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  • I have to agree that a Beast using Family Dinner on a Princess gathering Wisps doesn't really fit for either Beast or Princess - indeed, I've always said that the Hopeful shouldn't be within Beast Kinship at all. So Cheryl and Lee Wilson don't work as they stand. (A Sensitivity roll is the kind of event that qualifies as a shock AKA an opportunity for Beasts to feed ... but having Lee feed from Cheryl's moments of empathetic pain would be pretty creepy.)

    The better line of thought is - how can the characters be made to work? Lee doesn't actually need to be a Beast, just a monster...
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  • Well, the big thing mentioned in Vold's description is how he seeks out hunters and dishonors them, then locks them into his tugboat's bilge so they'll drown and turn into Darkspawn. A quick scan suggests Damnation and Judgement of Guilt from the HtV core as useful for that purpose. Eye for Desire from Mortal Remains is just as good for a hanging judge as a tempter.

    Merging with his boat ... actually, I'd run with Lord of the Manor in Mortal Remains for that. And since Vold is a sailor, using Tempest to surround his boat with violent weather and wreck other boats would be in theme....
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  • Mortal Remains suggests (p. 164) a cost of two Experiences for each dot of Dread Powers. That's for the 2ed experience system, of course. If you're using 1ed, that's the same price as a Skill dot.
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  • Sorry, I passed that list by because it's broken down by Queens. I was looking for Dread Powers which are universal among Nobles.

    As a tangent, I'm a bit surprised that there isn't an official Dread Power for intrinsic Armor, when practically every supernatural type has a power for just that purpose.
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  • First thing I suggest? Go through the existing Dread Powers in Hunter books looking for similarities to Noble and Dark abilities.

    For instance, I'm looking at the Hunter core. "Dread Attack" is pretty close to the Kensai Charm (close enough for Hunter-only campaigns) - the only critical aspect it leaves out is the ability to deal either bashing or lethal damage. "Impress" has no single match in Princess, but several Charms do things like it.

    Mortal Remains has several more suitable Dread Powers. "Dead Flesh" should be automatic for Nobles...
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  • Princesses have an inherent protection against being identified, but not one from being detected; so True Sight of St. Abel should detect a Princess in her mundane form as supernatural. In fact, given the Benediction's text, it would reveal her type as well. But it wouldn't reveal her transformed identity - it's not designed to do that. At most it could justify an identification attempt, comparing this girl's face to that of known Hopeful in the area....
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  • Makes perfect sense.

    For a name - how about Millstone? It's a Biblical allusion - to one of Jesus' statements, that "But whoever causes one of these little ones who believe in Me to stumble, it would be better for him if a millstone were hung around his neck, and he were thrown into the sea." (Matthew 18:6, Luke 17:2, or Mark 9:42.)...
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  • One of the more recent additions to the Vocation edition of Princess is a Caligo that pulls spirits out of the Shadow reflection of a Tainted area. It's there so you can play with Dark cults that use Wound-spirits, or bargain with the Inferno.
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  • True children (pre-puberty) almost never Blossom. Teenagers are probably the commonest, closely followed by college-age adults. However, age is less important than stress and adversity.

    Incidentally, the Vocation version does have a sidebar about adjusting character creation for teenaged PCs, in the section for transformation rules.


    As Darinas said, it takes time for a Tainted area to corrupt people. Also, destroying the structures where atrocities happened, or performing exorcisms and purifying rituals at the sites, usually clears out most of the Taint there....
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  • Michael Brazier
    Michael Brazier posted a Visitor Message for Darinas
    I'd like to read your draft of a Hunter supplement for Princess - can you send me a link?
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  • That's only in the Dream version, at least as a mechanic. In Vocation running out of Wisps just locks away transformation and the powers that depend on it....
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  • Not ... really, no. Talking to a Radiant Queen is fairly easy for a Noble in both versions.

    You may be thinking of the differences in how Hopeful society works between the versions. In Dream, Noble society above the nakama level tends to operate in the Dreamlands, to the extent that it exists at all. The focus is on Princesses working with, or against, mundane groups. Vocation has local societies of Hopeful that concentrate on getting new Nobles up to speed and mutual support - along the lines of werewolf protectorates, or Nameless Orders in Mage. The Radiant Queens are somewhat more...
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  • Darinas, the Dream/Vocation split won't be a problem for you. The differences between the versions are small enough that a group of hunters couldn't tell which one they were dealing with; IC information in a H:tV supplement is supposed to be subtly wrong, and the mechanics are drastically simplified. If what you write is fine for Dream, it'll work for Vocation, and vice versa.

    Something that just occurred to me as a possible Compact: an NGO that opposes recruitment of child soldiers, tries to keep children from joining criminal gangs, and generally works to keep children from taking...
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Michael Brazier
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Last Activity: 04-24-2017, 01:52 PM
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