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  • Satchel
    replied to Let's Read Half Damned
    Multiple times....
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  • Satchel
    replied to Let's Read Half Damned
    It's in my pre- and post-errata copies of Blood & Smoke as well as my copy of Second Edition, and the only other place I can think of that the clan bane would be reproduced in the text is in the same abbreviated form every other clan writeup presents its bane in. "Roll Humanity" is in the middle of the block paragraph on page 103 where the clan banes are all collected, so it might have just slipped past recognition there....
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  • Satchel
    replied to Let's Read Half Damned
    The Daeva bane is "roll your Humanity to avoid getting the Dependent Condition for a mortal character each time you drink from them beyond the first time."...
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  • If you are not a Storm Lord, you have to go out of your way to get the Gift of Weather. If you are not a Bone Shadow, you have to go out of your way to get the Gift of Death. If you are not a Rahu, you do not get a free bonus Facet on top of the one you get as a free pick from the available options in the Shadow Gifts you've opened up every time you increase your Purity specifically. If you want to, say, branch through the Gift of Dominance or your tribal Giftset instead and not put all of your complementary Facets into making your Death Rage more dangerous, you have to pick between doing that...
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  • Can the benefits available from a successful use of Crimson Spasm be reassigned from turn to turn? The description of the effect and the consequence of the dramatic failure lead me to suspect that would be thematically appropriate, at the very least.
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  • Most Facets with an Essence cost are not freebies you get by getting better at your auspice Renown.

    It doesn't last for one turn, is the thing, nor is the cost of letting it lapse and rolling again more substantial than the price of maintenance beyond taking an instant action to restart, and again, I think the Gift that can emulate the effects of about three other Gifts, Merits, or transformations with a single Facet is a wiser option than pouring resources into multiple combat-oriented Facets for anyone whose Rahu concept is not the archetype of a Blood Talon beatstick.
    ...
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    Last edited by Satchel; 12-11-2017, 01:01 AM. Reason: Typo.

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  • You roll three stats that are unlikely to be rated low even outside of the context of building specifically for this to be a roll that a Rahu can make well. To get bonuses that stack with the type of benefits that the auspice most incentivized to Be Good At Being A Werewolf is most likely to focus on if they have reached the pinnacle of Being Good At Being A Werewolf.

    The only way a Rahu with Purity 5 is rolling less than five dice for this capstone power of their auspice is if they have low to no dots in Survival and minimal Stamina in Hishu form and are either fighting a Death-Raging...
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  • You roll an Auspice Skill, the maxed Auspice Renown, and an Attribute that every non-Hishu form gives at least a +1 to. Uncontested and unresisted. For benefits that are mostly placed in form-specific enhancement Merits or other Facets. Which it stacks with.

    One Essence per turn is cheap in a combat system where the design intent includes pushing you to spend an even more limited resource as often as possible in a fight that isn't stacked in your favor....
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  • Needle/Thread is part of the Lost Template, as are Touchstones....
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  • No such rite exists on the books, the nearest thing (the Predator's Claim Warding Gift) is area-locked and expensive, and a werewolf would need an honorary Rank of 4 in the first place to get any meaningful benefit from that bonus against a Rank 4 spirit....
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  • The Pure collectively outnumber the Forsaken in North America in First Edition in the mid-2000s as a direct consequence of the Brethren War. It has never been a universal quality of werewolf population dynamics that the Pure are more commonplace.

    Besides which, neither side really lends much credence to the idea of a plain majority vote by headcount....
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  • "Highest-rated Arcanum that meets or exceeds the spell's requirements" combined with the Quick Reference chart's wording of "Highest Arcanum dot used in spell" suggests to me that it's +2....
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  • I'm talking about Interference and Occam's Razor, respectively.

    Calling up and dismissing form abilities costs you at least two Aether that you're not getting back without risk, if you're at the level where you can burn that much Aether freely you're also at the level where losing Cover is less of a concern, and arguably the best use of that bonus is to circumvent the penalties observers apply.

    And yes, of course transforming into a human with supernatural parts in complete privacy is safer for your Cover than doing something that affects another person — actually us...
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  • I'm disagreeing, as I should hope would be obvious from the fact that mortal breaking points are not usually so severe as to make meeting peaceably with strangers a comparable risk.

    There's a Mundane Embed that specifically bumps the consequences of failure up to the consequences for success. The odds of a cautious demon who still wants to spend time in their demonic form not learning it are low.

    A permanent glitch is inherently less likely to be severe and there is, again, a Mundane Embed whose whole purpose is buffering Cover loss from supernatural activity.
    ...
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  • The book indicates the "grossly out of character" category is comparable to human breaking points and gives suddenly displaying doctorate-level knowledge of physics and casually torturing someone as examples. Further, the Mundane Embed that specifically interacts with that class of compromise refers to them as "actions antithetical to that Cover," which combines with the breaking point comparison to suggest they're based on a Cover being an identity with broadly known principles that could be brought into doubt by their violation. There's a reason the bonus Skill Specialty...
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  • I dropped a key phrase from that sentence, as sometimes happens when I'm fussing over word order:

    The purely narratively-backed priority of attention the Fae gave to a character who belonged to a noble order is the nearest thing to a unique quality of entitlements in an edition where unique oath-based tokens and powers are commonplace and the benefits of the broader-scale changeling social apparatus can just fall off in the event of excessive debts.

    I would rather we have the stronger emphasis on how goblins interact with changeling society be in the corebook than entitlements...
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    Last edited by Satchel; 12-08-2017, 12:38 AM.

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  • The expanded breadth of oath benefits and the establishment of oath-forged tokens as a core thing go a fair ways, as does the new precedent of Merits with Mantle prerequisites.

    An entitlement was pretty much always an unlocalized motley with proprietary resources and an associated oath in practice; 2e's given plenty of concrete ways to get changelings into trouble without adding a heightened rate of narrative interest to a purpose-built social grouping....
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  • My reading of it is that as a specifically Weird Extreme Phenomenon relative to more temporary or gradual manifestations, Claiming is at least not meant to be built into the toolkit of Awakened magic on the "everyone knows how to do it" level....
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  • Unless otherwise specified, Contracts last a scene....
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  • Satchel
    replied to The List of Ephemera
    Considering that the Twilight Form "Manifestation" is just the way that ephemeral beings exist outside of their home realms (where they don't need to manifest), I think it's safe to say that the operative part of that sentence is "and a number of Manifestation Effects equal to Rank."

    Goetia don't normally leave the Astral but exist in Twilight when brought to the material world through summoning spells or strange confluences that don't impose a more particular state onto them. Promethean's copy of the ephemeral being mechanics includes a note about how astral projection...
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Satchel
Satchel
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