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  • Berserker Draught
    Prerequisite: Eternal Frenzy
    Procedure/Outcome: Essentially Augmented Vitae Draught, but longer lasting. Instead of lasting a scene and taking bashing, choose from:
    1 hour per Blood Potency for lethal - their tendons ripped and ligaments torn from sudden relief after relentless supernatural strain.
    1 night per Blood Potency for aggravated - their body dissolves into a puddle of their own blood as they're devoured by the power.

    Vicious Draught
    Prerequisite: Beast's Hunger
    Procedure: The Dragon distills his fury into a potent drink,
    ...
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    Last edited by Arduras; 05-22-2017, 07:25 PM.

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  • Check out Blood Sorcery - Sacraments and Blasphemies. You can make something last a scene by adding a few target successes. It really fleshes out the Blood Sorcery system.
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  • Arduras
    replied to A Coil for Physical Intensity


    I mean, anybody with 10 BP is insane ^^"
    That being said, nobody's going to want to roll that many dice, and at least in my group, no one's going to want to use that much vitae. If you want to come up with a better 5th dot power though, be my guest ^^"
    One I'd like is spending WP to extend Physical Intensity for turns equal to coil dots or something similar.
    Likewise - when suffering a condition (Bestial, Competitive, or Wanton) double the duration/number of times Intensity can be used as per the first two dots. The use on any attribute will likely become
    ...
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    Last edited by Arduras; Yesterday, 06:40 AM.

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  • Arduras
    replied to A Coil for Physical Intensity
    It'd be better to just say "Intensity now affects derived traits" imo. Which would be nice.
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  • Arduras
    replied to A Coil for Physical Intensity
    Which is fine, but thematically it's a "short burst" of power, where the physical disciplines expand for more lasting and varied effects - which is why it doesn't typically apply to things like Lashing Out....
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  • Arduras
    replied to A Coil for Physical Intensity
    Physical Intensity is a burst (it only applies to 1 roll usually) and it feels like a rush of burning for a moment as you exert yourself.

    I like the idea of being able to dump more vitae, but most kindred aren't going to have the reserves to do that very often, that being said it's a pretty good first dot.

    Third dot I think would be nice if it just increased the potency of Intensity from +2 to + coil dots (so it becomes +3,4,5 at 3/4/5 dots)
    This wouldn't be too powerful, especially compared to Zirnitra or daywalking with Ascendant.

    I'd also like to...
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    Last edited by Arduras; 05-18-2017, 06:47 AM.

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  • Arduras
    replied to A Coil for Physical Intensity
    This is an old concept now, but I'm still open to developing it and eventually using in the game I'm in if it can be refined.

    The first dot was originally "the first use of physical intensity in a turn gets awards bonus dice equal to your coil dots" so the first use would be +3 but with 5 dots it'd be +7. I think it was deemed OP though :/

    The second dot should just be something along the lines of "When using Intensity, you get an exceptional on 3 instead of 5."

    The third dot, I like, but it kind of defeats the purpose in a way. At one...
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  • I'm a hound of actaeon atm, eventually looking for a way to shed bloodlines. That being said, that sounds pretty gnarly lol.
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  • That's what I thought.. thanks.

    One other question. The Threnody: A More Perfect Monster, if I were to frenzy, would I be able to add double the BP to my attributes, since it's raising the score by my Blood Potency?
    Likewise with Coil of the Wyrm - Defense/Initiative/Speed. That'd be awesome and completely in character for the guy I'm playing, he's already "done it once before" in his backstory although the specific mechanics haven't been discussed much yet....
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  • Is the general interpretation of the first dot of Protean that you bury yourself? The first paragraph says you merge with the ground, and after the cost/action are defined it says sink into the ground and that the only way to harm the vampire is to harm the ground (implying they couldn't just dig a bit and smash said kindred in the head with said shovel).

    After reading the Gangrel book (yea yea outdated) I'm more inclined to believe that they would keep the same "core mechanics" as they have in ever so many other areas. What's the general consensus on whether you merge (ie...
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    Last edited by Arduras; 05-14-2017, 01:38 PM. Reason: formatting, capitalization.

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  • So Armory would lead me to believe if you lose 10-agains, you lose 9 or 8-agains as well.
    Is this still true? a la Covert Operative from Hurt Locker. Everybody has Trained Observer, I think it's been houseruled that you only lose 1 level of it. So if something would deny you 10-against you go from 8-agains to 9-agains.

    What's the correct (2E) way of handling this? I would think if you can't even get 10-agains on the roll, anything else should be forfeit since the effect is essentially "don't reroll, what you get is what you get." with the "natural language"...
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  • are group has been relentless in using 1e whenever there isn't anything 2e. So it's been ruled if you drink off a drunk you get drunk. If you drink off a heroin addict you get high. If you drink and they're diseased you're a carrier (and this is in 2E/B&S)...
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  • They're only immune if it isn't exposed to their blood. They can drink or have blood that's "sick" and they get sick. But that being said, they'd even ignore the environmental tilt in this edition? Decent....
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  • yea, silver shell with incendiary core it is. Aggravated to vampires and werewolves at least. Thanks ^^"
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  • As something that is dead, ie "not growing, breathing, or carrying on normal cell processes" how does radiation affect vampires or other things? for example - shooting a bullet with a radium core, or exposing someone to radium. Supposedly it gives people cancer, can cause their body to mutate in weird ways (small limbs, incredibly easy to remove or break bones, pieces of them getting medically removed as radiation destroys their body from the inside.) Radium is just.. so nasty.

    I'm pretty sure vampires would be fine, as it doesn't mystically degrade anything dead/industrial/whatever...
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    Last edited by Arduras; 05-07-2017, 08:16 AM.

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  • The 5th dot was changed so that it required meditation, instead of running for a minute. I think it may have been Chronicles that had it as run for a minute, which is technically current (2E, Chronicles of Darkness)
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  • Daeva - Sakti Pada discipline. Forgot the name of the bloodline though. Some crazy good stuff for war....
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  • That's what I thought, thanks. Oh, and I knew that about staking I was thinking of wracks at the time lol.
    This doesn't change from B&S to VTR: 2E eh? Almost everything is the exact same but already had this problem with the parkour merit, stuff arbitrarily getting buffed/nerfed within the same edition lol. Resilience should be kept like this, imo....
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    Last edited by Arduras; 05-06-2017, 09:50 AM.

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  • So quick question, seems things got nerfed, but thought I'd ask in case it's a matter of interpretation, this was a long post but streamlined it.

    Resilience says you suffer logical impairments from stuff being removed and gives examples such as eyes, limbs, "and so on".
    The most intuitive interpretation here is that when figuring if you're affected by a tilt or not, use the damage from after resilience has been used, and only suffer the tilt if the damage still meets the requirements. Hell if it works on staking (a literal hole in your chest, presumably into your heart)...
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    Last edited by Arduras; 05-06-2017, 09:38 AM.

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  • Pretty sure you're automatically addicted, and it's considered to be unanimously the worst thing a vampire could do, meaning while it may not be auto-loss your ST might rule it as such easily, since even the embrace is a loss of humanity.
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Arduras
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Last Activity: Yesterday, 06:47 PM
Joined: 03-15-2016
Location: Ontario, Canada.
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