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  • Nosimplehiway
    replied to V20 - A few questions
    First off, the basics.

    V20 rules don't tend to break out situations for individual treatment. That is, there won't be sections titled: "Repairing a Device", "Searching for Secret Doors", and "Jumping Across a Gap". Instead, the rules (p245-266) give a general mechanic which can be applied to nearly any situation.

    Usually, like 99% of the time, you add an attribute+an ability. The storyteller and players decide the exact pool to be used.

    Crafting items, per se, is used as an example on p263. Notice there are multiple options available...
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  • Dargurd

    How did the session zero go otherwise? Did predator types, backgrounds, and flaws all go smoothly?
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  • I suppose if I were to run a game in which Tremere don't have Thaumaturgy in-clan, I would replace it with Animalism. This would allow for lots of wizard-ey stuff like black-cat familiars, and murders of crows flying around the chantries. I figure the Tremere are pretty much Old Clan Tzimisce with a new weakness.
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  • You could perform the Brawl attack with a gun in your hand, and... just as the punch connects... pull the trigger.

    Or, yeah, Potence 7 would work, too, I guess.
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  • I can see what pang4 is going for here, and it seems quite reasonable.

    Not to get too nsfw, but irl human men sometimes may want to... extend certain activities. In human males, one might think about sports scores, or try to recite all the monarchs of England. For a vampire in a ttrpg, the equivalent might be thinking about feeding from a rotting pig, or reciting their own lineage... represented mechanically as a self-control or composure (stamina? resolve?) roll.

    The roll wouldn't be needed for every feeding, just those in which the vampire is trying to extend the f...
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  • Yeah, it would, which is what makes it more complicated. Rouse checks are a probablistic price, so it's harder for an average vampire to figure out how their personal blood management works.

    Let's say three vampires of the same generation and blood potency all have either Hunger 5 or zero blood points (as appropriate to the system), and they each fully drain one human of equal size and health. The vampires are careful not to spend blood other than waking up.

    In V20&pre, all three vampires continue to rise each night as normal, at the cost of one bp. They all run out...
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  • Alqamar Alaswad

    Well, at least in V20&pre, the concept of a single blood point should be a fairly intuitive unit of measure.

    In the night-to-night life of vampires a single blood point is:
    • How much blood it takes to awaken each evening.
    • How much blood it takes to power certain discipline powers, and some powers require a single blood and some do not require any. The cost is not variable, and is never a "half unit". For example, Presence 1 always costs one bp; never two bp or zero bp. If you activate Presence 1 five times, it is always as tiring as awakening
    ...
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  • Ways You Can Wind Up A Caitiff
    • You don't know the clan of your ancestors or deny a heritage you do know, and no one else is able to make a good guess at it.
    • A clan admits one of their members embraced you, but they have rejected you and declared you Caitiff.
    • A clan admits one of their members embraced you, but you have rejected them and declared yourself Caitiff.
    *Note, that any of the above options work whether you character sheet says "Caitiff" or if it lists an actual clan. Admittedly, it is less likely if you are mechanically a member of certain "visible minority"...
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  • Yep. The new Tremere weakness in V5 is a ticking time bomb for Clan Tremere. Once the other clans' elders figure out what's going on, the Tremere might as well re-name themselves Clan Open Buffet....
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  • Wingstorm Yes, they can feed as slowly as they like to extend the pleasure. But, they should call their physician immediately if their fangs are extended for more than two hours.
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  • Mutual blood bonding makes sense as a strategy, in-world, in that it provides at least one vampire you can sort of trust, and prevents outside blood bonding. I mean, if you consider multiple mutual blood-bonds, this strategy seems to have worked for the Sabbat for roughly five hundred years. Arguably, it's the main reason the sect lasted as long as it has.

    The problem is, for the actual players playing the game around a table, having two vampires in a mutual bond leads to two characters who ignore everyone else and tend to retreat from plot interaction, rather than moving toward the...
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  • Nosimplehiway
    replied to First 14th Generation
    Yeah, it seems likely they have existed here and there, a small percentage of the vampire population, probably since the period of vampiric diaspora following the fall of the Second City. Possibly earlier, if we assume the prophecies concerning the time of thinblood weren't so much a magical vision, as a well-informed prediction of what happens when vampires breed too quickly for their own good.

    It is hard for me to imagine that thin-bloods didn't crop up in certain circumstances, such as:
    • The massive expansion of Clan Cappadocian, which had 12000 members converge for the Feast
    ...
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  • One complication to using pre-1900 "vampires" in VtM is that vampire folklore from that period looks more like an account of Risen than Vampires.
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  • Since the thread has reappeared, I'm going to drop out of stealth mode.

    I think Aya Tari's numbers are acceptable for kindred overall, though probably quite high for the number of fifteenth generation vampires... probably by an order of magnitude. Aya's numbers for human fertility pretty much match data for fertility among heterosexual, married couples who don't use birth control. One pregnancy per year for such couples is about right, historically. All this assuming they are having reproductive sex, of course. (ie Gay 15th gens aren't having accidental pregnancies.)

    ...
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  • I am super-excited you are doing this. The whole value of these videos for me would be to avoid the part of session zero where I lecture my group on the absolute basics of the game and setting for an hour or more. The experienced players are bored. The new players are overwhelmed. I get a sore throat. Not good.

    It would be great to be able to tell them, "Session zero is Sunday at 3pm at my place. By then, please watch these videos."

    As far as length, five minutes absolute max.

    I beg of you, keep the videos simple. No weird sound effects, dramatic...
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  • Wingstorm

    What you've experienced is common. In order to enjoy a ttrpg it is necessary to have some amount of player buy-in. That is to say, the game is more entertaining if the players care about what is happening inside the story.

    This is true not just of ttrpgs.

    There is a whole genre of media designed to elicit the response you describe. Tearjerkers are hugely popular, and I'm not ashamed to say I love them. Fine, yes, the film is dated and problematic, but to this day I cannot watch Imitation of Life without ugly sobbing. ("Momma! Momma! I didn't...
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  • Nosimplehiway
    started a topic Ventrue Feeding Preferences

    Ventrue Feeding Preferences

    I'm hoping to brainstorm some ideas for Ventrue feeding preferences, hopefully at least a few dozen to choose among.

    I may be running a session with a heavily attended Ventrue meeting soon, and feeding preferences will figure in the plot. Basically, the pcs are ghouls and will be hired for kitchen duty. I'm looking for a wide and varied "shopping list".

    I know, I know, most Ventrue would handle their own refreshments. The local Prince, however, wants guests to feed in an orderly manner, rather than flooding out into the city to drain it dry. Attendees will provide...
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  • Frankly, it's easier to chew the scenery with a tragic back-story than to depict a character who has a good life, but is still vaguely dissatisfied or suffering in quiet desperation.

    Think about the huge, tangled tragedies that strike every other day on tv soap operas and genre serials. Accidentally marrying your own identical twin. Getting amnesia when your sister tried to transfer her mind into your body. Or, that trite old story of kidnapping the wrong person only to discover it was your best friend from childhood who is an alien space bat. These shows are entertaining and addicting...
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  • Nosimplehiway
    replied to Rise of the Rossellini
    If the Sabbat were still a going concern, I suppose the Rossellini would be a top contender for the faction of Giovanni most likely to join the Sabbat.

    In the canon continuity of V5, the Hecata have dislodged the literal Giovanni family from their central role in the clan. This can only be good for the rest of the surviving members of the old Clan Giovanni. Everyone with the wrong last name was at a disadvantage in the old days.
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  • There need be no contradiction in the generations of Mithras and Maltheas.

    In Beckett's Jyhad Diary, the Laibon talk about a process by which vampires with powerful blood can intentionally weaken their blood. As BJD was a fluff narrative and not crunchy mechanics, it's not clear whether this means generation or blood potency. Given blood potency, as a concept, hadn't been published in VtM at the time BJD was published, I'd guess it is the weakening of generation. Thus, a ninth generation vampire could somehow become a tenth generation vampire.

    So, it is possible that...
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Nosimplehiway
Nosimplehiway
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Last Activity: 07-02-2020, 09:08 PM
Joined: 03-31-2016
Location: Charleston, SC, USA
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