Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • I like the way you think, Aquillion....
    See more | Go to post

    Leave a comment:


  • That's true, and thank god 3e does that much better than 2e, but you have to admit that it's when the players are running up against things that they can't instantly fix that that the interesting things happen. The difference is just what those things are.


    I think we might be talking about different things. Generally, I like seeing my players succeed, I expect them to succeed and even in systems like DnD or Call of Cthulhu I can happily complete entire campaigns without my PCs failing once at anything they try to do. Barring maybe inconsequential failures like missing out on...
    See more | Go to post
    Last edited by DrLoveMonkey; Yesterday, 02:01 AM.

    Leave a comment:


  • Yeah and withdraw almost certainly instantly kills your flight. In combat its best use might be to activate to escape 2 range bands up, putting you out of archery range, and then dip back down on your next turn to pepper the melee with arrows.



    It's hard to say, Earth doesn't really have one as you've mentioned, and most of them don't quite have the same kind of power granting feel, but they kind of have the same "When do I even use this?" feel....
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to Effectively using Soaring Zephyr Flight
    I totally forgot the withdraw action was a thing, you’d need a ton of initiative to try that though, or one hell of a withdraw roll. It depends when you lose the 10i for the withdraw action. If you only start paying at the start of the your next turn, or at the end of the round, then it’s absolutely doable with 15i, otherwise you need 25i or to get 11 successes on your athletics roll, and nobody is retreating with 25i.

    I think worst case if you were a sorcerer you could fly up and start casting Cirrus Skiff, which will get you the rest of the way once you crash yourself....
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to Effectively using Soaring Zephyr Flight
    This makes me wonder if you could get so far away that combat would end for you before you crashed yourself. Like if you have 18i, you can go to x3 Extreme range before you crash....
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to Effectively using Soaring Zephyr Flight
    In the anima section you may spend 1m to:

    “She may perform minor manipulations of her
    Aspect’s element: cooling herself with a light
    breeze, igniting a fire without flint or tinder, caus-
    ing a flower to blossom early at her touch. These
    never carry mechanical effects, but provide minor
    utility and can be incorporated into stunts”

    And Vance confirms, I think, that as an activation of an anima power as well as an acceptable way to enter aura. So fluffing your Unobstructed Hunter’s Aim with your anima fluttering your clothes upward...
    See more | Go to post
    Last edited by DrLoveMonkey; 07-19-2019, 01:02 PM.

    Leave a comment:


  • I appreciate the concept of having the method and the consequences being more the focus than the means of victory, but I don’t think the two are mutually exclusive. In fact I think one can even help facilitate the other. For example if you’re summoning Octavian and the Princes, that could label you unfavourably as women and men who consort with the fel powers powers of Malfeas. That’s only really a choice to be made if the task at hand is so difficult or dangerous that not summoning them would risk failure. I think it could also add weight to otherwise interesting choices. Like let’s say...
    See more | Go to post
    Last edited by DrLoveMonkey; 07-18-2019, 12:54 PM.

    Leave a comment:


  • I also have no real help here, Mahacara is the only thing I can think of that even comes close, and even then if you have a big party and/or multiple really combat focused characters... Also as much as I'm a fan of hammering the PC with challenges, a lot of the antagonists in the books just aren't able to do jack even at low essence. Manticores, which specifically hunt solo, angler lizards, even death moas. Although the next combat I run is going to be a pack of death moas and I plan to stunt and spend willpower like candy just to see if I can get them to do anything at all.

    I find...
    See more | Go to post

    Leave a comment:


  • I was going to say "The simple and aura keywords are the killers, it probably should have been reflexive." but if it was then it might be too good at Essence 5, especially with all of the counterattack and clash shenanigans in melee. I dunno, I need to see it in actual play.
    See more | Go to post

    Leave a comment:


  • And 15 bonus points which can also become merits. The real key is you max retainers as young DBs with all your bonus and merit points, then each of them maxes retainers as mortals, and then all of them max their bonus points into merits, grabbing artifacts to gift to their lords, armies, and tyrant lizard familiars. That gives you, what? At least 100,000 elite soldiers, give 10,000 each to your DB commanders and take the last 10k for yourself. Might want a few of those mortals to pick up resources 5 as well so you can afford to feed them, although your ST will probably just let you handwave that...
    See more | Go to post

    Leave a comment:


  • First, that DnD story was great, thanks for that.

    Secondly it definitely is harder. The mote regen in combat means that anything that doesn’t take 5m or more per round to keep up with could just be a resource gain. There might be a couple of ways to get around that.

    1) Don’t roll out fights that are too easy. If there’s like 3 mortal conscripts just ask your players to describe how they smash them, or make it an ability check. Difficulty 3, dexterity + melee roll if they succeed the guards go down. It’s a problem that’s a little bit self mitigating as I wouldn’t...
    See more | Go to post
    Last edited by DrLoveMonkey; 07-14-2019, 11:16 AM.

    Leave a comment:


  • So. Much. Worse. Infinite Ability Mastery can stay in Hell where it belongs....
    See more | Go to post

    Leave a comment:


  • I also agree with John that the consequences of winning are not just a sometimes food. I’ve even have level 1-3 DnD characters run through those kinds of stories. Speaking of DnD there are some lessons to be learned from the Dungeon Masters Guide about having a challenging and fun experience. It mostly revolves around having a series of challenges where probably not a single one of them is actually hard, but as long as they leave the challenge with less resources than they started it slowly builds up the tension.

    This ends up being useful in a lot of ways, for one it gives your...
    See more | Go to post
    Last edited by DrLoveMonkey; 07-14-2019, 08:53 AM.

    Leave a comment:


  • DrLoveMonkey
    replied to To be a hero, or to be human?
    Hah my forst exalted character ever was a Twilight that had an irrational fear of zombies, all the way until I retired him as an Essence 7 complete badass. Not like a paralyzing fear they just still gave him the wibblies.

    More to the point, as a monk I think your character’s position has a great opportunity to evolve into a kind of wisdom. Maybe she never really sees herself as special or above anyone else, just that she has different challenges set before her to overcome. The real question is, is changing her self perspective something you want to do? Or feel is necessary?
    See more | Go to post

    Leave a comment:


  • Ah yes of course. I was thinking about this particularly with regards to an Air Dragon stylist, perhaps even a master. In which case you might be using Vanishing Body Technique to ignore the full -3 penalty for stealth in combat, with a free autosuccess and double 9s. It's a big investment of motes, willpower and even actions, so I'm not sure it would be worth it, but I like that it's an option. Maybe even Soundless Action Prana since it would apply to both rolls as it lasts for a full turn, but now we're getting into stealth-or-die territory.

    Also it's just really cool to me the...
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    started a topic What Happens If You Vanish During A Rush?

    What Happens If You Vanish During A Rush?

    So I was thinking about some mobility tactics today and about using stealth after somebody successfully rushes you. Like say you snap an arrow off at them, move back, they move forward, successfully rush you, and then on your next turn stealth using charms to vanish. You’ve still got your reflexive move, so in theory if you move away your pursuer reflexively moves after you, in spite of not being able to see you or tell that you’re moving. Do they keep moving that direction anyway? Like could you double back and give them the slip?
    See more | Go to post

  • DrLoveMonkey
    replied to Ask a question, get an answer
    I think this is kind of nebulously true, but it isn't always. There's lots of things in the first age that the Solars probably wanted dead, but at their best they could only break and/or imprison them, like Mahacara, the Eyeless Face, Juggernaut, ect. I don't imagine slaying those monsters is impossible for the Exalted to do, but even very powerful ones failed to do it when they tried, so it's not inevitable....
    See more | Go to post

    Leave a comment:


  • A lot of their stuff is also luck based, so...maybe that could represent stunts? I know it's dicey saying that stunts are a real in game thing that happens, but it might explain how they consistently pull off stuff that's just barely plausible without being dead after their second mission....
    See more | Go to post

    Leave a comment:


  • Do you think this game is going to Essence 4? If so it might be worth looking at some E4 charms that you might want to pick up, and like, if/when to use Breath of the Fire Dragon and Smoldering Wound Attack.

    Also signature charms specifically since they lock you out of other options. Until Essence 5 anyway where you get another.

    EDIT: Actually tactics might be a good thing to look at. Your build might not matter as much as how you play it, often. Like for example, when do you Flash Fire Technique and double Naked Fang Draw? Maybe?
    See more | Go to post
    Last edited by DrLoveMonkey; 07-09-2019, 04:43 PM.

    Leave a comment:


  • There is a huge whiff factor where sometimes you’re just going to spend a few motes to reroll 6s, then reroll the one that you get into a 4, and that’s kind of sucks, but if you use them frequently there will absolutely be times when like half of your successes come from rerolling three 6s into two 10s and an 8, and that definitely feels cool. Especially when you roll up, get a crap roll and then kabam, explode at the last second due to your rerolls and get the hit.


    Oh also if your ST doesn’t super heavily optimize your MA build likely actually is better. The combination...
    See more | Go to post
    Last edited by DrLoveMonkey; 07-08-2019, 10:42 AM.

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
DrLoveMonkey
DrLoveMonkey
Member
Last Activity: Today, 08:47 PM
Joined: 11-15-2013
Location:
Working...
X