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  • Some Changelings and Hobs are not content to let the whims of the Hedge tell them what they can and cannot have as tokens. Some learn to do so for the joy of the craft others learn in the hopes of making the perfect item to defeat the Huntsmen or even to get rich in glamour or favors. Part poet part workman the Faerie craftsman must take the stuff of dreams and stories and forge them into solid tools.

    Prerequisites: Craft (3 dots) Occult(3 dots) Expression (2 dots) and Wyrd (0+)

    Gathering the Materials(*): To create a token of power requires special ingredients (2 for...
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    Last edited by hyperspacewizard; 11-14-2018, 03:50 PM. Reason: some spelling errors ect...

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  • I meant this for 2e.
    Yeah sorry on some of the rule mistakes like using the perception in the role I was writing it quickly while it was in my head kinda a shower thought.

    If you know what I mean thanks for the suggestions.

    I'll be working on a more polished one later but does the ideal behind it at least seem fun?

    Also what does everyone think of contract focuses? Does the drawback seem right? I was thinking of adding that you could only ever have one on you otherwise neither work to show how vain they are and not have one character be covered in...
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    Last edited by hyperspacewizard; 11-14-2018, 01:32 PM.

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  • Faerie Craftsman Style Homebrew

    Some Changelings and Hobs are not content to let the whims of the Hedge tell them what they can and cannot have as tokens. Some learn to do so for the joy of the craft others learn in the hopes of making the perfect item to defeat the Huntsmen or even to get rich in glamour or favors.

    Prerequisites: Craft (3 dots) Occult(3 dots) and Wyrd (0+)

    Gathering the Materials(**): To create a token of power requires special ingredients (2 for every dot in the token) and this is a skill for finding and gathering these rare materials. Whenever the characters is witness to a special...
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  • Thanks for the explanation.
    Does anyone know if there's any thought on an edit or patch in the future?

    My instinct is to make them all royal contracts.
    The contract of inspiration may be a common but I would change the yards affected to be wyrd x 10
    The contract of abjuration would keep all of its powers but the exceptional success would allow for shattered illusions instead of steadfast condition

    I love the contract of air and darkness I really would like to keep it as strong as possible....
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  • So this has most likely been answered elsewhere but I can't find it

    I really like the dark eras contracts but how to I tell if they are royal or common and under which regalia

    My favorite is the contract of air and darkness but all of them are very cool and I would love to use them all
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hyperspacewizard
hyperspacewizard
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Last Activity: 11-14-2018, 05:02 PM
Joined: 02-19-2016
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