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  • Epimetheus
    replied to The Aura mechanic
    I haven't completely read lunars but they don't have the same scenelong onslaught charms?...
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  • Epimetheus
    replied to The Aura mechanic
    Aren't those E1 lunars? I mean E3 is when they really get their more dangerous charms....
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  • Epimetheus
    replied to The Aura mechanic
    I will say another issue I have with aura. Is Duration: Aura. It should honestly just be scenelong but stop working on turns when your aura isn't up. Losing a charm because you had to expend aura just doesn't make you want to waste it in the first place....
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  • Epimetheus
    replied to The Aura mechanic
    Doesn't it also lose out to getting dog piled? Like it's a fine combo. But I don't think having to wait till E5 and taking several dead charms you can't use is a fair trade off. Other exalts beyond DBs even at their level aren't going to have to deal with such a shitty limiter....
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  • Epimetheus
    replied to Ask the Devs v2
    Why are you forced to buy charms you can't use?...
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  • Epimetheus
    replied to The Aura mechanic
    And yet you have to buy several charms you can't use at all and if for any reason you are kicked out of the aura or have to expend it and fail you are screwed. Also, flurries will bring it down quickly and that's assuming you roll the average. It also does nothing against decisive attacks.

    I would like to reiterate that I don't have a problem with dragon blooded being weaker. Their charms even if they had access to their entire tree still don't feel like they'd be remotely on the level of a celestial because the effects are already quite weaker than what solars or lunars get. My issues...
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    Last edited by Epimetheus; Yesterday, 07:04 PM.

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  • Epimetheus
    replied to The Aura mechanic
    Yeah it's much easier to put back up your persistant defese that costs 1 wp per activation over a move that you only use as a killing blow. I don't think you understand how different those are.

    Edit- Having reread the charm it's even worse. If you have the charm on and turn aura off you can't even reactivate it. So you basically just wasted a massive soak bonus....
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    Last edited by Epimetheus; Yesterday, 05:53 PM.

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  • Epimetheus
    replied to The Aura mechanic
    And if he's used any aura long charms he's just wasted resources such as willpower he won't get back....
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  • Epimetheus
    replied to The Aura mechanic
    Which stop working when he hits bonfire so he's limited in how he can use his charms....
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  • Epimetheus
    replied to The Aura mechanic
    Yes. This is terrible design and I feel we should stop talking in circles. You clearly like it and I just see it as making the dragon blooded unfun. It's not fun to be permanently locked out of charms. It's not fun having to buy charms that you cannot use or you'll be hindered....
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  • Epimetheus
    replied to The Aura mechanic
    No they didn't because they lock you out of grass swaying evasion....
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  • Epimetheus
    replied to The Aura mechanic
    Those have aura and are fire based. They are useless to anyone not fire in any practical situation where you need a persistant scenelong aura.

    Also, a charm like reed in the wind is amazing. Swaying grass evasion is only good with other charms. +2 by itself can only take you so far. reed in the wind has other benefits and compunds with every other charm solars have. Dragon blooded only have a much weaker version that doesn't work with the rest of dodge....
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    Last edited by Epimetheus; 04-24-2019, 07:11 PM.

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  • Epimetheus
    replied to The Supernal-Must-be-in-caste mechanic
    I just hope astrology is viable....
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  • Epimetheus
    replied to The Supernal-Must-be-in-caste mechanic
    I want the limited charmset but I hope they aren't FORCED to go into SMA. I really hope that they have another option....
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  • Epimetheus
    replied to Anyone Interested in a Terrestrial Game
    So here is my backstory. I kept it short. If anything needs to change I can do it.

    https://docs.google.com/document/d/1...nhtbvnsvU/edit

    Also, I do second setting up a discord before the first session....
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  • Epimetheus
    replied to The Supernal-Must-be-in-caste mechanic
    Honestly we'd have to see what sidereals get. Right now solars are defined by supernal, lunars are generalists and a dragon-blooded are defined by aura.

    Sidereals are going to be at the celestial level but without knowing jow their charmset currently works we won't know how well they can dip. Using their only functional 1e charmset, sidereals were intended to cherry pick a bunch of charms from a bunch of trees not lim8ted to their own purview. So we'll have to see how that goes....
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  • Epimetheus
    replied to The Aura mechanic
    Resistence suffers similar issues....
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  • Epimetheus
    replied to The Aura mechanic
    That answer is honestly a binary question and not all to hard to answer. How many aura based charms does their fighting style use? If these charms are defensive would not having them be the difference between life and death.

    Personally, if aura duration charms were actually scenelong and the charms effects were suppressed when aura was off. I'd be a lot more forgiving towards the idea. But as it is if you have aura based defensive charms those turn off and most of them have expensive mote and willpower requirements....
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  • Epimetheus
    replied to The Aura mechanic
    I mean I'm going to be honest. I understand what you are saying. I just don't agree because it's not just about being cool it's about how limiting it is. Air has to buy in like 5 charms to get that one dodge charm that's only useful against arrows. What if they get rushed by an opponent? What if it's a a close ranged attack coming from medium range like the water brawl lets you do. Then an air stylist spent a shitload of waste xp on a move he's not going to be able to use. He loses air effects from turning off aura by using his fire charms. He doesn't gain fire aura and so he has borderline useless...
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    Last edited by Epimetheus; 04-22-2019, 10:34 PM.

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  • Epimetheus
    replied to The Aura mechanic
    It could have been fine if defense charms were mostly balanced and each element had an individual pinnacle. Balance was not something that was used as often as it should have been.

    But as is, it's kind of a mess of elements that kind of detracts from the system....
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    Last edited by Epimetheus; 04-22-2019, 08:18 PM.

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Epimetheus
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