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  • Mysteries of the Dragon

    Quintessence
    1 - Fluffy, great, estabmishes an Elder-ish hold over a domain.
    2 - This power is gold, so long as you can phrase what you're doing as being related to feeding.
    3 - This one is pretty out of left field. I wish it was tied more to the themes of the coil, maybe also mitigating environmental penalties.
    4 - ... Strangely, I think this one lets you sleep in sunlight. Its honestly kind of meh for what it is, but thats because I don't think much of those merits.
    5 - Nice but doesn't feel capstone-y?

    I feel like...
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  • Blood Sorcery
    The fluff section is nice. Doubling the costs is fluffy!

    The rituals themselves are... meh.
    Manananggal's Working - Its nice, and fluffy, and useful... but is it really an elder power?

    Gwydion's Curse is obviously meant to be used with Madrigora Garden (which will hopefully get errata so it works). It works off Potency, which is a terrible mechanic, so you wont be animating anything of size. The dicepool is meh, but its "free" I guess. The plants dont seem to be under the ritualist's control, so apparently they are in danger too? If...
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  • So mechanics.

    - Skills at 6+
    These are a welcome addition to the game. If anything, I wish it was a mechanic that was played with more.

    - Devotions
    Annuls of Death is good, fluffy and a cheap expansion to Auspex 3. The concepts that want it will love it.

    Bones of the Mountain - Follows the concept of "so long as a vamp jemmorages blood, they win combat." It's pretty powerful, and I like it. Personally I don't think this will ever be worth the exp as a PC (there are other uses of your exp that are more efficient out to 200-300xp), but...
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  • The fluff is nice if strange in places. The section on attributes / skills is useful. The mechanics are pretty meh overall.
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  • SoulGambit
    replied to Ask the Devs
    Thousand Courtesan Ways allows you to fold two effects into a single social roll, so long as one of those is a performance-base, sex adjacent. When you use a charm that allows you to use a certain type of social action, does it combine with Thousand Courtesan Ways?

    I.e. The Instill roll from Torn Lotus Defense, persuasion roll of Outrage Kindling Cry, Read Intentions of Hearing the Heart's Song, most simple action influenced based Charms, etc?
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  • SoulGambit
    replied to Ask the Devs
    When a Form Charm, such as Black Claw Form, references an opponent missing an attack that causes their initiative to fall below yours, is this affected by charms that cause the opponent to lose initiative on a missed attack (such as some Dodge charms, or Demure Carp Feint) or you to gain initiative on a failed attack (such as Doe Eyes Defense)?

    Does it work with Counterattacks?

    When a charm, such as Doe Eyes Defense, references intimacies as a numerical value, do we use Minor = 2, Major = 3 and Defining = 4 or do we use Minor = 1, Major = 2, Defining = 3?

    ...
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  • SoulGambit
    replied to Ask the Devs
    Oh wow. No AoE Withering? I managed to run this charm like completely wrong at my table at like every point o_o

    Thank you for clearing up an oft debated charm....
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  • SoulGambit
    replied to Ask the Devs
    I think this was asked a few times before, but I don't see an answer.

    On Torn Lotus Defense:
    1) While in Black Claw form, does the counterattack portion of the charm deal withering damage to just the attacker or also all other enemies in the fight?

    2) Is the damage dealt as automatic levels of damage, or as dice?

    3) Do you compare the Instill roll to the target's DV at any point when using this charm?

    4) Do extra successes add to the charm's damage and, if so, does it add dice or automatic damage?

    5) Does this charm count...
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  • SoulGambit
    replied to V5 Playtest.
    So, as a pre alpha test, they are *probably* cutting down on all complexity except for the specific thing they want data on. I am going to bet thats the Hunger system, with a side of "get people used to hearing about yawye."

    As for hunger, I like the princible but not the execution. I feel like the intended end result, aaauming an ideal system, is "make the act of feeding inherently engaging" so the rest of the system can point back to it.

    The YAWYE mechanics smacks of placeholder to get people used to the idea of gaining variable power based on feeding....
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  • Carthians have some excellent merits and advantages. Smooth Criminal is, by itself, with the price of admission. It's really a question of how much exp you plan to get and how you plan to prioritize it.
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SoulGambit
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