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  • Of the two explicit Methuselahs we're shown, one has three bodies and the other can tell a lie that reality conspires to make true. Both are ancients who had to "die" a second time to become what they are and one of the principal distinguishing factors of a Methuselah is no longer a consistent facet of the setting. They occupy the same niche as archmasters do and possess unusual qualities not exhibited by other vampires. There is room to treat them with a similar level of consideration in a game where they're likely to cross paths with an archmage directly....
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  • Wits + Composure + incorporated Icons...
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  • I mean, Clarity does provide us evidence of an Integrity analogue that doesn't start with a maximum of 10 and can only be raised past a certain point by engaging with narrative objects of personal significance, if that counts for anything
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  • I feel like the answer that's honest to the fiction and the way the supernatural tends to work in ChroD is "not without some sort of concrete boundary."

    You can't expand a spell's boundaries after you condense them, and magic doesn't work on pure abstraction, so most viable mobile AoEs are going to be confined to some sort of container rather than a notionally or numerically precise (but visually indistinct) radius surrounding the subject, at least as far as spells whose format isn't "this target's relationship with these things in the region of the Area Scale is altered...
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  • Does the "treat Awakened Status like Resources" note in Consilium/Order Status interact with the "raise Availability by one to procure a service within a day instead of a week" specification on the page that section references?
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  • I am an autistic man with an appreciation for language and a tendency to seize up under stress. I have no reason to encourage the phenomenon of people not bothering to ask for clarification because it's more convenient for them to assume I am trying to make them feel stupid because the words I find it easiest to work out my meaning with happen to be big ones....
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  • Stripping out Humanity and Touchstones is going to complicate attempts to work the game-as-designed into something else; the sort of resource-management puzzle that makes up a decent chunk of the game's skeleton relies in part on the tension between needing Vitae to stay active and maintain resources, needing Willpower to conserve Vitae or feed below your standards, needing Touchstones to recover Willpower without directly complicating your nights, and needing Humanity to mitigate your banes and relate to humans outside the context of predation (which itself messes with your Vitae intake and expenditures)....
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  • Since this is by no means an uncontroversial reading of the mechanics, I feel it necessary to reiterate that there is evidence to suggest that the most flexible applicators of success-altering Conditions don't actually boost spellcasting....
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  • I was mostly alluding to the fact that it's a lot easier to ward off grazers from a locus in a room at the end of a hallway than from a statue in the middle of a public park, but yes, cultivating a resonance that's suitable to being well-kept and attracting things that will behave themselves has narrative advantages as well....
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  • I thought I was pretty clear that I wasn't talking about spending Experiences on anything, between the quoted post's mention of drawing an arbitrary line and prior discussion's entire angle of "you can get this for free for at least an entire story with the Status of a starting character."

    The section on creating Demesnes includes locations in line with the Safe Place Merit on its size chart and directs to the section on the effects of Demesnes, which is where the "a Demesne is like a Supernal Verge but confined to a mage's sanctum" line comes from and which itself...
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  • Satchel
    replied to Favourite Satiety Conditions
    I'm inclined toward Gorged, mostly because I like the subtle slow-and-steady approach that the Kinship-oriented end of the scale incentivizes.
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  • Speaking of which, anyone got guesses for how those are distributed? By way of example:

    Abiding: Boneyard
    Bereaved: Dirge
    Hungry: Tomb
    Kindly: Memoria
    Vengeful: Curse...
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  • I note with some interest that not only have the Passion and Phantasmal Keys been replaced by two of the old Thresholds, as highlighted, but also the Key list is now effectively the old Threshold list plus the branches of the Elemental Key.

    Also those lists of poetic names for the Keys are dope. (I am a simple man with simple needs.)
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  • The difference is largely academic unless you've been drawing an arbitrary line between locations that would be represented by the Sanctum Merit and locations that have had Experiences invested in buying stable dots in the Sanctum Merit.

    "This thing is only feasible to have in a safe place where you can comfortably work your magic" means what it means, and what it doesn't mean is "this thing is feasible to have anywhere and everywhere."...
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  • Both of these things happen, but the fact of the matter is that this is still, in practice, liable to result in loci being formed in defensible (or at least out-of-the-way) location due to the basic realities of maintaining a stockpile in a place where everything is hungry for that resource and conscious attention tends to directly correlate with new mouths to feed....
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  • Loci are formed in places where a lot of Essence manages to build up without getting siphoned off by spirits and other entities, which tends to mean they're confined to low-traffic sites of significant age and/or potent emotional moments. Quantity and quality say things about your setting.

    It isn't. That's patches of resonance, which allow compatible spirits to derive Essence through proximity, and there's the weird foodstuffs that appear near loci.

    No, for much the same reason that they can't just go down to the butcher shop and buy a pack of sausages to wolf down for...
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  • What I am saying is that you are literally not going to be in the situation where all four Beasts are encountering all twelve monsters at the same exact point in the narrative, unless your goal is to have the exact story beat of "the four of you each saw all twelve of these other monsters within seconds of each other, and it is significant that you all come to separate conclusions about each of them despite being in a context where they can communicate." Most pacing structures parcel out that many characters over the course of the story rather than dumping them all in front of the camera...
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  • This feels especially apropos for a Scale of a Coil that shares its affinity with the prerequisite Coil for Mass Embrace....
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  • Roll for the characters who're paying attention when they're paying attention to characters for whom this would matter — this is otherwise the epitome of a white-room circumstance....
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  • It's a yearly thing where you bury five or more people alive throughout the neighborhood, spill all your blood over their graves, and extend the ability to glean a resident's dirty laundry to every vampire in the city of which you are a notable resident of over a century. There's a lot of reasons to put in the effort to get it as an always-on effect if you're invested in the domain to that extent.

    Are you expecting this to be a mechanical complication? Because I feel like you're understating the narrative processes involved in "kill multiple servants and bury them in bloody sepulchers...
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Satchel
Satchel
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Joined: 11-01-2013
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