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  • Michael Brazier
    replied to Deviant Kickstarter
    Er, that's the only thing a rolled conspiracy action can do. And that's actually my point, you know - apart from interfering with the cohort, the conspiracy Attributes don't get rolled for anything. Why are you indignantly telling me something that's the basis of my case?



    A conspiracy needs to be at Standing 7+ to be throwing ten or more dice on the typical conspiracy action, and conspiracies at that level are supposed to be reserved to really powerful Renegades. As in, if the PCs start out with the maximum threat level of 6, the conspiracy they tangle with after the...
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  • Michael Brazier
    replied to Deviant Kickstarter
    Well, of course it's against the spirit of the rules! But that means the rules are faulty. If conspiracies shouldn't do the Attribute shuffle to dodge the more serious consequences of over-stress, they shouldn't be able to.

    Satchel: if you're not going to respond to what I actually said, you'd be better off not responding at all. I said originally that, if you look at the rules, a conspiracy's Power and Finesse actually have very little influence on its capability in play, and that Resistance may be worth taking up to the trait cap, but not the others. That's because conspiracies...
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  • Michael Brazier
    replied to Deviant Kickstarter
    A conspiracy extends its reach by completing Projects, period. Conspiracy actions don't add to its power, they just apply it. It's part of the point that conspiracies become more dangerous when they're not involved in play - if the cohort isn't engaging with their antagonist regularly, it'll have more resources to throw at them when it does appear, so they have to pursue it if it doesn't pursue them. Therefore, conspiracy actions aren't a good source for Linchpins, or any other resource - the most you could justify, in terms of the rules, is the personnel change that can happen due to a crisis...
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  • Michael Brazier
    replied to Deviant Kickstarter
    You would think that the dots in an Attribute correlate with the number of Nodes ties to that Attribute. But there's no such link in the text. How many Nodes are Structural has nothing to do with how many dots are in Resistance.

    More importantly, Attributes are irrelevant to downtime actions, which are how a conspiracy extends its reach. They only matter for actions against Renegades - and there, it's one roll per scene, and the conspiracy needs only one success on that roll. It's quite true that most actions against Renegades will use Power or Finesse; but looking at dice pool probabilities,...
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  • Michael Brazier
    replied to Deviant Kickstarter
    On the conspiracy rules - have I missed something, or are a conspiracy's Attributes mostly worthless? Standing is important, because it sets how often a conspiracy can act. Resistance contributes to the health track. But the one thing Power and Finesse get used for is deciding whether the conspiracy pays a price when it messes with PCs. It seems to me a conspiracy that bought Resistance heavily would be much more capable than one which invested in Power and Finesse. It would be vulnerable more often, but it would have a larger safety margin, too. The marginal gain from pushing Power or Finesse...
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  • Michael Brazier
    replied to Deviant Kickstarter
    A Deviant who was born with potential power, but whom the relevant conspiracies simply lost track of? He develops Scars and Variations as he ages, with no clear trigger event, and without any training from Progenitors. The conspiracies don't spot him until he starts using his powers.

    A Self-Made Epimorph would be someone who put themselves through Divergence without realizing what the procedure would actually do; maybe they thought it would cure an inoperable cancer, or that it was a new recreational drug, or that it was a genie who would grant three wishes.

    Now, you...
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  • Michael Brazier
    replied to Deviant Kickstarter
    I'm not convinced that this works. Supernaturals can't make Prometheans because the Divine Fire is the only source of Prometheans, and the Fire doesn't play well with other supernatural powers. But the Coactive Clade of Deviants are expressly what happens when you combine Divergence's damage to a soul with esoteric power sources - and ephemera are on the list of sources. It seems to me that supernatural beings experimenting with their powers could perfectly well make a Deviant. It's not by any means the normal result, but it's still possible.

    Which is to say, if bog-standard humans...
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Michael Brazier
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