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  • Eric Minton
    replied to Ask the Devs
    No, it's just that royal warstriders were fabulous rarities even at the height of the First Age and are nigh-mythical now. If there were one in the Realm, the Empress couldn't simply leave it in a vassal's hands.

    (All these "ifs" aren't me being coy; Vance and I haven't hashed this out yet. There's a zillion setting and system details we need to go over that have higher priority.)...
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  • Eric Minton
    replied to Ask the Devs
    It's not a biased answer, it's the only legitimate one, just like how I have to answer "Mnemon."...
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  • Eric Minton
    replied to Ask the Devs
    At the time of the Empress' disappearance, the number of royal warstriders in the Realm was somewhere between zero and one....
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  • Eric Minton
    replied to Ask the Devs
    "Fair Folk noble" isn't a fixed power level to begin with, any more than "Shikari of the Wyld Hunt" is. Some Fair Folk will be more threatening antagonists than others, and there's no reason why a particularly strong one can't be strong enough to function as a recurring antagonist. (Within limits, of course—"can regularly stand against a high-XP Solar Circle unaided" isn't a niche with a lot of takers. But then, even Solars themselves have a hard time filling that niche.)...
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  • Eric Minton
    replied to Ask the Devs
    We'll make every effort to avoid it....
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  • Eric Minton
    replied to Arms of the Chosen Preview
    30 feet. The corebook illo of the Imperial City military parade shows some around that size....
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  • Eric Minton
    replied to Arms of the Chosen Preview
    The dominant color of jade in a jade artifact is treated as its primary magical material for purposes of associations. You can add multiple colors to a specific artifact when appropriate, much as Shining Ice Mirror in the core adds starmetal to blue jade to flavor a particular approach to its magic. But dumping all five colors of jade into a blender isn't a no-brainer thematic enhancer to give you The Powers Of All Five Elements Combined....
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    Last edited by Eric Minton; 04-18-2017, 08:17 PM.

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  • Eric Minton
    replied to Ask the Devs
    I'm afraid not. We haven't had the chance to develop the area in detail, and I don't want to tie the hands of future writers with off-the-cuff public statements....
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  • Eric Minton
    replied to Ask the Devs
    Yes and yes....
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  • Eric Minton
    replied to Yu-Shan (and Sidereal) was a mistake
    The Realm should be the next book out after Dragon-Blooded....
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  • Eric Minton
    replied to Arms of the Chosen Preview
    That sentence fragment has already been deleted in the draft; you can safely ignore it....
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  • Eric Minton
    replied to Ask the Devs
    God-Kicking Boots made more sense in previous editions, when kicks were mechanically distinct from punches. I spent some time trying to work up a pair of god-kicking boots for Arms but was ultimately unsatisfied with the results....
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  • Eric Minton
    replied to Ask the Devs
    They'll get a passing mention in The Realm, but I expect it will be a while before we'll have an opportunity to give them more substantial coverage....
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  • Eric Minton
    replied to Ask the Devs
    It's hard to give a definite answer here, as some Evocations may be added or cut in second drafts, but right now it looks to average around six or seven, with weapons tending to have more Evocations than armor. (This is specifically about weapons and armor; warstriders have a ton of Evocations, while the vast majority of miscellaneous artifacts and hearthstones have no Evocations at all.)


    One weapon currently has ten, but it's an outlier. I'm not even going to count for warstriders....
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  • Eric Minton
    replied to Ask the Devs
    Ask again in two weeks, when we go from being eyeball-deep in Arms of the Chosen to being eyeball-deep in Dragon-Blooded: What Fire Has Wrought. ...
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  • Eric Minton
    replied to Ask a question, get an answer
    I don't recall writing that for the Infernals artifact chapter?...
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  • Eric Minton
    replied to Ask the Devs
    Hard to say—they all had roughly the same amount of development in the 1e Dragon-Blooded hardback—but if I had to pick one I'd go with Sesus.

    Artifacts such as Volcano Cutter and Stormcaller are good examples of high-end weapons that can affect the local political (and physical) landscape....
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  • Eric Minton
    replied to Ask the Devs
    Does it? "Pick up an X" is not the same thing as "Swing an X around fast enough and hard enough to hit someone with it with lethal force." The world's best weightlifters can deadlift half a ton, but that's a far cry from hitting you with a half-ton barbell.

    There are three issues in play here that I am seeing right now. "How does physics work?" is a bit ambiguous in a world full of magic and stunts, and "What is cool?" is subjective. But the third factor is gameplay, and my feeling at the moment is that "Mythical enchanted weapons are okay,...
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  • Eric Minton
    replied to Ask the Devs
    "Note that even though the Exalted may be able to exercise divine strength beyond the limits of mortal men, they’re still constrained by their size—no matter how strong a Solar is, he still can’t uproot a mountain, because there’s no way for him to get leverage on something that big. At best, he could tear loose great boulders, or rip open a seam in a cliff face with his hands." (Exalted, p.230)

    The Solar could demolish a house pretty trivially with that level of strength, and could wave around a rafter or support beam as a weapon—I'd call it a heavy mundane melee weapon...
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  • Eric Minton
    replied to Ask the Devs
    We are the Exigents of Deadlines....
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Eric Minton
Eric Minton
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"Blogging about Exalted: http://ericminton.wordpress.com/blog/"
Last Activity: Today, 02:54 AM
Joined: 11-15-2013
Location: New York, NY
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