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  • Dogstar
    replied to How do you manage your npc?
    I go one step even simpler, I rate (some) NPCs simply on Primary and Secondary Dice Pools, so it's as simple as 'Name 6/4'. Primary is for stuff they're good at, and Secondary is everything else. That just leaves things like choosing attacks/weapons and any special abilities.

    Obviously for NPCs that the players are likely to interact with a lot I flesh them out a bit better but doing it this way saves a lot of time. Here's a snippet from my current campaign:

    Mages
    1. Augustus Koehne, Verbena Rune Mage (8/5)
      Member of the Iron Circle
      Arete 4
      Spheres:
    ...
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    Last edited by Dogstar; Today, 03:32 AM.

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  • Oh yes that was a terrifying memory that has lasted ever since I saw it!



    Ooh, that's good, I like that a lot, thanks....
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  • Fortunately we never got Mystery Science Theater in the UK, so we're spared from that at least. British TV is too easy to poke fun at but it's central to the experience of living in the UK....
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    Last edited by Dogstar; 06-24-2022, 09:31 AM.

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  • Yeah UFO is a bit of an oddity if you've never seen it, it's also very very English despite being kind of intended for an American audience.

    So the setting is that there's this secret organisation called SHADO (an acronym for Supreme Headquarters Alien Defence Organisation) which has it's headquarters hidden under a TV studio. They also have a secret submarine with a detachable fighter front end, various tanks and cars, as well as a small moonbase that houses space fighters. If, like me, you were a kid at the time you could get Dinky toys of some of these vehicles and they were the...
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  • Well you still can, provided that your group agrees to the optional rule, and that the spell is worked well enough, because sacrificing an unwilling victim for their quintessence is still doable but wrapping several effects into a single spell should get you some sort of difficulty increase or require multiple castings or something 'extra' as it's otherwise an extremely dangerous combination to allow. The spell above used it's victim's quintessence to power the spell so that's at least three 'effects': a damage effect, a quintessence drain effect, and a quintessence transfer/channelling effec...
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    Last edited by Dogstar; 06-21-2022, 06:39 AM.

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  • I'm currently working on my next campaign in which I want to adhere to a 'cassette futurism' theme.


    The background of the setting is inspired by one of the 'Ages of Darkness' posts on this forum, one where the Scanners movies were a real thing that the Technocracy brought about and covered up - because I want an emphasis on Psychic Powers instead of the usual computers and death rays

    However the game itself takes place in an alternative 90s based on the TV series UFO and Space 1999 because I want to examine the hubris of the technocracy in creating those extravagant...
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  • I did, well spotted.

    Interestingly I've been having a discussion with my group about this today. The description under Prime 3 specifies 'life force' rather than quintessence. I was rather perplexed until I re-read the Energy-Work chapter in How Do you Do That, specifically around p49. There's a section on 'Harvesting Quintessence Through Sacrifice' - but it's an optional rule. So it seems that the use of the phrase 'life force' was quite deliberate and allows for two different interpretations.

    Without the optional rule 'life force' seems to refer to health levels rather...
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    Last edited by Dogstar; 06-20-2022, 09:40 AM.

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  • That's a Prime 5 effect not Prime 3 - draining quintessence from a living being (V20 p521)...
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  • This idea appears to be basically the same as the Mage 'Spirit Sphere is all you need' one except applied to VtM. I don't think the OP's arguments are well thought out and they take a lot of assumptions for granted.

    Firstly, from a meta perspective, using spirits (or any single magic type) to do everything makes for a dull, uninteresting story. One of the reasons Pokemon is a kid's show is because it lacks any depth, nuance, or consequences to the use of powers. Interesting stories come from mixing things up and adding depth, this is the opposite.

    Secondly, from a 'most...
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    Last edited by Dogstar; 06-15-2022, 04:21 PM.

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  • What would Wraiths do with Mages in the Shadowlands

    My Mage/Vampire/Wraith crossover chronicle has got to the point where the Mages have ventured into the Shadowlands in search of their Wraith friends. The Mages need to find their way to the local Necropolis and in order to do so I'm suggesting they get a local guide.

    So assuming they're in some sort of non-Heirarchy village or outpost of Wraiths what would the locals want from the Mages in order to provide some help?

    Note: I don't run a standard Wraith game, it's more of a post-apocalypse setting where the local Wraiths have to scavenge for goods to sell to the Heirarchy...
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  • Dogstar
    replied to Enchanting a song
    I think we've run into a basic problem with Mage in that players and STs interpret the game in distinct ways. I'm going to call those 'mechanistic' and 'romantic'.

    Mechanistic players like me, even when in the depths of telling a story, view the game's combination of rules and setting as a limitation to keep things balanced.

    Romantic players prefer to allow their imagination and sense of wonder to be the limiting factors.

    As such, and as we've seen above, you're always going to get two types of answer to this sort of question - mechanistic ones which deal...
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    Last edited by Dogstar; 06-07-2022, 03:52 AM.

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  • Dogstar
    replied to Enchanting a song
    What this reminded me of was the way that the Fae can Enchant a mortal with Glamour to make the temporarily into Changelings (see Changeling 20th ed, p460). Infusing a sleeper with quintessence might be enough to have them temporarily count as supernatural for the purposes of paradox. That's an ST ruling though as there's no straightforward rule that says you can do it.

    However, once again you run into the problem of affecting mass numbers of targets and finding the quintessence to affect them all.

    With the way I run Mage, I'd say that your player is asking for something...
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    Last edited by Dogstar; 06-04-2022, 03:22 AM.

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  • Dogstar
    replied to Enchanting a song
    As I said on Facebook to the same question, it's not really about the spheres you need. After all Mind 2 gives you an emotional influence and Mind 3/4 can make that into an idea and some Correspondence would allow that to affect people remotely.

    The real problem is that you want this effect to work on everyone who hears the song: 'when someone listens to it, no matter if its on record' and that's simply not possible under the Mage rules. You need an extra success for every target a spell effects and even with a massive ritual and a bunch of participants you're not going to be able...
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    Last edited by Dogstar; 06-03-2022, 12:29 PM.

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Dogstar
Dogstar
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Last Activity: Today, 03:36 AM
Joined: 03-15-2016
Location: London
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