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  • The Amalgam Form, Symbiote Form, and Alternate Persona definitely have some surface similarities - and can actually work quite well together in the same character concept.

    Amalgam is mostly about memory. Mechanically, it gives you access to the Skills of one or more other sapient beings, but in terms of narrative, it means the Amalgam's memories are a patchwork. An Amalgam with no other Form or relevant Scar is a fusion of beings that has come to peace with the multitudes that birthed him. Although the Deviant might identify several women as his mother, which carries a degree of confusion...
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  • This. Also, I'm not familiar with the specific character, but it the demon takes over and does terrible things without her permission, it could be a manifestation of the Alternate Persona Scar....
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  • It's in the works. I'm not sure of the exact timing, though....
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  • Seems like a great way to go deep undercover by just playing a being a random crewmember on a pirate ship. Gamble hard with strangers whenever you go ashore until you have a soul pact in every port. Of course, the captain of that ship supposedly from the Spanish navy makes a great cover for an angel seeking out seafaring Unchained, and the special-built gallows he'll haul you back to for after your "trial" is Elimination Infrastructure made to recycle you.

    A lot of uncharted islands in the Caribbean (and elsewhere) make for a perfect hiding place for Infrastructure. Only...
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  • Glad you enjoyed it. ...
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  • I know, right? And if you want to amp it up a step further (almost certainly as an antagonist in a chronicle featuring another line, since you're moving outside of RAW), let the *ship* travel the Primordial Pathways, able to appear out of the fog or storm absolutely anywhere in the world, wherever a ship is in the right kind of distress. Perhaps the ship itself feeds on fear the way other Beasts do, but it can only derive sustenance from the terror of an entire *ship* of mortals - whether as a pirate predator, an avenging nemesis (perhaps targeting slave ships or pirate ships), or an exotic collector...
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  • A floating Chamber sounds like a pretty nifty idea, IMO, as long as you consider what it implies narratively. First, it means Something Bad Happened on This Ship. I mean, that's supposed to be a thing with all Chambers, but deciding how your pirate ship became "haunted" by a Beast seems like a great way to make it a character of its own. Who or what was it hauling when it became a Chamber, and what awful thing happened to seal the deal? Second, thinking of the Lair Trait, I think you can go much more interesting places than those environmental factors you can control or that are pretty...
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  • I'd add that much of the Deviant template is about what you *lose*. Your soul is broken. You only have one short-term Aspiration and no long-term Aspiration. You have no Virtue or Vice. A bunch of quite ordinary Merits are dangerous to use. You get a brand new "health track" (Stability) that provides another way to die horribly, Loyalty and Conviction Touchstones that allow you to slow down that slide (or accelerate it, depending on how good you are about pursuing them), and a life on the run from countless individuals and organizations that want to use you for your powers.
    ...
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  • I'd likely be focused on fully sapient animals - from transferred consciousnesses/souls to uplifted fauna. I haven't thought about it at length, yet, but one of my playtesters already handed me a human consciousness transferred into a squirrel's body as a character concept, which he was able to sort of build using Relentless Variation (Inescapable) entangled with Animal Transformation, but the fit is inexact, since if someone manages to suppress the effects of Animal Transformation (difficult, but not impossible), he would turn into a human again, which doesn't fit the concept. This specific dilemma...
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  • Not enough space for playable Manticores in the core (the Merit Dave mentions is there), but it's high on my list to include in a future supplement.



    Probably not. A Feral is what a Deviant becomes if she loses all her Touchstones (or never develops any in the first place). They don't have a way to get rid of Instability, so they tend not to last very long....
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    Last edited by Eric Zawadzki; 04-29-2019, 07:51 AM.

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  • Those are the main ones in the core - Renegades/Devoted/Ferals and lots of conspiracy agents and catspaws. As every conspiracy has its own "superpowers" (Icons), they make for extraordinarily versatile antagonists. There are also Manticores, which are animals that have been transformed....
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  • Eric Zawadzki
    commented on a Visitor Message From wyrdhamster
    Thanks for the heads-up. I'll fix it.
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  • wyrdhamster
    wyrdhamster posted a Visitor Message for Eric Zawadzki
    Hi Eric!

    I'm you small-big fan and read your latest spoilers from Deviant topic. I checked your signature link to see what 'Fantasy Author' you are - and was moved to dead end link on http://www.fourmoonspress.com/news/ - when I shortened it to http://www.fourmoonspress.com/ - I saw the proper publisher page. I just make want you to know so maybe you will fix it for your probable future fans.
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Eric Zawadzki
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Last Activity: Today, 12:37 AM
Joined: 11-13-2013
Location: Minneapolis, MN
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