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  • One thing that i did with the Circle of the Crone is that they had influence within the mortals gangs. Essentially, each cult or coven would sponsor a mortal gang and then they would pit the gangs against one another. The coven with the strongest gang would be the strongest coven. There would be varying rules to determine the extent that the vampires are allowed to meddle. Generally indirect influence was accepted but ghouling everyone (or other such ideas) wasnt. That would encourage each coven to treat their gang as a pet project to grow within adversity.

    Hope that helps
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  • Maitrecorbo
    replied to Daywalking
    Do you think there could also be a bonus to resist frenzy during the day? Would that work?
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  • Geist for the golden age of piracy era is a beautiful fit in my opinion. As for the wild west i'd also go with geist and promethean.
    If you want Werewolf in a similar context, i'd suggest going for earlier and ... northier .... with the exploration of the canadian frontier and the fur trade. I'd see that working as a werewolf and mage era.
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  • Maitrecorbo
    replied to Humanity Is Overrated
    I agree that the use of technology is not an inherent advantage of mortals, nothing stops one of the monster splats from using the same tools/tech. But thinking more about it, the use of supernatural abilities is not an inherent advantage of supernaturals either. Mortals have access to many supernatural merits that mimic or approximate the abilities of the various splat. There is also rituals to summon, bind/ward and banish ephemeral entities (like spirits) for a variety of effects. And you have the endowments that Hunters have access to.
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  • Maitrecorbo
    replied to Humanity Is Overrated
    On the whole being a monster (again by that i mean one of the supernatural splat) means becoming a more powerful version of yourself, a strange thoughts occurs to me.
    Although i've not played every game, i have read the core of every game and i have always the habit of transposing my own self into whatever monster i'm reading about. The book that made me ... feel i guess, the most empowered, the most superior wasn't any of the monster splat (not even mage). It was Hunter the Vigil (and by extension the regular mortal core book). And i dont even mean the more powerful members of the big conspiracies,...
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  • Like Live Bait said there is nothing by RAW that says there needs a separation between the touchstone and the kindred life. Its just how i go around the problematic aspects of having an object be a touchstone. And it just makes more sense to me that way....
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  • Maitrecorbo
    replied to Humanity Is Overrated
    Isn't that the dwarven daycare center from dwarf fortress???...
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  • Maitrecorbo
    replied to Humanity Is Overrated
    Or is this thread trying to say that being human (in opposition to being a monster) is overrated and that there is nothing you can have as a human that you couldnt have as a monster as well? (By monster here i mean any of the supernatural splat)
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  • Well between those only the Core CoD is 2nd edition, the rest follow the 1st edition rules (not a hard thing to translate tho).

    The thing i'd say is that mechanically you only need the core as there are rules for interacting with ephemera (like spirits and ghosts) and it also provides several supernatural merit that were taken from second sight and updated for 2nd edition (i think).
    But thats mechanically. The other supplements (i particularly like immortals and inferno) offer tremendous amount of inspiration and ideas to use. So i'd recommend giving those a read as well....
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  • Maitrecorbo
    replied to Humanity Is Overrated
    I get the feeling that there is an effort here to compare apples and oranges, then trying to determine which of either (apple or orange) makes the best watermelon....
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  • Also the touchstone needs to be wholly separate from your kindred unlife. So no bringing the murder knife to elysium or even keeping it in your haven. Perhaps if the murder knife is in some museum of serial killers and the character has to go to the museum and interact with the people in front of the knife exhibits, i'd allow it ... maybe. (especially if the character considers its newfound state as a punishment and the knife is a reminder not to become a monster again)....
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  • Nope core chronicles of darkness book (2nd edition)...
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  • I seem to recall the core CofD having rules to create rituals to summon, ward and banish ephemerals that mortals can use. Once you know the specific rituals, its just a question of summoning a spirit in a warding space then offer its freedom for whatever effect you want to achieve. (and hope the spirit cannot comprehend the concept of vengeance or retribution :P).

    Edit: Yup just checked the book, it starts at page 138, in the antagonist section.
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    Last edited by Maitrecorbo; 06-26-2017, 02:40 PM.

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Maitrecorbo
Maitrecorbo
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