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  • Well one good way is to just give some of them quirky personalities and little idiosyncrasies. Also remember that as Dynasts they basically have their pick of whatever slaves or servants they want. If they want their child to be tutored in a regional martial art from the South, then they could have the former jannisary captain of the royal guard be their teacher for example.

    Something else is that skilled mortals are a big part of the dynasty too. There's thousands and thousands of DBs, but millions of mortals that run it. Reading through the 1e aspect books there's a few notable...
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  • DrLoveMonkey
    replied to Is it just me...
    Yes, I'm not actually against every character being a combat badass with 5 resolve per se. DnD does it and it works there. The thing there though is that DnD makes you always like that, unless you're very intentionally trying to make a weak character just to prove you can, at level 20 you can fight an entire town guard all on your own no problem no matter who you are.

    With Exalted you could, if you wanted to, have somebody with 2 Dex, 2 Thrown, 1 Dodge, 1 Integrity, 0 Awareness and no armor or artifacts. There's enough stuff that isn't based around fighting that you could definitely...
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  • DrLoveMonkey
    replied to Is it just me...
    Yeah that's part of it, everyone has big dex, and usually eagle eye awareness and, less commonly, big integrity, even if it doesn't really seem to make sense, or might seem like they twisted their character concept into having it make sense? Like 3 is acceptable Awareness if you're running out of bonus points, but you really should have 5.

    If you look at the example solar circle from Tomb of Dreams Iay and Mirror Flag are both just...not like that at all. Iay's main attack has a base accuracy of 6, boostable with a full Solar excellency to 10, or 4 and 8 for decisive attacks. Nobody...
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  • DrLoveMonkey
    replied to Is it just me...
    If you’re saying what I think you’re saying that brings another difficulty for STing Exalted. In DnD everyone is a “warrior-X” the bard, the sorcerer, the thief, they’re all fighters as well, and the game is set for that. Exalted, I find, often assumes that people like the bureaucrat will have 1-2 melee and 1-2 dex or something, and is built around that.

    Unfortunately some groups will do that, but most I’ve seen just assume 5 and a specialty is the minimum combat ability and dex less than 3 is unheard of. Then whatever else for your character concept you want fits in around...
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  • DrLoveMonkey
    replied to Is it just me...
    Mine current strategy is to attempt mote/willpower attrition through a series of fast paced scenes, combat or otherwise, so that my players don’t use overwhelming power against everything. I’m also trying to just keep reminding myself “it’s Exalted, no it absolutely is not unreasonable to have an army of ten thousand clockwork soldiers. Or for an enemy Lunar to have summoned three Second Circle Demons concurrently. Or for there to be an entire battlegroup of Fair Folk Cataphracts.”...
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  • DrLoveMonkey
    replied to What Breaks If......
    That could be better. You’ll also have to watch because some powerful enemies already have mechanics in place to mitigate their risk of resetting to base, or allowing them to get around it and that might cause some odd interactions.

    Fakharu, for example, can decisive attack 3 times before he resets to base and a big AoE poison effect that deals lethal damage. Octavian can make a decisive attack and then follow up immediately with a withering to get back to safe initiative, and has a simple charm that deals decisive damage but doesn’t cost initiative or reset him to base. Alhat...
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  • DrLoveMonkey
    replied to What Breaks If......
    It makes combat less dangerous for characters with good withering attacks. Normally they have to make themselves vulnerable to being crashed after a decisive, but if they could just use 15 of their 30 initiative that doesn’t put them in that position.

    The only thing it kind of breaks is the Initiative Shift balancing farming initiative off one target and using it on another. Normally that’s an incredibly dangerous thing to do because if you crash enemy A and decisive enemy B then enemy A has a great opportunity to shift on you. What you want to do is crash A and then kill A....
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  • DrLoveMonkey
    replied to Is it just me...
    I have to say I didn’t realize quite how badly I wanted that kind of thing until my group swapped back to playing DnD. Where the DMG was like “this is what a standard adventuring day should look like. Do you find that your campaigns tend to run a different way? Here are some rules modifications for slower or faster paced games, or games with a more gritty feel valued high fantasy.” Which really helped me understand what I was running wrong about the game and got the feeling that it was really running amazingly well once I read what the game wanted to do. In some more recent exalted one-shots...
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  • DrLoveMonkey
    replied to Great examples of Supernal abilities
    Supernal Resistance vs Melee and Archery.

    https://youtu.be/Vt_CADIEFKI

    Edit: although I recommend finding a version of it that isn’t artificially 60fps.

    Like this but start at 5:32

    https://youtu.be/JhHHrF-ozko
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    Last edited by DrLoveMonkey; 01-16-2020, 03:27 AM.

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  • Go big or go home, Saibok Guato. Either still alive, somehow, or finding some of his old stuff and realizing a direct family line connection. There's also Berit from What Fire has Wrought, she's got a half a dozen plotlines all her own about making her own house or baking people or what have you. Bal Keraz, the head of the Imperial Treasury could be kind of cool.

    Cynis Cogen could be fun, he's a playboy partyboy drug adventurer turned immaculate monk, he's got a major principle against empty pleasure but a minor one for it as well. He's the uncle that knows better but still can't...
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  • I think it’s ability to learn powers as it develops is just based on its ability to grow in essence and definition....
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  • Yep they were Essence 1. I my backstory for session zero, technically they were created before session 1, I used Carnal Spirit Rending on an air elemental to draw some power forth from it and use as the most basic template for a guardian. Then from then on I got to spend basically double xp every session for myself and my familiar. By the end they were Essence 3 with well rounded stats and a few fairly powerful spirit charms. In the big final climax of that game she managed to fight an entire massive army of hobgoblins on her own so that was pretty solid. Also over the course of that campaign...
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  • In session 0 of my first 3e game my sorcerer used it after finding a tower on an island that was covered in angry spirits of air. He was a really really bad fighter so he used it after caging one of the elementals and using it as a template to make a kind of wind-knight to protect him. I started out using mortal chargen and added a few mutations like wings, and then custom made a small number of charms for things like defend other and eventually a big decisive attack enhancer. Most of the xp went into abilities and attributes though as she grew from a single minded guardian into a more fully developed...
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  • For the joy of the game, yes, but not really a downside to the effectiveness of the charm....
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  • Well in 1e Heavenly Guardian Defense actually cost a willpower to use. The intent might have been to use PDs only against very dangerous attacks, but without a full understanding of just how easy it was to make an attack incredibly dangerous and maybe how cheap they really were. Dipping Swallow was 2m still, so like, for 1 extra mote instead of ignoring all penalties to your DV you just blocked the attack perfectly.



    A perfect defense comes in 3 main forms, perfect parry, perfect dodge and perfect soak. The first two effectively set your Defence Value to infinite against...
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  • 2.5 combat revolves heavily around PDs, but it wasn’t necessarily meant to do that. It was probably the intent of the early designers to make splats without PDs viable, it just didn’t work out.
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  • DrLoveMonkey
    replied to E10 Solar Charm (P.E.A.C.H.)
    Yeah that looks like a problem. Especially combined with the fact that the Lion also has Final Maelstrom one of the largest armies of the dead in the Underworld, and his own Abyssal exalted. He's far from an island.

    Incidentally I just looked at his stats, holy hell why?...
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  • DrLoveMonkey
    replied to E10 Solar Charm (P.E.A.C.H.)
    I just popped open a few of the old first edition books and it's pretty epic. They have Mountain Crossing Leap that lets them leap five miles in five minutes, Heavenly Guardian Defense which is a classic PD although it costs a willpower, both of those were available right off chargen if you wanted....
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  • DrLoveMonkey
    replied to E10 Solar Charm (P.E.A.C.H.)
    Unfortunately I didn’t play any of first edition really. In second edition for sure, Solars could use merits/flaws to get to Essence 5 off chargen and start grabbing cap-burster charms to get Essence 6+ charms right away. They also just were Essence 5 for all purposes, so bigger mote pools, minimum damage 5, essence calculations. My first ever character was a 2e sorcerer with Adamant Circle Sorcery ad Total Annihilation from session 1. On the other hand he didn’t really grow much past that in many ways that felt very meaningful to his character. When I remade him in 3e I appreciated not having...
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  • DrLoveMonkey
    replied to E10 Solar Charm (P.E.A.C.H.)
    They fit the archetypes of those castes pretty well, but in-universe they’re not Solars. If Han could do things like smash the Millenium Falcon through a Star Destroyer and have it come out the other side without a scratch, or if Leia could step into a city and make a speech that could be heard by everyone there with just her voice to incite rebellion in their hearts, then they’d be Solars. Han is just an exceptionally good but ultimately mortal smuggler. Solars, in-universe, are incredible fonts of power that put them completely apart from almost everyone else....
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DrLoveMonkey
DrLoveMonkey
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