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  • Jefepato
    replied to Sorcery Workshop
    This is good thinking. Biblical miracles are certainly a good inspiration for sorcery. (The Parting of the Seas would be one example we already have.)

    I was going to say that transmuting water into wine honestly seems kind of low-key for Exalted sorcery, but looking at the story again...transforming 120-180 gallons of water into the finest wine probably is a feat worthy of Terrestrial Circle sorcery.

    (Turning, like, one waterskin of water into decent wine is probably something a thaumaturge could do.)

    Is there not already a spell for some kind of outbreak...
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  • Jefepato
    replied to Sorcery Workshop
    I admit that I was kinda struggling for an idea there -- I had the basic concept of the spell pretty set in my mind, and then realized I had no idea what the control spell benefit should be. (This happens to me a lot when writing spells.)

    That said, there are a lot of spells that only do one fairly specific thing all the time, and I'm sure even the hardiest group of Northern warriors get sick of eating elk eventually.

    I do think having an infinite-duration party works well enough as a control benefit. I suppose I was trying to make it a little more distinct from IOP,...
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  • Jefepato
    replied to Sorcery Workshop
    Point of order: the spell as I've written it doesn't actually create shelter. (Maybe it should?) I was sort of envisioning it being cast within an existing longhouse.

    I tend to agree that it could stand to be weirder. While reskinning Ivory Orchid Pavilion to serve different food probably is valid, I like the idea of making it a party spell that creates an atmosphere of revelry. It's fitting, since it was devised by a leader who wanted to reward his underlings by celebrating their success. I also kinda like the idea of local gods showing up, whether invited or not, and expecting...
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  • Jefepato
    replied to Sorcery Workshop
    So, I came up with this questionable idea. If you compare it to Ivory Orchid Pavilion, it doesn't provide shelter and serves far fewer people (and isn't nearly as ritzy), but provides a serious meal instead of just fruits and nuts. It's a huge step up from Food from the Aerial Table to be sure, but then I always thought that spell was pretty weak. (Sorcery is usually pretty powerful -- a spell that does nothing but produce food should be able to do better than tasteless crap IMO, even at the Terrestrial level.)

    On the other hand, if you're not supposed to be able to easily keep...
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  • Jefepato
    replied to Ask a question, get an answer
    I'd be cautious here. The rules are a little vague on both, but there's a difference between "the intent of this working manifested in an unexpected way" (low Finesse) and "this complication actually makes things more difficult" (botches).

    It might be fair to say "Okay, you don't actually need to sleep, but you aren't getting Willpower restored overnight unless you do sleep or at least meditate" (like ArykAran suggested).

    It might be interesting for the PC to discover later that Makarios has been trying to contact him for days or even weeks...
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  • Jefepato
    replied to Ask the Devs v2
    Is Phoenix Renewal Tactic applicable to the Nightmare Torrent power of Ixier, Who Dreams for the Dead? There doesn't appear to be any clear defense for that one.

    ...Whether risking a potentially substantial Willpower loss is actually worth it to avoid losing 1d10 Initiative is, of course, another matter entirely. Most Solars can probably beat Ixier like a pinata and take their Initiative back easily enough. But still.
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  • Jefepato
    replied to Area-of-Effect solar charms?
    Well, there was In Doubt of Legions Spirit (in the Scroll of Errata, DotFA section, replacing Immunity to Armies Approach). It was an Essence 6 War Charm that made it comically difficult for large armies to hit a Solar fighting as a solo unit.

    But yeah, Solars didn't have anything equivalent to Glorious Carnage Typhoon (which was damn near entry-level for Abyssals, requiring only a War Excellency)....
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  • Jefepato
    replied to Area-of-Effect solar charms?
    As noted, Solar Charms can produce AoE effects, but this generally involves high-end Charms. Solars can produce explosions of sunfire, but not casually. You could certainly make custom Charms for the Abilities that don't already have something like that, but it would still be the kind of thing that requires you to build up a lot of Initiative and spend a bunch of motes.

    If killing thousand-man armies by the dozens seems impractical, it's plausible to develop War Charms that make it easier for the Solar to fight against battle groups, so you can kill them by the hundreds instead!...
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  • Jefepato
    replied to Tiger (Style) Warrior Training Technique
    True. It was a funny thought, though.
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  • Jefepato
    replied to Tiger (Style) Warrior Training Technique
    Honestly I'm not the best person to ask about balance. I was mostly trying to come up with minor, thematic, and interesting bonuses.

    Unrelatedly: I just noticed that Crane Style has Performance, Presence, and Socialize as complementary skills. A Crane sifu actually trains better socialites than even the DPC sifu...
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  • Jefepato
    replied to Ask a question, get an answer
    I think the really troublesome spirits tend not to think they need to run and hide in their sanctums whenever the Immaculates are around.

    A spirit that has learned the Immaculates can kick its ass is probably just going to get with the program and obey them. A spirit that hides all the time won't be able to maintain its cult or whatever anyway.

    That's not a perfect answer. Maybe they should have a way to do it. But at least "DBs are weaker" is an explanation why they might not be able to crack open a sanctum.

    ...Actually, in 1e at least there...
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  • Jefepato
    replied to Tiger (Style) Warrior Training Technique
    Thousand-Leg Embrace (Centipede Style) (2xp): A unit of Centipede Stylists gains +2 on control rolls while taking the engage action, as well as while opposing the engage actions of others.

    Dual Venoms Prana (Snake + Centipede Style) (3xp, requires Crippling Serpent Fangs and Thousand-Leg Embrace): When following a command action by their sifu-general to attack, the sifu-general may reflexively spend 5m for the stylists' attack to deliver the effect of Venom-Dripping Mandible (effect based on the sifu-general's Essence) to any victim taking damage. Battle groups cannot roll to reduce...
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  • Jefepato
    replied to Ask a question, get an answer
    Lunars, at least, have a Charm for entering sanctums, Silver Curtain Parted. I actually remember posting way back whenever about the fact that Solars don't seem to have a way to do this. There probably should be a Larceny and/or Occult Charm for it; it wouldn't be hard to write following the Lunar example. Just have it follow Door-Evading Technique or something.

    I don't think you can attack a spirit in its sanctum without getting in there after it....
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  • Jefepato
    replied to Tiger (Style) Warrior Training Technique
    Crippling Serpent Fangs (Snake Style) (2xp): When a unit of Snake Stylists, following a command action by their sifu-general, attacks and successfully deals damage, any victims damages suffer a -2 penalty on all actions on their next turn. Individual fighters who took only withering damage from the attack may resist this penalty by rolling (Stamina+Resistance) against a difficulty of (unit's Size+sifu-general's Essence).

    Not sure how to balance this one but it's meant to represent the Snake dudes all throwing whatever variant of Crippling Pressure-Point Strike they can as they move...
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  • Jefepato
    replied to Tiger (Style) Warrior Training Technique
    How about...

    Pouncing Tiger Onslaught (Tiger Style) (2xp): When a unit of Tiger Stylists, following a command action by their sifu-general, moves a range band before attacking, they enjoy double 10s on their damage roll.

    I inserted the command action requirement because I wasn't sure about the balance, but maybe it isn't necessary. Is it inappropriate to require that the command action be given by the specific Solar who trained them? (Not really sure it makes sense, but I also really like the term "sifu-general" for some reason.)
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  • Jefepato
    replied to Ask a question, get an answer
    Hrm. I was going to say, "Well, couldn't they put two of the non-sorcerers on the ballistae and then have the sorcerer cast while they shoot?"

    But it seems the Broadside maneuver is abstract enough that it doesn't actually matter how many First-Age-weapon/sorcerer level attacks you have, just that you have them.

    I dunno, you could always Broadside with the lightning ballistae while the sorcerer flings some other kind of spell to screw with the enemy ship? There's gotta be something useful on the books......
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  • Jefepato
    replied to Sorcerous Initiation: The Wyld Huntsmen
    Are we talking about the bit where the corebook (p. 211) says this?

    "What follows is a simple system for strategic conflict for use whenever a battle between two military forces is imminent. This is intended to shape the clash of armies—it’s not intended to be used by a Circle of Solars preparing to fight a Circle of Abyssals, or for any similarly small-numbers conflicts."

    I'm pretty sure "not intended" is meant to be read as forbidding you to do it. If you could use the system in any fight ever, there would be no point in saying something like "this...
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    Last edited by Jefepato; 03-07-2020, 11:27 PM.

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  • Jefepato
    replied to Sorcerous Initiation: The Wyld Huntsmen
    Oiled Blade and Sprung Trap requires Joining Battle with a stratagem applied, right? But I thought stratagems only work in strategic warfare -- i.e., when at least one side brought an army.

    I feel like a Wyld Huntperson should have some way to prep the battlefield even against a small number of opponents. That's what they'd do if they thought they needed the edge, right?

    Is it expected that all Wyld Huntsmen are Exalted? It seems like it would get expensive for a mortal to use this initiation, since it essentially requires thaumaturgy. As I understand it, all Exalted...
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Jefepato
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Last Activity: Yesterday, 08:39 PM
Joined: 02-13-2016
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