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  • Eric Minton
    replied to Ask the Devs
    To clarify, I believe the intent was that if you wanted to convert your 1e/2e character over to 3e, your Essence pools would remain the same size (assuming optimal &etc. as noted above)....
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  • Eric Minton
    replied to Ask the Devs
    Yes; there are many artifacts in the book that are explicitly described as having been created by Sidereals, Lunars, Dragon-Blooded (First Age and otherwise), and so forth. A few were even created by unExalted artisans....
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  • Eric Minton
    replied to Ask the Devs
    Apparently I misunderstood a previous discussion with Vance; he verifies that dematerialized beings can interact with each other. Please disregard my previous statement in this regard.

    (I really need to learn to leave rules questions to Vance. )...
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  • Eric Minton
    replied to Ask the Devs
    Sure, sounds legit.


    For starters, a blood ape can't do much to hurt a dematerialized ghost [EDIT: ignore this bit, dematerialized creatures can hit each other. oops], and beating up a ghost doesn't really knock it unconscious...

    This one's sort of borderline. As written, they're distinct tasks, but they're close enough that (positing for the sake of argument that things work as above) you could probably adjust the two tasks slightly to bring them into line with one another. Like, "Prevent anyone from entering or leaving this tomb." Or "Ensure...
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    Last edited by Eric Minton; 06-21-2017, 03:05 PM.

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  • Eric Minton
    replied to Ask the Devs
    No, for two reasons. First, a specific task is a single task. The summoner definitely has scope to provide essential detail that is part and parcel of the task, but "and then do this unrelated other thing once you're done" clearly denotes a separate task. Second, demon binding magically enforces loyalty, but doesn't provide any other special means of affecting the bound demon's mind. Unless the demon explicitly has an applicable memory-erasing power, it can't forget things on command any better than a loyal mortal servant can....
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  • Eric Minton
    replied to Ask a question, get an answer
    Outside of shadowlands, the Underworld in 3e is no longer a dark mirror of Creation. The location where one arises as a ghost is not random, but Vance and I will want to hammer out more details before we discuss the specifics here....
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  • Eric Minton
    replied to Ask the Devs
    Eclipse or Twilight Caste for that juicy Linguistics supernal. ^_^...
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    Last edited by Eric Minton; 06-18-2017, 01:45 AM.

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  • Eric Minton
    replied to Ask the Devs
    Well, if you want hints, there's one from each of the four cardinal Directions.

    Yes, a couple of them aren't mentioned in the core....
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  • Eric Minton
    replied to Ask the Devs
    We recently received permission from Onyx Path to increase word count on The Realm a bit so that we could cover a handful of individual satrapies in detail. Right now, I'm finalizing outlines for those satrapies in order to hand them off to writers this week. The majority are new-to-3e satrapies such as Medo and Wu-Jian, though a few are 1e/2e satrapies that we're revisiting in order to spruce them up for the new edition....
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    Last edited by Eric Minton; 06-13-2017, 07:28 PM.

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  • Lea isn't suggesting that there's any sort of fundamental magical principle that creates corruption and despotism. He's saying that just as real-world kleptocrats and despots abuse technology for their own ends, so too do their counterparts in Creation make use of magic....
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  • Eric Minton
    replied to Ask the Devs
    I see the issue in the text; it says that Performance covers "prepared speeches or oratory," which can be read either as "either prepared speeches or prepared oratory," or as "either impromptu oratory or prepared speeches." I would go with the latter, with the understanding that "oratory" refers to a particular structured form for public speaking — an art form in its way. A purely unstructured speech would be Presence. But the line between the two is blurry, and you should generally be able to justify going either way if your character has formal training...
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  • Eric Minton
    replied to Ask the Devs
    We haven't worked out specific info on inter-demesne distances, but the intent is that they'll be irregularly distributed. Sometimes a large area won't have any manses or demesnes, while at other times there may be several crowded into a relatively small area. In-game, this is because Essence flows across Creation through dragon lines and often manifests in great upwellings where dragon lines converge. Out-of-game, this means the Storyteller can have multiple manses in one place when desired, without feeling the need to clutter the countryside with them when they're not desired....
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  • Eric Minton
    replied to Ask the Devs
    To the best of my knowledge, there haven't been any recent official statements on the scheduling of the Dragon-Blooded Kickstarter.

    The Realm is the next book on the schedule after Dragon-Blooded. I don't have enough information on release dates to be able to give useful information, and I wouldn't want to mislead anyone with guesswork. But the Kickstarter for Dragon-Blooded shouldn't hold up the release date on The Realm, aside from the inevitable distractions of a Kickstarter campaign....
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    Last edited by Eric Minton; 06-07-2017, 05:40 PM.

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  • Eric Minton
    replied to Ask the Devs
    We're still planning to do a sorcery book, but we haven't settled on the format yet....
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  • Eric Minton
    replied to Ask the Devs
    We have plans for setting books, but not for the specific setup previously described for Different Skies....
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  • Eric Minton
    replied to Ask the Devs
    The peninsular North is not quite as inhospitable as previous editions, to allow some distinction between Near and Far North. The Near North encompasses a range of cold climates, though, and locales such as Gethamane remain as wintry and bleak as ever.

    The Icewalkers mostly dwell east of the peninsular North, both north and south of the inland seas clasped between Mela's Fangs. "Icewalkers" does encompass a range of nomadic peoples, so it's not unlikely that a few Icewalker tribes can be found on the main peninsula.

    We haven't pinned down the exact location...
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  • Eric Minton
    replied to Ask the Devs
    This has come up in dev discussion, and while we haven't hammered out exact numbers, the proportion of Dragon-Blooded that survive till old age will be significantly lower than the aforementioned one-third. Most attrition takes place in the first century or so of life. Demographic models aside, this produces an environment in which cultural "generations" turn over more quickly, and allows younger Dragon-Blooded PCs to interact primarily with others in their general age range without constantly being overshadowed by a troop of powerful, prestigious elders....
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  • Eric Minton
    replied to Ask the Devs
    There will be a new stat block for siege weapons, and another for artifact siege weapons....
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  • Eric Minton
    replied to Ask the Devs
    A siege weaponry subsection will be published in Arms of the Chosen. They use War (or Sail for ship-mounted weaponry), benefit from the support of a battle group of artillerists, and can be used for feats of demolition as well as for ordinary attacks. Anti-fortification weapons such as catapults are more effective against structures but less effective against individual opponents than targeted weapons like ballistae....
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    Last edited by Eric Minton; 05-25-2017, 10:50 PM.

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Eric Minton
Eric Minton
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"Blogging about Exalted: http://ericminton.wordpress.com/blog/"
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Joined: 11-15-2013
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