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  • I like to watch a lot of politically oriented YouTube channels, so I’ll spare everybody by not mentioning those. As for more entertainment related channels, I like Shad Brooks quite a bit and his channel Shadiversity. He talks about history, fantasy and sci-fi, movies and shows, medieval combat, sword fighting, that kind of geeky stuff.
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  • All of the girl powers bloodlines, and there are oodles of them, are pretty bad and really don't make any sense.

    Years ago I came up with an alternative origin and explanation for the Daughters of Cacophony, which I like and makes me like them more. The others are bad, especially since there are so many of them. The Ahrimanes are particularly bad in my mind, for redundancy (you don't need them with Gangrel), don't make logical sense, and have a Persian name that has nothing to do with their theme.

    Samedi should have Necromancy and they do in any game I run....
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  • Yeah, I like the Nagaraja and the Kiasyd as well. I should have mentioned them above.

    I know it’s silly, but the name of the Nagaraja bloodline kinda bugs me. It literally means Snake King and yet they have no snake powers or elements at all. It would have been better to switch their name with the Indian Setites, Daitya, and have the Indian Setites called the Nagaraja. Then again, they aren’t the only WoD faction with a weird name.

    For the Kiasyd, I see them and more than just scholars who never leave the library, so I guess I diverged from the canon a bit, but...
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  • Bloodlines - the best and the worst

    I was thinking of ways to incorporate the bloodlines a bit more into a homebrew V:tM version and I noticed that a lot of the bloodlines leave a lot to be desired. Many of the bloodlines are just the standard Clan but living in some particular place (Anda, Noiad, most of the African versions of the Clans) and some don't have much substance behind them.

    Personally I like the Baali, they are a cool bloodline with a lot of character behind them as well as history. Their role in the setting is almost as strong as that of a full fledged Clan already, even if their numbers are low. I think...
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  • That makes sense. Anyway, here is the current rundown of your setting:


    Pretty cool. Dark mystics in service to Set, judges of the kindred, and the beasts....
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  • I liked the Nosferatu, Tremere, Giovanni, Gangrel, and Lasombra Clanbooks quite a bit. Some of the others weren’t quite as good. The Malkavian Clanbook may have caused the most trouble since it did really lean into the fishmalk thing. There were aspects of the book that I liked too, but yeah it went way overboard on the silliness. The Ravnos Clanbook was a lot like the Gypsy book in many regards, so also problematic.

    After the metaplot became really solidified in Revised edition, I didn’t like it as much. In in 1st and 2nd, it was more free form, more mysterious, and that is...
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  • Thanks! You should post your houses of Fallen Clans, I would be interested in seeing that.


    Cool, combing both of the anti-authority Clans. I think I would reduce the penalty to resist frenzies to -1 instead, since they have the Gangrel animal feature weakness too.



    Anyway, here are a few more combination Clans. Once again I gave each Clan a signature Discipline and no physical Disciplines, those will be universal.
    Ventrue
    Ventrue/Lasombra: Dominate, Obtenebration, Presence
    Weakness: they have a strong preference for the vitae...
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  • Personally, I liked them a lot. They do reflect the slightly different, often more mysterious, atmosphere which existed back in first and second edition. If you’re a stickler for the metaplot, then much of the material of that era predates it, if different, or was in the early stages of creating it. Some of the earliest ones reflect a sort of wacky flavor of first edition - like the Malkavian Clan Book....
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  • It's one guy. If that is our standard, then Vampire: the Masquerade makes teenagers kill their parents because there was that one incident back in the 1990's....
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  • I’m not familiar with that particular murder story, though it’s not representative of the claims of QAnon.
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  • If these groups have no supernatural tie in at all, is there a point in including them? Personally, I think I wouldn’t include them. Sometimes people just want some fiction and putting real politically significant groups into a game has the potential to create unhappiness and strife.

    But, if they were going to be included, seems like there should be at least some link to the group and what the player characters might be doing.

    Back in 1990’s conspiracy theories seemed more apolitical, almost innocent in a sense. Now they carry more political baggage and even some...
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  • I don’t necessarily think that they should include QAnon in any official WoD book, but if I were going to include it at all, I’d make it largely* true since it’s exactly the kind of conspiracies that have been a major part of the WoD since it’s inception.

    What I would include in my game isn’t necessarily what others should include or what should be published. We were asked how to include it and I gave my answer.

    * Largely depending on what specific QAnon claims we’re discussing. If it’s cults of demon worshipping child molesters in positions of power, then...
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  • If I'm recalling things correctly, QAnon is a conspiracy theory that most of the world's elites are child molesters and that this molestation might be related to some kind of mystical/satanic cult. In the WoD, this probably has a lot of basis in truth. If I were going to bring up this in a WoD game, I'd make it true (at least for a lot of powerful people) and maybe tie it to some kind of evil WoD faction like the Baali, Nephandi, or Wyrm.

    As for Westboro, I would just have them be a wacky fringe group, kinda like in real life.

    How you portray either group in game, or...
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  • Here is another possibility inspired by an earlier reply. For these Clans, they have no physical Disciplines, rather all vampires begin with one point of each physical Discipline and can buy them as in Clan Disciplines. Then each Clan has three Clan Disciplines, one of which is a Discipline unique to that Clan.

    Ventrue/Assamite: Dominate, Quietus, Presence
    Weakness: They only get full nourishment from the blood of one kind of vessel, much like the Ventrue weakness, but still get half nourishment from other sources. Furthermore, they cannot drink the blood of other vampires,...
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Sergeant Brother
Sergeant Brother
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Joined: 11-15-2013
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