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  • SoulGambit
    replied to Corebooks ghoul Merits.
    How I generally run it: Dots in Mentor double as Status and/or Auspex, unless the Regnant is a PC.
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  • Slow grow your character. Start at Gnosis 1, learn to play the game there, then expand, especially as someone new to the game. Gnosis 1 and 2 is a lot more forgiving on some things, most notably paradox. You can try to find Sleelwalker allies to hold spells for you.

    Its pretty rare that you *need* Arcana past 3 to solve most problems. Most of the time you won't need more than two dots in the Arcana. Early on, you are going to get a lot more milage out of merits, and you'll be cooler.
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  • SoulGambit
    replied to How paranoid are your mages?
    A Cabal of 4 Gnosis 3 mages I see...

    Supernal Veil, Wards and Signs, Warding Gesture, Ward, Perfect Sympathy, Alter Mental Pattern and boosts to Resolve / Stamina / Composure are pretty common once a Cabal hits Gnosis 3+. Throw in a daily divination because why not?

    Before that... it *really* depens on the Mage or the Cabal. My players tend to be paranoid when shit hits the fan, but not so much before then.
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  • SoulGambit
    replied to How paranoid are your mages?
    I presume most PC Cabals will have Prime 2. If they do, chances are they will use Supernal Veil to cloak magic and Wards and Signs to improve their spell's withstand. Because dispel magic does suck.
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  • Maybe I'll get more luck posting here. How does Sleepwalkers holding spells for multiple Mages work?

    1) Is it max two spells from any combination of Mages?
    2) Is there one "Medium+" slot and one "Strong+" slot.
    3) Can each Mage have a Sleepwalker hold spells for them, regardless of other Mages?
    4) Something else?

    I.e. Lets say there are three Mages conveniently named A, B and C. A and B have a Medium connection to the sleepwalmer. C has a strong connection. The Sleepwalker holds a spell for A.

    Can B have the Sleepwalker...
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  • Actually, it someone inhabits their past self, you could just target theur corpse after its died and send it back in time. It now occupies the same space as the alive person.
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  • I feel like you have Ward and Perfect Sympathy up with huge durations or you get screwed anyways. The name doesnt offer enough of a protection to warrent a huge investment protecting in this modern age.

    Not having the sympathetic name plus having to rely on a stick characture raises the Withstand by 4. For most things that aren't withstood, that is easily obtainable. If it is (raising the Withstand to say 7) then you can fish for the exceptional.

    I will say I don't think its a coincidence that sympathy can be countered by Wars (CoW to negate) *and* Perfect Sympathy (CoW...
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    Last edited by SoulGambit; 03-21-2017, 12:17 PM.

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  • At low gnosis Mage is rocket tag. A cabal of Gnosis 3+ Mages with a decent spread of Arcana can be an extremely tough nut to crack.
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  • Just popping in to say I *highly* approve of the method of helpibg the OP with his issue and appreciate being witness to it.
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  • SoulGambit
    replied to Mage Boons/Gifts
    Who is the PC in this scenario and what does the Mage have to work with?
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  • That thread primarily talks aboit the Informed condition, which I agree does not work RAW. I believe that was clarified later, even.

    Resolving two conditions... page 126 is for creative thaumaturgy and I'm not sure it takes into account spells that grant multiple conditions. Even if you take that to be true, just don't use Inspired....
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  • Boons specify that the 9-again and 8-again options only apply to mundane rolls without extra reach. Boon specify that adding potency to dicerolls only affects mundane rolls. The section on conditions makes no such distinction. Exceptional Luck does not speciy it only works on mundane rolls, but it does include a +2 reach option to affect spellcasting. Either that is a really weird way to harken back to the reach options included in the boon section, in which case no particular restriction is given in the spell itself, or it is an option to make everything about the spell apply to spellcasting....
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  • Nothing about Steadfast inherently excludes spellcasting. You could use it on spellcasting without reach. The only thing being made to affect spellcasting is the 9-again part, which is in line with what you are saying.

    Steadfast not being allowed to apply to Spellcasting rolls is a houserule, and one I would likely make for my games, but when answering the question of what makes a good praxis or a good rote it bares mentioning that it depends on what else you have going on....
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  • The fate buff you want is the 9-again turn a chance die into a single die combined with Steadfast to autopass the roll. This lets you tank your dicepool to -4 and still guarentee one success....
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  • It really depends on how you use magic and whether you have Fate buffs. Personally I use free Praxis to remove the Mana cost from spells I need in an emergency. I use Rotes when I need the free reach and/or every drop of potency. Rotes become less useful when you get combined spells.

    Rotes are also good when you don't want to max out an arcana, but you want to use one or two spells from it. If you are only ever taking Prime 1, then Dispel Magic is an excellent rote.
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  • SoulGambit
    replied to Paradox...Toothless?
    Satchel Paradox Conditions in the latest version of the pdf list scouring them as a a way to resolve them specifically.
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    Last edited by SoulGambit; 03-15-2017, 03:45 PM.

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  • I don't think that thread actually answers my question, unless Im just not seeing it (which may definately be the case!).
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  • Is the limit on Sleepwalkers holding spells per Mage or per Sleepwalker?

    Sleepwalkers can hold spells based on their sympathetic connection to the mage, which can be increased through a merit. If multiple mages, letd say one with a Strong connection and two with a medium connection, attempt to have the sleepwalker hold their spells, what happens?

    Can the sleepwalker only hold two spells maximum, and its first come first serve? Is there a "Medium and better" slot and a "Strong or better" slot? Or can each Mage have the Sleepwalker hold spells based on their sympathetic connection, regardless of what other spells they are holding for...
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  • SoulGambit
    replied to Paradox...Toothless?
    The weird thing is how paradox has decreasing returns with containing being a thing. You will never take more than 1L for scouring + (Successes on the Wisdom Roll)B damage.

    This means, e.g. You can use Shifting Sands to go back as far as you want with minimal consequence.
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    Last edited by SoulGambit; 03-15-2017, 01:11 PM.

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  • Um. So the Tammuz player is upset that his Creayed is being treated as an object or mystery to be possessed instead of a Real Boy(tm)?

    I... feel like this is probably the best example of Mages reinforcing the themes of another splat possible and everything is functioning as intended.

    How are you spinning this situation to reinforce the pilgrimage? There is a lot of meat here. Play up relationships with individual NPCs instead of the broad group view (with group recognition being the payoff).

    Also, the other PCs are going to determine a lot with this. If the...
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SoulGambit
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