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  • Willpower adds three dice to rolls or increases the amount a Trait subtracts from a resisted roll by two.

    Prometheans explicitly can't spend Willpower on rolls to avoid stepping backward on the Pilgrimage; Beasts, Sin-Eaters, and Deviants don't roll to lose Satiety, Synergy, or Stability; Changeling, Demon, and the previews for Hunter and Mummy don't include explicit statements about whether Willpower can be spent on their breaking point rolls, but considering half of those have modifiers to the roll for spending or regaining Willpower I don't think it's too far off to conclude that...
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  • Satchel
    replied to Strix Totem
    Generally speaking, stuff that isn't an actual spirit can fill the social role of a totem but lacks the metaphysical anatomy to work like a spirit in terms of providing boons and Aspirations and connections. If a Strix is serving as a totem in a way that actually sustains a pack bond, there's a reason for that that bears consideration.
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  • Satchel
    replied to Stopping Power?
    That's not how Death Rage works. Maybe you've got a non-universal trigger that the Carnival happens to fall into at the Common level, but by default werewolves don't risk falling into a berserk killfrenzy from sensory overload....
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  • Most angels don't leave the material realm, outright, and Incepts are legacy code that loyalists generally aren't entirely authorized to use, but neither of those things strictly locks them off from having a slightly better vector for relocating extradimensional beings than mortals do — just because you're opening a door doesn't mean you're the one coming through....
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  • See also 2e's newly-applied history of the use of "privateer" as a term in the lexicon of the Lost — 1716-17 is right around the point some of those "privateer utopias" were starting to collapse....
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  • Satchel
    replied to Learning Curve
    You can, but you can only use the effects of one at a time....
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  • It's a little obscured by the need to cross-reference the Conditions from across the book, but the consequences of Wisdom loss are, in fact, where a lot of the incentives for mages to be Right Bastards live, and unlike analogous Conditions for Integrity, Humanity, and Pilgrimage, Rampant and Megalomaniacal are supposed to be a bit sticky.

    Rampant provides a stick to the carrot of "exceptional success on spellcasting gives you Willpower" as far as incentivizing mages to cast spells, and it applies more broadly and gets harder to resolve without risking further Wisdom loss...
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  • Under the effects of a frenzy whose resistance roll got a dramatic failure, does the frenzy persist through the daysleep? (Can a character in such a frenzy enter the daysleep?)
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  • The Aeons are a bunch of metaphysically shifty weirdoes at the outer edge of the cosmology and the nearest things there are to gods of the Arcana. Mages exploring the far reaches of the Anima Mundi find their Citadels at the shores of the Ocean Oroboros, Astral representation of the Abyss.

    Functionally, they're Rank 8 goetia with an equivalent degree of power in the Arcana of their associated Path; they're paired thus (the Aeons of Pandemonium most often manifest together as a singular entity, but they can notionally look however they want when they grant audience to mages), ostensibly...
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  • Generally speaking, that they haven't descended to Humanity 6 yet.

    The long slide downward into the alienating state of undeath is a big part of 2e's take on vampirism. The Curse applies irrespective of how subtly or unsubtly it warps your presence, but until it does you model characters looking weird and horrifying the same way you would without a specific strain of vampirism being involved. Take Striking Looks and wait for the other shoe to drop....
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  • "Leviathan" is a normal word that does not necessarily refer to anything more specific than "a sea monster," which is part of why the Makara have it as a nickname....
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  • That may be on the basis of vampires in general being a lot less powerful in First Edition....
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  • TYoN didn't introduce the idea of Methuselahs, which first come up by name in Requiem for Rome way back in 2007, and "elders have often had the time and experience to develop unique Devotions" has been a thing for some time as well. Neither of these things are new.
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  • Satchel
    replied to Silver and Armour effects
    The description of the weakness doesn't say otherwise and all the methods either involve a cost or constitute general armor that doesn't make aggravated damage stop being aggravated damage, so yes, probably.
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  • Satchel
    replied to Changeling Ultimate Endgame?
    Changelings do not have a published final endgame that is not the failstate of becoming Gentrified. Like werewolves and vampires, their primary focus is on adjusting to or controlling enough of their surroundings to maintain their health, safety, and agency.

    All three of the gamelines you're looking to have some level of inherent volatility to their powers, half of Beast's Inheritances are effectively modes of failure, and the magic of the Wyrd does not inherently steer itself toward "do a big magic and Transcend" outside of the confines of Arcadia.

    There's...
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  • Satchel
    replied to Dominate 1
    Considering "the vampire can issue a command in the same action as mesmerizing a victim" is the Exceptional Success result for Mesmerize? No. The Discipline normally has to land first — "a second" is a meaningful length of time....
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  • Neither of these work.

    Your Long-Term Nimbus is literally "you and things you have sympathetic connections with (to increasingly increasingly tenuous degrees as Wisdom drops) are more likely to be coincidentally entangled in magical shenanigans appropriate to your Path in a way that explicitly cannot be controlled."

    Your Immediate Nimbus affects other people, and not many of them at that outside the limited circumstance of a spell-free flare.
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  • Because it has Power 1 and Resistance 1 and is a pseudo-ephemeral being made of set dressing. Most of the things they're going to be any good at benefit from being the size of a housecat more than being an appreciable fraction of the size of a sports car....
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  • Satchel
    replied to Touchstones?
    By definition, your Shadow Name only provides its insulation for the mundane side of your life if you keep it separate from the sympathies of magical actors, most controllably yourself.

    With the exception of very minor adjustments developed electively through mystical insight, a mage is not walking corpse dependent upon blood for sustenance, a regenerating berserker demigod scion of a bygone era, a scarred survivor of life in a reality-warping playground for the gods, or a half-dead revenant sharing spiritual real-estate with a powerful and driven ghost. Mages are addicted to mystery...
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    Last edited by Satchel; 01-08-2020, 10:02 PM.

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  • Satchel
    replied to Wealth (Resources) and Mages
    mcgonigle: Please fix your formatting, because being half-again the default text size and barely using line breaks makes reading it an excessively onerous task.
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Satchel
Satchel
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