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  • My reply above didn't appear after editing my first post / refreshing, my bad.
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    Last edited by Arduras; Yesterday, 03:51 PM. Reason: Accidental double post.

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  • It just puts stuff on it's own line, but alright. And the two requiring Auspex were specifically designed with the intent to use Protean instead, mimicking effects of other devotions in crude (even masquerade breaking) ways.
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  • Thanks! In the meantime, I may see about making a new sheet. I liked VtR's style with the flourishing red text and the like, if I can find a way to modify the sheet without it looking gaudy I'll let you know....
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  • Are there printer friendly VtR 2E sheets? I just put new ink in my printer, seems like if I print more than 4 4-page character sheets my printer is just crying for more, it's pretty brutal. The large swathes of dark red/black end up soaking the page a bit, lol - I don't really want to print that double-sided.
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  • I prefer this implementation, tbh. Aiming certainly stacks when it's done turn-to-turn but doing it all at once (instant instead of reflexive) and as a sort of intense observation makes sense....
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  • Arduras
    started a topic Various Physically Oriented Devotions

    Various Physically Oriented Devotions

    So, with my tanky ex-soldier savage comes some new devotions I've come up with for use. Feel free to use them. (2E so XP cost is half of dots required)

    Carnal Denudation (Protean 2, Celerity 2)
    1 Vitae
    Reflexive
    May activate along side Predatory Aspect, as long as the Aspect is active, add Protean to Initiative.
    React with the grace of an animal. You can anticipate enemies' actions as their body telegraphs their intent before the action is carried out.

    Enduring Knack (Resilience 2, Celerity 2)
    Add Celerity to Dexterity (like Vigor does for...
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    Last edited by Arduras; Yesterday, 05:57 PM.

  • Ah, so if I can somehow get my hands on just a single dot of Auspex, I can spend a vitae for +7 to my roll, and with other devotions add celerity to my dex for another +3 (eventually +5) and etc. Damn that's strong.
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  • Quicken Sight says it lets you benefit from aiming instantly - as in the whole pool? (ie for Marksman Firearms + Composure) If it were 1-1 for aiming it'd be half as efficient as just using Physical Intensity. Auspex already has a crap load of ridiculously good devotions so I figured it might be worth it to get this cleared up.
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  • How we treat it in our session is the loser has "failed" the roll. In other words certain merits may make it a success (or Steadfast) but it's considered a failed roll and nothing happens for them since they couldn't succeed over their opponent.
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  • Arduras
    replied to A Coil for Physical Intensity
    It means you can use it with Resolve and Composure, which are typically used to resist supernatural powers (sometimes on their own against 3 dice pools for the aggressor) I figured that was better than just saying "any attribute".
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  • Arduras
    replied to A Coil for Physical Intensity
    Clash Of Wills is nice, but no Coil currently touches Disciplines at all and it seems taboo to do so since they go on and on for ages about how you can't touch anything other than the core curse/mechanics.In the game I'm currently playing, people are already spamming Inspired and the like for easy experience and it's being encouraged to game the system any way possible. Steadfast is an easily obtained condition (1 exceptional success, can even use Inspired to get it) so I figured it'd be a cool addition to the Coil. Regarding Frenzy stuff the revised edition doesn't touch it at all just a few...
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    Last edited by Arduras; 03-24-2017, 08:54 AM.

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  • Arduras
    replied to A Coil for Physical Intensity
    Well, I figured Frenzy is a pretty physical expression, and being able to use that unbridled power in a (potentially constructive/destructive) way seemed fitting. That being said, coming up with 5 effects explicitly for Physical Intensity was surprisingly difficult since it's just a +2 mechanic. It also gave me a good drawback so the Steadfast Condition isn't just spammed (ie rewarded with just any use of Intensity) I'm open to suggestions to new effects though. This is just what I wrote down in an afternoon after trying to come up with a list of effects. One of the old iterations from the previous...
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    Last edited by Arduras; 03-24-2017, 12:35 AM.

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  • Arduras
    started a topic A Coil for Physical Intensity

    A Coil for Physical Intensity

    Hey, just putting this up for review. My last Coil (Erinyes) may have been a been scattered in relation to scope.
    So here is a Coil for the discerning dragon looking to get an edge in a surprise or physical altercation.


    ● Unleash Potential
    Add Coil Dots as dice to the first use of Physical Intensity in a turn.

    ●● Boiling Overdrive
    Each turn spent in Frenzy awards 1 free use of Intensity.

    ●●● Eroding Dragon
    Physical Intensity may now last a number of turns equal to the base attribute. This cannot be used on more than
    ...
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    Last edited by Arduras; 03-23-2017, 02:26 PM.

  • For Covenants, what are the limitations/restrictions? Reading through the lore is all well and good but what's stopping me, a Dragon with 2 Coils from picking up a Carthian Law? What are the actual rules around this, in terms of solid mechanics?

    edit: Found it: Capped at 5 dots of combined covenant status, covenants outside your own can't be equal or greater than your main one.
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    Last edited by Arduras; 03-22-2017, 06:49 PM.

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  • Exceptional Successes and Contested Rolls

    Quick question. If I establish a grapple (roll - their def) and we make a contested grapple roll, is it exceptional > 5? or Exceptional when it's 5 > than their successes?
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  • It says right in unmarked grave you feed while underground, you don't need to leave it to feed so not sure where you got that (aside from an addicted vampire failing their resist roll)
    When you feed from wounds and the like it's smoke.
    you feed via a mystical smoke, you're not drinking it as blood, which gives you the same benefit as being interred in the ground letting the blood seep through dirt first. You ignore the bond....
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  • You still suffer addiction, you just don't get bonded, afaik. Miasma is a mystical form that defies any physical logic outside of being a cloud of gas. A person turning into a cloud of gas and feeding via flashes of colour/smoke is still quite different from taking it right from the vampire in it's base form.
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    Last edited by Arduras; 03-20-2017, 02:51 PM.

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  • I think we just have two different interpretations.



    When it says all the same benefits of Unmarked Grave, I take it as such....
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  • It specifically says you get all the advantages of Unmarked Grave.



    If you can find a reference in B&S/Requiem 2E (or a piece of 1E that hasn't been converted) then please do. As currently, my group treats any vitae a ghoul has as identical to the regnant's and the vitae is taken before any health is, every time....
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    Last edited by Arduras; 03-20-2017, 11:53 AM.

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  • Obfuscate 3, walk up and surprise attack feed. Take the vitae BEFORE you deal health damage since it's gone first, hell knock em out first if you have to.
    Dominate them to let you bite them.. etc.. etc..

    It was decided by my group you have to feed from a vampire (which is fine) but Protean and Ghouls don't count. You need to feed from the vampire and if you have ways of mitigating the consequences that's fine but it must be -directly- from the vampire. But this discussion can continue....
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Arduras
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Last Activity: Yesterday, 08:15 PM
Joined: 03-15-2016
Location: Ontario, Canada.
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