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  • Nosimplehiway
    replied to Game props?
    I vaguely remember they used to sell little red globs of glass as "blood counters". Or was that just something our group did on our own? I remember it made for a lot less wear and tear on character sheets from constantly filling in the little circles and erasing them. I guess between electronic character sheets, and the upcoming Hunger mechanic, the point is moot anyway.

    Once, at character gen I had players bring in a small prop that represented their character for the next session. So, a Ventrue player might bring a tie, a Tremere a slide-rule, a Malk a creepy doll, etc.,...
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  • The_Livewire
    Good point on the chatterlings! I had not thought of them. Their isolation from human society... indeed the human world... allows them to develop morally alien outlooks without having to also integrate into human society before they are ready.

    It does, though, raise the humorous question of what student life must be like at Enoch High School.

    Johnny:"I like you, Sally, will you go to prom with me?"
    Sally:"Didn't you hear? This year prom is being planned by the Path of Lilith club. The theme is Garden of Cybele's Scythes."...
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  • This.

    This right here is where the ability of a path-human to function in society is impaired. Imagine if you were chatting with a co-worker over lunch and he casually mentioned that his upstairs neighbor made too much noise late at night. All the time, with the heavy stomping around and the loud music! He complained to the landlord, but still too much noise. He can't afford to move. Ear plugs don't work.

    "Ah, well, I may have to kill him. Say, can I borrow your truck this weekend? I promise to hose it down afterward. What? Why the look? My neighbor is a real nobody....
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  • I suppose, hypothetically, a human character could have a pattern of behavior that closely matches the ideals of a Path, and that could entice a sire to embrace them. Then, once embraced, have an easier time joining the appropriate path.

    The problem, though, is that most paths, when followed by humans, look an awful lot like severe mental illness or personality disorders. Such characters would have such difficulty operating in human society they would likely not develop the sorts of skills and achievements most sires consider base line acceptable for a childe. (Like not being institutionalized.)...
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  • I am, I must admit a little vague on your actual question, so I'm just gonna riff on a few ideas here.

    Keep in mind the difference between player knowledge and character knowledge. I briefly played a brilliant opera singer and musicologist, something I know very little about. I mean, I watched a video of Carmen in Art History class, but all I remember is wondering why all those women dressed like Stevie Nicks were singing in French (or was it Italian?) if the opera is set in Spain. When I used musical knowledge in the game, I just made an Intelligence+Performance roll, said some random...
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  • I think I may have just realized why my bagels always shatter into little pieces when I try to cut them....
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  • If it does it is soooo awesome....
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  • Does this imply the Tremere... or Tremere himself... placed the curse, then removed the curse to in some way support ur-Shulgi? It might explain how quickly and easily the curse was lifted if Vienna helped, and had urShulgi himself (or simply his access to the well) for a sympathetic connection.

    Has it ever been detailed precisely how the Tremere learned the ins-and-outs of high level diablerie in the very early nights? Ur-Shulgi would surely have been an expert. For that matter, he also could have helped with the development of blood sorcery.

    Now, that's some epic-level...
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  • I dunno. You can soak damage, or you can heal it. With an 8th gen blood pool and a Path that's fine with indiscriminate feeding, I might opt for healing.

    Remember, the original premise was book standard+50 freebies. I haven't added up SandCarlyle's numbers, but I'm guessing the Tzimisce could afford higher Stamina or Fortitude, if it's a problem....
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  • There's also, on a more macro level than a delirium-like effect of the kiss1, the likelihood that human society in the WoD has simply come to accept a higher number of missing persons cases and unexplained anemia as simply the Status Quo.

    Why? Because, for the people in the WoD, it is simply Status Quo. They don't know what the rate of these things "should be". They have never seen the control group: our world. I know it sounds recursive and simplistic, but it's the brutal truth that governments and academia have little interest in picking at the scabs of unexplained occurrences...
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  • And this is why STs need to carefully review the merits and backgrounds players take.

    And why I have a firm "no crossover... well, okay, other supernaturals might exist, but they are likely nothing like you think they are... they're much worse" rule for my table....
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  • You're right, I'd forgotten that.

    Though, then again, it may be a false choice. Just because the Tremere antitribu were destroyed doesn't mean they were wrong....
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  • Oh! Oh! Oh!

    I just had an idea. What if instead of the botch indicating the scrying failed, rule that it succeeded too well. The player uncovers some truly, deeply disturbing meta-plot information which, now that he knows it, makes it too dangerous for him to be allowed to survive. The powers-that-be know the botcher knows, and is afraid he will somehow upset their plans. Or, even worse, they want his help.

    On the one hand, the character should be absolutely correct in his new knowledge. On the other hand, give him a derangement requiring him to act on that knowledge....
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  • Shawarbaaz
    I think of this thread as a stress test for the system, not a prescription for how to break it. Part of the point of "build your most twinked-out character" threads is to find these sorts of loopholes. Pretty much any of the builds posted would be unlikely to be approved for play by an actual ST at a table.

    So, as an ST I wouldn't allow Status 5 to make a PC a Prince, or maybe I would allow it, but point out what a pain in the butt being prince is. I mean, does the player really want to play nocturnal Simcity? OTOH, if I had already set the power level of...
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  • Shawarbaaz Or spend 5 freebies and start with "Status 5: Prince/Bishop"? Weirdly, this can be bought with a book standard character build, before any freebies....
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  • Shango

    Celerity 1
    Obfuscate 1
    Dur-An-Ki 4 (Movement of the Mind1 4, Conjuring 2, Mercury 22)

    Mental primary, Physical secondary. (Yes, this is a combat build!)

    Science and Technology scores of 3+

    Firearms, Melee, Brawl, and Stealth around 2 each.

    High enough Self-Control, Courage, and Willpower to let the character calmly say two sentences: "What clan weakness?", and "Oooh, pretty. That chemical reaction made a lilac flame."

    Huge Size3 merit.

    A few dots in Arcane would be...
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    Last edited by Nosimplehiway; 01-13-2018, 06:29 PM. Reason: Darn, I forgot rituals. Ah, well, Assamites don't have that many dangerous level four rituals, right? :-)

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  • Hmm, I've always read the botch rules as "a botch is a botch is a botch".

    I guess having three 1's left over could call for something more dramatic.

    Like a big hug (and maybe a bowl of ice cream) to comfort the poor sap who rolled it.
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  • I am a little confused. How were there "three botches"? Rituals only require a single roll. I'm not aware of there being different degrees of botches within the same roll. (V20, p.250) Did the character botch an attempt, tried again and botched again, and then tried again and botched again? If it is actually three separate botches that could be a much bigger backlash... and statistically quite, quite rare.

    Theodrim above gave several really, really good options for the botch.

    I can only really add to use this botch to advance the story.

    Is there...
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  • Much like humans who don't cook up a big Christmas feast every night of the week, hand crushing cranberries and basting a 20lb turkey for hours on end, most Sabbat are unlikely to live every single night like it's a cut scene straight out of "30 Days of Night".

    Never underestimate the likelihood of people being lazy and following the path of least resistance. Sure, the complex murder scenes and bizarre rituals are part of sect culture, but complex atrocities take a long time... sometimes hours of planning and effort. Vampires, as an obligate nocturnal species, already have...
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  • Super Secret Giovanni Ritual for Vampiric Transformation
    1. Find the most powerful vampire you can.
    2. Convince him you're useful.
    3. Get embraced.1
    4. Embrace family, friends, allies, random cronies, and anyone else who might be useful.2
    5. Diablerize your sire.3
    6. Destroy as many of your sire's childer as possible.4
    7. Avoid anyone doing the same to you.
    8. Repeat step 7. 5 6



    1Drinking their blood again on the next two nights is not a good idea. It will not "strengthen your blood".
    2As many as you need to make your sire and his allies a little scared of you. Then...
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Nosimplehiway
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Last Activity: Yesterday, 01:52 PM
Joined: 03-31-2016
Location: Charleston, SC, USA
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