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  • Web-Weaver and/or Forge Sympathy along with a Prime/Spirit spell for the relevant fuel-swapping.

    I think the fact that it has multiple effects that only make sense in relation to a mage is reasonably salient here; other things don't have Mana or a Signature Nimbus to interact with....
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  • There's a lot of Worms in Vampire. The Sta-Au deal with a Land of Worms that reads like some form of Wound or Scar or shoal, but that's got precious little in common with Zmai besides a single simple word.

    You're going to need to define terms if you want a solid answer to this question....
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  • Satchel
    replied to Mummy: the Curse 2e Kickstarter
    To reframe the things Tessie's already brought up, "here's some Paradox" is the magic having unpredictable consequences.

    Attempting to interfere with a mummy's Name at more than a cursory level doesn't work, and attempting to interact with it magically at all draws the influence of alien demon-gods made of pain and suffering just the same as if you'd exposed your Astral self to the raw currents of the world-soul and experienced a dreaming death — "something powerful's got its tendrils in your magic, and that's represented with the same system as a normal Paradox"...
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  • Explicitly an open question.

    The entire chapter the Worm appears in is specifically optional, states outright that none of the stuff in it will be referenced in later supplements, and provides two equally non-official explanations for each creature detailed; one of the explanations presented for Zmai is that it's either a source of vampirism or a particularly inhuman creature that has been made a vampire or a vampire that has become particularly inhuman, and it doesn't settle on any one of those in particular....
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  • People who aren't werewolves are mostly going to be reliant upon spirits using Shadow Gate; a locus is just a place where passage between worlds is particularly easy.

    Most other methods are spells or Mysteries in themselves....
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  • The point of Physical Medium extending to things besides your physical body is that while you're wearing or using something, it gains that quality because you are made especially to interact with ghosts. By the same token, a ghost with a spectral machinegun can't treat you as though you were wearing a tee shirt just because the riot gear you're wearing isn't a memento....
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  • Satchel
    replied to Nameless and Accursed on DTRPG!
    The Orkney setting in the Beast: the Primordial corebook. The discussion where we put this together can be found here....
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  • I think it'd have to be pre-death, because ghost-Integrity has its own breaking points to deal with and the roll for that involves a different stat that living characters with Integrity don't have.

    Considering the likely causes of a "final breaking point" for a character in the immediate process of dying, I feel it's germane to point out that "this is the ghost of someone who died in a traumatic way and didn't take it well" fits much better with Rank 1 ghosts than Rank 2....
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  • Satchel
    replied to Nameless and Accursed on DTRPG!
    Explicitly an open question.

    The "they're sacrificing souls to a thing from the Lower Depths" explanation is called out as having holes in it within the text; the Captivity, their enslavement of gods and monsters, and the encounter with the Seventh Dragon all make up an extremely confounded history that individual game tables can make of what they will....
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  • Guns have ammo, ghosts don't have organs or the need to worry about losing their Defense against ranged attacks, and every Sin-Eater is full of ghost-manifesting juice and puts out an aura that makes ghosts more capable of manifesting.

    It's magic. From neither a metaphysical nor a mechanical perspective is it particularly hard to swallow....
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  • Satchel
    replied to Deviant settings.
    Two of Mummy 2e's sample story concepts concern the Fifth Sothic Turn in the 32nd century. One of the hooks is "your meret wakes up in a small colony on Mars."...
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  • Satchel
    replied to Homebrew 2e Entitlements
    It's a Star Trek reference.

    Put it this way: While it's pretty hard to just plain abdicate the station of Baron of the Lesser Ones, it's not uncommon for changelings hoping to take on the job to find its current bearer only too willing to pass it off.

    The Touchstone you get from an entitlement exists independent of your Clarity track and turns off all the benefits of your station until you replace it if you lose it, along with inflicting the consequences of losing your last Touchstone if it's lost no matter how many other Touchstones you have.

    Wild entitlements...
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  • Satchel
    replied to Homebrew 2e Entitlements
    • Baron of the Lesser Ones, an entitlement from 1e carrying forward its role as an intermediary between freeholds and hobgoblins.
    • Master of Keys, a long-dormant station that once concerned itself with obscure Hedgeways and now deals with the collection and keeping of secrets and cannot be passed on directly from bearer to bearer.
    • Dauphines of Wayward Children, a three-part legion entitlement essentially consisting of three different takes on the Magical Nanny archetype who pass on their roles to those Lost children among their wards....
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  • Satchel
    replied to Dark Eras 2 Discussion Thread
    From the context of prior forum discussion, I think it's probably Mummy....
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  • Yup. As literal monsters out of nightmare whose powers are themed around their home-field advantage, most Beasts don't play fair, but the Eshmaki in particular are built to make people jump at shadows.

    The introduction of the Talassi and the Inguma makes it a little less useful as a simplest-terms metric, but the Captors coming at you from either side rounds out the straightforward exterior set, and the Outsiders being fear-from-inside-other-people makes for a nice complement to the Namtaru's fear-from-inside-yourself....
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  • I'm fond of denoting the core five Families in terms of their relative position, e.g. the Ugallu are fears from above, the Makara are fears from below, etc.

    The Anakim are frontal sorts of terror. The Eshmaki are fears from behind.

    The Lurkers are frightening because they come out of your blindspot and you don't know how long you can evade them -- they're arguably the best-fit Family for the Hunger for Prey, and being able to resume pursuit an arbitrary amount of time after taking a mortal blow feeds into that....
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    Last edited by Satchel; 03-16-2020, 08:30 PM. Reason: Fixing mobile autocorrect.

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  • Wait three days and see how the sections look in the final copy.
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  • That's a no.

    You already get the ability to raise the token's rating as high as your Wyrd by having the entitlement Merit, the token's already got consequences baked into the act of stealing it, it already effectively increases your Glamour capacity, the token is your one-to-six-of-a-kind badge of office, and discussion is made of specific entitlements that do something in the same genre as becoming Empty does.

    Using your own station's heraldry token to become a lich-fae looks like that awkward combination of redundant and directly against the letter and spirit of what...
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  • "[The token's] physical form vanishes as she completes the process. It becomes part of her and haunts her dreams and an important eidolon. […] This eidolon reflects the token's nature[.]"...
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  • Ouroboros of rank investment notwithstanding, that feels like a breach of contract.

    Nothing seems to suggest otherwise.

    Well, yeah. The process is reversible, after all.

    Considering this is the subject of a legend and concerns an object we likely won't have mechanics for until Kith and Kin at earliest, this is kind of beyond the scope of simple-question-simple-answer....
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Satchel
Satchel
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