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  • Silver doesn't oxidize in air. Hence, why it is one of the noble metals. Look it up. The moderate heat generated by a largely concussive blast isn't going to change that. Even the touch of silver causes an aggravated wound to a werewolf, being in a cloud of silver dust will likely cause multiple aggravated wounds every turn in addition to nearly instantaneous blindness and inability to breath. If I were running a W:tA game and the players were subjected to such an attack, I might give them some extraordinary means of escaping, but unless they had a Gift which provided resistance to silver, being...
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  • Silver isn't that strong as metals go but I still wouldn't want to try to cut it with a normal knife. For any silver work I wanted done, I would outsource it to a ghoul who I created deliberately to be an expert in working with silver and/or weapons. I don't know how effective silver plates would be. Maybe somewhat, but silver is also quite heavy, almost as heavy as lead. Carrying it all over your body would be inconvenient. Maybe really thin layers or a wire mesh wouldn't be that heavy, but they may not inflict much damage on werewolves either. Werewolves have such insanely powerful offensive...
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  • I would certainly allow a silver tipped axe, mace, or spear of a bronze age village champion to have its full effect on a werewolf. Assuming no supernatural abilities, it's still pretty much suicide for him to fight werewolves by himself....
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  • I wouldn't bother. I would allow normal silver that ancient humans could create to be pure enough to harm fera normally. Unless they deliberately are making the silver impure, silver is silver.

    I think the rule for silver purity exists so that people don't come up with ridiculous stuff to subvert the requirement of silver harming werewolves. Like electroplating everything with silver or creating an alloy that doesn't act much like silver at all.

    Ancient Egyptians had silver, medieval Europeans had silver, ancient metal working people had the ability to work with silver....
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  • Eh, it's never come up. Though were the issue to come up, I think that if somebody were truly lacking any way to taste something, they have no sense of taste what so ever not even a weak one, then they could be immune to the blood bond. If there were some game where becoming blood bound were w serious danger and a player wanted to have no sense of taste (once again, its never come up) I would probably make them take the unboundable merit for maybe one less point for the downside of no sense of taste.

    The rule actually takes care of so many other problems, like ridiculous abuses of...
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  • It would exceptionally easy for an organization like Pentex to engage in some form of astroturfing. I don't think that they wouldn't even do it as an organization, but a subsidiary of Pentex would likely fund some other organization which would then fund other groups that could be a mix of concerned activists and paid agents.

    Personally, I wouldn't have any rolls involved. I think that this could could be role played and have players investigate things. I think it all depends on what kind of astroturf group you want to show in your game, how their activities serve Pentex, and how...
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  • I personally rule that blood bonds are based on tasting the blood. If you taste the blood on three different occasions, then you become blood bonded. It doesn't matter if you don't swallow the blood or immediately spit it out. So then werewolves can be blood bonded even if they vomit up all of the vampire blood. Along the same lines, if somebody doesn't taste the blood then there can be no blood bond. That means that if the blood is watered down enough that you can't taste the blood, then no bond - so no blood bonding a anybody by putting a few drops of blood into a town's water supply or by sneaking...
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  • I imagine that they have a lot invested in the nation of Monaco.
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  • I don't draw a clear distinction between the real world and WoD, aside from supernatural stuff that is. The real world has lots of darkness in it. Not to say that the real world is all corruption and darkness and suffering, but if you want to tell a story that focuses on that stuff it's easy to do it using exclusively real world events. You can make a setting really dark or even really bright by using just the real world and focusing on different elements.

    I honestly don't like Pentex that much, I think that it is a bit cartoonish and I think that it creates the wrong impression regarding...
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  • Sergeant Brother
    replied to Malkav vs Cegorach
    Malkav has incredible power, but he is essentially contained to earth in his influence and in fact isn't even the most powerful creature on the earth. There are a number of beings that are as or more powerful than him. Cegorach is a god whose influence spreads across and entire galaxy and countless worlds upon it. Cegorach is now doubt far more powerful than Malkav, though he may not be able to apply his power quite as freely since he is a being of the Warp and may have limitations on how he (it?) can influence the material world....
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Sergeant Brother
Sergeant Brother
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Joined: 11-15-2013
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