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  • A good justification for Unaging could be some cosmic curse. Not Caine level, but some powerful god or spirit cursed the character (via an intermediary, some angel or lesser spirit) so that they'd be stuck with something bad until they repented for the sin. However a weird side-effect of that, which doesn't seem like a big deal to the immortal spirits, is that their aging is put on hold until the curse resolves itself. Naturally this means you take some flaws to represent the downside of the curse that they need to live with.

    Alternatively, they could be unaging because they found...
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  • 11twiggins
    replied to Life sphere controling body
    With Life, you can hijack someone's body and force them to move. If you're only controlling their arms to steer a wheel, for example, they'll shout out that something's happening to their arms and that they're not in control.

    With Mind, you can take control of the mind controlling the body's movements. This is more subtle, and if you're trying to get them to do something in a subtle way it can be extremely easy. The impulse to turn off at the next side road doesn't feel like mind control, it feels like a strange fancy.
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  • 11twiggins
    replied to Confusing instruments
    Yes the groups of instruments are just overarching classifications. They aren't the be all and end all. A lightning-infused Etherite might use their "personal electromagnetic biopulse" to fuel effects, and call that an Energy instrument.

    An important feature to keep in mind is that the player should have a rough idea of which instruments link to which effects; there has to be a logical connection within the practice. Turning on an electrical device using Energy would make sense for such an Etherite, as would manipulating Resonance or burning someone by touch. However they...
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  • 11twiggins
    replied to Countering Night Folk Powers
    Whether it's vulgar depends on a few things.

    1) does the Mage think they can do it? A Hermetic who commands the umbrood regularly could easily believe that they can command the spirits to ignore the commands of werewolves, effectively countering many Gifts that involve spirit manipulation for example. If it fits well into the practice it's more likely to be coincidental.

    2) does it fit with the reality zone? In medieval europe, blocking the powers of a vampire or werewolf using the sign of the cross, or some religious action, would probably be coincidental for example....
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  • 11twiggins
    replied to Tremere Perdo Magica
    As an ST everything that the players get it something you've permitted. You're the final arbiter. If you don't like a PC having a certain path, you can say no. I find "No, but-" is a strong tool for a storyteller. Give them something else (that they pay for with EXP and freebies of course) which runs along similar lines and lets them enjoy playing.

    "No, you can't have countermagic since it's so powerful in this context, but I'd be happy for you to have a Mage Retainer, so long as you put enough points in and it's all RP'd properly; I'm thinking a power-hungry infatuated...
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  • 11twiggins
    replied to Tremere Perdo Magica
    Vampires are greatly disadvantaged during the day, but you're typically going to encounter Vampires at night (unless you're actively pursuing one via Correspondence or other tracking methods, which is simple for some Mages and hard for others). It's almost like saying "I know this character has 15 dice to dodge at difficulty 3, but that's not going to do them much good if I attack them while they're asleep." All defenses are situational.

    As for blood mage countermagic, if you don't want it to work on magick then just say it doesn't work. Or say that it only works in specific...
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11twiggins
11twiggins
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Joined: 04-14-2016
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