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  • Hey Isator, do you think Swallows Defend the Nest from archery also deserves a mention to the developers for the same problem as the melee multiattack charm?
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  • Thanks! That’s helpful....
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  • I’m kind of interested in the whole anima-mount thing. If the first charm to protect your mount from your anima, and indeed the animas of all your sworn kin in close range, is essence 3, that’s a long journey of being extremely delicate with your horse.

    Or maybe it’s more of a statement about the dynasty? In general horses are an expendable resource that you use up as needed.
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    Last edited by DrLoveMonkey; Yesterday, 10:34 AM.

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  • Also DBs being 150xp out from essence 3 means you’re going to pick up a lot of charms before your availability opens up more.
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  • DrLoveMonkey
    replied to Ask the Devs
    Awesome, thanks!...
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  • Oh yeah, totally, there's cases where I'd use it for sure. Even just getting out that full max damage 3 attacks on one target I'd use it there. For a signature charm in its own elements aspect though it should probably be swapped for something more widely usable or powerful, just to make it more appealing for your signature slot....
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  • Maybe not? But if you drop it off one of the attacks it doesn't become much cheaper. If you're doing the split 1 one wounded guy and 2 on non wounded guy, and have 16 initiative, here are the two options you have with that charm.

    Spend 7m 1wp to get a 16 damage attack against non-wounded guy.

    Or spend 14m 2wp to get that same attack, and then 14m 1wp 1 Aura, without-CFB, to smack the wounded guy for 8.

    The difference there being you're paying 21 motes and 2 willpower to get one additional half damage attack. That's a lot, especially since that feat can only...
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  • Hey Isator, just to let you know since you're avoiding the thread Vance flagged it for another pass to reevaluate it. Nice catch....
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  • It's possible! But extremely expensive. If you're popping Crimson Fang Bite and lets say just 4 motes into Stoking Bonfire for each of those attacks you just spent 31 motes, 4 willpower and your fire anima. That's just a lot of resources for a fairly niche situation, and only if you're dex 5 with a specialty.

    EDIT: Nevermind that signature charms are supposed to have a little "Wow!" to them as well....
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  • DrLoveMonkey
    replied to Ask the Devs
    Hey guys, this is something that came up in one of the Let's Read threads. The charm Harnessed Firestorm Assault, it seems...pretty lacklustre for a signature charm. If your dex is less than 4 and you don't have an applicable specialty it's literally useless, which isn't a good start. If it's 4-5 and/or you have a specialty it lets you make 2-3 attacks at half initiative. The thing is, making 2 attacks at half initiative, and having to pay for all the enhancement charms on each like Stoking Bonfire Style, Burning Fury Wreath, or Crimson Fang Strike, just feels sort of lukewarm. The only thing...
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  • I fully agree with Isator and Danelsan. I just did a quick check through the rest of the melee tree to make sure I'm not missing some devastating combo here and I can't really find one. Honestly with what Danelsan points out even at dex 5 with a specialty it's kind of bad. You can either attack once with another simple charm, or attack 3 times and pay for all the enhancements each time for dealing 1.5 times as much damage if you hit with all three. On top of all that it's a signature charm too, which are supposed to be solid and defining.

    EDIT: I wonder if it might be too uncouth...
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  • Yep, so it looks like your inspirations are already pretty decent. One place I looked to is actually the fifth edition Dungeon Master's Guide, it wasn't perfect but it helped along.

    Basically it's like this, most of the settlement areas were pretty unique, but had kind of the same basic format, something like this:

    Silver Mine Level 1
    Initial cost: 15,000gp
    Build Time: 1 month
    Upkeep: 10gp/day
    Reward: 2d12 x 100gp at the end of each month.

    Silver Mine Level 2
    Initial cost: 20,000gp
    Build Time: 2 months
    Upkeep: 20gp/day...
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  • Yeah I’m really impressed by how many charms are just one sentence of fluff, one of crunch, moving on. I’m also really liking the powers I’m seeing here. They’re interesting and for the most part don’t combo very well so you don’t need to worry too much about that, except when they’re pretty explicitly designed to combo. I’m also loving that you start at essence 2, clears up a lot of space for charms to be in for chargen and I’m really looking forward to properly utilizing some of the lower powered antagonists.

    At least until the players get to E4-5, then they’re...
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  • I actually recently "finished" this for my DnD 1-20 megacampaign. I went around asking players what they'd want in their fief, added a few ideas of my own, assigned a build time, levels, income and upkeep to each part and then let it go. Like the sawmill reduces production costs on all other structures, the silver mine has 3 varying levels building up to a massive income, and thentown defence level has an upkeep but no income generation.

    I think it worked pretty well, got people invested a bit. One player is even slowly becoming the lord of a district in the Capitol by buying...
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  • DrLoveMonkey
    replied to DB Charm Commentary (part 1)
    I like it as a flaw personally. Solars get to do the whole thing where they effortlessly shrug off anything that hinders their defence. With DBs it's a bit trickier. The first step to getting past penalties is to not fight in a position where you're on slick smooth rocks during a thunderstorm. If you have to fight in those conditions one or two of you might have a decent negator, but other than that just use tactics to put even more penalties on your foes.
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  • Yeah no, totally screw the mortals, that doesn't mean you've got an excuse for wasting money and ruining the satrapy. Like if I task my butler with getting rid of an ant infestation, and he hires a guy that C-4s my lawn I can't tell you how few fucks I give for the lives of actual insects but seriously next time don't hire a guy that's so clearly incompetent. There's no room in the perfected hierarchy for words like "Rushed, under-budget, disastrous, or careless".

    To be even more clear, if you tear down a temple for no reason, you spent a ton of silver, manpower, time, and...
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  • For the chapter fiction in question it doesn't even really describe the whole Jiaran rebellion and hunt for artifacts so it's totally unreasonable to assume we'd get all of Mnemon's feelings on the matter but I think you're misunderstanding what Brilliant Rain is saying.

    It's more a matter of being sloppy than being immoral. Like yeah you got the artifacts, good job, but you made a mess doing it. Not because you had to, because you're dumb. Next time remember you're from my house, and that means you're a professional who hires professionals. Seriously though good job getting those...
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  • Hah, you know what's really cool? You can use Virtuous Negation Defense to reflexively defend other with dodge, and then use Safety Among Enemies to redirect that attack. I think anyway. Which means that if some Abyssal is swinging a grand daiklave at your hearthmate you can push them out of the way, catch the blade, and redirect it in a spinning slash towards his own horde of zombies in one smooth motion.

    Afterwards as a reflexive action you then reach into your robe, pull out a pair of sunglasses, pop them on your face and give a cheeky smile. (I imagine this got cut from the official...
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  • It might help that in real life there's not even really such a thing as a discreet technique. Like if you're learning how to box and throw punches you don't sit there trying again and again until you cross some threshold and suddenly your jabs are just as good as anyone else's. Exalted is a game so it's difficult to represent it like that though.

    That doesn't mean that certain techniques can't have names in setting, again in real life you've got a ton of different named techniques for everything from fighting to parkour, but being able to throw a wind blade is more of a big sloppy...
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  • I really like the bottom heavy charm trees. Mostly because absent supernal abilities and considering just how much damn xp it takes to even reach essence 3, 95% of the time those charms are going to be in the hands of old NPCs anyway.
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DrLoveMonkey
DrLoveMonkey
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