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  • There's nothing wrong with having more important priorities than the Realm -- but the one thing all Lunars have in common is that the Realm is their enemy.

    You have to be pretty far from the Blessed Isle before you can afford to ignore the Realm, and the bigger your ambitions get, the more certain it is that someone Realm-affiliated will take notice of the filthy Anathema doing [insert ambitious activity here] and move to intercept. And if you start trading favors with other Lunars, you're going to end up acting directly against the Realm sooner or later. Even if you don't give...
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  • Jefepato
    replied to Ask the Devs
    That's a surprise. Do Lunars have any disguise tricks other than shapeshifting? Even if a Lunar can't actually turn into a blood-ape or a raksha, I would hope he could convincingly appear as one if need be....
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  • Jefepato
    replied to Ask the Devs
    Debt of Borrowed Skin specifies "a human's shape."

    Is it going to be possible for Lunars to take the heart's blood of nonhuman sapient beings (Dragon Kings, demons, pineys, whatever)? If so, does Debt of Borrowed Skin still only ever work on humans ever, or would the "you can be a Dragon King now" Charm also expand Charms like DoBS (and others that give you alternate sacred hunt methods) to work on Dragon Kings etc.?
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  • Jefepato
    replied to Ask the Devs
    So, Warm-Faced Seduction Style allows a DB to instill someone with a Minor Tie of lust along with a persuade roll to seduce them.

    Does using WFSS allow the DB to seduce someone in one roll even if they initially had no Intimacies that he could exploit, by simultaneously creating and taking advantage of the new Tie? Or does the persuade attempt still need to be based on a pre-existing Intimacy?

    On a related note: if the DB is using WFSS to seduce someone who already has a Minor Tie of lust towards him, can he use this roll to increase the Tie to Major (assuming there's...
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  • Jefepato
    replied to Ask the Devs
    So, Crippling Pressure-Point Strike has the Terrestrial keyword: a Dragon-Blooded martial artist can only use it on his next turn after dodging a decisive attack from his target.

    Meanwhile, if Snake Strikes the Heel is used for a decisive clash, it can only be used for a gambit -- "potentially including" an activation of CPPS to use one of its gambits.

    If a Dragon-Blood wants to SStH with CPPS, is he still limited to doing so immediately following his dodge of a decisive attack? Or does SStH's clause specifically allowing you to include a reflexive CPPS supercede...
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  • Jefepato
    replied to Ask the Devs
    Are people who have been dream-eaten by the raksha totally beyond saving? They're not technically dead, so I'm not sure if the "no resurrection" rule applies.

    If some Exalt manages to get hold of the raksha who ravaged the victim and wring the glamour out of them, can the patient be restored somehow?
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  • Jefepato
    replied to Speculating on God-Blooded Exalts
    You could always take Divine Mantle with a Principle of "I want to be just like my dad!" Then you're not limited to Eclipse-okay Charms (or to being an Eclipse).

    ...I'm really surprised the writers went to the trouble of marking appropriate spirit Charms as Eclipse-okay, and then added Charms by which Solars could get access to other spirit Charms anyway....
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  • Jefepato
    replied to Gods and Monsters errata thread
    Page 215:

    The Bargain Charm doesn't state the difficulty of the spirit's Gnosis+Willpower roll or the mage's opposing Willpower roll. It also doesn't state what the Charm actually does if the spirit uses it successfully.

    Is it supposed to affect the Contest of Wills (HDYDT p.94)? Most of the other steps in the bargaining process are pretty vague rules-wise already.
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  • Jefepato
    replied to Speculating on God-Blooded Exalts
    For God-Blooded Exalted, what about something like...say, a Merit (call it Divine Inheritance or something) that allows the Exalt the potential to learn up to one spirit Charm per dot? (Only for Charms appropriate to their divine parent, and they would still have to spend XP or starting Charm picks on the actual Charms.)

    Probably it would allow the Exalt to learn powers and traits on par with what a Solar might have learned by devouring their divine parent with Carnal Spirit Rending. (If someone wants to learn "greater miracles" as referenced in Divine Mantle, it should...
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  • Jefepato
    replied to Gods and Monsters errata thread
    Page 37:

    The name 'Kore Valkyrie Smith' should probably be 'Kore "Valkyrie" Smith.' (Based upon context, it sounds like Valkyrie is a nickname and not her actual middle name.)
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  • Jefepato
    replied to Paranoia, Lethality and the Wyld Hunt
    I really don't think the Immaculate Order could be sending 75% of their monks to the Wyld Hunt. Sure, killing Anathema is important, but so are a lot of other things.

    I mean, they probably have more monks disciplining misbehaving gods than there are hunting Anathema. There are far, far more than 600 gods being assholes. And you can't have your entire religious hierarchy out kicking ass all the time -- the Order wouldn't function.

    Also, I'm pretty sure the Bronze Faction's tracking methods aren't really meant to be that perfect. If they were, they'd have killed the...
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  • https://forum.rpg.net/index.php?thre...eation.448173/

    These are actually Gaia Charms, but "mother" and "creatrix" are accurate descriptions of both Gaia and Cytherea, so I figured they might be worth a look. (I have no idea how Gaia and Cytherea's themes differ, anyway.)
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  • Jefepato
    replied to Evocations vs Charms
    Copying Charms as Evocations could work if you really have trouble with homebrew, although I definitely wouldn't do it if you have someone else actually using the relevant Charms. If someone is already playing a Dragon-Blooded archer, you might want to come up with something else for your powerbow.

    ...I kinda want to see a 3e version of the Deadly Transformation Armor now. There should be a lot of cool Evocations you could develop for a transforming moonsilver armor without actually duplicating DBT. (Well, I assume anyway. I guess we don't know how 3e DBT will work yet.)
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  • Wait, there's going to be some kind of discount if you've bought all the PDFs? And here I was, not buying any of them because I wanted to wait for the full book(s).

    This is good news, but I'm still reluctant to start buying them without knowing for sure how the deal's going to work....
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  • As long as there is some way the scholar could help the revolutionaries advance their goals, and vice versa, they could just be trading favors. "I'll help with your thing if you help with mine." They already have a working relationship of sorts, so why not continue to use each other's services, even if they aren't exactly friends?

    (If they are friends, well, all the more reason to do this.)

    You just need obstacles in their respective plot threads where they could use the other's help. Maybe the scholar needs someone to steal his rival's research, or break...
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  • Jefepato
    replied to Terrestrial Spell: The Binding of Beasts
    My first thought is that it feels more like a Survival Charm than a spell, but it does seem like the kind of thing a sorcerer should be able to do.

    (I just checked; Dragon-Blooded have a Survival Charm (Beast-Taming Aspect) that allows them to gain a new familiar at no XP cost, but Solars do not. Weird.)

    Maybe the spell should let you take control of animals and communicate with them, but not directly interact with the familiar system?
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  • Jefepato
    replied to Ask the Devs
    I apologize in advance for this, but can I ask how Ailment-Rectifying Method is meant to work?

    I started a thread over here talking about it, and it seems like we've ended up with several different interpretations regarding what the Charm does and doesn't do.
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  • Well, not really. "Less treatment time required to treat one interval of the disease" isn't redundant with "the disease immediately ends regardless of its current intensity."

    I do agree, though, that a plain-language reading of the text doesn't actually support shortening the treatment time.



    The dice pool limits are "absolute unless a Charm contradicts them" (page 252). As such, I'm pretty sure the normal limits do apply. The Charm doesn't need to say the dice are capped by the subject's normal limits, because that's how...
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  • That...could be right? When it says "the next interval" it could very well mean "the interval after the one for which you are currently treating them."

    On the other hand, although the Charm "represents an hour spent treating a patient" etc., it doesn't say anywhere that it actually shortens the time required for the normal benefits of treatment. So while it only takes an hour to add the dice bonus to the patient's roll on the next interval, it may well be that you still need to spend the usual amount of time (depending on disease interval) if you want...
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  • You're right, and what I said was phrased poorly (to the point of being inaccurate). Technically, both rolls take place either way.

    My actual point is that if a doctor rolls normally to treat a disease and succeeds, there's no need to actually make the patient's roll because it's redundant. If the doctor uses ARM, you need to make both rolls no matter the result. If there are a large number of patients (which seems like the situation in which ARM is most likely to come in handy), it seems like this would slow the game down.


    That works, but this still leads to...
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Jefepato
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