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  • Ah. So the intent is, each time a Guardsman gains a Shadows dot past his limit, and each day a Guardsman spends with Shadows over his limit, he either takes damage or hits a breaking point. You should probably write it that way round, to avoid others misreading it as I did.

    OK, since overusing Penumbrae doesn't lock you into permanently wasting away and going insane, there's no issue with Channel Spite anymore. I'd just add one refinement. If you kill yourself with damage from Penumbrae, your corpse rises as a Darkspawn. If you drop to Integrity 0 from a Penumbra's breaking point,...
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  • This is a cool idea, and the powers are nicely thematic too. But that drawback ... if I read that correctly, once Shadows > Resolve + Endowment dots, it never goes back down below the limit. The hunter gains one temporary Shadows dot each day for being over the limit, then loses that dot from the natural fading, leaving him where he was - and he takes damage or an Integrity hit as well. Only fulfilling Virtue gets him partly out of the hole. Is that intentional?

    If so, abilities like Channel Spite and Ebon Fury are a mug's game. You have a strict limit on the number of times you...
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  • Kinda-sorta - but with transformation trinkets that are actually Dreamlanders instead of summoning rites.


    That's more like Claiming than what I was talking about.


    ... I honestly haven't a clue. The one thing I'm sure of is that the Conspiracy should be small - roughly on par with the Merrick Institute, which is a few hundred people at best.

    Two possibilities I've thought of:
    • An unconventional psychiatrist treats a number of people with the Tainted or Darkened Conditions, and (for unrelated reasons) is also experimenting with meditation techniques
    ...
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  • Are you by any chance familiar with the French animated TV show Miraculous? It's an inspiration for a Merit in Princess (Vocation version) that allows a mundane human to fuse with a Shikigami temporarily, and learn Charms and use them while fused ... and it occurs to me that its basic conceit could work as a Conspiracy Endowment just as well. And a Conspiracy based on encouraging possession by helpful Dreamlanders would be a lot whiter than the Magisters or the Guard ... while still being shady enough that outsiders would have good reason to suspect it. IOW a riff on Miraculous, CofD style, might...
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  • Tool Whispering is close enough that I'd allow it as an upgrade that particular Noble came up with (or something a PC Princess could develop, if this were a P:tH supplement.)

    Alternately, she could have used ghostly retainers who had the Telekinesis Numen. That's actually more likely, since she called up ghosts in her last battle, and necromancy is one of Tears' specialties. (And in the original tale, the Beast's servants were changed into ghosts, not furniture.)


    IMO this one's a miss. The Magisters' thing is stealing powers from Nobles and justifying it as "we...
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    Last edited by Michael Brazier; 07-28-2017, 11:58 AM.

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  • "Long live the revaluation"? Mobs in the streets chanting demands for the end of inflation and a return to hard money?...
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  • Accept Fealty has a special limit that it won't work unless you have 3 dots in the right Invocation. So you've skipped a step in the list: "2.5 Sworn 1 spends six Experiences to qualify for Bequest." Which isn't a trivial commitment. You can't get the whole world this way, just the people who are serious about following a Queen; and it'll take a long time to build up your numbers.

    Besides, without some such exploit as this, the Queen of Tears' cadres of Sworn couldn't exist, and Alhambra couldn't maintain itself....
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  • One small detail - when is this memo supposed to be written? The line "oldest to date encountered claimed to be 19 years old" suggests the early 1990s, when Hopeful over 20 are extremely rare, but it'd be good to be explicit.


    I should mention that, in the Vocation edition, it's possible to build an organization that can create Sworn without any Hopeful members at all, by exploiting the rules for Nations. A Nation can teach its members a ritual that has the same effect as a Bequest; and the power to make someone Sworn is a Charm that can be Bequeathed. So you can define...
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  • Fair enough. It's just that, if it weren't so big already, I could drop the Magisters into Princess itself as an antagonist group, and they'd feel just as appropriate as they do here.


    The Crown Jewels' thing is being Sworn (a Princess minor template) who are at one remove from individual Nobles. It's like writing up groups of free ghouls, or wolf-blooded, or Proximi as hunter conspiracies in a Hunter: the Vigil book. I mean, yes, those are things you could do, but it's more natural to explain ghouls as hunters in a Requiem book, wolf-blooded as hunters in a Forsaken book, and...
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  • I may as well chip in on the conspiracies.

    The Magisters strike me as essentially the same as the Cheiron Group, Last Dynasty International in Mummy, or the alchemists in Promethean: mortals who steal power from a class of supernatural beings. They're only different from Cheiron because they specialize, and thanks to how the powers they steal work, they have to be more vile.

    The Crown Jewels don't feel like a group of hunters at all, but like a Camaraderie that's developed in a peculiar direction. I'd honestly rather see them in a pure Princess supplement with the focus...
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  • How often does the Shadow Congregation argue with its targets? Not at all, would be my bet. You aren't going to see deep philosophical debates between a killer and his victim, or on the field of battle.

    It isn't exactly difficult for a Storyteller to present the Cold Guard's doctrine in a way that allows Princesses to learn it and respond. You need only introduce a third character, whom both the Cold Guard and the Hopeful want to persuade, and who won't be favorably impressed by violence. Which is also how you'd handle any other case of fanatical hunters vs. monsters, if you wanted...
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  • As I understand it, the Cold Guard's basic premise is that magic and the supernatural are inherently evil; the better and more innocent magic looks, the worse it really is, and the more it needs to be wiped out lest it deceive the unwary. They're foils to Princesses because they cast doubt on the whole Hopeful mythos, and the assumption that the Light is beneficial - especially since they know a lot about that mythos. (And, you know, it's actually true in P:tH that Dark creatures are drawn to the Light-touched. The Cold Guard's view would be hard to refute in-setting. We know that Nests feed on...
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Michael Brazier
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Last Activity: 08-13-2017, 05:25 PM
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