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  • Satchel
    replied to Life of a Mage
    To be frank, that's not "the games solved this problem" so much as "the games skimmed over this source of problems."

    Part of the premise of Mage is that the Awakened are more aware than most of how much supernatural entanglement is at work in the setting that Sleepers forget or ignore for their own safety; the relationship calculus that brings into play is such that even if it's just to give you something to do while you're taking advantage of the passive benefits of your Shadow Name it still behooves you to think about who and what your obsessive and driven seeker-after-mysteries...
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  • Vent's got the critical detail slightly off, but:...
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  • There's a bit in Book of Spirits that points out the common-sense meaning of this, but the short version is: No, the PFR Attribute Spread does not translate to all of the things in its subset being equally effective at the tasks they correspond to — a Horror with Power 5 is not in practice the equivalent of a mortal with Strength 5, Presence 5, and Intelligence 5. The concept of the entity in question takes precedence over any computer-dumb literalistic reading of the mechanics when it comes to framing what it can and can't do within the story.

    A Beast with the Strength of an Olympic...
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  • Satchel
    replied to Belial's Brood in 2nd Edition
    Mind, the primary benefit of Stir the Beast is that it lets you steer a frenzy without having to engage with the usual set of desires the Beast answers to, and Leash the Beast serves its main benefit by changing riding the wave from a more expensive way to redirect frenzy than Stir the Beast to a less expensive but more risky way to do so.

    On the one hand, yes, but on the other hand, having five dots in Coil of the Wyrm requires that you either have that one Coil as your chosen Mystery or be at the upper echelons of the Ordo Dracul, and it still calls for the expenditure of a lot...
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    Last edited by Satchel; Yesterday, 09:08 PM.

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  • It may help to know what criteria you're using for "spellcaster-like" and also whether you're using 1e or 2e, before any advice is put forward.
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  • Brief aside: Where does it say this? I can't find any reference to it in VtR2e....
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  • This is not the case. The advantage idigam have over regular spirits in the Essence department is that they don't naturally lose Essence over time outside of the circumstances where Essence bleed applies. They don't naturally regain Essence just by being in the Shadow....
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  • Flip a coin or assume a character needs to eat most if not all of the fruit in question to get its benefits....
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  • Also, prime real estate for an appropriate spirit looking to relocate....
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  • Wyrd, nobody is telling you "read the Ask A Simple Question thread to find your answers." People are telling you that if you have a simple question, the place to ask it is in the Ask A Simple Question Thread, which exists specifically so that the board does not become cluttered with people making multiple threads asking simple questions.​ A certain amount of repetition is accepted as inevitable for those threads precisely because they are so large.

    It's in the section on Primordial Paths in the core rulebook. Page 97....
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  • It's you making yet another thread asking for help untangling your decidedly nonstandard table structure from the complications it brings to running games that are written under the assumption that a troupe will build their stories with their own attendance schedules in mind.

    You could save everyone a lot of trouble by just making one thread on the general Chronicles board to deal with this recurring issue instead of assuming every problem you encounter as a direct result of your trying to contort game concepts into things that they aren't warrants a separate topic.

    As...
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  • For a three-dot Merit with a four-dot Covenant Status prerequisite (when every Coil outside your Mystery can be learned up to the level of your Covenant Status rating already), I don't see why not.

    Normally, a vampire's player can trade the acquisition of a bane for the removal of a Humanity breaking point from consideration from then on, and this can be done up to three times; Ziva 4 changes this number to the character's Willpower rating, which is usually a larger number than 3, enabling the character to acquire more banes and thus trade out more breaking points.

    Ziva...
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  • Wyrd, the phrase "[resource] tax" does not just mean "price you pay for a thing." Obcasus Initiate represents the opening purchase for a character development path that otherwise mechanically costs less than nothing — two of the means of learning new Rites are to gain and resolve Conditions.

    You're welcome to just give interested players the Merit for free the first time they experience Guidance (possibly offering a dot of Occult for players who aren't interested in pursuing ritemastery), but if your angle is not actually "the player characters in particular...
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  • You contested Vent's statement that casting Wards and Signs on a group of characters at even Potency 1 would grant all of those characters an extra point of Withstand due to their having two Withstand ratings for hostile magic to contend with. That's… kind of the opposite of agreement....
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  • "If a spell has multiple Withstand ratings […] it uses the highest rating, +1 for every additional rating."
    "When the subject is the target of a spell, that spell is Withstood by the Potency of Wards and Signs."
    The "a spell applies its Potency to individual Withstand ratings" rule means that if you target a group of subjects, the spell checks each individual character's Withstand to see if it affects them individually....
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  • The prerequisite experience of Obcasus Initiate is the bigger point of contention, I'd think — getting Guidance means a character has been drained of all their Willpower and gotten a full refresh from an overwhelmingly positive personal contact with a vaster entity in a way that means they can't recover more Willpower without hanging out in their Heart for multiple hours; besides tutoring from other Initiates, most Rites are going to be learned through extensive occult research, frequently broadening the horizons of the character's Family Ties, or suffering supernatural violence. That is, as...
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  • Satchel
    replied to The Paths to Lichdom
    Entering the Supernal Realms costs a Willpower dot every time you cross the Godhead. A Lustrum lasts for a number of chapters equal to the successes on a Resolve + Composure roll and you need to be back in your Cintamani and successful on a Wits + Composure roll to get back out without being destroyed if you run down that timer....
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  • There's some ambiguity about whether they were Pangaeans or a different sort of weird hybrid from the Uratha, but I think we can rule out their having always been spirits due to the sidebar on Father Wolf comparing what happened to surviving Pangaeans who didn't become mortal horrors of the Flesh to what happened to the Firstborn....
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  • Satchel
    replied to Are there 'Secondborn'?
    See the sidebar on page 18 of Lodges: the Faithful for a bit of information on the children of the Firstborn, who are indeed called the Secondborn.
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  • And they're living their lives in another dimension, where you can pop open an Iris with Spirit 3 and some Reach....
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Satchel
Satchel
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