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  • Yeah, I was just bringing it up because if it's any indication you don't need the entire soul to get a generation bump, which might be what's going on with Augustus....
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  • I believe there's a Thaumaturgy ritual that allows an entire coterie to diablerize a single victim, separating the soul into distinct portions and each participant gaining the full benefits. It doesn't say anything about what effect this has on any sort of possession or other side effects, though.

    I think this is rare enough that I would call it case by case. I'd say If you diablerize a powerful metheluseh and he kicks your soul out of your own body wholesale, and you then go to inhabit a soulless body, you drop to your original generation. If you go to inhabit someone elses body...
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  • Zanos
    replied to Fearless Vampire Hunters
    You can buy animal blood from slaughterhouses, I believe it's used in cooking. You could probably set something up to get an exclusive contract if you're buying it in bulk, I guess. Don't need the entire animal.

    10 million a year is 50,000 per person if you assume 200, a number that seems ridiculous to me globally, let alone per chapter. I assume a lot of these people are kind of wacky and rich, so I guess the scheme could work?...
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  • Zanos
    replied to Fearless Vampire Hunters
    Seriously. Do they have to only keep females for "milking" and hunt male vampires exclusively? Bizarre writeup. I would think at some point someone would be like "Eh chaps, I know we're killing vamps here, but do we have to be so creepy about it?" I do like the concept of "big game hunters" going after supernatural stuff, though. Vampires, minus Elders or Auspex abuse, are surprisingly easy to kill with hunting rifles. I wonder what the damage rating is on a .700 NX elephant gun.

    The much easier way to do this is to put the hunters under once per month,...
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    Last edited by Zanos; 03-22-2017, 12:18 PM.

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  • There are actually Tremere among the Anarchs.

    The trick is to separate the ones that are actually Anarchs from the ones that are just there to monitor Anarch communities and peddle thaumaturgy to Anarch circles. Most of them are in the later category. There are extremely few actual, real Anarch Tremere. Between the blood bond, the decades of indoctrination, the Tremere's careful selection of childer, and the clan actively hunting down traitors, you'd be hard pressed to find one.

    Remember, Tremere are Clan>Camarilla>Self. If the Clan demands it, going against the...
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    Last edited by Zanos; 03-15-2017, 08:34 PM.

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  • Zanos
    replied to Healing ritual
    Recure of the Homeland. Level 2 Thaumaturgy Ritual. Page. 234 in the v20 book.
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  • It's snowflake seasoning. Anything that makes you unique.


    It's okay, their katanas folded a million times can cut through filthy Gaijin sound waves to prevent the word from ever reaching their ears....
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  • Sure, but most vampires have enough brain cells to rub together to realize that attempting to rub out an active Methuselah is the one of the most foolish of fools errands. Most vampires are content with never attempting it, at least. If i learned the was an active 4th generation Methuselah anywhere near my area of influence I would suck up or get out, not try to off it. Most other courses of action are pretty much guaranteed death sentences.

    So yeah, I would say that PCs being in open conflict with a Methuselah is somewhat uncommon situation, and was therefore curious....
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  • It depends. If the NPCs are superior or stand shoulder to shoulder with the players they can easily overshadow, but if the NPCs serve more of a role as a servant, such as a dominated/prescenced servant as a ghoul, it should be fine.

    Vampires with small coteries should look to cover the holes in their own skillsets by earning boons from other kindred with those skills or expanding their influence to have influence(one way or the other) over skilled mortals. The default XP rate is kind of low anyway, 4-6 XP per game is probably fine in most cases....
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  • Vampire is a game about classical and personal horror, where knowing what you're contending with is 9/10ths of the battle rather than half of it. Auspex gives you a huge advantage in knowing, and is vastly powerful because of that.

    Side note: I prefer telepathy at Auspex 6. Constant, uninterruptible, undetectable, incorruptible communication with your thralls over hundreds of miles is an extremely advantageous power for the discerning Elder looking to expand or maintain their influence. Subverting my thralls? What's that?


    Have to ask, what brought your PCs into...
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  • Zanos
    replied to Elder Games
    I agree with you that making a blanket statement about all Elders isn't going to apply to every single one of them, but Elders, more than neonates or ancillae, are going to have a tighter grouping of strong personality traits that have enabled them to survive for hundreds of years in the first place. A kindred who isn't at least a little paranoid probably isn't going to make it to 500 years, for example.

    So I think it's fair to say that the vast majority of Elders are, for example, paranoid, have an eye for long term planning, etc. Otherwise they would have gotten hit by a bus centuries...
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  • Zanos
    replied to Feed the Darkness (Ritual)
    The limit is per turn per vampire, so you'd still be stuck with three....
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  • Zanos
    replied to True Brujah Weakness
    I generally change the penalty so some sort of penalty on social checks. Probably +2 difficulty on empathy and expression. That usually gives people a little bit of pause, as those skills tend to be somewhat important in most vampires day to day. Sure, psychopaths might have an advantage in this usually, the True Brujah are cursed with not having strong emotions, not blessed with it. The curse should emphasize the negative....
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  • Zanos
    replied to Seeking Path Advice
    I actually like this aspect of the path. It's a reminder that despite the walker of the path keeping their word, they're still a monster that has abandoned their humanity, same as anyone else on a path. I think it would clock in as a rating 10 sin, for breaking the precepts of your group, though.

    Someone on the path of honorable accord can be a horrible butcher as long as they have a reason to be one. Path really should have conviction instead of conscience, there's very little about normal human morals in there. I prefer Road of Kings, personally....
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    Last edited by Zanos; 02-27-2017, 08:56 PM.

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Zanos
Zanos
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