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  • The Bygone Bestiary is your best bet:

    Alien Appearance, 1-5 pt flaw - can be used to simulate almost any appearance but zombies/skeletons/various undead are well within its scope
    Armor, 1-4pt special advantage - makes things harder to kill
    Unaging, 2 pt merit - obvious really
    etc....
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  • >I don't think Marvel and DC would agree.
    Since when have they been 'reasonable', I still remember Marvel suing City of Heroes because it was possible to create vaguely Marvel-like heroes.
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  • >EDIT: Not to mention Guy Davis, which did tons of drawings for the WoD books, also did a really long run on BPRD. He's really good at drawing monsters, probably one of the best of the whole comic industry and when I first read the comic I instantly thought about all sorts of Wyrm horrors the man has done for WoD

    Technically speaking if two sets of books feature the same artwork then they can be quite reasonably be considered to be the same universe.

    Hence BPRD et al are already in the WoD - it's just that they're not mentioned specifically in the rulebooks (so far...)...
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  • Dogstar
    replied to Separating OOC and IC
    I think it's worth pointing out that, in character, a Mage could think of some spells as more difficult than others - because that what the Sphere dots do, they determine the difficulty of the effect.

    e.g. Ms Example, a Hermetic mage, has been learning about fire spells from her Mentor (i.e. Forces Effects) she's learned that controlling a small existing flame (Forces 2) is significantly easier than conjuring flames out of nothing (Forces 3/Prime 2). It's possible that she's never used the term 'Spheres', 'Forces', or 'Prime' but might be perfectly at home with 'Rank', 'Fire', and...
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  • Except, of course, that it's perfectly normal to have a rule of thumb:



    From V20 p79.

    and could you stop being so aggressively assertive please, it's a game not a religious codex, and you're some random dude on the internet not the pope....
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    Last edited by Dogstar; 03-10-2017, 10:05 AM.

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  • Dogstar
    replied to Fetish information
    > This is, after all, the Technocratic reality. Or would you deny it?
    This is the really real world, maybe you need to take a chill pill
    <backs away slowly>


    One of my favourite lines because it's so totally meta on a couple of levels:

    T-Bird: I knew I knew you, I knew I knew you. But you ain't you. You can't be you. We put you through the window. There ain't no coming back. This is the really real world, there ain't no coming back. We killed you dead, there ain't no coming back! There ain't no coming back! There ain't no coming back!...
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  • Paradigms are game mechanics!

    Some paradigms do get a worse Sphere for certain effects. I can't find it right now but there's at least one mystic healing paradigm that has much higher Sphere requirements than the standard charts. So in theory the Sphere rank for a specific effect is not necessarily the same for all paradigms - generally it will be but not absolutely in all cases.
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  • Dogstar
    replied to Fetish information
    It says Spirit 4 or Prime 4 in mine the same as the others - it's possibly a typo or something unintended, the only real way to find out is to ask the writers directly

    Regarding Technocracy vs Traditions - the Technocracy is only 'winning' if you choose to let them win in your campaign, Mage isn't a background that's set in stone, it's a flexible, choose your own menu, eat as much as you like buffet of ideas. The rules for making Wonders in M20 are the same for both factions so neither has an intrinsic advantage so allowing the Technocracy to 'mass produce' magic items is something...
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    Last edited by Dogstar; 03-06-2017, 01:00 PM.

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  • Dogstar
    replied to Fetish information
    >specially the Technocracy (that has devices made with ONLY Prime out of their asses).
    The M20 rules for creating Wonders state that the Mage needs to know all the spheres in the effects they are going to craft into a Wonder

    and for the record I'm not overriding or contradicting any of the other rules I'm merely stating what I found in M20 so please don't get your nose out of joint
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  • >Like I said, it would depend totally on if the ST would consider separated organs as "simple life" or not (well, a human liver is "simpler" than a shrimp from a biochemical viewpoint)
    Not from a DNA point of view though - although then we are getting into a science paradigm...


    In fact whether an organism is simple or complex probably depends a lot on your paradigm/belief system.

    For science based tech paradigms you would have to start considering the tree of life, evolution, and size/complexity of DNA and chromosomes. Which means that...
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    Last edited by Dogstar; 03-06-2017, 10:25 AM.

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  • Well there's all sorts of different NPC Mages needed - allies, contacts, enemies, and mentors from Background points. Antagonists to oppose the player characters, members of the characters' factions, etc, etc.
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  • Dogstar
    replied to Magick la la la la la!
    Try checking out these singers: http://www.mediaevalbaebes.com/...
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  • I think you will need Life 4:

    At this Rank, the mage may enact radical changes on any complex
    organism – people, dogs, horses, and so forth. He can uplift other
    species with new limbs, opposable thumbs, increased brain capacity,
    etc., so long as he doesn’t change their intrinsic nature.

    Because Life 3 only works on simple organisms and I doubt that StoryTellers would let you get away with saying that an organ is a simple lifeform:

    Advanced understanding allows the mage to radically
    alter simple organisms (turning a tree inside-out);...
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  • Dogstar
    replied to Fetish information
    As far as I can tell from the terribly sparse 'Crafting Wonders' rules in M20 Prime 4 is mentioned because it is a design decision that you can't create Wonders without it. Thus it represents a bar that you must reach as a Mage before you can start building proper Wonders. There's also no difference in the crafting rules between Fetishes and Devices/Talismans - probably because they needed to cut down the space and are planning on publishing book on Wonders later on.

    There's no fluff in that section either so the justification for Prime 4 is pretty much absent, you've got to either...
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  • Dogstar
    started a topic Average Sphere Dots for NPC Mages?

    Average Sphere Dots for NPC Mages?

    When I'm creating NPC Mages, as a rule of thumb, I'm currently assigning them a number of dots in their Spheres equal to their Arete rating x3-4.

    i.e.
    Arete 3 Mage has at least 9 dots and at most 12 dots in Spheres
    Arete 4 Mage has at least 12 dots and at most 16 dots in Spheres
    Arete 5 Mage has at least 15 dots and at most 20 dots in Spheres

    Obviously there are exceptions for outliers but is this a reasonable rule of thumb or is it too many/too few?
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  • >Well, when given the latitude to make a choice under the rules, I tend to make a choice that, based on personal biases, I like the most
    There, fixed that for you, do you have to endlessly argue every single point just to get the last word?
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Dogstar
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