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  • Reading over this thread, I got to wondering about how the Tremere have changed through editions.

    I went all the way back to V1 and looked at the clan's main splat description. It mentions multiple times how well organized and hierarchical the clan is, but notice how often that sentiment is hedged with qualifiers and implications of a few loose cannons.









    Now, this seems to add up to a clan that is attempting to be perfectly woven tapestry, however, the practical result has a lot more loose-ends than a casual observer...
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  • Punishments:

    -Dominate is used to remove the subject's memories of the transgression. Memories are further tailored to make the subject "remember" having considered disloyalty, but rejected the idea as foolhardy and pointless. Don't bother covering up too well. It's more important that the subject knows their mind belongs to Vienna than that the memory edits hold.

    -Subject is promoted a single grade, and transferred to a chantry in a city the subject will hate. The city might be isolated (Fairbanks, Alaska?), in a mortal war zone (Syria?), in a contested city...
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  • I'll take a shot at some Tenets.
    • Those lower than you in the social structure must serve you, as you must serve your betters; fulfill your duties.
    • Those who are higher in the social structure must provide, defend, and lead their inferiors; noblesse oblige.
    • Dissatisfaction with your current state is dangerous. Be careful what you wish for.
    • Politesse, beauty, and conformity are good. Their opposites -rudeness, ugliness, and eccentricity- are to be punished.
    • Your reputation for honor and personal excellence is everything, defend it with your life.
    • Never betray an oath, whether to your
    ...
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  • Nosimplehiway
    replied to Loathsome regnant
    Pnizzle

    Just for clarity, when you say "loathsome regnant" you mean a sire to whom the pc is blood bound and treats them poorly? That's the usual definition, and in V20 it was a flaw with attached freebie points.

    If they are blood bound, then it becomes much, much easier. Don't beat their bodies, break their souls.

    Cult leader... what if the cult leader weren't at all cruel to the pc? In fact, they treat the pc better than anyone else in the city. They compliment them, buy them extravagant gifts, listen attentively when the pc has problems, and...
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  • Working with what you've said about the setting...



    I've whipped a few ideas. I will assume you want V5 corebook canon rules.

    In the Dark Bronze Age the light of certain knowledge shines no further than a spear can be thrown. Some may be clans in their own right, with their own clan founder. Others may be the rootstock for a modern clan, or be the product of convergent evolution.

    Hoosokw
    etymology: Prot-Indoeuropean hous+hokw (eye/ear)

    Nickname: the Taletellers

    A clan of scholars, historians, and tale-spinners...
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  • Just off the top of my head... a clan of Abominations? Story-wise, it makes sense if the chronicle deals with the Impergium. From the viewpoint of the second gen, they probably embraced a garou out of spite. From the garou side, it likely looks like a zombie plague.

    Vrykolakas
    Disciplines: Animalism, Protean, Spiritus
    Clan Flaw: All the assorted mishe goss from being an Abomination. The devs kept piling on flaws until the whole splat just kind of collapsed.

    (You'll need to shift around some of the standard rules for abominations. Obviously, they'll need to...
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  • Zennis

    Oh, okay. I'm sorry I didn't realize that you meant they still had the clan flaw from V20, p69.




    I'm not sure why I took the following to mean that they "possess no unique clan flaw"... such as becoming bound after two drinks rather than three.



    It was my mistake. I should have read more carefully. I may have been confused by this part of your post:



    Since your post was titled "Alternate Clan Flaw" I also thought you meant the loss of Auspex and Dominate was instead of...
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  • There are a few here.
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  • I'm not sure players ignoring compulsions is a problem that needs to be fixed. The most popular fix seems to be ignoring the rule. This process is common in ttrpgs. D&D players en masse ignored keeping careful inventory of spell components, so D&D 5e gave us spell component pouches and divine foci.

    That said, if you like compulsions, and want your players to be... is the word "compulsed"?... more often, this is an elegant solution. It allows player choice over whether they want to roleplay out the compulsion or lose the role. Player agency is always a good thing....
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  • Zennis

    I'll try not to be harsh, because, really the flaw is okay. It doesn't break anything. It's not difficult to administer. It doesn't disrupt the meta-plot unduly.

    So, yeah, it's umm... not harmful in any way.

    However...

    It's okay, but a little bland since pcs won't interact with the flaw on a nightly basis. I mean, in play, it consists entirely of the players looking around the table and asking, "Does anyone know Auspex or Dominate?", and the Tremere playing responding with "Nope. Matt, you're playing a Malk, right?"...
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  • Given the flexibility of a V5 environment, Antes' Humanity are fairly simple to setup.

    Tenets are set for each chronicle at the start. Assuming you are playing an all third and fourth gen game, your group would choose tenets appropriate for that particular groups of pcs.

    Examples:
    "All beings (including gods) must fulfill only their own dharma, and no others."
    "The powerful have earned the right to rule the weak."
    "You will be judged by the quality of your offspring"
    "Exert power subtly most of the time; it will
    ...
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  • Trollroot

    I assumed you meant somewhere like Oslo, Stockholm, Copenhagen, or Bergen.

    Where exactly are you hoping to set your chronicle? Population gets pretty thin on the ground once you cross the arctic circle... possibly too few people to reasonably support a multi-clan, organized vampire society of any complexity.

    For example, Tromso, has a population of under 80000. In replying to this thread, I'm kind of geeking out over the region. Soooo beautiful. But, a hard fit for a vampire game.

    Vampire demographics is a huge, huge topic I'd rather...
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  • One small tip for chagen...

    I found doing skill point allocation "backwards" helps the process flow more smoothly at the table.

    I usually suggest using "Balanced" for new players, unless their character concept is clearly something else. "Expert" is a little narrow for newer players, and "JOAT"s leads to some disappointing dice pools.

    I do it like this:



    I just find it easier that way....
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  • A lot will depend on exactly how you interpret "night" and "day". They are not as simple a concept as the rules present. You'll need to decide precisely when your "sunrise" and "sunset" are. The more liberal your interpretation, the less unusual vampire life in Scandinavia will be.

    If you interpret "night" to begin with civil twilight, then there are nearly six hours in which vampires can operate on 21 June, the shortest night. This is a tight schedule, yes, and leads to a highly seasonal existence. Elysia and other gatherings will...
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  • I'm sorry, but what's a "mortal"? Is there such a thing in the WoD canon? I mean, weird homebrew monsters are cool, but you need to define your terms.

    ...
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  • There is one work-around, which might technically be legal. It won't precisely get you a discipline power per se, but... several published Loresheets look a little like alternate discipline powers, if you squint hard enough.

    So, if there is a supernatural ability you really, really want but your disciplines are "full up" talk to your ST about adapting it to a custom Loresheet. Did you have a specific power in mind you've missed out on? Maybe, we can homebrew a LS to pitch to your ST.

    examples/precedents:

    Cainite Heresy 3 allows you to sense the...
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Nosimplehiway
Nosimplehiway
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Last Activity: Yesterday, 11:12 AM
Joined: 03-31-2016
Location: Charleston, SC, USA
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