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  • Nosimplehiway
    replied to 5e clans
    The Gangrel leaving always struck me as weird. The problem being the definition of "leaving".

    Okay, so, there are multiple senses in which a clan or vampire is "of the Camarilla."

    By tradition, the main seven clans are presumptively allowed to reside in cities claimed by the Camarilla, unless the Prince has a particular reason (or whim, really) to say "no". For those not of the Seven, the same more-or-less is true, depending on the prejudices of the Prince and court. The point being, this sense of "belonging" to the Camarilla exists...
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  • The scariest thing about the canon DAV20 version of them is how poorly executed they were. More here.
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  • My grandmother was a good woman. She could even reasonably be held up as a role model. Among other things, she was a more-or-less open lesbian who managed to have and raise my father in the 1950's, without a sham marriage for protection. She lived her own life at a time when that was nearly impossible to do. Respect.

    Her biggest flaw, however, was her complete ineptitude in choosing gifts for others. For example, one Christmas, when I was twelve, she gave every single member of the extended family two hand-painted ceramic statues... mostly in various neon hues. They were a depiction...
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  • I love that! (And, of course, "liked" it.)...
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  • Well, a few quick character concepts that could go toe-to-toe with the vampiric community of a small to mid-sized city. (Say, 5 to 10 vampires in a city of 750k people.)
    • Ed Bronson is an at-large member of the City Council. Deeply enmeshed in politics, he has fingers in every pie, from the Electric Company and Board of Health, to the Police and Firefighters. Ed is an old-time, knee-cap busting, local politician who takes crap from nobody and genuinely believes in making the city a better place, and making a nice income for him and his family. His only daughter was killed by a vampire overfeeding
    ...
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  • No, I don't think you did. And don't fold on coloring outside the lines quite so fast.

    While it is true that sires tend to pick embracees who will fit in with their clan, so certain stereotypes (eg Gangrel bumpkins, and Ventrue in suits) are stereotypes for a reason. A majority of the clans' members fit the stereotypes.

    Conversely, it's also true that in VtM, your clan is just three disciplines and a weakness. That's all that's required.

    Now, in some cases, most notably the Nosferatu, that's enough to nudge embracees to adopt a clan culture even if it doesn't...
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  • Thank you....
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  • I've been thinking about some mundane means of defending against unwanted observation.

    Playing with the signal-noise ratio, meaning give the spy so much information to sift through it's not worth the effort, is the crux of each of these strategies.
    • If you fear users of Auspex 1 eavesdropping on your home, then, outside your home, play loud music, leave a strobe light running, or have multiple floodlights turning on and off, at random intervals. Even a mundane barking dog could give users of Auspex a serious ear-ache. Directional speakers can aim full volume at windows and doors,
    ...
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  • And they'll be happy to teach you for free, if you'll just take a brief personality test and sign up for a week-end long workshop!

    Sorry, no cellphones or flash photography allowed....
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  • Good news! This is no problem at all. There are several ways to get there. I'll start with the most difficult, and end with the easiest:
    (I would just scroll down to the easiest, if I were you.)
    1. Become an elder and purchase a level 6 Obfuscate power that does that.
    2. Work with your ST to create a combo discipline, as mentioned in posts above.
    3. Work with your ST to create a merit that does it. There's one that maintains Obfuscate while sleeping, so reskinning for waking maintenance shouldn't be too expensive. (Sleep Unseen, 2pt merit, LotC p.161)
    4. Find a Tzimisce with Vicissitude to
    ...
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  • Nosimplehiway
    replied to 0 Virtues
    Okay, that is a seriously hilarious situation. I think I like your ST.
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  • Nosimplehiway
    replied to 0 Virtues
    Like I said, as long as it was an established houserule, it's fair play. I love house-rules. It tailors the game to the group and is one of the strengths of the system. You should see when I begin a new chronicle. It's always like, "Okay, guys, here are pages one through three... the appendix, which would be pages four and five, has the tables and charts."

    I imagine the multiple botch rule leads to a fairly gritty adventure for the pcs, where Murphy's Law runs the world. It's the WoD, so that may even be more appropriate than book standard. This has piqued my interest....
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  • On the other hand, your characters wouldn't have access to information on the discipline. Maybe just sit back and enjoy solving the mystery... in-game?
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  • Nosimplehiway
    replied to 0 Virtues
    Is a "double botch" an established house rule in your ST's chronicle? Unless this is a clearly delineated house rule, outlined by the ST before play, I would have protested.

    A "double botch" is simply not a thing in book standard V20. Rolls only have a few ways they can turn out: various levels of success usually ranging from 1 to 5, failures, botches, and a few niche cases of interrupted rolls and the like.

    The dice pool is rolled and each 1 rolled subtracts from the number of successes. If there were no successes in the first place to subtract from,...
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  • Nosimplehiway
    replied to 0 Virtues
    I'm curious what you mean. Can you describe more of what happened? Were these five separate rolls in five separate instances? How do you mean "double botch"?...
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  • Nosimplehiway
    replied to 0 Virtues
    Thkaal

    The character isn't necessarily hopeless... yet.

    A Conscience of zero doesn't mean the trait doesn't exist at all. It just means the rating in it is "Abysmal". (V20, p. 247) So, at zero there is still some minimal amount of the trait left. Even the most evil and cruel characters in fiction manage to restrain themselves once in a while. Voldemort didn't randomly kill his followers just for target practice... usually... because he knew they were a useful resource, and doing so would make it hard to get new followers. Not the most noble of motivations,...
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  • My advice, talk openly with your players about that not being the usual way you run a game, but also tell them you're willing to give it a shot.

    The community of gamers and game designers have viewed the WoD as more politically and socially focused than other games, in no small part because LARPing has been such a large component of the culture. Sashaying in a velvet dress while brandishing a cigarette holder is a much pleasanter way to spend a Saturday night with your friends than crawling on your belly in full riot gear, while brandishing a sub-machine gun and propane torch. (Though,...
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  • Nosimplehiway
    replied to Ghoul Organs
    1: Ghouls can't form bonds on behalf of their Domitor's behalf. While a vampire is a factory turning mundane blood into vitae, a ghoul is a factory turning vampiric vitae into ghoul blood. So, a ghoul's organ would not transmit the bond or ghouling.

    Now, a Revenant, otoh... there might be some benefit to the recipient in a bone marrow transplant. I would certainly allow such a recipient to gain a single point of revenant vitae left in the marrow when transmitted... probably with little effect, for the same reason above. Long term, I'm not sure. A transplant like that sounds a little...
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  • Nosimplehiway
    replied to Loathsome regnant flaw
    Nyrufa

    So you've met my family?
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  • It's a period that really would be perfect for an rpg. It basically is most of the D&D worlds, except the game obviously has a Ye Olde Feudal Times gloss over it.

    If you read the few myths, folk tales, poems, and religious books written around that time (+/- 500 years), it was a fairly high magic setting, with lots of abandoned cities, haunted tombs, and a community of gods who ranged from petty and jealous, straight on through to batshit crazy. Violent bands of adventurers wandered the landscape, picking through the remains of cities, capturing slaves, and raiding isolated temples...
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Nosimplehiway
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Last Activity: Yesterday, 06:40 PM
Joined: 03-31-2016
Location: Charleston, SC, USA
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