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  • That's one turn but it also loses some because of the lack of aura and it's rather expensive. You'll certainly be hitting anima soon after you do that. However, on your bigger point. you can easily refluff things to be one element. Nothing stops that. Instead of skin made of stone, it's covered in fire or water. Instead of flaming rocket feet, it's bursts of wind or being advanced by with vines. Instead of oaken fists it's ice covered fists. You can easily make every charm conform to any of the five elements in one way or another.
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  • Epimetheus
    replied to Homosexuality in Exalted second edition
    To simplify the issue with 2e in terms of the solar supremacy, despite killing the rightful rulers of creation. Every statement in 2e about solars was a moral statement about how they were the rightful rulers of creation. Despite the fact that 1e never made such an objective moral claim. The bias at several points also causes 2e in several places to diminish the roles of other exalts to do it....
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  • Hate rezzing a thread but the link doesn't work.

    Edit- it works when you remove the edit# part of it....
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    Last edited by Epimetheus; 05-05-2021, 06:43 PM.

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  • I had a character and a concept and it wasn't really working within the system and yes. I know resistance has more useful applications and dodge is a little weak. I was fine with that except for the fact that half the charms didn't work in water aura. The way athletics worked and the lack of useful water athletics charms was another issue because it plays such a heavy role in combat....
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  • I was planning on taking dodge yes because in most cases the monk would still be in no or light armor. Resistance is fine but the character felt like a dodge character and multiple MA styles felt inapropriate. I was also going to round out the build with some athletics and that just wasn't going to happen. I know how the elemental aura works. It's clunky and certain charms are worthless with out....
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  • Epimetheus
    replied to Homosexuality in Exalted second edition
    2E was my first go too and I just can't even look at it anymore outside of the alchemicals book. There's just too many issues with it....
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  • Epimetheus
    replied to Solar Stealth rewrite
    I seemed to as well when I read it over....
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  • Epimetheus
    replied to Homosexuality in Exalted second edition
    Yeah. That was a weird sidebar. A lot of them were weird sidebars though. Still better than infernals fluff which, lilun's not even the worst part about that. I think people brush it aside but infernals exalt and then get soul raped by the yozi's third circle demons and that's not really talked about much when people remember the infernals book....
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  • Epimetheus
    replied to Homosexuality in Exalted second edition
    That doomed to never be a real exalt in 2e was fucking so out of place. In that edition, there weren't even exigents so there were literally 700 celestial exalts. 100 of which could only be chosen at birth....
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  • Epimetheus
    replied to Solar Lore Revamp
    Would it really be that difficult? Personally, I'd limit it to (Essence/2) but tbh I've never seen anything more then one or two 2cd in play at any given time....
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  • It's more than that. It takes one charm to exit it too. I feel I've defended my point. If you feel it's fine. That's nice. I don't agree. I was giving my advice after making a water dragon stylist who had shit for defensive charms because all the good ones were out of element. The game didn't happen while I was creating the character but it would have required a lot of homebrew. Even from looking at my old character, aura isn't a fun mechanic at all. It's unnecessarily restrictive, and it's only fixed by a person doing it themselves. The charmsets are in theory infinite. The issue is when you...
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    Last edited by Epimetheus; 05-03-2021, 07:08 PM.

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  • Epimetheus
    replied to Solar Lore Revamp
    Sure but is 5 in general let alone at start seems excessive....
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  • Epimetheus
    replied to Solar Lore Revamp
    I do think it's very different. Demons can cause a host of issues in creation just by being in creation. They also can fuck shit up for the sorcerer if the sorcerer tells them to do something and they do it their own way. Like say mnemon tasks octavian to take the near by village, octavian will probably kill everyone doing it. Just because it's within it's nature. With this charm you get a being that's an extension of a solars will rather then an independent actor who is being forced to do something but has enough leeway to fuck things up.

    Even one of these is stronger then 15 2CD....
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  • Epimetheus
    replied to Solar Lore Revamp
    Hmm. Why not have a minimum charm requirement that extends outside of supernal like circle sorcery? Also maybe limited to 1 or 2 if not. 2nd circle demons have pretty big limitations compared to a completely devoided being. When you tell a second circle to do something it won't ever do in the exact way you want it to. It still follows it's own rules and still does things in possibly inconvenant ways. With this charm you get an absolutely devoted being without any drawback....
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  • You have to commit to your own unless you're very good at not using enough motes to hit anima. Which is much easier out of combat then it is in combat but still an issue. The bigger issue is that it's not just one or two charms for certain elements, it's entire trees. I just feel that the amount of charms presented is too little for every combination of dragon blooded. It requires a massive amount of homebrew and you'd be better off utilizing a short cut rather than keeping something that was too ambitous for it's own good....
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  • Epimetheus
    replied to Solar Lore Revamp
    It's much better. Isn't the upgrade a little much though? At the very least is appropriate for a supernal solar to get a free second circle demon equivlant with no drawback?...
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  • It also means you you can't combine non elemental charms charms or you lose aura and when you hit bonfire, you no longer have access to those charms. It also doesn't help, like I said before that a number of charms are just worthless without aura.

    Like I said before the only reason to get rid of it is because you don't want to homebrew a bunch of charms. If the charmset was bigger it could work as is the st would be better off house ruling it so the dragon blooded doesn't get hamstringed. Nothing is really convincing me that dragon blooded are broken with it and previous editions...
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    Last edited by Epimetheus; 05-03-2021, 06:11 AM.

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  • The Aura keyword is insanely important it makes a lot of barely functional charms useful. It's required for a lot of the better charms, and the entire charmset is based around getting into aura pretty quickly or else you're going to be mediocre until you do. I don't think you realize the extent of aura and what it means for the characters. And yes you don't automatically hit bonfire but when start using charms you'll rapidly have that issue....
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    Last edited by Epimetheus; 05-03-2021, 12:09 AM.

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  • Epimetheus
    replied to Homebrew behemoth-- the Shadowed Storm
    I would personally say when it does elemental things that fall outside normal elemental abilities. Like a living lightning storm that mind controls people, or a fire behemoth burning the passion out of a person. Then again maybe it was just manufactured by some other being and it can't evolve like an elemental can....
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  • The problem is that this is an issue across the board. What does a wood stylist get to defend themselves? Dodge is bad, so is Resistance. What about a character who's focused on larceny but isn't Air? Why is that I have to literally make a concept based around an aspect instead of a concept based around a person? The aura mechanic just forces a situation where you can't do anything more than a hand full of options without massive amounts of homebrew. I honestly haven't seen Aura let DBs spike higher then their weight. In fact, it seems underwhelming to use a lot of charms out of aura. I'm not...
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    Last edited by Epimetheus; 05-02-2021, 01:25 PM.

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Epimetheus
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Last Activity: 05-13-2021, 06:27 PM
Joined: 11-01-2013
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