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  • DrLoveMonkey
    replied to Exalted: Arena
    Yeah, so you can imagine if the DBs were all built like the Solar and had 30 health levels, especially if they got unlucky and missed an attack or two. It would turn into a very conservative fight where the Solar has to creep slowly up to huge initiative while staying mote positive every turn so he can do that again.

    It’s also very specific. This isn’t a thing that Solars do, it’s a thing really particular solars can do. If I tried to run that fight without Iron Whirlwind and Divine Executioner Stance it would be radically different....
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  • DrLoveMonkey
    replied to Exalted: Arena
    Okay I think I see what you mean now.


    I did one fight with a E5 max Solar against some middling Essence 3 DBs, it turned out like this.

    Combatants

    Air
    3/5/3
    3 wits

    Boomarang 16 (+6) (Damage 15/4)
    Evasion 6 (+3)
    Soak/Hardness 8/4
    40m 5wp


    Earth
    5/3/5
    3 wits

    Tetsubo 10 (+6) (Damage 19/5)
    Parry 5 (+3)
    Soak/Hardness 16/10
    38m 5wp


    Fire
    5/5/3
    4 wits

    Twinblades 16 (+6) (Damage 15/4)
    Parry 6 (+3)
    ...
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  • DrLoveMonkey
    replied to Exalted: Arena
    Exalted third edition can work with Essence 5, but if you’re trying to break it you absolutely can. It’s the most shaky with Solars, but even Dragonblooded can to a certain extent. Actual characters tend to be much less so than theorized characters, because actual characters will take suboptimal choices, and pick up charms because they’re cool even if they’re not powerful, and also just not be so mono focused. You can make an Essence 5 Solar that isn’t immune to every form of danger, it’s just that you can also make one who is if you really try. Well, almost anyway, there is an amount...
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  • DrLoveMonkey
    replied to Codifying Leadership
    How do you square that with projects that take place at a different timescale to other character’s plans though? If you’re building the Great Wall of Daraheim and it’s projected to take 5 years even with your greatest Solar efforts there will always be the need to insert some downtime otherwise you’d never finish.

    For what I was thinking the extended downtime isn’t very long at all in play. If you’re rolling maybe a roll or two, and if you’re not rolling it’s just the ST skipping to the next complication.
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  • DrLoveMonkey
    replied to Exalted: Arena
    If we’re talking about a supremely optimized very high Essence Solar this will not really be the case. Solars, by design, have a near perfect response to anything. Stealth would be a non-issue with charms like Awakening Eye, Inner Eye Focus and Surprise Anticipation Method. Poisons and diseases are completely stopped by Immunity to Everything Technique, environmental penalties and dangers are canceled by Element Resisting Prana.

    What might even be worse though is that as soon as combat starts the Solar is probably just going to kill two characters before they even get to act. Tactically...
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  • DrLoveMonkey
    replied to Exalted: Arena
    I don't really know, necessarily, if that's something that should happen, even in a high essence DB game. For one thing even without managing the combat all on your own it would take hours, and hours, and slogging through everyone's massive soak and charms, and flipping through everything to see what you want to do. For another, even elder exalted often don't reach Essence 5. Mnemon is 5, Cathak Cainen is 5, Lilith is 6. They're all hundreds or even thousands of years old though, and excepting Usurpation survivors, Solars are in the 1-2 range being only a few years old.

    If you're...
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  • DrLoveMonkey
    replied to Codifying Leadership
    Ah, bingo, I think I found the cause of our misunderstanding. I was thinking that, for the leadership system to be meaningful, the leader would have to be watching over it pretty much as a full time job, with days off, maybe a vacation here and there, but otherwise pretty much they're managing it. In which case any time not spent dealing with complications is spent in downtime with the leader rolling to try and shave time off of the project completion. Or if you're not rolling just advancing the project.

    That's why I was hesitant about complications you can afford to ignore, the complications...
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  • DrLoveMonkey
    replied to Exalted: Arena
    Okay John, run it one more time with another three Shikari, officially challenging you to start out wounded with no motes or willpower and try to win.
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  • DrLoveMonkey
    replied to Exalted: Arena
    If we’re building the DBs like we’re building the Solar that fight is totally unfeasible to run. The Solar would have like 32+ health levels and each DB would have about 29, for a total of 145 health levels. That’s not counting the levels that you’d save through things like Adamant Skin Technique and stuff.

    I think ultimately the Solar would win that, but you’d be running the combat for days, and that’s no exaggeration.
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  • DrLoveMonkey
    replied to Exalted: Arena
    Are the DBs also Essence 5?...
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  • DrLoveMonkey
    replied to Exalted: Arena
    Yeah don’t disrespect Essence 5 Solars. The QC Shikari are definitely less powerful than ones built with What Fire has Wrought, but as John says that Solar wasn’t nearly as strong as you can get either.

    Of course with only 14 motes left she couldn’t do that all AGAIN right away. Which makes me think of a good way you could run something like that in a DB game. Have the players make an entire other hearth that aren’t their main characters, and have them go in first with the basic understanding that their battle is not to live, but to force the Solar to spend as much as they...
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  • DrLoveMonkey
    replied to Exalted: Arena
    Well, that wasn't really what was asked for. What Lanic said was an Essence 5 Dawn super combat optimized against 3 shikari. Getting ambushed with the aid of Sidereal astrology isn't really the same thing. I'm not sure the range thing is going to be that helpful though. Invincible Fury of the Dawn lets you reflexively move before each attack, ignoring disengaging even. Combined with TAP that lets you strike the archer with your first attack....
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  • DrLoveMonkey
    replied to Exalted: Arena
    Well, what are the DBs doing that they're so far apart? If they're all in one room that's close range. If they're like this, that's close range. If they're like this, they're all in close range. They have to be starting the fight off both understanding that their opponent can do that, and expecting an attack, and in a place that's feasible to do so.

    Let me ask this though, how would you like the fight set up so that this doesn't feel intellectually dishonest?...
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  • DrLoveMonkey
    replied to Exalted: Arena
    Well, yes but also how often do you, as PCs, ensure that you're always spaced out over three or four range bands? Usually you're going to be within at least one or two of eachother, and that's really all the crazy sword dervish needs. With One More Step he actually doesn't even need to be that close at the start of combat, he could even start the fight at long range and be close enough.

    Of course, the second half of that was pure flash. An Essence 5 Solar shamelessly optimized for combat with 50 motes left does not in any way need to blow the remaining motes and willpower into a fight...
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  • DrLoveMonkey
    replied to Exalted: Arena
    Well this is pretty easy. The DB's stats don't really matter, I just assumed pretty well max for everything, with a few relevant stats at the top. It's a Solar vs 4 DBs, a wood archer, a water brawler, a fire swordsman and an earth brawler.

    Fight

    Solar attack 14 (17 damage)
    Wood soak 10


    Solar using 15m to full excellency and Sensory Acuity Prana, Rolling 23 dice for 16, getting 19i

    Wood rolls in with a 4m for 2 success join battle, rolling 10 dice for a total of an impressive 14i.

    I'll roll the water/fire/earth DBs if
    ...
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  • DrLoveMonkey
    replied to Movement. Um... how?
    So, in the first round yes he can move, you jump back, and he can rush. If he wins, you still get your one shot off, but you lost the rush so next turn he’ll get back into close for his shot. If he either doesn’t move or fails the rush, then you shoot and move back on your turn. Now you’re at medium range, and the best he can do is follow you and rush. If he fails, shoot and retreat to medium. He follows and attempts to rush, if he fails, shoot and retreat ect.

    If he WINS then he gets his free shot next round, you can flee, advance, stay still, he’s getting there for his shot....
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  • DrLoveMonkey
    replied to Exalted: Arena
    Since this is particularly pertinent to you, how mean are you going to be when you play it? Basically are you playing to win using every tool he’s got?...
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  • DrLoveMonkey
    replied to Movement. Um... how?
    No need to flurry. You spend your action to disengage and move to short, and now once at short the enemy can’t close to Close again, because if he tries to move towards you then you move back. Then next turn you get to shoot without flurrying....
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  • DrLoveMonkey
    replied to Movement. Um... how?
    I think that would be okay. The dynamic is slightly different, a successful disengage needs to be followed by a successful contest of a rush to get your ranged attacks in, and you’d have to rework the rush and disengage charms but I can’t see anything really broken with it.
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  • DrLoveMonkey
    replied to Movement. Um... how?
    There was probably a more elegant way to do it, but the system actually doesn’t stop kiting, it makes you have to work for it. Kiting is 100% a viable strategy in Ex3, you just need good Dex, athletics and dodge, and a mount if you can swing it. It’s why you can’t use your action to double move If you ever tried to kite your foe could just double move into you and lock you down in Close range again.

    On the other hand it screws with the heads of new players and leads to really weird cases where you become twice as fast while fleeing or chasing somebody, which makes no sense....
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DrLoveMonkey
DrLoveMonkey
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