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  • Is creating a mental illness basically a persistent condition that resolves when the magic no longer acts on the person?

    By extension, could you give yourself mental illnesses and resolve them for beats?

    Also, would you need Patterning to do it?
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  • Yeah, at that point I think your root function is a condition that applies healing/regen.

    If it is in the book, such a spell would be Duration Primary anyway. (I haven't checked.)

    Working backwards, you could also state I want to apply a condition that heals, and then switch with a Reach into Potency to maximize healing instead of duration....
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  • I believe people have been trying to tell me you should not decide Primary Factor without applying the Potency/Duration rule of thumb.

    The game system is trusting you to use better judgment, because it doesn't necessarily word it like the ST is meant to intervene and restructure your spell for you if it doesn't sound right.

    Basically, when you declare the spell, "I want to heal this person." That very initial statement, during the Creative Thaumaturgy process, constitutes Potency before anything else.

    However, you are allowed to modify it with "I...
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    Last edited by kryptonitekrusher; 03-06-2017, 04:17 PM.

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  • Thanks for helping me get that. ...
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  • Satchel, I don't mean to sound rude (and I'm sorry if it ends up coming out that way), but have you ever been told that you have a very distinct way of communicating?

    I say that because I have to read and re-read your posts all the time. I consider myself a pretty apt reader, but ... pardon the colloquial expression --- you be on the next level, LOL.

    Perfunctory? Efficaciousness?

    I know, I know, Google it--but seriously, I don't know if it helps the situation if the person trying to understand you needs to understand your writing in order to understand what...
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  • So AMS is not x-ray vision or infrared goggles.

    If a stimulus occurs or is presently occurring and it utilizes one of the five senses, if your AMS is active, it will ping on info relevant to that particular AMS arcana being used.

    With Life Sight, are you able to identify those specific toxins? Or are you seeing that the body is behaving like a one does when toxins are introduced? I ask because I assume toxicology falls under Matter....
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  • That makes a ton more sense--the assigning of details to what is already observed.

    Then how would you hear the droning of a swarm if you can't see them? Is it because you're using Active Mind Sight on noise you can already hear, and then AMS lets you know there are thousands of unique minds in that source?...
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  • That's really cool and all, but I can also do that trick. I think you appear uninformed or unwilling to pay attention because you're not acknowledging that I do, in fact, acknowledge what they're trying to say and have stated precisely why it is that I disagree with their interpretation.

    You can sit there and act like I only reduced their argument to "because the book says so." Reducing arguments to what they sound like is not uncommon in this thread, or on these forums; so I don't know what your issue is.

    They've stated that it works as an intended mechanic,...
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  • Nah, buddy.

    I wouldn't be asking if I agreed with why certain Primary Factor are designated "the default Primary Factor" for any given published spell.

    Satchel is dispensing what he believes to be the "of course it has to be this Primary Factor" when in fact it is not objectively true that a more powerful zombie spell lasts longer. It just isn't, buddy.

    Because "the factor you think of when you think of a stronger version" is dependent on what you intend to do with it....
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  • There seems to be this unspoken consensus on what "stronger" implies, thereby a pre-selection of a Primary Factor that I may not agree with. A stronger version of a zombie control spell COULD have more potency, but the nature of zombies (probably really low resistance) makes Duration the easy choice.

    In cases where it is conceivable to go either longer Duration or higher Potency, the answer is not so clear. The game mechanics ALLOW you to switch after the fact, but you shouldn't have to switch at all if you're using Creative Thaumaturgy to first and foremost DECLARE your...
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  • So I can't hear the skulker's thoughts unless I actually see him or he makes a noise? I especially thought that Active Mage Sight could, because I could've sworn that Active Death Sight could see even in-active ghosts....
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  • Heavy Arms, other than because you're okay with it (because many in this thread are not okay with it), why can't a mage utilize a spell with swapped primary factor?

    Everything about the rules says yes, but in-game the mage hits a hiccup and for some reason cannot do this one thing. This inability to do such a simple task seems like it should at the very least by thematically tied to the rules of the world.

    The best in-game reason I can think of is published spells are actually a list of some of the most frequently occurring spells in mage society/history (since time immemorial.)...
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    Last edited by kryptonitekrusher; 03-03-2017, 11:27 PM.

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  • My issue with this is, in the example above the person is hiding in a tree. How much concealment does the tree provide? If you were to speak in a hallowed out tree and I can hear you as I walk past, does that mean I can pick up your mind with Active Mind Sight?

    I'm wondering if Mind Sight checks the physical space and verifies if a wall is too thick, another way to think of it is whether or not it is dampened by the nature of the material between you and your target. A water resistant tent versus a one-foot thick reinforced titanium door.

    If it works how you explained,...
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  • So you can't hear the thoughts of a person hiding behind a sofa in the same room as you? I thought Active Mind Sight would pick up on the static of thought processes, like a mind signature or beacon alerting you that a thinking being is near. Then you could use other methods to decipher what that thinking being is contemplating.

    Does it make a difference if they're hiding inside of a tree or lurking around the corner? Presumably, a lurker around the corner is still within sensory range if noise would give them away.

    Or do we only count it if they're actively communicating...
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    Last edited by kryptonitekrusher; 03-03-2017, 08:26 PM.

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  • I think the game will inherently endure some meta-gaming since characters will enjoy the benefits of taking actions that they may not be able to contextualize within the experience of their character. An example of this is when a character does something, or knows about something, that the player didn't know the character knew about. Not until successes are tallied does the basis of this knowledge materialize.

    The issue here is whether or not it can be explained within the context of the characters and the natural progress of their knowledge about things.

    If you're coming...
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    Last edited by kryptonitekrusher; 03-02-2017, 10:05 PM.

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  • My assumption was spells in the book were recipes illustrating what can be done with the magic system. Meaning, in a meta-game sense, you can draw inspiration AND ideas from published spells, then tweak stuff as you see fit.

    From a purely OUT-OF-GAME context, the spells in the book help the ST and PCs by providing a litany of rotes/spells to drive mysteries forward. If you didn't have the spells in the book, and only had the rules to make them, STs would have an immensely more difficult job.

    ---

    For inexperienced players, the spells in the book work as a...
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kryptonitekrusher
kryptonitekrusher
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