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  • Forces could do it too, just take any ol' existing light (or any object, that provides any sort of force even gravity since it has mass presumably) and just transform and amplify whatever into light (heatless by the very nature of the magic) Not sure why the focus on Prime but Platonic Form definitely comes to mind as pretty much the only spell to do it with.
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  • Not a whole new spell, but by adding Time 2 to the Mind spell "No Exit" you can change their perception of time in their little horror-scape/loop so that minutes for the real world are hours, centuries, or even thousands of years. Every time I look at Mind, I laugh at how OP people think some of the other arcanum are. Nothing is so invasive or powerful as stripping someone of their identity, memories and life, and making them into whatever you want even if that's the most hellish place on earth and trapping them in it - in their head.

    Practitioners of Mind likely don't value...
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  • Arduras
    Arduras posted a Visitor Message for Arduras
    ...
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  • I misunderstood. If you target multiple subjects, the withstand rating isn't +1 for each subject after the first is what I was specifically arguing against. Having multiple withstand ratings (ie the like of Wards and Signs and their normal attribute) would certainly provide a +1 as I understand it....
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  • So we're in agreement. If I cast an area spell to say.. Bruise Flesh at potency 5, anyone in the room of stamina 4 or less is affected since it's checked individually....
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  • According to p114 this isn't true. A spell applies it's Potency to subject's individual withstand ratings. The +1 comes from the attainments. (ie if you're casting through Sympathetic range use whichever withstand rating is higher, which would be either their resistance attribute(s) or the sympathy itself +1.)

    The group I play with are staunch believers that a character isn't a person unless you start with double or triple experience, which makes balancing notoriously difficult and you run into things like "It's Fae/God Machine/whatever therefore any relevant traits are infi...
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    Last edited by Arduras; 04-21-2018, 11:48 AM.

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  • No it'd certainly look weird for all parties involved though, and potentially inflict a tilt. Straight up killing with magic is a pretty nasty wisdom offense anyway.
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  • When I mentioned Ban I figured you'd cut someone's head off with it but hey, that works too lmao. Glad you're getting to a solution.
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  • Icarus' plight
    Life (unraveling or unmaking)
    Regeneration, inverted. Can do lethal damage with a reach but I'd mainly used to cripple foes in a direct way...
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  • TBH I think I'd use an Arcanum other than matter but it certainly has uses. Ban from space or transform life so they can't breathe air anymore or so on

    Mage is about being creative with the tools available, direct damage is 3-4 dots and even then your hardly going to scratch a werewolf lol. If you take a look at creative thaumaturgy you may find inspiration within the practices.
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    Last edited by Arduras; 04-20-2018, 04:40 PM.

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  • Mages differ depending on how prepared they are as well. My mage in a current campaign maintains Body Control at Potency 7 with reach spent for lethal heal times and an additional to quarter the healing times of damage. He also maintains the inward and outward eye indefinitely. Takes a solid half day to cast those but once they're up they're up and fairly difficult to dispel too.

    How long or wide something lasts/reaches really just depends on how long the mage has to cast....
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  • Depends, magic is only visible to things that can "See" it (ie mage sight) otherwise it's wholly invisible until it takes effect (unless you will otherwise, like forcing your nimbus so that it shows for everyone) But short of making a fireball and throwing it you could simply throw the "ignite" symbol into a room or something similar....
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  • You could drop prone but moving in reaction to "ranged attacks" is actually the first dot of Close Quarters iirc....
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  • Yeah, and even with the above examples you can spend mana to reduce paradox dice 1 for 1 so it really never comes up outside of the chance die unless I'm _really trying to get paradox_ lol.
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  • Arduras
    replied to Life of a Mage
    They setting I'm playing in allowed us to pick any two ruling arcana and removed paradox from sleeper witnesses. So I've been casting Acceleration for travel a lot (think D&D times so horseback or foot are your main options) and generally trying to buff my party as much as possible (A Changeling, Ghoul, and Matter/Prime Mage) Life/Space are mine while also being an adept of Time. It's surprisingly versatile and for my first time playing mage I think I might have to tone down the spellcasting since it might be stealing others' thunder a bit..

    SO far my favorite part of playing...
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  • I figure if the devs wanted lasting transmutation they'd have put it in like the scribe Grimoire spell. Assuming this fits in your setting, why not just make it a 2 or 3 reach option
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    Last edited by Arduras; 04-18-2018, 12:22 PM.

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  • 1. The primary factor goes up by arcanum dots, there rest stay at the top of their respective charts (unless you take -2 and so on)...
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  • Had a dungeon run a couple nights ago, the only time I spent mana was for like 2 time spells (Life/Space mage) everything else I could improv in primary arcana and then the changeling decided he didn't like my face and drained all my mana and sent me to the hedge (in a place where any kind of speed or teleporting was shut down because infinite stat god machine)

    Even when I cast spells left and right, I think I risked a chance die paradox maybe twice the entire session, and spent like 3 mana the entire session until the changeling ate it all and fill the reward room with hedge thorns....
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    Last edited by Arduras; 04-16-2018, 06:36 PM.

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  • Life 2, Body Control does all this and what's more it's all positive effects lol.
    As for time, it'd likely be just easy to cut yourself out of time (ie veil of moments but with indefinite duration or however long you need) and just "fast forward" the present needle rest of the party has some time to act while you essentially heal in a hyperbolic chamber lol....
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  • Or do what everyone else does and cast it as indefinite duration then relinquish it....
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Arduras
Arduras
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Last Activity: Today, 07:44 PM
Joined: 03-15-2016
Location: Ontario, Canada.
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