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  • DrLoveMonkey
    replied to Ask a question, get an answer
    Individual Dragonblooded won’t challenge a Solar in their area of expertise, at all. If a Solar has Melee 2 and two Melee charms then an individual DB who is a sword master can absolutely beat them in a fight. A chargen Solar with Melee Supernal and maybe 5-6 Melee charms facing off against an Essence 5 DB is worth bringing out he dice for, although the Solar probably has it. An Essence 2 Melee Supernal with a dozen Melee charms isn’t worth busting out the dice fighting an individual Essence 5 DB sword master. Keep in kind here 3E new essence calculation, an Essence 5 DB is the greatest power...
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  • DrLoveMonkey
    replied to Ask a question, get an answer
    I think that picking up whatever ground you're standing on and shaking it could be a great custom gambit. I've personally ended one fight in 3e that my character didn't even want to be in by using a custom gambit to heave a massive caravan up and over onto my opponent as a makeshift prison.

    I mention 9AT though specifically because the sidebar on page 274 mentions it specifically as being usable in combination with brawl charms to launch titanic foes spectacular distances.



    In this regard 2e is actually way worse than 3e ever will be. In 2E Mask of Winters...
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  • DrLoveMonkey
    replied to How do I kill a god?
    Before they kill that god, make sure to play this in the background.
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  • DrLoveMonkey
    replied to Ask a question, get an answer
    A summoned demon really pales in comparison to a familiar enhanced by Solar charms. A bloodape is pretty powerful, but a dog enhanced by Deadly Predator Method tears it to shreads, no contest. Plus a lot fewer people will call you out on being a creepy sorcerer if you hang out with a dog and not a gigantic demon ape from Hell....
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  • DrLoveMonkey
    replied to Ask a question, get an answer
    JohnDoe offers some good advice. I'm also not trying to say the way that you're enjoying the game is wrong, of course. There's lots of games I enjoy that are even more crazy over-the-top mythic power than Exalted, but I can explain why I don't think that kind of style is good for Exalted in particular.


    And even crazier because due to terrestrial's short lifespans it wasn't E10 Dragonblooded killing the E10 Solars, it was more like Essence 3-4 dragonblooded killing Essence 10 Solars. To me, it makes more sense to punch up like that against Primordials than the Lords of Creation...
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  • DrLoveMonkey
    replied to Ask a question, get an answer
    Dragonblooded are exalted warriors. During the Usurpation they literally murdered every living Solar, including the Essence 8+ elders. They've held at bay hundreds of Lunars for millenia at the boarders of Creation. They're strong enough that a hyper optimized one can beat a pretty unoptimized chargen Dawn. Further back in that thread I ran several fights of an optimized chargen Dawn soloing entire circles of Dragonblooded, although admittedly it took most of their gas tank to do it, so no doing it twice in a row.

    It's a Tyrant Lizard empowered by Essence 5 Solar charms. Put another...
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    Last edited by DrLoveMonkey; 10-20-2020, 11:29 PM.

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  • I believe Astral Tabletop has some kind of semi-official support? I've never used it myself.
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  • DrLoveMonkey
    replied to Ask a question, get an answer
    Ah okay so this is something I actually feel quite strongly about. In 2e the Exalted beat the Primordials basically by just grabbing them, twisting their arm and pushing their face into the dirt until they said uncle. Of course they won, the Exalted are more powerful than the Primordials, and in usurping them were actually punching down.

    In 3e the primordial war would resemble something a lot closer to the rebellion taking down the galactic empire. The empire outnumbers them in ships, worlds, production, troops, but by striking in just the right place, hard enough, at just the right...
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  • DrLoveMonkey
    replied to Ask a question, get an answer
    You can still do that 100% for Martial Arts charms, and if you want you can do it for native charms too, but it's not common. It'd be like if I said "Activate quadrouple air ball kata!" before juggling 4 balls at once. It's not like a packaged spell that I've just cast, I can just juggle 4 balls at once.


    Yeah, it's definitely harder to do but trust me, for all that I often complain about some parts of 3e combat it's made for an infinitely more fun and engaging system than just spamming PD +flurry breakers forever back and forth. Now when you activate Heavenly Guardian...
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  • DrLoveMonkey
    replied to Help understanding the Raksha
    EXCELLENT advice....
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  • DrLoveMonkey
    replied to Exalted Written Campaign
    Fair point on the socialite, that needs a fail forward condition, I’ll try to think one up.

    A lot of the other stuff though feels like flandarizarion of Solar power. An investigation Supernal can do amazing things, but they can’t visit the site of a book burning 500 years later and tell you the exact contents of every book burned there. Some stuff you just don’t and can’t know, which is why the ST has veto power on introducing facts and what knowledge a character background gives you access to. Also solar mind control isn’t really a thing, not anymore at least. You can’t...
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  • DrLoveMonkey
    replied to Ask a question, get an answer
    Well even in 2e that wasn’t true, if the Sid hits somebody who activates Heavenly Guardian Defence then the perfect hit that follows your strand of destiny right to your soul gets blocked anyway. Unless your FoI was compassion and you’re all alone, in which case your ability to magically block any attack ever and forever suddenly switches right off.

    Under those circumstances that seems like a pretty incompetent Solar. Like what? You can block a mountain, but only if your buddy is around, otherwise no chance?

    And that’s from 2e, which had a weird mathematical primacy...
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  • DrLoveMonkey
    replied to Ask a question, get an answer
    I wouldn't necessarily assume anything in Exalted is truely perfect anyway. A Sidereal might hammer you with a pin designed to seek only the bearer of their target's soul, but there's always a chance that after landing the hit they pull at the strands of fate and find that they're snarled and tangled in on themselves....
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  • DrLoveMonkey
    replied to Flurry Optimisation
    Dragonblooded have one in the brawl water sig to flurry physical actions with no penalty

    A presence one to do the same for social influence

    Performance to flurry movement actions with no penalty

    A ride charm to flurry disengage with no penalty

    A war charm to flurry command rolls

    An archery charm that lets you flurry an aim with movement

    Air dragon lets you flurry a disengage with no penalty, even with an aim action

    Water dragon lets you flurry an attack and defence

    White veil lets you flurry...
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  • DrLoveMonkey
    replied to Ask a question, get an answer
    well, it's a valid answer in that you can do whatever you want, but it does break one of only two ironclad rules of Exalted in doing so. No time travel, no ressurection. Which is for the simple reason that for all the nearly limitless powers the players have, they can't simply go back in time and fix mistakes once they're made.

    As long as you're not worried about opening a can of worms though it should be okay. It just might lead to players asking if they can build doombots and send them back in time to that thing they did earlier in the session so they can have a do-over....
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  • DrLoveMonkey
    replied to Help understanding the Raksha
    Well they're beings born out of a sea of infinite potential and change, so trying to pin down commonalities there might be a bad road to go down. If anything the thing that joins them all together is that they're so different. As the book says about their cataphracts:

    "Cataphracts vary in appearance, though coteries
    and courts tend to share similar forms. They may be leonine
    desert riders with eyes of fire, queenly warriors astride
    winged nightmare-beasts, or owl-faced knights driving
    chariots pulled by naked mortals"

    Basically just make...
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  • DrLoveMonkey
    replied to Help understanding the Raksha
    Some can.


    Not all spirits need extra work to kill. First circle demons as well as many elementals just die.


    They are not


    I somehow doubt they decide their own station when they are formed.


    I don't believe the graces are physical things.


    There's stuff that you can point to as being common among fey, like pointy ears are pretty typical, but nothing that you can be certain of, and it varies by region. It's likely that people in an area with a lot of contact fairies locally know the most common ways...
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  • DrLoveMonkey
    replied to Exalted Written Campaign
    Respectfully I disagree. I don't think any adventure can claim to be immune to players breaking it in one way or another, in any system. I've done Dragonheist, Dungeon of the Mad Mage, Icewind Dale and a few more and they've all gone absolutely butter smooth for me. Dragonheist isn't even that well written, there's no heist!

    Either way, there's strategies to help control the narrative flow. Having events take place in a sequence, events that take place when the players aren't there, controlling information that the players have, etc. For example, let me lay one out

    ...
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  • DrLoveMonkey
    replied to Ask a question, get an answer
    I’m glad 2e didn’t go super in depth to what they’re like and what they do either. This way now in 3e there’s no 2e baggage there. They’re just mysterious unimaginably powerful dragons off circling the far corners of the world and much like your characters what they’ll do if you ever meet them is anyone’s guess.
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  • DrLoveMonkey
    replied to Exalted Written Campaign
    Yeah, that’s a good point. Plus that way I can include things that suggest what kind of characters to being. That way nobody is fielding their sail supernal in the deep underground caverns of the jadeborn.
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DrLoveMonkey
DrLoveMonkey
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