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  • The user's body already benefits from the Persistent effect of the Alembic. The normal effects of healing with electricity are that you can spend Pyros while already healing to heal more, whereas Lightning Therapy doesn't even deal electrical damage and the Promethean is actively channeling her energies to accomplish the effect.

    "Spend one Pyros to allow you to heal without an electrical current at triple the rate an electrical current would allow you to heal by spending Pyros" is also a bit much for a Distillation immediately succeeded by "you can draw power from electrical...
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  • Satchel
    replied to Confused about Aeons?
    The Iron Seals of the Arcadian Arcana are the sources from which the Supernal Truths of "only Great Men influence history" and "all great empires fall" are derived.

    Myrddin was an archmage who used to be an Acanthus, who cemented his Ascension by creating a perfect society led by a legendary hero and engineering its downfall.

    The Prophet and the Ruin were understandably mad about getting played in this particular fashion....
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  • Porting over/tweaking some observations from the Kickstarter thread now that there's a set place to put them:

    The design space Involuntary Scars occupy is very Deviation-heavy, since the main drawback to Involuntary Variations is some degree of lack of control; both of the core Involuntary Scars turn their entire Deviation package Overt once they hit a base Magnitude of 2 and can end up in a place where you outright can't use your powers at will most of the time.

    This is part of why Coactives are, to coin a term, stealth-fake-broken: On paper, having Clade Adaptations...
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  • [Deviant] Logbook of Trivial Conspiracy [Personal Musings Thread]

    Did one of these for Mage some time back and have had a bunch of assorted thoughts bouncing around in my head of late, some of which probably don't merit entire threads on their own. As in the Grimoire, discussion welcome.

    In some ways, Deviant offers a narrative niche similar to what Slasher offered its take on player characters: a certain amount of murder is expected, the near-certainty that your character is going to meet their end in play is part of the book's advisory segments, "made this way by supernatural interference, trauma, or a quirk of genetics" are all backgrounds...
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  • Satchel
    replied to Deviant Kickstarter
    A thing for when errata-gathering time rolls around:

    Maintenance is, thematically and descriptively, a pretty dope Scar, but as a Persistent Scar it should probably either have the Toggled keyword or include some guidance for how the effects of failed or jury-rigged maintenance kick in on Perpetual Variations like Rapid Healing or Sensor Array or Superhuman, particularly given that it shows up in the examples for multiple Perpetual Variations in the KS draft.
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  • Satchel
    replied to Trouble with the Underworld
    The same things that random living people with an agenda in a scarcity-stricken hell-pit will want, except that if they want medicine it's probably not for life-saving purposes. Ghostly priorities varying by individual encompasses their being individuals with different life/death experiences.

    Are they the ghosts of destroyed items? Because that's the main form of cruelty-free ectophagia that Underworld ghosts rely on, and most food isn't going to leave a Castoff without some kind of preparatory measures.

    That seems within the scope of the Absent and/or Sin-Eaters with...
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    Last edited by Satchel; 09-11-2020, 11:34 AM.

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  • To my understanding, there's not much reason to hold onto it, because…
    They remain, provided the Cover hasn't degraded to a rating of 0.
    Short of shenanigans with gadgets and Infrastructure or possibly Self-Destructing as a Tempter, yeah....
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  • Satchel
    replied to Trouble with the Underworld
    Well, for starters, even with the majority of long-term-viable Underworld ghosts being Rank 2 personlike actors, all of them are marked by death, invert the priorities of their Anchor Traits, and have notional access to Numina in addition to no longer having a regular supply of Essence to their names.

    Ghostly priorities away from the land of the living are going to vary by individuals based on personality and their time Below, but as above, the inversion of Virtue and Vice and the need for Essence beyond subsistence-level will tilt things in one way or another, as might the circumstances...
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  • There's no direct statement to the effect of "spellcasting can't benefit from Conditions," (there's Conditions that affect your spellcasting, after all!) but things like the above and the similar lack of a statement to the contrary suggest that for simplicity's sake it's better to default to the assumption that Conditions that don't specifically work on spellcasting can't apply their benefits to the roll....
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  • That's a post from 2014, talking about spells from 1e that apply dice tricks....
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  • Steadfast is a Condition that pre-dates the publication of Mage 2e, like Inspired, Informed, Shaken, Spooked, et cetera.

    Mage 2e has rules for what boons can do, printed at the front of the section on the Fate Arcanum.

    The rules for what boons can do include giving beneficial Conditions (examples of which specifically include Steadfast), giving bonus dice, or giving the 8-Again/9-Again quality to rolls.

    The rules for what boons can do (printed at the front of the section on the Fate Arcanum) include adding Reach to allow the 8-Again/9-Again variety of boon...
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  • Reading the Tide of Death - How Deadly Are Your Chronicles?

    Having recently finished a reread of Slasher, the question of how big an event a killing is in the average setting's been on my mind lately. Different gamelines obviously impose different internal consequences on player characters,* but it feels salient to the process of worldbuilding to have a solid understanding of how much of the jacked-up missing persons statistics occasionally alluded to as one of the differences between reality and the Chronicles setting is owed to murder and supernatural mishap as compared to less lethal disappearances.

    So, that being said, the question is...
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  • Apart from an identification with the wilderness, instinct, inhumanity, and the supernatural, it's just a shared evocative name. The Begotten are great Beasts built on pain and hunger and fear and revelation brought forth from the psychic landscape beyond human culture, whereas the Savage seeming of the Lost had their human minds taken from them while they were made to live as Beasts and developed an affinity for fae magics that let them come and go as they please.

    There's some conceptual alignment there with the Beast in Kindred thought, concerned as vampires are with self-control...
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  • The assumption that nonhuman supernatural beings don't have an Oneiros, mainly. What were you expecting to have a problem with?...
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  • Because it's still a Supernal spell even if it looks like a different supernatural effect that the Sleeper knows of. If you know it's not possible without magic, you trip into the well of impossibility that is the Abyss trying to recognize the extra-strength concentrated Magic that is Supernal power....
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  • I considered comparing it to riding the wave instead of the Kiss (though upon reflecting the Predatory Aura may be the better comparison), but the point is that the vast majority of a mage's always-available supernatural abilities are free improvisation within their Path — every mage doesn't have access to shapeshifting or imposition of thematic maladies or casual escape from grapples, but any Moros can tell you stuff about Matter and Death and (with a bit of time) mess with just those things without having to go tap a Hallow or initiate blood sacrifice or engage in a tightly-metered act of...
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  • Because, for one thing, "lazy" falls on the other side of the Satiety scale from "Horror is feeding on its own" and "peaceful" is not going to easily describe a character who saw the true shape of their soul and decided "nightmare monster inflicted upon the world" was a thing they could accept being and expanded their Lair to the point where their victims aren't being drawn purely from within a mile or two of where they sleep.
    What "careful" is there to be in doing nothing to feed your Horror yourself?

    If you only feed through...
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  • I think it's fundamentally misunderstanding the point of Heroic Stalking if you have to use it to figure out what neighborhood a character lives in.

    Again, a Hero does not progress to Stalking until they have a name, physical description, or personal observation to go on — Heroic Tracking is everything from the first ping to gathering information from locals and rumor, and Stalking only comes into play when they've gotten close enough to start confirming their target.
    I think it's inherently narrower than the [Lair] miles/"within the same region" range that prompts...
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  • Follow-up much-belated, but the relevant bit is in the "Supporting Cast" Open Development blog entry for 2e:...
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  • I will point out that this is less than ideal, considering that part of the point of mages working the way they do is that they're narratively primed to be the Poor Impulse Control splat — one of the consequences of Wisdom loss is specifically "you have to spend Willpower to do stuff normally when you could do it with magic instead," and the comparative incentives and requirements for raising Gnosis make that rising rate of Paradox sneak up on characters who don't make an effort to cast within their means.

    Also, free improv is limited to spells cast with just a character's...
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Satchel
Satchel
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