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  • Satchel
    replied to Humanity Is Overrated
    My dude, this is a crass falsehood to anyone with pattern recognition.

    Powerful monsters remain integrated with their societies as a function of their ability and willingness to work with each other, and the greater upkeep and room for abuse more power affords the big kids means tensions run high.

    An elder werewolf whose predatory nature has grown to the point where the only thing that will sustain them is Essence and their spiritual stability all but demands that they undertake a meaningful hunt twice a week or nosedive into cannibalism or full-time Shadow-dwelling....
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  • Satchel
    replied to Humanity Is Overrated
    There's a world of difference between Pattern Restoration and Life 5. Most supernatural powers are not innate from the word "go."...
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  • Satchel
    replied to Humanity Is Overrated
    As nofather observes, this is an absurd degree of deck-stacking — a vampire or a mage with no training in how to hunt is going to be no better at hunting than an equivalent mortal, and if they're similarly unequipped then they're SOL on using most of the things that would help them without lasting cost....
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  • Satchel
    replied to Humanity Is Overrated
    The already-low number of Secret Revolutionary Supergeniuses claimed by the various generally exposure-shy strains of monstrosity has its effectiveness skewed lower by the internal and external complications such a state-change affects — immortality doesn't keep the lights on, drawing directly from the well of aggregated human knowledge isn't an innate source of novel inspiration, and the realities of opportunity cost mean most immortal characters are going to either prioritize their logistical security and emotional well-being over probing the bleeding edge of cultural breakthroughs or personally...
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  • Satchel
    replied to Humanity Is Overrated
    Pay attention to what becoming a monster entails, because the "God" I'm talking about is the furthest thing from totally unrelated. This isn't "if aliens, then Jesus," it's "if Prometheans, then Pyros."

    You keep bringing up the Ordo Dracul as though the Defiant didn't have an institutional taboo against bending the knee to other monsters and an organizational framework of "pursue power for the practical reasons of gaining full immortality to spite God." The base state of the Curse is not an uplifting one and the means of converting it thus are...
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  • Satchel
    replied to Humanity Is Overrated
    Because doing so means God is real and wants to fuck with you for an art project. High-stakes gambling with your autonomy on a regular basis is not most people's idea of a good time.*

    * That many mages might consider it such while in the gap between functional and desperate addiction is a huge part of why the splat is rightly considered a bunch of dangerous assholes....
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  • Satchel
    replied to Making money with magic
    Variant This Has Nothing To Do With Your Mana Total. If you can spare multiple iterations of an hour to do an Oblation at a Hallow the multiple times it would take to gather the free Mana the Hallow generates, you can spare an hour engaged in low-level Praxes to gradually refill your Mana total. If you can personally cast both Shifting Sands and Channel Mana, you have at least three dots in two Arcana and very probably also have rotes of one or both of the effects and thus are running a rather more specific or experienced build and therefore have bigger fish to fry than topping off your safety...
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  • Satchel
    replied to Making money with magic
    In the shifted period, you either performed an oblation for an hour or cast Channel Mana, and neither option actually allows a full refill without the kinds of contexts in which you'd have the time to top off anyway....
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  • Satchel
    replied to Humanity Is Overrated
    There's this persistent fandom myth that needs to go away right quick if anyone's to have a clear understanding of how the default settings work: For the vast and overwhelming majority of ex-mortal monsters, there is nothing random about how they became what they are to those who take the time to look. Even if it involved a dice roll. (Especially if it involved a dice roll. Coincidence is a sucker's bet.)

    And go figure, the two splats that stand to understand this the best — mages and Beasts — are the ones that retain the most of their outward humanity; vampires and changelings...
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  • Only tangentially relevant, but:







    ...
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  • Beast: the Primordial is an entirely new game and not Beast: the Primordial Second Edition, is their point....
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  • Satchel
    replied to Gritty, Dirty, Dangerous Magic
    "Mages in the abstract" is not the same thing as "mages as a collective whole." The Awakened do not have a singular Arcanum rating that lets them do everything with equal skill and delicacy, and haste or indecision being responsible for the bulk of the direct problems with their powers does not translate to "mages don't have to worry about reality" outside the absurdly unlikely scenario where a given character does everything perfectly.

    Mages handle power that attracts complications in a world with a great many moving parts. They're jugglers that put...
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  • Satchel
    replied to Yantras. Are they good enough?
    This is, for the record, much of my rationale for reading the "apply boons to spellcasting" Reach effects in Fate as limited to dice tricks — it very directly breaks the point of Yantras being a thing and the only outright magic-booster in Prime being a dice-trick adder would seem to indicate that messing with spellcasting rolls in a way that obviates the purpose of taking penalties for grander effects is outside the intended scope of the mechanic....
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  • Satchel
    replied to Becoming Magath
    There aren't hard mechanics, because it's almost entirely an NPC-based concern, but the common methods seem to be sustained activity in an incompatible environment or wholesale consumption of proportionately powerful or numerous spirits — a Relict Man might take months to make the transition, but Irinam's fateful unbalancing was a matter of eating a single equally-potent spirit when she was at least an Ensah.
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  • There's a sort of unspoken heuristic I adhere to when reading the books and things people say about the books; it's served me well enough that I've picked up a minor reputation for understanding the games, but I've clashed before with people who don't keep the same thing in mind because it seems obvious to me and those people seldom have a great social attitude to offset their personal approach to the material.

    It runs thus:

    Give the writers the benefit of the doubt - if a reading of the material automatically makes you get angry and/or think "that's stupid,"...
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  • "If you have the desire to spill blood, say the Rabbis, become a butcher, and if you have the desire to steal (in other words to take hold of and possess) other people's money, become a collector of charity. In other words, take the desire you have, and use it for a good purpose.

    "This is a crucial idea within Judaism. There are two aspects to who I am as a person: the gifts and desires I am given, and what I choose to do with them. Everything we are given in this world, however challenging this may sometimes be, is ours for a reason. We all go through life with our own...
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  • Slumbering is dangerous because you don't lose the things that mark you as a supernatural being to any monster with the eyes to see it and you don't gain mundane Anchor Traits to make up for all but losing the ability to make use of one of them. Ask any monster how good a deal it is to still be visible to and aware of other monsters without any ability to defend yourself besides some minor social grace and the chance that you might hard-boot the your powers back on if these attentions nearly kill you like they do dozens of mortals on a regular basis.

    Family Dinner is based on the...
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  • Just putting this out there: the vast majority of souls mages traffic with are not Awakened souls, and those have more pressing utilities than spell-fuel....
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  • Satchel
    replied to Yantras. Are they good enough?
    The big draw to the regular +1 Environment Yantra is that using it doesn't require any special action on your part — as long as the spell you're trying to cast has an effect appropriate to a forest/clinic/library/river/stadium/etc, it gets the bonus without inherently drawing attention to you save through the change in your Spatial sympathy. It's handy for improvising spells, squeezing a little bit more out of your bus space, or making use of As Above, So Below for a Praxis that doesn't qualify for your normal go-to bonuses. Not quite worth killing over next to the likes of Verges and Demesnes,...
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  • A Yantra that can be applied to any spell from half the Arcana without further regard for semiotics is nothing to sneeze at and the list of Yantras that give a higher bonus than +2 is very short. This is something you use to push your limits, not to fuel your basic spellwork....
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Satchel
Satchel
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Last Activity: Today, 11:32 AM
Joined: 11-01-2013
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