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  • I imagine that if you saw someone walking down the street with a lucerne hammer, that the weapon itself would be rather more conspicuous than the fact that the head was silver. If we are talking about medieval or renaissance werewolf hunters, then it might be more appropriate, but even back then normal people generally needed an excuse to carry around a weapon of war.

    Almost any creature that wants to kill werewolves is probably going to want to avoid close combat, so even a polearm is going to be sub-optimal compared to guns. In fact, I'll say that if you are going to carry a large...
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  • Yeah, that part of the book was ridiculous. Not only did it completely dismiss the desire to play a revenant mage as power gaming and minmaxing, but even worse it advised Storytellers to use passive aggressive rule bending to torment players who make character design choices that they disagree with rather than just talking to them about it and saying that they don't think they should make such a character. It actually is a toxic attitude that has troubled role playing as a hobby going back to original D&D - that instead of talking about problematic issues out of game like adults, that DMs...
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  • Well, the pandemic is very topical, but honestly it's probably not that important of an issue to the Garou nation or even their enemies. The number of deaths and even the economic fallout is relatively small compared to the ever growing population of humans and their consumption habits, though if the human population were lowered slightly and/or the economy becomes a bit weaker and leads to less consumption and thus less environmental damage, then many werewolves would support that even if almost every human on Earth would not.

    If we go back to the conspiratorial material in the original...
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  • Those are interesting thoughts. I my own version of the WoD, the Dunsirn are revenant ghouls (like they did with the Rossellini) who can restore their blood pools through cannibalism. The Dunsirn family does seem like they would make good protagonists for a werewolf game. In fact, for the size and power that the family would reasonably have, its reasonable for them to be a major villain of a WtA chronicle that can be defeated by a group of player characters.

    Depending on how the ST presents them and introduces the conflict, they could be defeated rather easily (a small group of non-elder...
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  • Silver isn’t as strong as steel, but it’s not Play-Doh. It’s strong enough for plenty of weapons, just not some others. Silver is a very heavy metal, only slightly less dense than lead. That makes it bad for swords. It’s softness also makes it bad for swords. It would probably bend if you made it into a sword and used it significantly, plus it would be hard to wield since it’s so heavy. A silver mace, though, would work just fine. A silver knife might also be more likely to bend unless it were designed to be unusually thick. Silver knuckles might be a better choice for an easily concealable...
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  • Well, when the World of Darkness first came out, it was actually kind of subversive. Not quite as subversive as the authors probably thought, but it still had some controversial material in them that might have shocked or offended some people, that was outside of certain people’s comfort zones, and that took a few risks.

    Now that is entirely the opposite. The WoD line is appealing to nostalgia of a 30 year old franchise, that is bending over backwards not to offend, that conforms to the ideology espoused by every powerful institution in the Western world. How can you be punk when...
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  • I always got the impression that the Anarchs were the intended protagonists because the writers of the game liked the idea of the powerless fighting against the powerful. It was the punk part of the gothic punk aesthetic. The authors were largely sympathetic to the underdog and thought that they were cool. Sure, some silly elements were thrown in by intent or through carelessness, but I don’t think that mockery was a significant motive.

    Even when we talk about the ethnic stereotypes in the older books, we have to keep in mind that all of fiction is full of stereotypes, some might...
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  • Anarchs are in the Camarilla. Back then it wasn’t two separate organizations like the Sabbat and Camarilla. The Anarchs were there within Camarilla cities, opposing the rulers mostly within the system. I think that the assumed default was playing an Anarch aligned vampire within the Camarilla....
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  • I kind of miss the old 1st and 2nd edition days of free creativity and gonzo craziness. Sure, there were plenty of silly things that came out then, including historical or cultural inaccuracies, inconsistencies, or insulting stereotypes - but a lot of cool stuff came out then. The bad stuff could easily be discarded, or included if you like it, and we all know that geeks love having things to complain about.



    Some kind of "Anarch" movement within the Garou nation sounds like a great idea to me. Instead of making every Garou faction super woke and "tolerant"...
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  • I live in Appalachia, in the USA, and I know a number of families that own farms and where the kids spend a lot of their days working on the family farms. That is neither here nor there, just a little statement regarding kids on farms.

    In any case, in most nations, little kids wandering around by themselves at night is seen as unusual. Even taking you kids to Waffle House past most people's bedtimes can get the occasional strange look, or going somewhere with your kids during school hours, though vampires don't need to worry about that. This doesn't mean that the police will be called...
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  • That sounds really cool. I think that would create a far more interesting dynamic than just “Hey, there are some orcs, I mean Sabbat, in the city, pull out the d10s.” A situation where the Sabbat and Camarilla don’t have to kill each other on sight opens up so many options....
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  • Yeah, 100 pigs is going to require multiple employees as well as quality facilities and equipment, feed, waste disposal, medical care, etc. If you just use it for your own blood supply, the entire operation is more suspicious. If it’s an actual profitable pig farm, then it can support itself with mundane business and then provide a source for favors in the vampiric world too.
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  • Well, there are a few ways that could be handled. The vampire who owns the factory farm could have some ghouls on staff who are essentially pig phlebotomists, who can draw blood from several pigs on demand and give it to the vampires while it’s still warm and fresh. Alternatively, the pigs are there to get slaughtered anyway and I assume that a factory farm with thousands of pigs is constantly slaughtering (or sending to get slaughtered) pigs and breeding new ones. If a vampire comes and needs blood, then they just slaughter a few pigs and let the vampire drink. I don’t know if this kind of...
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  • Honestly, with the math the way it is, every factory farm should be controlled by vampires with employees who routinely draw blood of the animals for vampiric consumption. This place would be helpful to the vampire controller, their allies, and any who wished to buy or trade favors for blood. Even those who hate drinking animal blood may need to occasionally take a trip to the blood factory, and with 8,000 pigs available, there will always be blood on tap.
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  • Well, it is true mechanically that Tremere aren't different from other vampires. On the other hand, they aren't that mechanically similar to the Tzimisce or Salubri, aside from having Auspex. Though I think that it would be interesting to make the Tremere flaw based on losing some inherent vampiric quality because of becoming vampires through a magical ritual rather than the standard embrace. In some regards I get the impression that the Tremere founders could have just bled themselves to death and then be given vampire blood, though I think it would be thematically cool if the ritual had some...
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  • If I were going to give the Tremere a new flaw that was supernatural/physical in nature and not purely social, I think that I might actually divorce them from the Tzimisce and Salubri somewhat - that their ritual wasn’t merely a fancy embrace with Tzimisce blood and that they lost some certain vampiric quality that other Clans have.

    No Clans Disciplines is one way to do this and I think it’s a reasonable flaw, though I would miss Auspex and Dominate.

    Maybe difficulty embracing without a ritual. That could be an interesting and thematic flaw - the ritual is known...
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  • I’m a big Tremere fan and I think that this is a reasonable Clan flaw. In some ways it’s fairly punishing, but as long as you allow Tremere to put their starting Discipline points into Disciplines other than Thaumaturgy, then it’s not bad. In fact, it might allow greater flexibility if you let them put those points into any non-exclusive Disciplines.

    Unfortunately, I do like them having Auspex and Dominate, they fit thematically with the Clan and, regarding origin, I could see the founders of the Clan starting out as mechanically Caitiff but over the vampiric generations, Auspex...
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  • There are plenty of right wing groups that have non-white people. In fact, it might surprise you to learn that there are entire countries out there that are almost entirely non-white that have their own right wing political parties and movements made up of non-white people who are opposed by left wing parties or movements also made up of non-white people.

    Though, the traditions aren’t explicitly right wing, they are anything that doesn’t fit into the Technocracy’s agenda, which includes a bunch of wildly divergent belief systems which would be at odds if the Technocracy weren’t...
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  • I’ve never cared much for the Week of Nightmares. Not because it made the Technocracy look good, but because the Technology and the themes of Mage undermined Vampire themes. V:tM is a game about gothic horror, politics, and vampiric scheming and plotting. The Antediluvians and their awakening is a Biblical prophesy, and it will bring about the end times. Killing Ravnos with spirit nukes and space mirrors is something we should see in Rifts or 40K, not Vampire: the Masquerade. Dealing with the Antediluvians shouldn’t just be a matter of sufficient dakka, where Ravnos has x amount of MDC and...
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  • I would say yes, absolutely. This is one reason why having a Methuselah’s Thirst is so inconvenient, you eventually end up having to kill vampires. If you could just get one vampire, or embrace one, then stake them or beat them into torpor, then you’d have an infinite sources of vampire vitae. The same goes for independent ghouls.

    But this isn’t possible, because the blood bond will develop and then you’ll most likely do what ever you need to revive your slumbering beloved.
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Sergeant Brother
Sergeant Brother
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