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  • I've said this before and I will continue to say it until people understand: You can roll zero successes on a double-digit dice pool. You can roll more successes than your base dicepool with n-Again. I have had both of these happen to my players in the same game. Dicepools are made of dice, and each separate roll has its own chance of failure, which is the principal point of difficulty behind extended actions as a mechanic.

    If you're defining "dicepools" of more than ten dice at "mid-Gnosis" then you are counting Masters of an Arcanum, which I should damn well...
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  • Dice pools are made of dice and Scrutiny explicitly requires multiple rolls to reduce Opacity by more than one level unless the character rolls an exceptional success. A character with enough Gnosis to support Mastery of an Arcanum is still going to be risking failure and/or cycling Mana, and not every Mystery suits every character's areas of competence.

    It's important to remember that"mid Gnosis" isn't a trivial thing and the odds of failure on any one Scrutiny roll at that point still amount to about one-in-ten-to-twenty.
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  • Satchel
    replied to How does Channel Essence Work?
    "This place is a persistent Resonant Condition that also produces a set amount of Essence each day that can be accessed through physical contact with the focal point in the material world or consuming the strange foodstuffs that appear around it in the Shadow" solves that rather neatly.

    We know the rate at which a locus produces Essence, we know that individual sources of Resonance can supply at least one point per day, and we know that forming a one-dot locus requires an approximate amount of Essence to sit undisturbed for a week, which werewolves can facilitate by keeping...
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  • Satchel
    replied to How does Channel Essence Work?
    Raw semantics has never been a particularly compelling line of argument — you can't Make a Supernal Realm or a soul, after all — but in this particular case it's also fighting against the edition's increased emphasis on Mana costs as a ludonarrative device, the fact that Forge Purpose (which creates Mana-generating Obsessions) is also a Making spell, and the general cavalcade of differences between Essence and Mana within the setting.

    A Master of Prime manages to never worry about Mana by their ability to reliably establish a stockpile, not the ability to freely and immediately...
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  • Mundane or supernatural means of directly confirming that their statements are truthful or lies — short of independent verification and other mundane methods of gathering information — do not necessarily work as they should, instead returning whatever result the demon wants the check to give. This doesn't make them inherently more convincing liars, but if they're subject to a means of quick-checking the truth value of a given answer then the interrogator has to rely on best-guesses or do the legwork of finding out from other people or their own senses or plain pattern recognition to determine...
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  • If your ST doesn't feel like following the basic rules of the game, pretty much anything you might do is useless.

    As it stands, getting an exceptional success grants you a beneficial Condition unless otherwise stated. Attack rolls aren't an exception to that, and Changeling in particular provides other circumstances where getting an exceptional success matters, namely for Hedgespinning and oneiromancy....
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  • Satchel
    replied to How does Channel Essence Work?
    Maybe if Paradox strikes or there's a truly massive amount of channeling going on concentrated in one area, but I feel like to be in the same category as "devastation, the rampage of an idigam, or the presence of an Ilusah" requires a harvesting operation on the level of a local-scale plot device to qualify — that list of examples from Werewolf has some overlap with the list provided for "these sorts of things might awaken every sleeping spirit nearby," with the notable additions of battle between werewolves and spirit courts as well as the deaths of lesser Incarna....
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  • Satchel
    replied to How does Channel Essence Work?
    I was in that thread as well, and the supposition that Resonant is broken in the game where spirits are the only things interacting with it as a source of Essence remains an odd one to me.

    "An average Jaggling can harvest a double-handful of Essence per day from the Resonant Condition" exists alongside facts like "Manifestations and higher-level Influences are more expensive to use" and "Spirits can't do anything for someone else without compensation, preferably in the form of Essence" and "Higher-level spirits are more complicated and intelligent...
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    Last edited by Satchel; 06-24-2019, 08:16 PM. Reason: Was missing half a sentence about locus development.

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  • Satchel
    replied to How does Channel Essence Work?
    Mages have no real use for Essence on their own, their involvement with the Shadow in general has been stated to be fairly disruptive, and unless you're a Thyrsus the only way the spell isn't costing you Mana to use every go-'round is if you've learned it as a Rote or developed it as a Praxis. Combined with the fact that each transfer is one casting and the very low likelihood that the Resonance of stored Essence goes away, I can't really say there's much of an issue with a character having the capacity to build themselves into a feedback loop....
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  • Sympathetic connections have a subtle impact on the way events unfold in the world and are generally founded on circumstances more concrete than the purely mental dimension. Unless you're dealing with the residents of a Temenotic neighborhood, no amount of brainwashing is going to cause a transplanted vacation in Paris to actually make it easier for someone to get to Paris again....
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  • Satchel
    replied to Signs of Sorcery Errata
    Logged issues: The Black Angels (p109), the Red Castellan (p115), and the Rmoahals (p121) do not have listed Banes, despite being invisible entities.
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  • Satchel
    replied to Signs of Sorcery is on DTRPG!
    There's no Create Tass spell in 2e and the closest equivalent is non-Lasting, which still doesn't address the fact that if something like this exists in your setting, it's because somebody was convinced (or, more worryingly, compelled) to commit themselves to it instead of something else. At least one mage in this equation is going to be hemorrhaging Wisdom and/or Willpower....
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  • Satchel
    replied to Signs of Sorcery is on DTRPG!
    Ah, yes, the field of work notorious for its laissez-faire work hours, lack of Sleeping coworkers, and consistently high standards of mental health. This is a job environment the metaphysical one-percent will feel at home using for ritualistic activities while occupying a magical persona that exists in part to contain the spread of their magic.

    Create Tass isn't a spell in this edition, to say nothing of how I'm pretty damn sure "sacrifice" doesn't just mean "kill any old way" and "cast spells that create objects in the operating space of your mundane job"...
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  • Satchel
    replied to Signs of Sorcery is on DTRPG!
    The rest of the means of getting Mana involve, for the record:

    1) drawing from magical real estate that produces a drip feed of it in a way that takes an hour without a spell of middling difficulty and is often under heavy political pressure as a valuable resource
    2) consuming the solidified byproducts of the aforementioned magical real estate if they happen to be normally edible or using the above spell if they aren't
    3) taking resistant lethal damage or lowering one of your Physical Attributes for a day to an absolute maximum of four times per day if you're the biggest...
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    Last edited by Satchel; 06-21-2019, 01:46 AM.

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  • Satchel
    replied to What Can Become What?
    Moore was unknowingly stigmatic before his Awakening, received the dream at a point where he had become a high-ranking Acanthus with a powerful understanding of the Time Arcanum, and has been puzzled ever since by the failure of his attempts to replicate the dream. It's a Mystery that doesn't rely on Moore continuing to be tapped into the God-Machine specifically....
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  • Satchel
    replied to Crossover issues
    Containment is what they're talking about when they refer to a Wisdom roll and the thing they are saying is that their reading of Paradox Conditions aligns with what the actual section on Paradox Conditions says instead of a literalistic reading of "scouring the Condition is listed as a resolution criterion in the Condition writeups, therefore the Condition Duration chart doesn't matter."

    Focusing their development on Murder Spells For Murdering is stopping pretending to play D&D, is it?...
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  • Satchel
    replied to Too much Tass/Mana
    Reiterating an earlier question because I realize my phrasing was imperfect: How often are your players spending Mana in the the first place? Are they Reaching often, improvising outside their Paths and Legacies, engaging in accelerated Scrutiny, et cetera? Are they using the tass for its Persona bonus?
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  • Satchel
    replied to Too much Tass/Mana
    It's not stated specifically, but when the spell says it allows the mage to move Mana between vessels and then lists a bunch of example vessels that are all things with stated limits to how much Mana they can hold, that's a pretty clear implication.

    What's the story there? Rooftop park with a recurrent history of violent confrontation? Master Obrimos pet-project? Spiritual oddity?...
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  • Satchel
    replied to Too much Tass/Mana
    Are these bricks "tass" that they've made with e.g. Platonic Form? If so, are they relinquishing the spell unsafely?

    Also, what's the general nature of the Hallow, in terms of Resonance and type of location?...
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  • Satchel
    replied to Too much Tass/Mana
    The game is generally written from the perspective that mages don't have any difficulty topping off theirs stores of Mana during downtime, but to speak to your specific game: where are they keeping it and how often are they spending it?
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Satchel
Satchel
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