Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • I'm not mentioning the loser anywhere, Diggs. The concept of what constitutes winning is the debate, whereas my personal philosophy and argument is based on related reward being a requirement for exceptional meta-action if not exceptional game success.
    See more | Go to post

    Leave a comment:


  • Necrophear
    replied to Cocaine left in the Hedge
    Fair enough. My only experience in/with it was as a half-unconscious priest; I avoid Changeling because of some issues at my table....
    See more | Go to post

    Leave a comment:


  • Why not just use 'Status: Nobility'?
    Nobility is something you are given, since historically even those of noble blood had to earn their title. Nobility is something that can be taken from you, as shown when noble families like my ancestors are stripped of their lands and power. Nobility is something that can 'level up' through deeds, tithings, and political connections.
    Lastly, nobility is something universally recognized but not universally respected; because of the isolationist cultures and tribes of the time, it was possible to come to lands where your heraldry was not recognized...
    See more | Go to post
    Last edited by Necrophear; 03-24-2017, 09:01 AM.

    Leave a comment:


  • Necrophear
    replied to Cocaine left in the Hedge
    Are there different sections of Hedge? Changeling isn't my... most indulged in gameline....
    See more | Go to post

    Leave a comment:


  • I mean like a single combat system that applies to any form of combat. The storytelling system is one of the better ones, but consider the suggestion* of a subsystem for grappling: it would improve things, but it's a partition. It's difficult to find one system that isn't partitioned by type and/or style.

    ​Your condescension, Elfive, doesn't change that since something is left open we are free to interpret as we see fit.

    Ties are ambiguous in the system. It's a contextual choice by the Storyteller what to do, and I persist in my philosophy that a player should never be...
    See more | Go to post
    Last edited by Necrophear; 03-24-2017, 08:46 AM.

    Leave a comment:


  • Charlaquin I would love to have a fluid subsystem that covered grappling, ranged combat, gunplay, and melee weaponry. Let me know if you find a system that supports it :P

    Diggs The grapple action's success, by RAW, isn't required for an exceptional success. Same as any exceptional success. Maybe RAI, but it's left vague and unrefined. Yes, it seems an oversight, but pushing an interpretation vehemently doesn't make my own or others less valid.
    See more | Go to post

    Leave a comment:


  • That communication is suspect, especially in a non-canon setting like the one being presented, and my definition is doing just fine considering that many among the Forsaken themselves disagree, let alone the Pure and other mythologies.


    Consider that the spirit may not be a spirit of worship, but a spirit of Christianity or Ostara. The spirit feeding from a congregation isn't directly worshiped, most aren't, but feeds from a particular variety of worship; this in turn would influence a growing spirit's behavior, outlook, and philosophy.


    When you said that,...
    See more | Go to post

    Leave a comment:


  • Communication from Luna is nil, and the Firstborn are considered lies by a good number of Uratha canonically. What I'm arguing is that there is likely a glut of spirits toting various religions and beliefs due to their sensitive natures, usually dependent on the local zeitgeist; this includes cults and lesser beliefs.


    You said the belief was monolithic, something that simply by rote of you arguing that there's variation and deviation you've argued against. Jötunn worship would probably serve as analagous or related to the Pure Tribes in lands these would stem from. Pretending...
    See more | Go to post

    Leave a comment:


  • True, the winner gets to pick moves. Given that there's no hard rule for ties, it's up to the ST's discretion how that plays, and the book also states:

    then both characters are assumed, by RAW, to have achieved an exceptional success without either party 'winning' in a Grapple action.

    Since the rolls are both exceptional, there has to be a reward for both parties.
    Since neither roll 'wins' (which can also be interpreted as both rolls winning), you have the option of awarding both parties respective actions relevant to their rolls, from the listed options or through...
    See more | Go to post

    Leave a comment:


  • Assuming that they've survived that long in a world which has near infinite ways spirits get screwed.


    I... no. Just no. This is such a simplistic approach to world-building, it's hard to know where to begin. First off, given that the 'default' mythology is so contested, Norse mythology is likely just as contested, just like actual Norse beliefs. Further, no: werewolves in the default setting simply don't all share the same belief system. The majority do, and it's encouraged to push it as a default, but that's not the same.


    I bring it up because the default...
    See more | Go to post

    Leave a comment:


  • Spirits don't tend to have beliefs, by RAW. They have urges at rank one, which is by far the most common type of spirit save those not gaining a rank, and ranks two through four are shown to be as fallible as humans in their interpretation of data. So I'll have to thoroughly disagree, considering the printed evidence.

    The mythology given in the core is indeed centered on North America. Prices, cities, political and social structures, they're based on the United States or comparison to U.S. equivalents throughout WWP's history. Printed material representing other locales has universally...
    See more | Go to post

    Leave a comment:


  • It's really not. What I said is a literal example of the rules as written. There's nothing about a contested action meaning the opposition's rolls matter to yours, which by default means yours don't alter theirs.

    Two people can roll exceptional successes against each other, and they should both be treated as exceptional. What that means is up to the Storyteller, but it's currently against the intention and letter of the rules to have those five successes mean anything less.

    EDIT: What this means to the original question is that both attacker and defender in a grapple...
    See more | Go to post
    Last edited by Necrophear; 03-23-2017, 11:33 AM.

    Leave a comment:


  • As a translation to 2nd edition jargon (bear with me here, my lingo is off at best because I'm usually translating things the other direction):

    That allows the roll to be as subjective and common/uncommon as the ST deems it necessary, while tying it in with the character's personal goals; in this case representing achievement that reaffirms a character's esteem and confidence....
    See more | Go to post
    Last edited by Necrophear; 03-23-2017, 11:35 AM.

    Leave a comment:


  • Necrophear
    replied to Shards of the Divine
    I know it's not ideal, but there's a lot of homebrew rules for this sort of thing on the vast intertubes. The wodcodex also has a listing of powers available.
    Item Name, Item Power, Item Benefits, Item Drawbacks is a good format for what you want.
    See more | Go to post

    Leave a comment:


  • The point is, if both are doing exceptionally it should be reflected in the interpretation of the roll. Two evenly matched master swordsmen will seem blurs to onlookers as sparks fly, but neither gets a hit; that would represent matched exceptional successes. Still impressive, not effective.
    See more | Go to post

    Leave a comment:


  • Drawing inspiration from preexisting material is ideal. It really helps having a foundation to draw improvisational material from.
    I agree with nofather, though, and add a thought: direct conversion tends not to go well. Unless it's a particularly good 'choose your own path' book you're drawing from, the players will probably stray from the initial storyline pretty quickly. They won't always stray far, but characters in ST games have many more options available to them than most characters in short stories and novels.
    A loose collection of scenes, set in no particular order, is one...
    See more | Go to post

    Leave a comment:


  • Given the subjective nature of ephemeral entities that adjust their views and goals based on the thoughts, feelings, and beliefs around them [spirits and resonant energy], I'd say that there's not an objective 'truth' as far as spirits go. Werewolves are also human, if you recall, and a primary trait of humanity is a remarkable skill to look at data sets and see the patterns that confirm their beliefs. From the spirits being given affect by human belief, and human belief further shaping the interpretation of the information given by spirits, it makes sense that werewolves in different cultures...
    See more | Go to post

    Leave a comment:


  • 1st Edition had a rule where a "particularly redeeming, generous, or self-effacing act" regained a free point of 'Morality X', and it's been nice to keep around.
    See more | Go to post

    Leave a comment:


  • There's a difference between "altered in utero" and "altered before ancestors were conceived", so I think it's an important difference. You guessed wrong, and you should probably take into account that there have been multiple canon 'reasons' for Mutants to exist; the Celestials is just the current retconned canon. In any case, mutants are objectively more natural than dog breeds, considering the timeline.
    See more | Go to post

    Leave a comment:


  • They're all pretty accurate summaries, especially if you want to run a blended game. The personalized 'intrigue' tends to be a bit melodramatic at best, especially given its emphasis on Thematic Angst, and at worst actively works against cohesive storytelling and narrative. They work, as they are, ideally in a vacuum with no impetus for real change; this despite that every template has a sect devoted exclusively to change.
    The thing is, you're not expected to run them straight out of the book, and that conceit is something that should probably be better advertised :P

    And just...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Necrophear
Necrophear
Member
Last Activity: Yesterday, 10:37 PM
Joined: 01-25-2016
Location:
Working...
X