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  • Nosimplehiway
    replied to V6
    It will get really confusing when V5 is revised 15 more times, leading to two different games both called V20....
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  • Nosimplehiway
    replied to V6
    Absent some drive-by embraces, I doubt we'll be enjoying that....
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  • A few options:
    • Straight-up tell the ST you're frozen like deer in the headlights. Ask if your group can make an extended Perception+Politics roll to identify their options. Spend lots of willpower and do nothing -nothing at all- until you get ten successes or more.
    • Kick the anthill #1. Start ginning up support for a crusade against a Camarilla city. (Boston? Kingston? Ottawa? Doesn't really matter.) Then arrange for that city to suffer a major disaster; a blackout or multiple gas main explosions should work. Declare that, "Ready or not, the time will never be better than now. Onward to
    ...
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  • Wow. Look at you, getting all wheely-dealy. Well done!
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  • Tubect

    RAW, Awe and Lingering Kiss do not stack, though I can see how you got there.

    Both powers add the Presence score to dice pools. In Awe's case, most Charisma checks, and most other Performance and Persuasion rolls. In Lingering Kiss, it is all Charisma rolls, but for a much longer duration. Intuitively, they should stack, since they do a slightly different thing. One makes you seem more persuasive and entertaining, while the other makes a mortal "love" you because you fed on them.

    Not stacking leads to some odd situations. In most of those,...
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  • Nosimplehiway
    replied to V6
    You joke, but on a technical level it would be do-able.

    The purchaser could take a short online survey (eg: "Do you want a cinematic game with pcs swinging on chandeliers, or should they expect the universe to be against them?" "Do you want lots of obscure bloodlines, or a small number of vanilla vampire choices?") and the publisher could use the answers to fill in pdf forms with a custom game. Best part, you could sell the same material over and over since answering the survey differently would yield different games.

    In fact, there are game systems...
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  • Nosimplehiway
    replied to V6
    I'm not sure I can picture an active retconning away of V5 core.

    For one thing, there are certain stories V5 can tell very well. If you want your vampire stories to be reminiscent of, say Trainspotting, SLC Punk, or, maybe, Less Than Zero, then V5 will work. I for one, would love to see a sort of V5.1, or V6, which would just do a few simple things:
    • Fix the frustrating layout, graphics, and organization. Don't think there's a problem? The Firearms skill description begins on p160 and ends on p163. No, it's not four pages of firearms rules, it's assorted illustrations, and a sidebar
    ...
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  • That's not dumb at all. It can be drudge work keeping track of how many bullets all the pcs and npcs have, but if you don't you wind up with infinite ammo.

    Personally, how I handle it is that your ammo runs out if:
    • Combat ends, and your pc did the most shooting in the group.
    • You roll two fails in a row, the second fail is due to an empty chamber.
    • You botch... though I will sometimes apply a different outcome based on the situation.
    But, then my games are usually set in the US, where ammo is plentiful and easy to find. If you run out of ammo, just stop by Walmart or a gas st...
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  • The fact that someone has begun to fix a problem doesn't mean the problem didn't exist.

    Chicago by Night is from a different publisher... a publisher which I am happy to see building a revenue stream cleaning up the other publisher's mistakes. I look forward to their salvaging some of the really good ideas V5 had, and expanding it as they improve it. It's unfortunate they didn't do the corebook in the first place.

    The Camarilla and Anarchs books were recalled and still show as "out of stock" on the Modiphius website, so as far as canon goes, do they even exist?...
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  • Tubect

    Saying we can pick and choose what we use in a game works on the assumption that the person you're addressing is the storyteller. Otherwise, we are beholden to what the game says, unless the ST happens to agree with our concerns. It's a great deal easier to say, "But, on page 238 it says...", than "Well, I know that's the setting, but my character concept won't work with that."

    Finding the Beckoning to be a not well-written piece of plotting is not picking at every little detail of the setting. It's a foundational premise of the setting that...
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  • You've answered your own question.

    The Antes would awaken with no blood, or some minimal amount. Would you rather face your childe... who by this point might be a true heavy hitter of the WoD... with only the barest trickle of blood it took to awaken, or after you are fit, fed, and raring to go?

    As for needing a large quantity of blood to embrace, not so much.
    (I'll use the old blood system, as the math is easier. Hunger gets all probablistic, but works similarly over long runs.)
    1. You awaken with 1 bp.
    2. Summon or find 1 vampire. Let's call them V2. Age and generation
    ...
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  • That's why it would carry a boon.
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  • Another way to explain Dex 2 and Firearms 5 would be an elderly or disabled military veteran. They retain the knowledge and skill with firearms, but their hands just aren't as steady as they used to be.
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  • Okay. It's for feeding.

    Silly question, I know, but...

    Are the Antedeluvians unable to embrace?

    Once the Antes awaken, and find themselves a bit peckish, wouldn't it be easier to just find a town (or war zone or prison or cruise ship or whatever), embrace everyone, and eat? Okay, when they're embraced they would be quite low on blood, so embrace half the population and feed the other half to them. Or, feed them cattle blood. Nearly any feeding plan is easier for the Antes than the Beckoning. Let's remember, blood feasts of this sort (sans embrace) were pretty...
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  • A Doylist explanation would hold that V5 wanted to tell stories about gutter-level, low-powered vampires scraping by night-to-night. They weren't interested in telling stories about ambitious ancilla, smug elders, god-like ancients, exceptional fledglings, and the globe-spanning wars they fight.

    Problem is, it's not easy to write a setting that make weak, wangsty vampires easy to create and interesting to play, while keeping the spotlight off the superhero level elders and ancients of the setting. If you heap on the suffering to fledgling characters, and allow elders to remain powerful...
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  • Yes. Thank you. Exactly.

    (And, thank you for doing the legwork for which figures are used as exemplars for which skills.)


    Legendre


    Why?

    I don't mean, "why is high expertise in a skill rare in the world?" I mean, what do you fear will happen in your game and to your narrative structure if pcs have abilities that could be described as "something magical"? You mention your players are unhappy with the situation, so why remain stingy?

    Also, which edition are you running?...
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  • Grumpy RPG Reviews

    I'm sorry. I read your first post as saying that vampires might want to steal nukes from a military base, so the major sects maintain guards, in the form of Paladins or Praetors, to prevent such NBC weapons from falling into the hands of random fledglings, for fear they might use them in the sect wars.

    My reaction was that for a variety of technical, logistical, tactical, and strategic reason it was unlikely a fledgling coterie would both want to and be capable of doing so.

    With your later post, I realized you meant not just NBC weapons,...
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  • This is highly dependent on where your chronicle is set. Where I live, nearly all of that is available if you have the money and no criminal record.

    Fifty caliber guns.

    Rocket launchers and other stuff are illegal, unless they have been made inert. That is, some part of the firing mechanism removed. Read some of the small print in these ads, and see how the dealer finds small loopholes. The weapon is (very slightly) altered to meet the legal requirements, but this can then be reversed.

    Hummers, tanks, apcs, helicopters, jets, etc are really just a matter...
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  • Leandro16

    You know I really enjoy your offerings. Your posts are well-written, well thought-out, and entertaining. Many of them have ideas which can be very useful in a Vampire: the Masquerade game. When I see you have posted, I always look forward to reading it!

    One very teeny-tiny issue, though. They seem to share a common theme.

    Now, I like VtR, especially VtR2. It's a fun game. So is VtM. They are, however, separate and distinct games with separate and distinct mechanical systems which lead to two very different game settings. Oh, both have elements...
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  • Can you give some examples of the military hardware you mean? When I read "nuke", I took you to mean nuclear (and perhaps biological and chemical) weapons.

    I wouldn't have a problem with pcs having advanced, conventional weapons in a chronicle, assuming they spent the background points to acquire them, and the skill points to know how to use them. Actually, come to think of it, it might be fun to watch a pc who doesn't know which end the missile comes out of trying to use a MANPADS FIM-92 Stinger.

    If you just mean big guns, of the tactical assault rifle variety,...
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Nosimplehiway
Nosimplehiway
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Last Activity: Today, 05:29 PM
Joined: 03-31-2016
Location: Charleston, SC, USA
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