Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • DrLoveMonkey
    replied to What Makes a Good Exalted Novel?
    In such an unglamorous way to a bunch of nameless orks. He argued that in the tabletop that happens all the time and in the lore a Nob is a ten foot tall slab of alien muscle wrapped in tough skin and a Klaw can bisect a marine in armor.

    I think the idea is they wanted the marines to feel like heroes and that tends to come with a certain expectation that death is special and heroic, and delayed against all odds....
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to What Makes a Good Exalted Novel?
    Yeah, it also goes against some of the preconceived notions of how story marines are supposed to work. Like he had one scene where a bunch of tactical marines burst into an ork Kruza’s bridge, which had half a dozen Nobs with power Klaws, and half the marines died taking the bridge. He got a complaint from GW on that one and apparently they reached some kind of compromise.

    It DID work reasonably well to counter the trap that a lot of amateur, especially 40k, writers fall into where the more main characters feel totally out of proportion to the conflict they’re involved in....
    See more | Go to post

    Leave a comment:


  • You could always take a page out of Waterdeep’s defensive manual and have an elite cadre of gryphon riders patrolling the skies for errant flying beasts and levitating wizards.

    Different places will all probably have their own unique responses to that kind of threat though, with some places response being nothing, in which case they have a much harder battle ahead of them. Some cultures live entirely underground, others might fortify every structure, there might even be a city with a magical gemstone that summons a whirlwind above it to deter attackers.
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to What Makes a Good Exalted Novel?
    I was quite shocked myself. I guess it’s because it’s a corebook story technically and not a solar splatbook story?...
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to What Makes a Good Exalted Novel?
    Gateway?



    What Sidereal sorcery is this! That timeline never happened!

    And yes, Black Library does a lot of interesting things right. One of the things they tend to do that I’ve seen is they can really bring the story down to a tight focus, and really easily blend the setting in to a story first, it’s something I envy being able to do. Like there’s one book, Baneblade, which could have easily been just a story of how awesome the super-heavy tank was, but actually a story about how the tank’s first officer was struggling with guilt over killing his...
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to What Makes a Good Exalted Novel?
    Yeah the encounter rolling was a pretty extreme example, I only brought it up because I actually know a guy who did that. He'd take out the rules for his Dark Eldar archon and roll out the fight against 4 imperial guardsmen for a plot, and then write that combat scene. I think if a miracle occurred and the archon lost the fight he'd re-roll it because yeah that'd make for a bad story....
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    started a topic What Makes a Good Exalted Novel?

    What Makes a Good Exalted Novel?

    With the first of the Solar novels coming out this week I kind of wanted to know what the community thought made a good exalted novel. Mostly two things, how much should it bend the rules, and how accessible should it be?

    For the first, for example, should people really familiar with the game try to stick to known charm effects, and in game rules? Or even, as one friend of mine who wrote for Black Library did, actually roll out encounters to see how they should go? The opposite extreme being totally abandoning some of the setting conceits or possible limitations where it suits a good...
    See more | Go to post

  • DrLoveMonkey
    started a topic What Would Make a Good Exalted Novel?

    What Would Make a Good Exalted Novel?

    With the first exalted novel(la?) coming out this week, I thought I'd ask around to see what the forum would like in a novel? How close would you like it to stick to the rules of the setting/game? For example I know a guy who wrote for Black Library who actually rollled out every fight scene first before writing it into the book. On the flip side having somebody be a twin Lunar Solar hybrid who turns out to be a full on demon later might be too far. In my own games I bend the rules sometimes for a good story.

    Also would you like it to be something accessible to all people? Like with...
    See more | Go to post

  • DrLoveMonkey
    started a topic What Would Make a Good Exalted Novel?

    What Would Make a Good Exalted Novel?

    With the first exalted novel(la?) coming out this week, I thought I'd ask around to see what the forum would like in a novel? How close would you like it to stick to the rules of the setting/game? For example I know a guy who wrote for Black Library who actually rollled out every fight scene first before writing it into the book. On the flip side having somebody be a twin Lunar Solar hybrid who turns out to be a full on demon later might be too far. In my own games I bend the rules sometimes for a good story.

    Also would you like it to be something accessible to all people? Like with...
    See more | Go to post

  • DrLoveMonkey
    replied to Help with Steal Devil MA
    Not to mention that battle hydra would also need defences against poison clouds, chaos fields and all that other nonsense that isn’t technically combat applicable.

    You’re right about the reflexive aim reload thing too, totally missed that. It will be interesting to see how some of the corebook MAs look in a terrestrial game, especially with the free disappearing 6s. I might have to bring it up to my players and just either make sure they’re all on board, or if they’re not restrict some stuff....
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to Help with Steal Devil MA
    Oh, right, duh. I’ve never had a player in my game use a flame piece before. It’s also been a year and a half since I played 3e so that’s probably not helping....
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to Help with Steal Devil MA
    Ah good point there.
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to Help with Steal Devil MA
    You can reload with an archery charm and then fire with RD though, right? 2m1i isn’t that expensive, and with the smaller more pools I might not find it a bad trade off to pay it twice, rather than the 7 motes for Sekhem twice....
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to Help with Steal Devil MA
    Okay, okay, stating the obvious, I know. Actually that maybe a cool way to have a DB in a Solar party, give them a revolver style artifact flame piece and let them go crazy with RD. Starting at essence 2 means they can grab Phoenix Flies on Golden Wings and Azure Abacus right off the hop. It should level the playing field a bit....
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to Tracking player essence
    I don't even trust myself not to cheat. Not intentionally of course, but when you're building a 5 charm combo and some of those charms have variable cost from different pools and willpower it helps me to make it almost literal bean counting....
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to Help with Steal Devil MA
    I have to say looking back over it, it definitely feels like RD style is balanced for only making an attack every other turn. Even at firing every other turn it's very powerful. I also have to admit that expecting players not to want a revolver of some kind as a special artifact seems...off somehow. On the other hand I have absolutely no idea how to fix that without being punishing. Maybe I'm just too used to DB level charms recently.

    On the other hand with the terrestrial keywords it's better, and I've sort of given up trying to balance things for Solars. At least with my player...
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to Help with Steal Devil MA
    Reskinning tiger claws as repeating flame pieces especially. You need to be careful with exalted, doing so much as reskinning a knife as a sword can have bad consequences. Of course some stuff doesn’t even need a rules tweak to get silly but you don’t need to be adding to that....
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to Help with Steal Devil MA
    Wow, THAT'S interesting....
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to Help with Steal Devil MA
    Oh really? I haven't really looked into it, what's so broken about RD?...
    See more | Go to post

    Leave a comment:


  • DrLoveMonkey
    replied to Help with Steal Devil MA
    I don't want to speak for Sandact6, but I would wager it's a combination of White Reaper's focus on fighting battlegroups, something that doesn't come up that often and equally often isn't that difficult to deal with, and it's halo mechanic. The mechanic, if you've not got a battlegroup handy, can be difficult to build halos for, and don't give the the most world-ending effects once you do build up 2-3 of them. Also many of the charms that use the halos burn them up, which isn't so good when you had to work so hard to get them in the first place....
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
DrLoveMonkey
DrLoveMonkey
Member
Last Activity: Today, 10:04 PM
Joined: 11-15-2013
Location:
Working...
X