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  • Alright, fuck it. I've been brewing a different thread for days on how a game where one of the most powerful "chthonic nightmares" in the setting is literally Bigfoot could probably stand to soften the language it uses to describe its relation to negative emotions, but this is arguably more important:

    Beast: the Primordial is not a game where you are playing the hero. You are not in this game to play A Good Person, else you would have set your character's trajectory the moment their prelude saw them identify with their lifelong fear in a way that allowed it to keep spreading...
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  • The Old Man is an Aeon. The other things to which that label is applied include, at their base, the beings who preside over categories describing almost everything in existence.

    Those beings also personal relationships have been compared to squabbling siblings, and, at last count, include multiple beings whose whose presented names have been shared by the Dark Mother, who is herself occasionally theorized to be an Aeon.

    The Dark Mother herself is the subject of some notional high-level branch-family drama by the fact that some of the Insatiable claim a usurpation was...
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  • Satchel
    replied to How do Elder Vampires feed?
    There's also the plain and simple method of eating the Willpower surcharge for mortal and animal blood and leaning hard into your Anchors and the Predatory Aura to recoup the losses.
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  • You will notice, if you pay attention, that none of the examples the book provides have anything to do with the character casting the spell or how they would react to a given circumstance. A corrupt cop is a corrupt cop regardless of who they happen to run into. A supermodel who will find you attractive is banking on qualities that have nothing to do with being a supermodel and may change based on how your encounter goes, at which point you might as well just broaden your context-specific quality to "is susceptible to the advances of a person who knows Fate magic."

    When...
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  • The rational approach to take is to disallow specific conditional qualities like these -- setting aside how this is functionally equivalent to setting a Key for a Space spell that's literally "the exception is whoever I want," the spell is letting you happen to run into someone that fits the bill for whatever purpose you invoked Fate to help with, which tend to be categories that are more archetypal or indirect.

    You can probably find a generous or tractable millionaire easily enough, but one that will alter their last will and testament on a whim is so narrowly defined as...
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  • I should point out that this is an inference based on the "world without X" descriptive model that doesn't quite bear out from how the Inferno operates. Virtue and Vice alone are not morally weighted, and Inferno makes distinctions between, for example, a goetic demon and a goetia that is an Infernal demon.

    A more concrete way of putting it is that, back on the old forums, Malcolm Sheppard once answered the question of why the Inferno was a Lower Depth with (slightly paraphrased) "It's because evil is a lack."

    Fast forward a couple years to the Mage...
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  • Because the changeling is not the one turning the mortal into a fae-touched and the process involves the fae-touched entering the Hedge to try and reach the changeling in Arcadia through the bond of the promise the Avowed has upheld their end of. That circumstance becomes dramatically harder to replicate once a changeling is out of Faerie and never going back there in my life, are you kidding me?...
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  • Slashers are specifically listed in the "Fundamentally Human" classification alongside mages, psychics, mediums, and ghosts. Chapter Five's section on Hunters further notes:...
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  • Becoming fae-touched is contingent upon a mortal keeping a promise they made with a changeling from before they became a changeling....
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  • No. Ghosts leave behind Plasm when they use Manifestations, but Aether is a byproduct of direct applications of the God-Machine's arcane physics and little else....
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  • "This court of ancient werewolves…" "other Uratha" and "later generations of werewolves," coupled with all the shit Shunned By The Moon has shown us the Uratha constitution is capable of twisting itself into, suggest quite directly that they're The Same Thing But Older And More Fucked Up....
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  • Loserman has the correct citation. I remembered that the thing you were asking about existed and part of the name and mechanics, but typing on mobile while my PDF library is in shambles from moving files around and I haven't full-dived Demon as a line in a couple years meant the most confident answer I could give to the answer to the question of "Can demons trade Covers?" was "Yes, and it's a neat thing in the books." Apologies for the inconvenience....
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  • Player's Guide covers how a bill of exchange works. You functionally create a specialized gadget that amends a pact to transfer benefits....
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  • The Doomed Condition for a Key happens if you don't either spend a Willpower to buy it off in the moment or roll an exceptional success to unlock the Haunt. If a use of a Haunt is resonant with the Key being used to unlock it, the roll is an exceptional success with three successes instead of five....
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  • ChroD does not trade in allegory and the bits where Beast's corebook did so are, from discussion, a mix of enthusiastic newbie writers making content under the assumption that they were making X-Men/True Blood and uncharitable readers taking the presence of minority characters and the mention of minorities in discussion of Temenotic symbolism-drift and combining it with memetic "Beast is a nerd-revenge-fantasy game" reading in a particularly illiterate fashion. Things about a gameline can be made to resonate with certain real issues, but Prometheans aren't an allegory for trans people,...
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  • Fae banes make you get away from the problem as quick as you can. Like the when-in-doubt-iron-wins rule of thumb for fae magic, you are going to be better served treating frailties as the hard weaknesses that they are — changeling banes are levers for your enemies to lean on to put themselves in a position of strength rather than the more manageable drawbacks of e.g. Bound and Forsaken constitutions.

    The splat incentivizes being hard to pin down for a reason. Assume methods of avoiding problems from your frailties default to "don't trip over them in the first place."...
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  • "The hilt of a cold-iron sword is made of a different metal" reads the same to me as "the haft of a spear whose head is made of cold iron" and thereby hits the same angle as handling the blade with tongs; with gloves you're not handling a thing that's attached to the metal, you're putting hands on the metal with protective gear.

    Also, it's only cold iron that functions as a bane that deals damage from exposure — just being made of iron only conveys the ability to pierce fae defenses. You don't need extra protection against something that doesn't hurt you by contact...
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  • Satchel
    replied to Let's Make a Beast Together!
    I feel like Merits should come second-to-last, considering the broad nature of prerequisites and the normal character creation step-order.

    Academics 2, Investigation 3, Occult 1 [free dot], Politics 2
    Empathy 1, Expression 2, Persuasion 2, Socialize 2, Streetwise 2, Subterfuge 2
    Athletics 1, Brawl 1, Larceny 1, Stealth 1
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  • Then that's extra weird, because if regular armor and protective magic don't work then I don't see how other protective equipment would fare any better.

    You have rolls penalized by the presence of a bane, and the universal frailty is generally put forth as a repellant. Picking up wolfsbane with tongs is one thing, but a method of avoiding contact that's visually identical to grasping it barehanded doesn't play to me....
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  • Satchel
    replied to DtR 2E City
    Agencies. Larger size makes the risk of infiltration more fraught, but demons form Agencies to collaborate on common purposes, even if that common purpose is as basic as "no one demon can keep an eye on all the Infrastructure in the area on their own."

    Deviants are a bunch of wildly different beings united by common needs and enemies. Their psychology and the nature of their opposition is such that the more common unit of social cohesion for Renegades is the cohort, with conspiracies providing a larger structure for the Devoted to be hooked into much as angels are part of...
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Satchel
Satchel
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