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  • Signature charms are something I'm really excited for, because they look spectacularly easy to homebrew compared to something like a martial art, or a new charm branch leading up to what you actually want. Ability 5, Essence 3, few or no prerequisites, it can be slightly overtuned, it can have a ton of different effects (players tend to homebrew really complicated charm effects), and that's all fine, it's all fine, whereas with most charms you need to kind of keep all that in mind and balance them all. It also comes at Essence 3, right when you're comfortable with the systems at play and comfortable...
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  • I don't think the dragon-blooded will be entirely out in the cold when it comes to dietricks, fwiw....
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  • I wanted to bump this thread to echo the sentiments in the OP. I think the statblocks are way overtuned and really likely to lead to a bad play experience if you say, drop them against a newbie essence 1 circle of solars. I don't think that's desirable, rlly.
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nihnoz
nihnoz
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Last Activity: Yesterday, 11:08 AM
Joined: 03-07-2016
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