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  • The "Haunting" spell from 1e is Patterning; "Ghostly Object," which turns a destroyed item into an object in Twilight, is Weaving in 1e.

    Given the changes to ghosts between editions and the fact that 2e's example spells were made specifically to match effects to their Practices instead of attaching a Practice to the Arcanum level the spell felt like it should be at, this may not be much precedent (Quicken Ghost dropped from Death 5 to Death 3, for instance), but considering that making a ghost from scratch based on an existing person is a Making effect and ghosts...
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  • Satchel
    replied to Playable Fetches?
    Hobgoblins are made out of whatever they're made out of, which can include a number of things that absolutely aren't the Wyrd. Like humans.

    They also can't learn Court or Royal Arcadian Contracts and handle their dealmaking through Sealings and the exchange of Goblin Debt for goods and services.

    An Oath involves two parties with a direct relation to something of Arcadia. Huntsmen pre-date the rise of Contracts but serve as vessels for the Fae's desires; changelings have some remnant of a human soul and were transformed utterly in Faerie itself; fae-touched leverage a...
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  • Lunacy and the existing tendency of the Herd to say nothing and drink to forget. "What have you forgotten?" is one of the standard Integrity questions for a reason.
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  • Basically. That strengthened sympathy between Legacy members can make ideological disputes within the group rather tense, I'd imagine.

    More that the Exarchs' aggregate symbolism tends to be pretty… blatant. Iron Seals in Aedes being oppressively overt in their symbolic language, their Ochemata's true forms being wildly out of harmony with themselves, Mystery Commands locking out Prelates' other Obsessions until they're followed, etc.

    Plus, y'know, the Exarchs are the foremost advocates for the relationship between the Supernal and the Phenomenal being a one-way street,...
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  • Would need more information, given that the Exarchs being tied to a thing tends to represent itself in the Exarchs' symbolism being added to the other thing rather than the other way around.

    And much as the Tremere can't make a House out of any old Legacy, I don't imagine you're likely to see an Exarch taking a personal interest in a Legacy that isn't already suited to being an instrument of Tyranny — at which point the effect is "the Legacy sold out to the Architects of the Lie and its membership and particulars shifted accordingly."...
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  • Tome of the Mysteries, p124, sidebar.

    It's a modification of the standard spell for the Duel Arcane so that your "sword" generates temporary spirits called Dueling Pawns running on the same basic aesthetic guidelines as Spirit Manse; your "shield" works normally but you can also maneuver within the dueling space to physically avoid attacks, and on any given turn you can use your sword to create a Pawn, enhance an existing one, or command any number of Pawns to attack or defend other targets in the dueling space; your active Pawns can have "damage" diverted...
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  • Shadow Chess is a variant I've always been rather fond of, for all that it's a little… involved....
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  • There's little in the way of guidelines in Werewolf, but Hunter's 1e supplement Spirit Slayers puts the point of obvious inhumanity at the point where the host's increased Attributes break the mortal Trait cap for its take on the Ridden....
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  • Considering the literal first page of this thread was me very pointedly asking "Okay, do we have any actual arguments for this idea being a bad one instead of a decent one done poorly that aren't founded in 'A Mage fan ran over my dog' or is this all personal feelings that time and distance have allowed us to move past?" I would say you're caught up.

    I would be happy to try and take more time to write a shorter explanation than the half-hour headache-impaired ramble above if further clarification is needed, but in the meantime I would really appreciate it if this thread...
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  • It is a long-standing in-joke that the modern incarnation of the Aeon of the Abyss uses a walking stick made of a child's spinal column. Nothing more Paradoxical than the Saint of Paradox taking a shape from the wrong World of Darkness.


    In any case…

    The neck of the cosmological woods that Mage, Changeling, and Mummy place the gods and/or the seat of destiny in is territory where identity gets weird. Changelings and the Arisen get different tastes of the knock-on effects of that through the difficulties of Clarity and Memory, while the Awakened largely encounter...
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  • Scent the Unnatural (Gift of Insight, Purity Facet) can identify Ridden within 10 yards per dot of Purity, and characters benefiting from the Siskur-Dah Condition granted by a Storm Lord ritemaster can clearly perceive if their prey is possessed, Urged, or Claimed.

    Otherwise, inference from behavior, physical changes (if any), and normal detective work (i.e. "A spirit went missing recently and that guy seems to be acting funny.")...
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  • The term "Befouled Attainment" is only used once in a Legacy sidebar, but the thing it's describing can be found in the last paragraph of the "Autarchs and Shedim" section, straddling pages 96 and 97....
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  • In the nine years between Requiem 1.0 and Strix Chronicles, there was an RPG boom, White Wolf changed ownership twice, Onyx Path was made and licensed the IPs from the new ownership, one of those owners wouldn't let them make the rules updates explicitly a new edition of the games, and the initial state of the new publishing company had been described to me as "the creative director coordinating freelancers from his kitchen," in contrast to the days where physical print media was the main output of the company.

    In the eight years since Requiem 2.0 came out, it re- came out...
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  • Depends heavily on gameline and specific material. Some stuff is built on things that aren't true anymore or mechanical structures that have changed dramatically. Anything outside of Vampire that references a sin/breaking point equivalent at a specific rating in Integrity-analog is going to need to adjust to the new system's risk mechanism, for example. Did you have anything in mind?
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  • See "This thread is me making a case for 1e's take on the notion not being as terrible as conversations preceding both games' Second Editions made it out to be, in retrospect."

    See "Faerie as an alien version of the Supernal" and the various bits of this thread where I use "Heaven" as a gameline-neutral term for the slice of the cosmology approached in 1e by Mage, Changeling, and Mummy, which Errol nicely summarizes as the distinction between different groups having concepts with shared roots and one of those groups' concepts being derived from the other....
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  • Satchel
    replied to Merit for owning a business
    Seers of the Throne, page 52....
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  • So it turns out "Bloody Faeries" were the actual magic words:...
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  • More that any given stretch of Arcadia could, at any given point in time, be an Emanation or a Lustrum or an interface therebetween; this particular interpretation of what I refer to above as "the Arcadian map-smear" is more of a personal read than anything with especially strong support by the text.

    There's a bit from Dave on the old forums that I'm sure is quoted somewhere around here about how the "it's complicated" answer to the Arcadia Question circa Imperial Mysteries shakes out ("Fucking faeries" is the main end-punctuation I remember from it,...
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  • The latter....
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  • Seeing as the one guy who knows the full contents of the Secret Concord is a signature character with a narrative threading across multiple books, I don't think that's one of them.

    You suspect wrong, unless Liv was fucking with us seven years ago on these very forums when the Nameless was less than two years new.


    It may never go to print, but storyhooks bigger than a single bullet point in a sidebar tend to be written with something in mind, as I can assure you from spending the last three years sporadically trying to pin down a mystery-figure for my own setting...
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Satchel
Satchel
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