Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Huh. Have you seen Don't Rest Your Head? This reminds me of Madness dice from that game.
    See more | Go to post

    Leave a comment:


  • And there in a nutshell is why Princess - at least the version I edit - has had organization rules for years.



    Could you expand on this? Because it isn't clear to me that Nobles are Fundamentally Not Human - especially if they're empowered by the Bright Dream. After all the Bright Dream is the thoughts of Humanity, and magic that draws from human thoughts can't be far removed from human nature. So I'm puzzled by this remark....
    See more | Go to post

    Leave a comment:


  • Out of all the possible options, why pick Beast as the basis of a magical girl/superhero game? A ruleset designed for incarnate nightmares that lurk outside the light of civilization, waiting for fools to trespass, can't be expected to work well for magically empowered heroes who fight monsters.

    For example, you've taken no notice of Beast's most distinctive intrinsic power, the Lair Traits.These grant a Beast the power to transform the world around them, creating an environment that favors them and hinders everyone else. It fits very well for the sort of monster a Beast is - a nightmare...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
Michael Brazier
Member
Last Activity: Yesterday, 09:22 PM
Joined: 11-15-2013
Location:
Working...
X