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  • Some people the OP initially asked about along with the Setites, if memory tricks me not.
    A bloodline or sorcerous cabal or other i suspect - with a name like "Naga Raja" one might even hazard a guess at a relation with the Serpents, some faction or sub-sect of sorts. ...
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    Last edited by Baaldam; 09-10-2017, 10:32 AM.

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  • Andreas also gets a description/summary of sorts Players' Guide to the Low Clans, that while less informative should be more concise and quicker to consult (no char sheet unfortunately).



    Certainly doable and can also serve as a hook to insert two groups of Nagaraja that might or not be familiar with each other - those acting as members of one of the Black Hand's factions or independents seeking new places to establish themselves/fit in across the West through the Silk Road and other trade routes, opening room for intetesting potential complications.

    Incidentally,...
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    Last edited by Baaldam; 09-10-2017, 09:46 AM.

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  • Baaldam
    replied to Demons using sorcerous workings.
    Well, some QCs do have dice pools that imply such, like Alveua’s Lore or Mara’s Shape Sorcery, but there's certainly wiggle room in either way....
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  • Baaldam
    replied to Ahlat scored big today.
    And if along the way it dealt with a threat to divine authority in the South - like the spread of demon/Yozi or ancestor/Deathlord worshipping cults - so much the better, i guess.
    Taking some major Realm /Immaculates enclave with the potential to turn into such a nest, like maybe An-Teng, might a near picture-perfect scenario at that, who knows. ...
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  • That's a good point, the chronicle does span something like 8 centuries of history, though book 2 might be a little too late for PC background material.

    Or maybe not - Karsh went from Ottoman to Seljuk between editions, somehow, and Francois Villon was embraced two centuries before the time of his historical namesake, so time-tumbling kindred are far from without precedent, even outside of the True Brujah. ...
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  • Maybe a little early for the Ottomans per se, but looking for potential allies (pawns) against other kindred powers in Egypt, Near East an North Africa are always possibilities....
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  • Well, beside their egyptian roots, Setites have dispersed among loads of nations and cultures across both sides of the Mediterranean and them some, so i'm not really seeing a problem, unless you are thinking in some "what does an hypothetical central clan leadership (that might not even exist) would be doing about the stuff going on in Eastern Europe?", to what i would say "nothing very particular", what means any Setite around might or not use the outsider card in its favor to play intermediary between disparate groups/factions, broker of favors and deals or purveyor of exotic/esoteric...
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    Last edited by Baaldam; 09-09-2017, 10:51 AM.

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  • So seeing much in the way of "yes", not much in the way of "no".




    It takes some very loose interpretation of the Traditions to see a Jonestown/Branch Davidians type situation as something anywhere close to a masquerade coverage, much closer to the opposite.



    This last part, the Farcry-inspired one, seems like a larger scale and more religiously-minded take of a Sabbat "shovelhead run" typical of their city takeovers or crusades than anything.

    Overall, you seem interested in merging two "apocalyptic...
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  • Your comment about a prometheans makes me think maybe your post should be in the Requiem instead of forum.

    Also, wasn't "30+ days of night" and the sheer physical isolation resulting from alaskan winter to avoid observers/escapees and give a somewhat plausible excuse for a whole town disappearing in a month kind of the point of the whole gig/game?

    As an aside, going from that angle/rationale/theme it might be more "sensible" for a group of kindred to use some natural disaster like a huricane or major flood as smokescreen for their purge/hunt/game,...
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  • Baaldam
    replied to Warhammer Vampiric monsters
    It wouldn't bother me so much if it didn't keep almost all variety in supernatural powers in that same tier - garou get multiple choices per level for their tribe, auspice and breed gifts and wraiths had a number of alternate powers per arcanoi. But with disciplines all such room for customization has to be kept at arm's length "not for starting PCs/thou aret a roaring mary sue if doing otherwise, shame on thee" level 6+ powers. Even if some powers are so pedestrian/workman-like (animal succulence, masking one's aura, limited consciousness while in Torpor, etc) i have difficulty understanding...
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  • Baaldam
    replied to Warhammer Vampiric monsters
    True - damn shame the system has to put almost anything that is a bit flashier or over-the-top into the level 6+ tier, even when it's not exactly all that much powerful or broken....
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  • Baaldam
    replied to Warhammer Vampiric monsters
    Uh, how are they any different from Draugr or any other Humanity 0 kindred exactly?



    Those sound very much like something one might cover with the "Gargoyle Creatures" from VtDA's Book of Storyteller Secrets (came with the Screen) - in fact fell bats are pretty much Razor Bats from the book and as you said, Terrorgheist are basically the same with (ludricous) dimensions, so how well they fit would depend on one's game i guess, but then Vohzd are a thing, so probably acceptable in a number of tables.

    As an aside, ancient ghouls animals engorged in...
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  • Just the idea of the Anabasis adaptation sounds awesome on itself - thinking of Underbrood expies for all the beings and things the Ten Thousand had to deal with in their journey makes me quite interested in the concept indeed....
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  • Baaldam
    replied to Tremere Horrors
    Don't remember particular mechanics or rites involved, but VtDA's Book of Storyteller Secrets (came with the Screen) had a section on Gargoyles that also included "Gargoyle Creatures" with Razor Bats, Rock Cats (more like rock pumas) and Stone Dogs as examples.

    The old clanbook Tremere also spoke of "homunculi" with some variants and "demon-bound" servants made by luring a spirit into a corpse (usually emptied of soul through torture), though no stats were given for either. Might serve as a starting point to play with, i guess.

    About continuing...
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    Last edited by Baaldam; 09-02-2017, 09:56 PM.

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  • Baaldam
    replied to Kingdom-Building
    Unless there's some minor local sea that separates the involved nations from the rest of the Hundred Kingdoms, for example. One could have a big isle or archipelago divided in nations, sort of like Japan or Great Britain in feudal or more ancient times.

    Also, unrelated but sort of related anyway.

    Anyway, my suggestions are, at least for now, don't worry overly much about laying the motives behind the war for each nation, that kind of thing can wait until the plot gets a little more traction and stuff has happened in the story. Exalted is the name of the game, where Creation...
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    Last edited by Baaldam; 08-30-2017, 10:53 PM.

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  • Baaldam
    replied to How would the people of Adamant look like?
    Chill, no need to apologize. sometimes i just can't leave stuff alone it seems. ...
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  • Baaldam
    replied to Fridge Brilliance?
    You can do that do, just think of lines of evolution as creative lines from individual artists. Most of the time they work in a branching pattern of sorts, newer works evolving from different spots of their earlier successes or failures, but sometimes a thing somewhat - or utterly - unrelated seems to appear, replicating or mirroring the influence of the line of another artist than a more predictable fruit of one's past labors style.



    In one of my games mandrills tend to get somewhat confused with baboon beastmen that like facepaint or tatooing, among a bunch of other...
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  • Baaldam
    replied to Fridge Brilliance?
    Have lost count of how many times i have ignored it, for feeling demonic Baboons made a cooler contrast alongside Gorillas, chimps & orangutans than gibbons.



    Well, as one can guess from my comment above, i kind of gave evolution a kick to the gonads for the sake of style in defining Erymanthoi in my games as varying between gorillas, chimps, orangutans and baboons in overall morphology. And a few who stretch things even further by shapeshifting into apes, monkeys - or sometimes even human....
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    Last edited by Baaldam; 08-28-2017, 06:38 PM.

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  • Baaldam
    replied to How would the people of Adamant look like?
    Plus can be something quite subjective and debatable, specially when it involves the subject of passing of ages, changing societies, the eye of the beholder and such, much like the Solars at the Time of Tumult might see themselves as pale slivers of their First Age radiance and majesty, so to speak.

    And if playing with crunch... well, a character built as an artisan, but with the capacity to learn all charms equally with no distinction of caste, could be a small change and a big deal at the same time....
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  • Thanks a bunch, both should be most interesting to look out for and tinker with overall....
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Baaldam
Baaldam
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