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  • DrLoveMonkey
    replied to Any Advice for a New Eclipse?
    Get these charms and the prerequisite abilities

    Bureaucracy
    Deft Official Way
    Measuring Glance

    Integrity
    Enduring Mental Toughness

    Investigation
    Watchman’s Infallable Eye

    Larceny
    Spurious Presence
    Lock Opening Touch
    Flawlessly Impenetrable Disguise

    Occult
    Sorcery with summon demon

    Performance
    Masterful Performance Exercise
    Thousand courtesan ways
    Celestial Bliss Trick

    Presence
    Harmonious presence Meditation

    Dreaming Pearl...
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  • DrLoveMonkey
    replied to Can Dragon-Blooded Craft Artifacts?
    Depends, when you’re doing long term downtime crafting no, when you’re using Stone Shaping Fingers or Craftsmen Need No Tools to quickly whip up a solution to a problem where you might need those motes later, yes....
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  • DrLoveMonkey
    replied to Any Advice for a New Eclipse?
    I don’t really see how you’re being spread too thinly here. You get 28 ability dots and you’ve mentioned 7 abilities you want so far. That’s enough to get them all to 3 and still have 7 leftover.

    Edit, you absolutely want integrity as well. If not you’ll find your intimacies easily manipulated, and your character easily convinced.
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    Last edited by DrLoveMonkey; Yesterday, 07:11 PM.

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  • DrLoveMonkey
    replied to Can Dragon-Blooded Craft Artifacts?
    I’m pretty okay with those numbers. Any time a DB wants to craft an artifact N/A it should be the kind of epic storyline that involves more than just comboing charms. At Essence 3 making a daiklave is pretty routine, but I don’t think I’d want people cranking out Stormcallers and Mela’s Coils before Essence 5.
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  • I'm also in firm agreement with JohnDoe. Exalted isn't like DnD where the game totally works well if all the players max their primary stat and take combat optimal choices. Fighting a Beholder and his lair at level 9 absolutely works if your fighter has 20 strength, heavy armor and a magic sword, and thebard has 20 charisma, 16 dex, and Fireball.

    For Exalted on the other hand, if everyone in your party optimizes for combat, your Storyteller has to throw out almost every single enemy in the book, and more often than not instead of having kinetic action fight scenes you'll just skip...
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  • DrLoveMonkey
    replied to Can Dragon-Blooded Craft Artifacts?
    Going full stunts and willpower and stuff I calculate that an essence 3 DBhas about a 5% chance of doing it, but an essence 5 DB has a 98% chance. Assuming no evocations from an artifact factory cathedral or the like. The reason the difference is so huge is an essence 5 DB gets to double up on signature charms and upgrade a previous charm to double 8s.
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  • When you say “solid gen for optimized combat” do you mean like, an excellent fighter who can kill almost anything, or an unstoppable god of death who’s utterly unmatched by anyone else in the world? Because 5s in all combat relevant stats and stating with two MAs and 5 ox bodies is much more the later.



    With 22 health levels I don’t really see it?...
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  • I think what you have is okay so far, but you’re going to suffer in non-combat areas, and not be a really stellar assassin.

    With five ox bodies, and you really want Water Dragon up to the form for that immaculate ability to ignore terrestrial keywords, so that’s 4 charms there. Then five single point charms at Essence 2 leaves you with one other charm, which you probably want to be Vanishing Wind Body if you want combat stealth. You will be amazingly deadly, but you won’t have more than the excellency for investigation, resistance, larceny, etc.

    Assassins also...
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  • DrLoveMonkey
    replied to Setting shattering accomplishments
    Biggest accomplishment is probably storing a backup copy of Creation in the Loom of Fate, then using the Sword of Creation to destroy all of Creation and rebuild it from the stored backup, with some minor tweaks.

    Conquered the entire East in an empire forged by Solars, but speedran the Usurpation by making any Lunars and Dragonblooded firmly subservient to any Solars, which ended up overturning the whole thing and shattering it into pieces.

    I’ve also seen The Ebon Dragon slain in a single attack about a half dozen times. Killing a primordial in one blow is pretty baller...
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  • DrLoveMonkey
    replied to A Devil's Bargain (Roll)
    It is certainly similar, but it's also different. In a Persuade action the intimacy that you're leveraging must directly relate to the action being taken. As long as my bargainer, Swan, has this information about Galvan I can attempt to bargain almost anything from Dave. Doesn't really matter what it is, this info is super valuable to him so his ass is mine. Until I give it up, of course, which is the other thing that makes Bargain different from Persuade. If I could Persuade Dave not to respond to the call for his help, I lose nothing, but the info I can only give him once.

    Or I...
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  • DrLoveMonkey
    replied to A Devil's Bargain (Roll)
    The more I think about it the more I think that examples are the way to go, because otherwise “get convinced to take a bad deal” seems like it’s just bullying or something.

    Say you’re Frodo and Sam deep in Mordor, you’re starving and exhausted, but you meet somebody who offers you food and rest if you let them gaze upon the ring for the duration of your stay. Probably a bad idea, but food when you’re starving and rest when you’re exhausted makes this valuable enough to roll on.

    Or you’re Wonder Woman in the 2017 movie. Somebody offers you Ares in exchange...
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  • DrLoveMonkey
    replied to A Devil's Bargain (Roll)
    It might help to give another example from the persuade side of things. Let’s say the same situation with Dave and Swan up above, except Dave has a major intimacy that “people who never do things for themselves become weak and complacent”. Okay so now swan has an in, if the people constantly come to Dave for help, they’ll just be weakening themselves, so maybe this time he can sit it out, eh? Just to keep them standing on their own two feet.

    At that point Dave’s player can’t be like “well, I don’t think Dave would buy that argument, a lot of innocent people might lose...
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  • DrLoveMonkey
    replied to A Devil's Bargain (Roll)
    I contest this point, bargain actions do not necessarily rely on nebulous motivations outside of intimacies, and furthermore even when a specific intimacy is not being relied upon directly in the bargain action, intimacies both penalize and boost resolve against that bargain action, giving added defenses and weaknesses based on what your character really cares about. Example:


    Dave the Daring is a Dawn with the following intimacies:

    Defining "I will get my sister's soul back from the Necromancer Galvan and put her to rest."
    Major Necromancer Galvan...
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  • DrLoveMonkey
    replied to ST Tools for a new EX3 storyteller?
    I haven't used it myself, but https://www.lotcastingatemi.com/ is a character creator and manager that I've seen lots of people use before, especially for online games. My group also uses Roll20 as a way to communally see a map and track initiative, but while playing in person we have a little numberline and named tiles that we use for the same purpose. I find that a visual representation of where everyone is in the initiative order is pretty key.

    I think my favourite part of the new system is probably the combat. But the most improved part is probably social influence. It strikes...
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  • I think it's probably just to outline the boarders of what is considered the Black Chase, not to suggest that all the other areas are unforested. Or if it does it's flat wrong, the East in that area is absolutely covered in woodland everywhere.
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  • DrLoveMonkey
    replied to Adventure Ho!
    I’ve been trying to complete the Ebony Pyramid for a while now but haven’t kicked myself into action until recently, so I’m just making this post to make sure it doesn’t take me another three weeks to finish Ghosts of the Imperial Treasury.
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  • That doesn’t, in any way, negate the defense bonus for being in light or heavy cover. You’ve got 5 defense out of cover, finding the needle makes it 4. You’ve got 7 defense in heavy cover, finding the needle makes it 6.

    But okay, neither Lunars nor Solars are good places to look for balance, so let’s search the DB charmtrees. Archery has Heartbeats Before Death, a willpower costing aura charm that ignores all cover bonuses as an incidental effect to reflexively aiming, and Thrown has the excellency, at last, a charm where ignoring light cover exclusively is an incidental effect...
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  • 1) most enemies you face are not even exalted, those that are aren’t guaranteed to have cover ignoring charms

    2) I’m pretty sure Lunars don’t even have a charm to ignore cover in their whole printed charmset

    3) Even the Solar ones aren’t just “spend a mote you we’re going to anyway and ignore all cover”. Wise Arrow ignores one point of cover...or gives an enemy with no cover -1 defense. Which is just a roundabout way of saying -1 defense always regardless of cover or not, being in heavy cover still gives you +2 non-charm defense. The Thrown one is a damn...
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  • Or play a linguistics Supernal solar and be better than the Lunar in that regard right off chargen, even if the charm is Essence 3.

    Cover is definitely worth the hassle, I just consistently forget about it. You get +2 non-charm bonus to defense.
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  • This is an issue that can be solved with extended rolls representing time sensitive travel, which I use all the time.

    You have three days to make the journey, the extended roll is difficulty 0, with a goal number of 15 and an interval of one day. Get 15 successes in 3 rolls or fail. Any sail charms that add speed add to this, and so do any athletics charms that affect tests of speed.

    Charms like Wind-Racing Essence Infusion give you a dice bonus to tests of speed, but also give you a speed multiplier in “narrative time”. I’m 90% sure what that means is that when...
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DrLoveMonkey
DrLoveMonkey
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Last Activity: Today, 12:45 AM
Joined: 11-15-2013
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