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  • What is the connection between the woodsman and the killer? i.e. How does the killer know of the woodsman and why does he want to kill him? Good motives make for good mysteries.
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  • The traditional crime story functions by layering clues on top of each other, one after the other. Any that are solved before the climax turn out to be dead ends, inscrutable, or lead onto another clue to be solved, and it is not until that climax that the 'real' clues are presented which leads to the actual solution. Real police work, of course, is not at all like this.

    For an RPG campaign to function like this you need to keep setting new tasks for the players before they have a chance to completely solve and follow up on the old ones. There is a fine line here because if you give...
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  • Dogstar
    replied to Optimal Sphere selection
    I think that that depends on your ST, a player continually blagging things with entropy could quickly become a pain in the posterior, and be likely to get penalised. I can't find it but I'm sure there's a sidebar or paragraph somewhere in the M20 book that talks about sequences of excessively lucky things rapidly becoming vulgar with the consequential paradox or backlash of that....
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  • Hmmm, it seems to me that spending a few hours out of the dreaming every week in order to get around the rules is a bit meta-gaming.
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  • I think the only person using a bulldozer around here is pretty obvious...
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  • Wouldn't the Bedlam mechanism prevent this? From C20, p294:...
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  • Thanks for that. One problem I have with this forum is that a lot of people are deeply embedded in lore and tend to treat every single thing in it as 'word of god', whereas I prefer a much more high level, pick and choose, view of things as I cam into the game with the 20th anniversary editions, having been deeply irritated with White Wolf games back in the 90s due to their 'never mind the quality, feel the width' approach to publishing. Not everything in the books is of equal value....
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  • From the wiki as I don't have the book:

    It looks like even amongst Glasswalkers this sort of cybernetics is seen as too much. As an NPC they would be interesting but as a PC you would have a very hard time fitting in with any sort of group that likes to play to the lore....
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  • It's your game so you can do what you like but I think that this really breaks the standard lore - there's a huge difference between dying your hair and replacing your lungs. I'd think that 99% of Garou would assume that he's a wyrm beast and kill him outright. I'd also think that most Garou would rather see a weak, deteriorating member of the pack die than preserve them via technological means. Law of the jungle.

    You asked how far is too far:

    Prosthetic type limb - tolerable, especially if it's for fighting
    Anything that starts with 'cyber' - not good...
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    Last edited by Dogstar; 09-01-2021, 02:03 AM.

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  • I would have thought that any werewolf who willingly replaced any part of their body with a 'cyber' part (regardless of game mechanic) would be rapidly outcast from Pack and Tribe. How would you justify such a sea-change? Or is the werewolf a renegade already?
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Dogstar
Dogstar
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Last Activity: 09-21-2021, 03:44 AM
Joined: 03-15-2016
Location: London
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