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  • Hidden Compartments 3 for a knife, 4 for a sword*. Not sure I can help you with measuring the blood point, since I believe that's more a mechanical unit than an in-world one (unlike Mana, which is both).

    * Subject to Storyteller approval. May or may not literally involve magic, depending on flavoring. Certain additional restrictions may apply....
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  • The soul issue is indeed something that would need to be addressed, although a bit of oh-so-mysterious Hand-wavium would probably suffice. As you point out, in cases where these backward Divergences somehow produce souls, they are not whole souls. I can, in fact, see scenarios in which a mage trying to create souls inadvertently creates broken Deviant souls, instead. In truth, I suspect that inhuman anatomy will be much harder to convey mechanically than the general impossibility of creating souls from whole cloth. Deviant isn't Mage, and while the Remade exist in the same world as wizards, vampires,...
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  • That's beyond the scope of the core. However, I'll make a note of the suggestion for the future. It's important that any "non-human" Deviants still be Deviants (they must still have a damaged soul, human sapience, manipulative appendages, Touchstones, etc.), and I'd want to make sure not to stray too far into Promethean's conceptual/thematic territory. But I've already given a little bit of thought to how I'd do uplifted animals and transferred consciousnesses as Deviants, so some form of android isn't out of the question in a future supplement....
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  • Thanks for the feedback, everyone. I've crafted a few blog entries in response and will submit them shortly. I'm not sure exactly when they'll go up, but I hope you'll like the result once they do!
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  • As I apply playtester feedback to the current draft, I'm considering potential topics for another blog entry. Is there anything folks are itching to see? Another Origin or Clade? Some Universal Variations? A few Scars? Something else entirely?
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Eric Zawadzki
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Last Activity: Yesterday, 10:31 PM
Joined: 11-13-2013
Location: Minneapolis, MN
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