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  • Also, some clans and bloodlines have a culture which is reinforced by their disciplines and flaws. If anyone were embraced with the Monstrous flaw, and a single dot in Animalism, Potence, and Obfuscate, they might find its easiest to survive using the strategies the Nosferatu use.
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  • The TMR, as noted before in other threads, is not the best book in the WoD.

    Was that polite enough?

    To be blunt, it's like a game of madlibs played by people with MFAs in creative writing. Great content. Nearly non-existent editing. I use it as a hodge-podge buffet of ideas.

    It contains bloodlines that are mentioned but never detailed or even explained (eg Drakaina), gross contradictions of lore (NO Setites ever! Ever! Except for the Tlacique, they can join, because... umm, because we said so, that's why.), and contradictions with other canon books (eg the...
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  • Nosimplehiway
    replied to Building better NPCs
    How many npcs are we talking about here? Three or four would call for a different level of detail than a dozen.

    Are they integral to the stories of the player characters? If so, some info on the pcs might help. If not, the quick sketches you have should work fine.

    What's the drift of the over-all story? The tone? Any major themes you want to hit? If this is a dark and twisted gothic horror game, you'll want the thing the npc is most scared of and the scariest thing about them. If this is a rollicking, swinging on the chandeliers, adventure game, then you need how the...
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  • Nosimplehiway
    replied to Building better NPCs
    Can you post more details? It would make it easier to help.
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  • Just chiming in to support this view. You don't need to merge anything. Just use Vicissitude 3 to create it from whole cloth. If you want it sentient, start with the human. If not, start with a bull.

    Don't wait, though, this is a limited time answer, as I expect V5's Sabbat book may complicate things....
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  • My personal head-canon:

    In the First City, Veddhartha was embraced as a curator of the material culture. He was responsible for the maintenance and preservation of the physical objects belonging to the state, ranging from the small and portable (eg: jewelry, archives, textiles, chemicals, and simple memorabilia) to the large and immobile (eg: temples, roads, monuments, waterworks, and fortifications). This made Veddhartha's role a mix of the department of public works and the chancellor of the exchequer.

    The original discipline mix was Auspex, Dominate, and Fortitude....
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  • There are no freebies. Just starting dots, and then you're handed xp for use during chagen....
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  • Alternate (and Equivalent) Point Builds for V5

    I was making some V5 characters using standard build to get a feel for the process, and got a little frustrated with what felt like prescriptive point spreads which created every character using the same bell-curve. So, I broke down the xp value of a book standard build, and distributed the points my own way. After I finished up, I thought, "Hmmm, maybe someone else will find this helpful."

    So I decided to post it. Maybe, someone would like to post their own spreads, using the same xp totals?

    First, book-standard attributes have a total xp value of 160xp....
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  • Again, the main problem is the in-and-out, and the drawing of unnecessary attention.

    Let's say you are going to an underworld meeting in an old warehouse. If you wear a mask, it's presumably because you don't want the people at the meeting to know who you are. When do you take the mask off? As you walk out the door of the warehouse? As you cross the parking lot? Sitting in your car? As you pull onto the street? As you leave the neighborhood? As you drive around aimlessly for hours to prevent a tail? As you pull into your haven's garage? At what point does the threat of the people...
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  • Unless the campaign city is in a bitterly cold climate where balaclavas are common winter gear, or in regions where cultural/religious traditions involve veiling the face, I'm not sure how this would work.

    In most other places, appearing in public wearing a mask is an immediate tip-off that someone is up to no good. In some places, wearing masks in public is even illegal because they facilitate crime.

    I could maybe see this being done for a specific infiltration mission, maybe. Even then, the problem becomes when you do you put the mask on and take it off? Presumably...
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  • Nosimplehiway
    replied to [V5] The Masquerade
    Maybe the simplest way is to fold it into the tracker you already have. At character gen, the ST needs a base score for each pc's Masquerade Score, right? You have them all start at 0. What if they just start at a higher level based on what local city conditions are like? If they relocate, their score adjusts to the local conditions.

    Presumably, the SI data-mines for people who only make and receive phone calls at night, utility customers whose day time electric use is near zero, license plates that are only identified on traffic cams during night hours, and so forth. I assume they...
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  • Nosimplehiway
    replied to [V5] The Masquerade
    Sorry, I was unclear. I, myself, am confused on what this system looks like on the page, and some of that came through in my post.

    My confusion arises from what seems to be four traits tracked in this mechanic: Masquerade, Breaches, Violations, and Attention. (My confusion may also arise from my being slightly dense at times.)

    Reading the following line made me suspect the Masquerade trait was noted in the boxes, in the same place as Humanity. This made it look like boxes were to be filled from left-to-right with Masquerade (players' good behavior) and right-to-left with...
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  • Nosimplehiway
    replied to [V5] The Masquerade
    It's good to see a mechanical system for tracking masquerade exposure. With the resurgence of the Inquisition, it makes sense to develop a predictable and fair way for an ST to run this element of the game.

    Your system is well-done, but I do have a few concerns and questions. None of them are bad enough to make me not use this system in a game had it been published in the core, but it does drop my reaction, from "wow, this is great" to "hmm, I might be willing to give this a shot".

    Please do not read this as nit-picking or shouting down a new idea....
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  • I disagree about faking life. There are some Paths which make a clear statement of vampiric superiority. Humans are viewed as a sort of pupal stage for the vampiric race.

    For those Paths, it would be as unthinkable to pretend to be a human as it would be for you or I to put on a diaper and a bib, stick our thumbs in our mouths and pretend to be a baby, under the theory it makes us look less threatening and more adorable. In the short run, we would feel ridiculous, and in the long run it wouldn't fool anyone, anyway.

    For vampires on a Path, they risk far more than looking...
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  • You may very well be correct that the Paths are not as effective in helping a vampire lead a good life, whatever that may mean. I would be careful when Storytelling to not let that opinion overwhelm the way you run npcs, though.

    For example, the Path of Honorable Accord may very well be, in fact, a pale imitation of the Road of Kings. It may have all the internal contradictions and blurriness one expects from a hundredth generation photocopy. For the npc following the Path of Honorable Accord, however, they need to wake up every night and believe this set of morals is a good choice...
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  • Given how you describe the mechanics, I assume this is in a V20 game, right?

    Five successes with the Presence 3 power of Entrancement would usually yield a year of willing servitude. So, this is an unusual situation because with 6 successes you are literally off the chart. For a quick and dirty ruling, I would set the resulting duration at a decade, which seems like a reasonable expansion of the successes chart.

    During that time, as is usual for Presence powers, the pc must spend a willpower every time resist serving their new master. This, however, has the drawback of...
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  • Nosimplehiway
    replied to Covenants to V5
    The small cabal concept could work well for the Ordo Dracul, Circle of the Crone, and the Invictus.

    Remember, for the Invictus, there is a paradox. Yes, they see themselves as the ultimate elite, but there need to be enough members in a city to have both the elite, and the elitest of the elite, and the even elite-ier elite. What's the point of a hierararchy if there are only three local members?

    The Lancea and the Carthians both offer a vision of how vampires should exist in the world. They sort of need to be able to exert their mode of unlife on others, of there's no...
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  • Nosimplehiway
    replied to Dominate question v5
    You are correct, I was wrong, and I am sorry. I missed the term "total failure" in the power description. (see also, p122)

    If you roll no successes whatsoever, it is a total failure.

    In the case of Dominate rolls, that will make the target resistant to further uses of Dominate.

    In this particular case, of 4 successes versus 3 successes, that isn't the case, however. The user of Dominate can try again.

    I don't suppose I could convince you I posted my first response to give an example of what a "total failure" looks like when...
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  • (NSFW. Honestly, I wrestled with how to write this one. Whether to use euphemisms or jump right in? Oh, well, so much for that G rating. Also, I had trouble fitting the Fortitude aspect into this. For mortals, yeah, but not sure how it ties to vampires.)

    Siren
    • Online MSM: When you were alive you were a straight (but accepting) man. Still are, in fact, but then after your embrace you discovered Grindr. It makes feeding easier than sending out for pizza.
    • Sex Worker: You did sex work on the streets when you were alive to survive, and was embraced by a client. Weirdly, your life really
    ...
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  • Nosimplehiway
    replied to Dominate question v5
    Yes, well, sort of.



    The vampire using Dominate has failed the contest, and loses the ability to Dominate that target.

    That said, however, remember the definition of the term "story", especially as compared to the concept of a whole chronicle. The loss of the ability to dominate the victim is not a long-term impediment. Personally, I find the term "story" far too vague for use as a duration, and I would run "story" as meaning until the pcs have had some downtime, just to simplify....
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Nosimplehiway
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