prana and Clear Mind Discipline being Bridge charms to Martial Arts.
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  • Flare
    replied to Ask the Devs v2
    If an Exalt uses something like Monkey Leap Technique while being in Close Range with an opponent to jump 1 range band straight up, does this allow them to benefit from Swift Talon Strike's rerolling of 2s in addition to 1s on their attack?

    Would the opponent get a chance to contest this rush if they do not have charms that let them leap into the air in order to prevent this bonus?
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  • Flare
    replied to Lioness' Ramblings
    The Aki's favor for fish over pig and the Nayande's favor of pork makes me wonder if there's a social stigma towards red meat similar to Rokugan's in L5R, where Poultry and Fish are the acceptable meats and Pig is somewhere between the impure red meats and the pure white meats....
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  • Flare
    replied to Flare's Homebrew Thread
    There's a lot of little reasons that have made it add up to this. It may not be perfectly costed and may need to have something removed from the cost, but together I felt the effect was too powerful.

    3i is roughly equal to one success on a damage roll. However, the difference between this and a decisive attack is two-fold; the manipulation of Initiative and the accuracy bonus of an attack. As a Medium weapon, This is effectively giving you +4 dice on your attack roll versus trying to decisive them, and leaving you far less open to return attacks, while generating a constant threat....
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  • Flare
    replied to Flare's Homebrew Thread
    Artifacts that Make Artifacts

    So far as I can tell in 3E right now, there aren't really any Artifacts that assist in Crafting. This is most likely just due to the fact that Evocations and artifacts are primarily related to combat; obviously, that's what the idea with Evocations are. But I think that there is a reasonable place for artifacts that serve the dual role of being both something that you can use for combat and something that you can use to further your crafting abilities. Because both of these abilities can take a large amount of investment, it doesn't seem that farfetched...
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  • Flare
    replied to Ask the Devs v2
    What kind of Merits is a Yennin who Exalted as a Solar likely to have? Or other sorts of Supernatural powers and the like?
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  • I honestly think current Planeswalkers are really pretty close to an Exigent type of their own. They pass on their sparks, have different types of magic that's good at different things, are uniquely special in certain ways, etc. The restriction on being a living being (with exceptions) also hits pretty close to an Exaltation.
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  • Flare
    replied to Ask the Devs v2
    Is the amount of hearthstone slots an artifact has an actual balance consideration or is it just what feels appropriate? I know that there's a distinct difference between 1 slot and 2 slots, since 2 slots is what allows the use of hearthstones that require a second to function, but besides that point, does the amount of hearthstone slots matter?
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  • Flare
    replied to Late reading of Exalted: the Lunars
    One of the antagonists in the Night Parade basically has a technique, the Snake Martial Artist.

    EDIT; I'll actually give a less pithy answer to this.

    Regardless of the canonacity of something within the actual game, Exalted is a game that I'd argue doesn't just support but rather encourages a 'Lost History' narrative. That there are things that didn't get written down or elwere even just lost is a major part of Exalted worldbuildong, from splats to artifacts.

    These pre 1E outlines offer these same ideas; things lost to history that people may have forgotten...
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    Last edited by Flare; 04-08-2019, 02:15 PM.

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  • Flare
    replied to A couple Lunar Charms that are concerning
    I was trying to figure out how to respond to this and basically the best way I can say it is this

    You're assuming a direct copy of 2E charms into 3E without actually seeing the charmset being played with, while failing to understand what I'm talking about is the amount of EXP spent on a character is not an infinite resource, and that this means that players will have different investments in abilities. You're just blanketly assuming that every Sidereal homebrew is the same, but that's not even completely relevant to the discussion I'm having so much as a consistent point of confusion...
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