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  • Eric Minton
    replied to Ask the Devs
    Ninja'd by Vance.
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  • Eric Minton
    replied to Ask the Devs
    I'd very much like to do that if we can make it work. It's tricky because we've been doing stretch goal material in 5,000-word chunks, and that won't take an Exigent very far; we'll need to have much beefier stretch goals, which means fewer goals that are more widely spaced....
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  • Eric Minton
    replied to [Dev Blog] Solar Bonds
    I'm unhappy with previous Exalted material that portrays the First Age Dragon-Blooded as nothing more than subservient adjuncts to the Solar Exalted. In that context, I feel that taking the Dragon-Blooded/Lunar conflict over the Caul and turning that into a Solar/Lunar conflict over the Caul is a bad look....
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  • Eric Minton
    replied to Ask the Devs
    Depending on what sort of expert she is, that could be either or both.



    Occult would cover intuitive or hands-on knowledge, such as sensing an elemental's presence or affecting it with Occult Charms, sorcery, or the Twilight's anima power. Lore would cover academic knowledge, such as the history or politics of an elemental court. There would be some crossover; one might recall or intuit the protocols for greeting an ifrit prince through Lore or through Occult....
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    Last edited by Eric Minton; 09-06-2018, 03:30 PM.

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  • Eric Minton
    replied to Ask the Devs
    My understanding of designer intent is that Lore was indeed intended to silo off the ability to introduce setting information. So Elliott Spencer's player can use the character's Firearms Ability to ask the ST for all sorts of information about guns, but if he wants to Declare a Fact that the enemy's guns are of a specific model that's notoriously prone to jamming in this weather, he'll have to roll Lore — or else wait for Nate Ford's player, who's actually invested heavily in Lore, to make such a declaration.

    Obviously you can change this at your table! I'm just conveying my understanding...
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  • Eric Minton
    replied to Ask the Devs
    Introduce Fact isn't there to let your character know things. While there isn't any specific broad-based rule in the core book that covers knowing things, there's no reason you can't just roll Int + Ability to ask the Storyteller for information. But that's information provided by the Storyteller. When you're using Introduce Fact, you're using it to portray a specific character concept — the character whose obscure knowledge drives the story forward — and doing through via a metagame mechanism that takes control of setting elements normally under Storyteller control and places them in player...
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  • Eric Minton
    replied to Ask the Devs
    I think that delving into the whys and wherefores of the Exigence's restrictions is an unproductive line of inquiry....
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  • Eric Minton
    replied to Ask the Devs
    People can typically only be Exalted by beings of numinous and singular power, though a Storyteller who wants to have a less potent being Exalt someone in her game is well within her rights to do so.



    The patron of the Dream-Souled is not a god, so it's definitely a thing that can happen.



    That's an interesting question for which I don't have a definitive answer at the moment; we'll probably discuss it when we start working on the sorcery book....
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  • Eric Minton
    replied to Ask the Devs
    The general guideline is that if you read that a specimen of the creature was discovered the real world (whether in an isolated location or as part of the fossil record), if your reaction is "it seems unusual but maybe it could be real," then it's an animal. While if your reaction is "It's impossible for such a creature to exist in the real world, some element of this story is clearly bullshit," it's a magical creature....
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  • Eric Minton
    replied to Ask the Devs
    It's not explicitly stated, but signs point to no; they'd be older than Ragara....
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  • Eric Minton
    replied to Ask the Devs
    It has nothing to do with thematics, but with impact on the setting. Artifacts that let an Exalt fly don't warp the setting away from the canonical presentation of the Age of Sorrows, so they don't require First Age artifice, whether they manifest as a winged cloak or as a jetpack. Airships do warp the setting away from the canonical presentation of the Age of Sorrows, so they do require First Age artifice, whether they manifest as a winged trireme or as a sci-fi skycruiser with turbines and arc reactors.

    (This is covered in the First Age Artifice sidebar on p. 116 of Arms of the...
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  • Eric Minton
    replied to Ask the Devs
    He hasn't been printed yet, so there's no canonical statement either way, but he has a good chance of appearing in later books....
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Eric Minton
Eric Minton
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"Blogging about Exalted: http://ericminton.wordpress.com/blog/"
Last Activity: Yesterday, 11:26 PM
Joined: 11-15-2013
Location: New York, NY
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