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  • Story Hook; the homeless of the city are disappearing mysteriously, and the de facto Elder of the Ravnos of the City offers a reward to anyone with answers, as he is tied into this community directly. The culprit is a rival member of his Clan, who seeks to suppress the city's homeless population in a war of attrition against his clanmate. In the end it's revealed that while most of these disappearances are the fault of the clanmate, a decent portion were the result of the Sabbat's increasing presence, making a sort of half-twist (two viable answers both turn out to be somewhat correct).
    ...
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    Last edited by 11twiggins; Yesterday, 08:30 AM.

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  • Clan of illusionists and tricksters? That isn't a good concept for a Clan. (1) Vampires are all liars, in broad strokes. Their mere survival depends on one BIG lie. (2) A Clan that was genuinely built around lying wouldn't be known to the "public" since its Elders would be insular and hidden, True Black Hand style. They wouldn't be KNOWN as a Clan of deceit. (3) A Clan built around lies wouldn't be able to function internally, illusions and tricks being obstacles to cohesion in a group.

    Illusions and tricksters and Chimerstry? Really silly ideas. I think it's nice if "Trickster"...
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  • Nosimplehiway Very good reading. The Ahrimane weakness stops the Blood Bond only, they can ghoul as they like. Being restricted to one group for both, rather than fully excluded one, feels balanced. You could argue the Ahrimane have an advantage for high Humanity, as they don't enslave those they heal and train and work with.

    Hmm I suppose each Ravnos would be limited to one "community" of animals and one "community" of people, and limiting Kindred the same way (only blood bond other Vampires who fall into your group) is a good idea. But the Embrace should be open...
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    Last edited by 11twiggins; Yesterday, 08:11 AM.

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  • 11twiggins
    replied to KoE 20?
    BUT SMEXY DEMONS IN BESPOKE SUITS?

    (Side note, Bespoke Suits are to Demon what Trenchcoats are to VTM)....
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  • I think "Lies, Damned Lies" as a concept is already heavily occupied by the Baali and the Kiasyd. Baali have Sense the Sin and a Nihilistic "why bother?" perspective on deceit in many cases. They know the end is coming. Kiasyd can detect all lies at level 1 and don't tend to bother with lies around their clan-mates. Personally I feel like there is plenty to play with on the lying front with these two bloodlines.
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  • I've made the core archetype quite clear. Community Vampires who are pleb alternatives to the Ventrue, Lasombra and Old Clan Tzimisce. Parasites and/or guardians, depending on the Ravnos and your perspective. They don't rule a community, they become a part of it, and they are very active in it.

    So...

    Community "Guardians" who form a niche as a parasite.

    Unable to Ghoul or Blood Bond anyone outside of a specific group (Irish Travelers, Soldiers, Clergy, Homeless), which they often base their backgrounds and support network around. If you really want...
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    Last edited by 11twiggins; Yesterday, 03:11 AM.

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  • Aww, if Lestrange were physiologically capable of blushing I'm sure he would.

    I think it raises a key point however; the game is a buffet.

    A good game is a lot like a buffet. You've got some story, some mechanics, some RP, and a vast variety of all of those different things. Now of course there is an intended experience, a set course meal (go to Elysium, meet one of the Hounds, be given your plot hook) but beyond that basic bread and butter we should really think of things as being more optional.

    Julia really wants to RP everything? Awesome! She comes up...
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    Last edited by 11twiggins; 06-24-2017, 05:09 AM.

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  • "Weakness: Many peoples around the world have attracted a Tutelary Deity, a powerful spirit or god who serves as their protector, guide and psychopomp. This may be a Lares oathbound to those descended from a patrician family of Imperial Rome, a Sotdae from a Korean town, the Kuladevata of an Indian clan, Sara Kali of the Romani people, or simply a very powerful wraith with many descendents. Usually, the Tutelary Deity can manage problems in the heartland of it's people, but most have charges scattered around the world and this is where the Ravnos get involved.

    When a Ravnos is...
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  • As far as I can see they took VTM and fused it with some exercises from a year 9 drama class. The rules are the teacher/director, the players are the students.

    "Okay, now you're ANGRY James, tell me what you'll do next!"
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  • So you give up one health level to gain a point of Dex, but that will bring with it wound penalties which will quickly outpace all you've gained. I know you can get that bashing levels back in the next few hours with eating/drinking, but it feels pointless to sacrifice health to boost your attributes.

    You could say "You may take a point of bashing damage instead of spending blood, however this power cannot be used to Rise in the evening."...
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  • I think interacting with a community is too much of a nebulous concept. Needs something pinning it down. "Sharing a Meal" could work; so each night you must either feed on one of your community, or be present when they eat. Maybe feels a bit off?

    What if the weakness was only tangentially linked to community? The Ventrue weakness doesn't scream "Rich Aristocrat" directly, it's more subtle. Refined tastes. The need to feed their restriction means you need lots of backgrounds.

    So a weakness which increases your dependence on a community, on others......
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  • But making your community New Yorkers just doesn't work, you can't reasonably claim that. A group of monks or nuns is a community, a biker gang is a community, a leather club is a community, the police of a district are a community, The People of New York City doesn't really count.

    That would make it far more punitive than the Tzimisce weakness....
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  • I think the True Black Hand being open about their worship of the Antedeluvians would lead to them facing a quick death as a large Sect, and them becoming more secretive quite quickly. The Camarilla could (rightly) accuse them of being Dominate puppets of Methesulahs, the Sabbat would do the same, and they would be a common enemy of 80%ish of all Kindred. Recruitment? When every other Sect despises you, and your pitch is "hey, what if we worshiped the ancient blood gods, they might not kill us when they wake up, something we're trying to accelerate!".

    The TBH only works...
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    Last edited by 11twiggins; 06-23-2017, 05:13 AM.

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  • Okay, so having discussed the wandering weakness with my players they've all pointed out that it's no penalty at all; a wandering Ravnos has no weakness, a stationary Ravnos has no weakness, they just have a few bad months if they are forced to transition.

    So we spoke about the themes, and Community was a theme we kept coming back to. It would be a nice way of keeping the association with the Roma and other traveling groups without keeping all of the toxic stuff from the old content, while keeping the concept flexible; a Ravnos biker, a Ravnos Clergyman, a Ravnos who runs the neighbourhood...
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    Last edited by 11twiggins; 06-23-2017, 05:05 AM.

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  • I think my issue is that I'm holding out for the day where I make a version of the Ravnos where everyone collectively says "yes this is better" and starts using it. That will never happen, I know that logically, but emotionally I'm still holding out for that.
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  • Arcaneumkiller I don't like the idea of a Ravnos just cycling between 3 or 4 havens in the same city to Refresh their weakness. It feels like it's defying the thematic purpose of the weakness? That's why I mention small areas and wider areas, so someone cycling between 4 hotels will miss out on the short term bit of the weakness (losing dice) but they won't be able to avoid the long term part (gaining +1 difficulty each week in the city).

    Hiding you're a Vampire is a type of social roll, Manipulation + Subterfuge I believe? Social rolls means all rolls using the social attributes....
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    Last edited by 11twiggins; 06-22-2017, 05:31 PM.

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  • Oh fair enough. One big upside to it is that powers can be really niche, and that's okay since there are other options. I mean Dominate 4 only really comes into play in a game where mind-slaves will factor in, which isn't all games. That way games where a power is useless or limited aren't weaker in terms of power selection....
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  • Oh, they're great for most characters, but say you're a high humanity Ventrue? It would be nice to have an alternative. For example, implanting a command in someone which is so deep that they would struggle to ever break it (spend a dot of Permanent Willpower for example), but they must agree to it for the power to hold. It would fit with the Road of Kings and Path of Honorable Accord, which are tied into Ventrue history, and also work for high Humanity Vampires (helping someone get over an addiction for example). Or an Alternative to level 5 where you can selectively edit your own memories. Truama?...
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  • I think it would be worth reading the merits in question and the rules for day-time activity carefully... I think the merits MIGHT cover all of it but I'm not sure.

    There is a Level 9 Fortitude power which lets you heal Aggravated damage as though it were Lethal damage, and a Level 8 power that lets you ignore daytime penalties, both Cappadocian. I imagine there is a Cappadocian wandering around in Tuscany in the middle of the day, wearing a veil, burning through her blood to enjoy the sunshine and the Italian breeze ;-)...
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  • So, in terms of building on that theme of Community, Ravnos would make an interesting counterpart to the Ventrue and Old Clan Tzimisce. Ravnos would be more earthy leaders and shepherds, in the best case viewing their 'herd' as family, in the worst being their cruel tyrant, but they lack a sense of being elite or posh. They are counterparts to the Gangrel in that they do move through wilderness or live in the more rough parts of cities, but they don't do it alone or independently. They are counterparts to the Nosferatu in that they are shunned, and like the Nosferatu they can find acceptance in...
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11twiggins
11twiggins
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Last Activity: Yesterday, 08:30 AM
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