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  • Space mostly does have a direct correspondence across the Gauntlet — the Shadow is fairly unique among the Invisible Realms in how closely it conforms to Earthly geography, aberrant landmarks and pocket realms notwithstanding.

    Spirits can't usually see across the Gauntlet without specific abilities to do so, but they can detect instances of Resonant phenomena and those are by definition things they can use their Influences on....
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  • No. They roll Attribute + Attribute for rolls that would be Attribute tasks (p159) for non-ephemeral beings, for rolls to use their supernatural powers, to fight, and for anything else that specifies such a dicepool.

    Rolls that would be Attribute + Skill roll Attribute alone, or Attribute + Rank if appropriate to the spirit's theme. A spirit with no connection to the act of research (normally Intelligence + Academics) rolls Power alone, and probably with a -3 unSkilled penalty to boot, while it would roll Power or Finesse + Rank to do something appropriate to its type, like scrounge...
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  • Sounds solid.

    You would have to switch from Persistent Drawback (Amnesia) to Amnesia to meet Relentless Variation's Persistent-Only requirement, but yes.


    Drilling down into the concept again, because this still seems like a lot:

    You have a supernatural swarm insect that is carnivorous and capable of stealing and physically processing biological memory, in addition to possessing an actual gestalt consciousness of the sort science fiction would describe as a proper "hive mind" (in contrast to actual hive insects, which merely look like they're...
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  • You can't put Relentless on Persistent Drawback, because Persistent Drawback is a Controlled Scar — Continual is a Deviation that adds Magnitude on that Scar because the Variation is still a Controlled Variation that requires a roll, and it obviously doesn't require a roll if you've stapled on "the power is constantly active" as justification for a further bonus.
    As mentioned previously, I don't think Monstrous Transformation reasonably allows for including Animal Transformation as part of it, between the power's immediate description in terms of humanlike form and the explicit...
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  • If a spell's subject's Withstand rating changes, the effective Potency is recalculated accordingly....
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  • Present individuals not on their most agreeable behavior, whether Sleeper, Sleepwalker, mage, spirit, ghost, goetia, institution, or stranger things besides. Put the characters in a situation where they would be in the right to make a snap judgment. Model power justifying itself by its own success and hint at flaws by which a character can bring it low and cathartically supplant it. If you can, split time between scenes where the characters are in their magical personas and scenes where they aren't and emphasize how much hassle the latter contain that the former could trivially jet past if allowed...
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  • For clarity, by "under the rubric of the Free Council" do you mean "as part of the Free Council"? Because if they're part of the Free Council then they're no longer Nameless Orders — that was part of the point of the Council of Free Assemblies becoming a (loosely) unified Sect of their own. A Nameless Order is mechanically modeled with most of the same mechanics as Mystery Cult Initiation — Awakening's version of the Tremere are organized as a Nameless Order that facilitates some of the modifications to their template.

    It's also worth noting that the Orders...
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  • Given that non-Mobile Camouflage frames the visual effects as "blending into the background" and says "moves more than 1 yard/meter" rather than "moves more than 1 yard/meter per turn," my reading of the spirit of the effect is "without the Mobile effect, Camouflage blends you in with the background of where you spent an instant action to toggle it, give or take a step in any direction." Teleportation will necessarily mess with that, as could be expected from using a Variation at Magnitude below 3....
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  • The latter. The geist functionally does not exist in the world while it's not Unleashed or powering a Haunt; its ability to project an image doesn't give you the ability to get information you couldn't get or infer yourself (Remembrance Traits notwithstanding).

    You can play a little bit fast and loose with unconscious shared awareness of your surroundings, but if you're dead to the world for the usual eightish hours a night your geist is not going to be able to help you notice threats in any way more concrete than the equivalent of your being a light sleeper....
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  • That's the sort of thing I meant by replicating and enhancing mundane methods, yeah. The key thing is that the spell itself isn't directly producing the outcome — accelerating time may make the process of letting your flesh and bone adjust go faster, but the spell isn't built with an Imago of "my teeth are straighter" just because that's what you're using the secret laws of Time to facilitate....
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  • Thematically it feels more appropriate for such changes to be non-Lasting as the direct effect of a spell; you could replicate and enhance mundane methods by e.g. healing the damage involved in breaking and re-setting bones, accelerating the time in which they heal, etc, but symbolically moles that haven't turned into malignant tumors don't feel like something that the likes of Purge Illness should catch in a single casting. Regular use of magic to supplement or simulate healthy living, sure, but the things that spells make Lasting tend to be knock-on consequences like "you burned that chair"...
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  • The tactical answer is "by using the Killing Form for the thing that it's named for after using the other forms to whittle them down instead of treating Gauru as the go-to combat form," i.e. the "Uratha are hunters, not warriors, and they act like it" answer. Controlled Gauru is for the finishing blow; multiple allied werewolves in Gauru, who deal at least three lethal damage on every successful hit with their claws and fangs, can basically disintegrate any single foe with a focused strike, particularly with Merits like Living Weapon, Efficient Killer, Relentless Assault, and...
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  • Considering that remaining duration on a spell is a piece of example Deep Information, I should think the obvious answer is "no."

    It could almost definitely provide that information through Scrutiny, but Active Time Sight just uniquely highlights supernatural effects that mess with Time, not any supernatural effect with a duration....
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  • "She cannot help but see and hear ghosts, putting her in a liminal state between medium and necromancer."

    "A Sin-Eater sees the dead constantly."

    "The geist holds you in place, but it does not hide you from Twilight or Twilight from you."

    In the same sense that they could walk through a crowd of people to get away, yes.

    The latter.

    Yup. Unless it Manifests in a visible fashion, using a Castoff is going to look as weird as walking into a dead end where an Avernian Gate stands opened....
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  • Yes. Because the Chronicles of Darkness is a setting in which groups of people are a thing that has magical power and Geist in particular leverages the general magical nature of the world in a way that binds institutional knowledge into a semiformalized mythology.

    This is different from Esotery being a Supernatural Potency Trait — the closest thing Esotery gives you that can be described as intrinsically magical is Regalia, which Geist's sidebar on using the krewe rules to represent other groups with Standing still provides, and the fact that Standing is keyed off of a mundane organization's...
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  • You would need to be able to communicate with the krewe or conspiracy itself rather than its constituents. Esotery is not a Supernatural Potency trait any more than Standing or Dominance are, it's literally just a measure of how much influence the group has accumulated; you might as well try and Bargain with the Sicilian Mafia.

    I'd say you could try forging a Bargain with a greater Kerberos of a Deep Dominion such a krewe has suborned as the closest analogue, but suborning a Dominion for-lack-of-a-better-word kills its Kerberos and a greater Kerberos is guaranteed to win the Taking...
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  • Satchel
    replied to Merit question: Favored Form
    It's listed as a single Merit and it states that each dot gives its respective benefit as an "additional advantage." The Drawback scales with how many dots you have in the Merit. If you put two dots into Favored Form, you have the effects of both the first dot and the second dot for that form.

    Explicitly no....
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  • Sort of the opposite of that Carthian Pull question from a while back: Can Safe Places tied to an Attaché be made Havens?
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  • Satchel
    replied to Are Vampires WEAK?
    Not sure where the werewolves come into this discussion, considering the topic is about the interactions between vampires and other splats and therefore the ability of werewolves to deal with a Rank 3 ghost with access to Haunts is kind of irrelevant.


    The main thing vampires have angling for them in a conflict with other splats is the same opportunistic approach to supernatural power that they take to mundane power — like mages, vampires as a whole are kind of incentivized to be magpies* about things they can put to use for their own purposes, even as bloodlines and territorial...
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  • Satchel
    replied to Are Vampires WEAK?
    The default game Geist is written for, as of 2e, is that you have your own Burden that drove you to accept the Bargain and return to the land of the living, your geist's Remembrance offering them the opportunity for catharsis so they can move on, and your krewe's fledgeling inquiries into the nature of life and death (and magic) as they work against the Underworld's system of suffering.

    The game's core conflict of Self vs Service is such that you can probably engineer some beef between a krewe trying to shift the meaning of death and a domain with a particularly high body count and...
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Satchel
Satchel
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