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Rules clarifications for formoriI wanted to clear up some things about Fomori, especially about the quick Fomori rules in the core book. I get the impression that Fomori cannot soak aggravated damage, armoured skin allows them to soak lethal, and armoured hide allows them 3 dice to soak aggravated at difficulty 8. I do get the impression that most of them are pretty squishy and would be torn to tissue by a Garou in Crinos.
I read the example of play and got more confused
When one Garou hits the Fomor with an axe, the Fomor is able to roll stamina to soak aggravated, I thought only Garou could do...
All very good points. I probed a bit further into the rules and found some surprising results.
First of all, I guess that the spear, or Pilum as it was called in the Roman army, would be a logical choice when facing a werewolf since a mighty beast like that would be similar to a bear or an elephant and the best strategy would be to hold back as much as possible. It would also allow more soldiers to stick their weapons into it. I reckon that 5 soldiers, all blowing willpower, will start do deal aggravated damage rather quickly and start the downward rollover in damage. In addition,...
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Fighting humans in ancient timesThe 2 historical periods, Rome and the Viking eras, are awesome for a werewolf story and it begs for battles to take place on a mass scale, either with Roman Legionaries or Vikings. However, I cannot help but think that a Werewolf might be a bit overpowered considering the opposition would be just armed with swords and axes. I just wonder if a simple Basu-Ilm would come close to wiping out a good chunk of an army (though it might also kill your own guys as well...). Correct me if I am wrong but I would imagine the following.
5 guys would be needed to surround a werewolf and wack...
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