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  • Baaldam
    replied to Serpentis homebrew
    To be honest, what i did in my own games was kind of the diammetrical opposite. Simply put, "one clan/bloodline, one signature discipline" is something I'm not fond of in terms of design space. It all too easily leds into one having to create ever more niche powers to go along with any new group of kindred or vice-versa, not to mention questions about revising/updating clans with only "vanilla" disciplines and no signature of their own (like the whole crossedition Dementation retcon mess, for example).

    Personally, i prefer a "less is more" approach when...
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    Last edited by Baaldam; Today, 02:15 AM.

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  • Baaldam
    replied to What Clan are you?
    Ok, that was definitely unexpected, though i can see where i veered on that....
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  • Baaldam
    Baaldam posted a Visitor Message for webkilla
    Since the Exalted forums seem to still be buggy like hell, i'm reposting my answer here for you.

    The 1st ed book with a story/adventure about players traveling to the four corners of creation, looking for strange keys and locks to help them in restoring and refilling Autochton's Ewer of souls is Exalted: the Autochtonians....
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  • Baaldam
    replied to Looking for a 1st Ed adventure module
    Pretty sure it was in Exalted: the Autochtonians....
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  • Simply put, because the original LA by Night ruined Anarch domains and the anarch cause for everyone for decades until V20 came up to remember the time when anarchs, misguided or not were the heroes and antiheroes of the game. Bloodlines and the youtube series have done much to salvage things since, but the original LA by Night book was that toxic for VtM and the anarchs as a whole.


    So, it's a proccess, we are seeing the uphill movement to reverse damages done in the mid to late 2nd edition and whole of Revised era, that was directed by Achilli, a guy who hated anarchs and...
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    Last edited by Baaldam; 06-29-2022, 09:01 PM.

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  • Baaldam
    replied to Haired Children of Osiris!?
    Nope, truth be told the Children have seen little to no expansion or update since they were presented in the original Hunter's Hunted (what might might be at least in part the problem with Bardo as a discipline, in fact).

    The closest to an actual Child of Osiris one might get anywhere are Kethamon, who gets name-dropped half a dozen times in the background of Kemintiri or some other major OP NPCs, Samal Ramal, a setite (!) archon in Berlin by Night or Milarepa, a 5th gen tibetan monk (and possible source of the Bardo name for their discipline) mentioned in Caerns: Places of Power...
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    Last edited by Baaldam; 06-29-2022, 08:18 PM.

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  • Baaldam
    replied to Synthesis and the Living
    Interesting to know. Skinchangers has a south american jaguar spirit, the Kanaima, who will avenge grievances against the dead by raising their corpses as bloodthirsty shapechanging undead, making a pretty interesting alternative to the Strix as patron of certain revenants or kindred.

    Not to mention a good monkeywrench to throw in the way of lore-versed players who might read signs of the Owls in some of clues and hints, only to then meet something else altogether and that works with somewhat different interests and mindset....
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    Last edited by Baaldam; 06-29-2022, 07:25 AM.

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  • Well, what do you mean with conversion guide anyway? By World of Darkness do you mean the setting of Masquerade, Apocalypse and Ascension?...
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  • As i mentioned previously, in my games they are known under a variety of names instead of just one - a lack of clear recognition or unified identity that many in kindred society see as clear indicator of a bloodline, a false clan made of pretensions, possibly spawned of those rejected from their clans for tainting their blood, caitiffs or worse.
    In fact "Nihililistics" is the name by which kindred of this line/cult in the West (mainly germany, austria, russia and some parts of central-eastern europe) and sometimes confused with Lasombra Abyss Mystics.



    ...
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    Last edited by Baaldam; 06-22-2022, 12:20 AM.

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  • I would guess it's a mistake, but to be fair i don't use Nagaraja much in my games - and when i do, never under that particular name ("serpent monarch"), that in my games i reserve for the most respected elders of the Followers of Shesha clan in India.

    The necromantic bloodline from DSotBH i call Hungry Ghosts, Preta and a number of other things instead, specially in Asia - and might or not have some elusive connection to the Cappadocians (long before he Hecata mash up from V5)....
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    Last edited by Baaldam; 06-21-2022, 05:56 PM.

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  • Baaldam
    replied to About the Unaligned
    It's a good starting point for certain, main matter is how much of a presence either covenant has, if any, in their shared city or their degree of contact/correspondence with them as a whole.



    It's fine, my point was more that i didn't get a feel of the convenants in their character or description. My first suggestion was Invictus and Carthians because those are usually the more secular/political/mundane of the covenants in pursuits/outlook (Invictus Oaths & Carthian Law notwithstanding).

    Now that you cited, yeah, Ordo Dracul - or at least a group sharing...
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    Last edited by Baaldam; 06-16-2022, 06:54 AM.

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  • I think at least one of "Tales of the Garou" book intros in the modules deals with a similar subject, where a pack of Garou knows they can't defeat the wyrm-threat coming towards them. So the Galliard that warned them runs away, to be able to warn neighboring septs of the incoming danger, while the others fight it to death anyway to buy him more time to do so.

    Fighting to death when there's no hope of survival should have a reason still, otherwise it's hubris, not honor....
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  • Baaldam
    replied to About the Unaligned
    Big question is - what covenants were those, if any?

    Because from your description their kindred connections seemed to be pretty much adjacent to mortal society. Either of them could have been Carthian, Invictus, in some localized covenant or neither, just playing into local kindred cliques & coteries connected to certain communities (british, chinese, merchants, opium-contrabandists/peddlers, tongs, etc). Even competing factions within the same covenant is perfectly possible within this rough sketch of a mutual backstory (and might explain much of the badmouthing behind backs,...
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    Last edited by Baaldam; 06-15-2022, 11:33 PM.

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  • Dwarves in norse myth and cyclops in the greek, among others might count too. But yeah, a class/race of artisans that have one or more physical characteristics that mark them as somehow apart of humanity is a definitely recurrent theme in myth and folklore....
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  • Baaldam
    replied to About the Unaligned
    Well, it all depends - do they want to leave their covenants in the first place? Cutting ties with a local court or branch does not exactly mean you lost interest in the covenant as a whole has no contacts related to them in other places.

    For the sake of example, in a previous chronicle i played a Dragon who existed as a nomad in South America for about half a century - and he was a majorly respected and connected member of the OD because of it, as it resulted in whole decades dedicated to maping obscure wyrm's nests, their qualities and what creatures to make deals with or confront...
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  • Baaldam
    replied to About the Unaligned
    Vampires who are unaligned might just as well lean more on clan lines or more personal connections for information, support and socialization in general might be said, many do.

    Last game i played there was an unaligned among the city's Primogen in fact - simply put, because he was too old, powerful, knowledgeable and potentially insane for the prince or convenant leaders to safely ignore. No one wanted him there, but it was very much a "keep friends close, but your enemies closer" case, where you don't want the headache of the old beast harassing you due to unintended intervention...
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    Last edited by Baaldam; 06-13-2022, 10:06 PM.

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  • I'd say it was a little more complicated in that particular book's case, but yeah "let's write #### by Night: the novel"" syndrome was really shaping up at the time just after Chicago 2nd ed.



    Wait what? Ok, either you are basing yourself in some revised era retcon nonsense or that's a figment of your imagination, because nothing of the sort is in Dark Colony - and i took the time to find mine and spend an hour checking.

    Roman Pendragon and Biltmore were actually exiled regional powerhouses and prince-makers from the Isles, who made an alliance...
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    Last edited by Baaldam; 06-12-2022, 02:10 PM.

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  • Maybe goetian demons too, in that each of them springs from within the self and mental-spiritual baggage & unconscious of individual awakened?...
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  • Truth be told, the greater part of those branches/sub-bloodlines/etc might be more elegantly done by adapting into loresheets nowadays, imho....
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  • As others have pointed out, each magic type is associated with one particular branch, that are autonomous to the point of being essentially bloodlines/clans of their own.


    - On the Tlacique BJD brings up, more than once might be said, the possibility of their being not really Setites, but a Drowned Legacy bluffing their way into infiltrating/making allies out of them.

    - The Serpents of Light are antitribu, connected more to the Sabbat than the Followers of Set - and in fact a pretty special case at that, since they are a sort of latecomer one-clan Anarch Revolt...
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    Last edited by Baaldam; 06-09-2022, 06:00 PM.

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Baaldam
Baaldam
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