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  • Something like that, albeit I think Cheiron has been discussed as having skin in the game from fairly early on. On a more generalized level…...
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  • Yes. The area has been made resonant by the presence of the Trait....
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  • This is not the case in any permutation of the action.

    If one of your Lair Traits is already present in a scene, you can invoke as many of the others as allowed by your Lair without a cost or a roll.

    If you're in the location one of your Chambers is based on or a location similar to it, you can spend a point of Satiety and roll Wits + Resolve modified by the degree to which the location matches the original site; if you're not using the initial basis for the Chamber itself, this also costs a point of Willpower.

    A space being resonant requires it to have one...
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  • The latter, since Hedgespinning doesn't work in the Dreaming Roads....
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  • The established method, at least, is to use a Hedgespinning paradigm shift to learn the direction of a specific dreamer's Bastion and go from there.

    "Some Bastions have more than one exit, opening out onto different Dreaming Roads depending on how their dreams harmonize with the snatches of nightmare or reverie that lie along each."

    We will probably have more details in The Hedge or Oak, Ash, and Thorn....
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  • I don't personally agree with putting a declarative shortcut to exceptional success in a quick-reference sheet about the normal functioning of the rules, but apart from that the other big thing is that Touchstones and Conditions alter Clarity damage rolls — pretty much the only things that modify Clarity attack rolls outside of the chart are special Merits, some seeming bonuses from certain Contracts, and the effects of the Hedge on breaking points caused by things that aren't part of the Hedge....
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  • A character's Seeming Curse gives them an additional breaking point whose associated Clarity attack comes with a base dicepool equal to half their Wyrd, rounded up; if any successes come up on that roll, the character rolls Wyrd (modified by Conditions, Touchstones, etc) to determine the amount of damage as normal. It does not roll fewer dice on the damage step than the character's other breaking points....
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  • Satchel
    replied to Embrace as punishment?
    Not to step on this too much, and also to engage with the bit I suspect the Ordo Dracul would have similar counterarguments if pressed on an ideological perspective, but:

    The bloodlust and the rage episodes and the losing the sun are all tied back to the same thing that is substantially responsible for the All Night Society being a toxic bunch of fuckers: the Beast, whether it's a separate entity curled up in the hollow of your soul or not, is a real thing that affects the Kindred at a more intense level than a couple of minor aversions and concrete triggers — any emotional setback,...
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    Last edited by Satchel; 08-12-2019, 06:51 PM.

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  • Satchel
    replied to How do you destroy a soul?
    It's speculation based on the Size limits of soul stones and the literal text of Touch of the Grave, which is the nearest thing we have to an explicitly published spell for the purposes of interacting with souls....
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  • Satchel
    replied to How do you destroy a soul?
    Nearest thing I have to a quote is explicit statement from Matters of the Soul that mages need to use spells to interact with unattached souls; given that unattached souls show up in the Mage Sights of all the subtle Arcana and we have multiple non-Death-based Reaper Legacies established by this point in time, it may be reasonable to just interpret Touch of the Grave's "and other things in Death-attuned Twilight" to include souls but be accomplished by an Apprentice-level spell of any subtle Arcanum for that purpose.

    Treating them as Size 1-2 objects with Durability 1 once...
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  • Satchel
    replied to How do you destroy a soul?
    The original blog post about Wisdom brought up the prospect of temporary "injury" to the Trait, which may be salient....
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  • Ghosts still lose one point of Essence per day even when they're safe from Essence Bleed, Materialized lasts for as many hours as the ghost rolls successes on using Materialize, Materialize costs three Essence per use, and being Materialized is one of the few ways ghosts actually take aggravated damage from their Banes.

    Geist's copy of the ephemeral being mechanics further specifies Bleed as something that happens outside of the Anchor Condition, and the Boneyard doesn't create an Anchor to go with the Open Condition; the basic Liminal Aura and more-than-minimal Synergy accomplish...
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  • The example you're talking about doesn't specify what details are being changed and the section on subtle shifts opens up with a paragraph describing an example in explicit terms of metaphorical suitability between the action and the shift.

    The shift and the action don't necessarily have to be logically pursuant from each other, as demonstrated by the "make a hammer by smashing a couple of rocks together" example, but they do have to be connected in at least some thematic fashion.

    This is the same as it works in Hedgespinning, as noted above, with the distinction...
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  • To check my understanding of the two different forms of entropic unreality in simplified terms:

    While both the Abyss and the Lower Depths may both subject ordered reality to various forms of breakdown and corruption by their presence or activities, the two interact poorly with each other and usually have a different class of agenda.

    Is it fair to say that, while Depths creatures seek to take something from reality to sustain their signature hungers and the knock-on effects of their doing so are corruptive or destructive, Abyssal entities more often have strange hungers...
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  • Satchel
    replied to Stacking Paradox Rules
    To sum up where the argument went wrong:

    That is substantially closer to the inference to be made from people saying that that's their reading of the rule and providing supporting arguments for that reading than "this must-emphasis-on-must be the intended reading of the mechanic."

    The interpretive process is not a raw binary of The Text Is Clear and I Made Up A Thing That's Clearly Not The Text.

    This thread exists because someone brought up an ambiguity and asked if there was a clear ruling because it had been brought into question, and then people...
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    Last edited by Satchel; 08-08-2019, 09:12 PM.

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  • From my understanding of Time, it's the latter, because the spell isn't going to extend backwards in time....
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  • Satchel
    replied to Stacking Paradox Rules
    You've made this post right next to the next one, which is quite useful for illustrative purposes.
    Nobody has said this and you're here saying that that is our claim.

    Do you not see how this looks an awful lot like putting words in people's mouths?...
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  • Satchel
    replied to Stacking Paradox Rules
    For my part at least, it's for approximately the same reason that my current reading of the Invisible Entities mechanics is that all the baseline Manifestation Conditions work the same and Anchor is just the only one with an explicit granular range limit — yes, the Ephemeral Beings rules are largely built on the old spirit mechanics and Essence bleed in 2e is drastically backed-off from how it worked in 1e, but in 1e spirits didn't need resonant conditions to seize hold of a subject and were outright able to Materialize directly through the Gauntlet, and also if being near the stuff that sustains...
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  • Satchel
    replied to Stacking Paradox Rules
    Your repeated and insistent claim that the only logical implication of a reading whose outcome results in the establishment of a Paradox pool's existence within a scene after at least one Paradox-risking spell has been cast must be "a spell that doesn't risk Paradox counts as a spell that risks Paradox no matter when it's cast," for starters, but I'm feeling petty, so let's go down the list with direct quotes to make it entirely clear:





    Read these and tell me how I'm supposed to interpret them, because it sure as hell reads like you deciding what...
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    Last edited by Satchel; 08-06-2019, 07:18 PM. Reason: Arms beat me to the punch.

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  • Satchel
    replied to Stacking Paradox Rules
    Not even two, at that — chance dice expressly don't benefit from 10-again in 2e....
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Satchel
Satchel
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