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  • 11twiggins
    replied to M20 Brawl vs Martial Arts
    Personally I like the distinction. I have PCs in my game who felt comfortable taking MA but who wouldn't have thought Brawl would suit their PC. The redundancy between Brawl/MA/Do is slightly bothersome though I will admit. I like the maneuvers distinction though, and naturally Do being "MA but better" is 100% intentional, and the restrictions associated even it all out (can't start above 2, needs to be practiced daily etc.)....
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  • 11twiggins
    replied to Forces objects/constructs
    There's more than one way to do things in Mage, yes. My point is that the idea that it's simple to do this with Forces when it would actually be very complicated is a workaround which is trying to avoid investment.

    "It's nothing more than the force holding their hands together, which is going to be a minimum of 2 successes since it's an effect that's influencing another person, plus at least another success if I want it to last for a scene... then there's the whole issue a complicated immersive physical illusion that responds to their movement, giving off a sense of weight, friction...
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    Last edited by 11twiggins; Yesterday, 02:00 PM.

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  • 11twiggins
    replied to Forces objects/constructs
    This does sound like an attempt to get out of having the Matter Sphere. Your mage might see it as coalescing forces, but if you want to create "a physical illusion of a rope that holds someone for a few hours" then you're going to need to invest in Matter. Someone with Spirit could say "Oh I'm going to give him bad dreams, but through his soul, not his mind, so I can use Spirit instead of Mind"; sure, your mage might see it that way, but to give someone bad dreams you need Mind. If you see Mind as an extension of Spirit then feel free to invest EXP so that your Mind and Spirit...
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  • 11twiggins
    replied to M20 Brawl vs Martial Arts
    Brawl is a talent. With Brawl 0 you can just roll your Dexterity (say, 5) and get good results.

    Martial Arts is a skill. This means that if you don't have it you'll be a +1 difficulty as a minimum (unless you have the Jack of All Trades Merit). Knowledges are more extreme, demanding 1 dot in them to even make the roll (if you have Law 0 then if you attempt to convince a judge of something in a court case you won't have any clue what you're doing because you don't understand the rules or the terms of art, so you have to make different rolls which rely on abilities you can use)....
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    Last edited by 11twiggins; Yesterday, 12:42 PM.

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  • 11twiggins
    started a topic Home-Brew Merit; Beast Tongues

    Home-Brew Merit; Beast Tongues

    Beast Tongues; 1, 2 or 4 point supernatural merit.

    You have a natural understanding of animals and beasts which defies the parameters of spherical magick. Whether through direct translation into "human speech" within your mind or a "strong hunch", you perfectly understand what animals are trying to say... and you might even be able to reply.

    The 1 point version of this merit allows you to understand what animal Familiars of other Mages are saying, along with other "enhanced" animals, from kinfolk to experimental animals with heightened intelligence....
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    Last edited by 11twiggins; Yesterday, 09:32 AM.

  • It'd be interesting to have certain Traditions figures showing up trying to pressure him into taking a more active role in the new Council, "you're the only Hermetic from that period who is left alive, it would appease traditionalists and hard-liners" etc. but him always turning them down, arguing that it's ridiculous to argue that power and age make someone a good ruler....
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  • Nice! I overlooked them because the description didn't mention Life, but honestly the setup seems to fit a medieval physician very well....
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  • Plague Doctor Mage during the Black Death; which Hermetic House?

    One of my players had a concept for an NPC who is a really unstable thaumivore who can only exist in his Sanctum, with brief forays into areas with no sleepers and loose consensus.

    He was infected with the bubonic plague during the great Black Death outbreak which spread across Europe in the 1350s. He only survived through a minor miracle; an Entropy/Life/Time effect turned him into a sort of lich. He is not alive or dead, but stuck in the process of dying, and the spell that keeps him alive (granting him the Immortality Merit) requires infusions of Tass and Quintessence. His special...
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  • 11twiggins
    replied to Technocracy and Pentex
    Necro'ing this simply because it's a really beautiful explanation of the whole Pentex/Syndicate issue, and the best one I could find online.

    I'd go a step further; the WoD has some huge financial players in all its settings. Pentex (basically everything, consumer-focused), Syndicate (basically everything, finance-focused), the Giovanni (oil, organized crime, politics), the Ventrue (basically everything, politics), the Grimaldi Family (the only reason the Sabbat exists, media, finances, politics). How on earth do they coexist? Why aren't they destroying eachother?

    Because...
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    Last edited by 11twiggins; 03-23-2019, 08:55 AM.

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  • Dreamspeakers

    Fellow Traditions: Despite all their admirable qualities, I trust the ones I must, consider a rare few of them my friends, and keep eyes in the back of my head open for the next inevitable failure.


    Victoria, Etherite: “Uncouth and shocking; and not unintentionally! Half of their power comes from inspiring fear and disgust in others. Deny them their power. Find nothing shocking.”

    The Technocracy: The living essence of the White-mare.

    Inner Circle Dispatch: “These pockets of deviance within indigenous communities demonstrate...
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  • 11twiggins
    replied to Bloodlines 2 Announced.
    That... is a very good point. Hmm.

    If the Nosferatu are DLC, then maybe they'll be a New Game + thing? Honestly I think Nosferatu would be PERFECT for a New Game +....
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  • 11twiggins
    replied to Bloodlines 2 Announced.
    From what I've seen so far, everyone working on the project is great. Really don't understand the negativity about certain peeps (although I'm sure I could guess a few reasons). Cautiously optimistic because of the association with V5, but a lot of V5's problems won't have a negative impact on a video game (video games can handle complexities that work really poorly in tabletop).

    As for "choosing your clan" later on I imagine it will be a case of your actions leading to you discovering who your sire was, BUT your in-game selection will essentially effect what the "truth"...
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    Last edited by 11twiggins; 03-22-2019, 04:43 PM.

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  • damn. I was really looking forward to knowing that the new Advantages are. All of the previews so far have been cool, plus the stuff I can glean from the errata thread, but the biggest draw for me is stuff for Cyborgs/Nephilim/Creations, can't lie....
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  • Is there a release date yet?...
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  • Virtual Adepts

    Fellow Traditions: Ghosts in the machine – noisy, cranky, old as fuck, but haunting nevertheless. There’s so much they have to teach, and so much more they have to learn.


    “Traditional” Mystics: “It’s life or death for us. We’re fighting for survival, and they simply aren’t. I don’t think I can ever totally trust a group who have one foot in the world our enemies are trying to create...”

    The Technocracy: We’re at war for the heart of this world… and the next. So respect the allies but take no prisoners.

    Agent [Redacted]...
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  • Verbena

    Fellow Traditions: We’re siblings of the blood – quarreling, dysfunctional, often hating one another’s guts… but we’ll kick anyone else’s ass if they mess with us. One for all, for better and worse.


    Euthanatos Agent: “Two sides of a coin; they think we’re unbalanced, but they don’t realize that they’re the counterweight.”

    The Technocracy: Plain and simple, they’re a disease.

    Excerpt from personal note of a Progenitor Scientist: “I hate these mystics. I really can’t deny that. All their tree-hugging bullshit only damages my own conservation...
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  • Society of Ether:

    Fellow Traditions: Fascinating allies, I suppose… but they call us mad?

    Typical Adept: “The Union, plus enviable wonder and passion, minus the excess sanity.”

    The Technocracy: Obscenities to the name of Science, perverting wonder into control.

    NWO Report: “These deviants are deceptive; don’t fall for their claim to the word Science. They do not value repeatability, stable systematics, peer review or sanity. They are deviants who dress their deviance as mutualism, making them all the more dangerous.

    The Disparates:...
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  • Euthanatos

    Fellow Traditions: The most fascinating parade of visionaries, misfits, bastards, and heroes ever to walk the Earth and survive the experience for long.

    Sister Ariana the Spider, of the Verbena: “We’re all part of this sacred cycle... and yet you seem to have a lot of assassins, murderers and morticians, and very few midwives. How very odd.”

    The Technocracy: Slick pride-monsters taking a metallic dump on the Great Wheel.

    Director Hanson: “You think I have bodyguards to keep me safe from protesters? If only.”

    The Disparates:...
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  • The players had a confrontation with a rather dangerous third year, in which they refused to show him the respect he demanded as a hereditary Peer (for those of you who don't know the UK, our House of Lords has people who are there because they inherited a title) and as a well-respected member of a dynasty of Mages. This culminated in the Norse PC spitting in his face, feeling his own honour was besmirched (I'm a god, I don't bow to children of weak and effete houses), and this led to a fight where the PCs escaped with some bruises, and a deep cut on the Norse PC's face.

    The peer...
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  • 11twiggins
    replied to 1001 Wonders
    65) the Bag of Props.

    This bag has a wonderful Matter/Prime effect; when you reach in you can grab an object that you are imagining. However what you pull out will always be a prop (books with blank pages, guns that don't fire, phones that can't actually connect to anything), and it will always be one that could fit inside the bag.

    These objects are perfectly convincing at a distance but will fall apart under scrutiny in most circumstances. Money that looks 100% realistic on stage will appear completely fake to a cashier... if they're paying attention.

    This...
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11twiggins
11twiggins
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Last Activity: Yesterday, 06:00 PM
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