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  • 11twiggins
    started a topic Mage Combat Blenders

    Mage Combat Blenders

    Using normal character generation rules, pitch an especially powerful starting PC. There's no need to fully stat them out; simply addressing the powerful points and combinations will do in most cases.

    One example might be an Etherite built (mechanically at least) around the Hands of Daedalus merit.

    This 3 point Merit gives -2 difficulty when working with mechanisms and crafting, and turns all of the items you spend time developing familiarity with into Unique Personalized Instruments (giving -2 difficulty to Arete rolls where they are the instrument). Build your focus...
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  • Muad'Dib The idea is that he is a Demonologist, not an Infernalist. The distinction relates to a power dynamic; they control and converse with darker entities, but they don't worship them or work for them. "Everything But Nephandi" refers to a few things. Don't go to the Cauls or seek Descension. That's a pretty low bar. Don't do anything overtly evil. Don't use magick maliciously, or harm others without some conventional justification.

    The idea is to play around with very questionable dark forces, from Banes to Demons, without being a servant of corruption or undoing.
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  • 11twiggins
    replied to The Construct Flaw
    (It double posted)

    Finally, +2 difficulty to certain expression, empathy and etiquette rolls might be a good way of expressing it, along with RP difficulties....
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  • 11twiggins
    replied to The Construct Flaw
    Well your ST could raise the point value of the Flaw.

    As for defection, the Virtual Adepts, Society of Ether and (wild card) the Dreamspeakers seem like the best options.

    With the VAs, your brain is a computer. With the SoE, your body is a machine. With the Dreampeakers, you are a machine with an Avatar, a spirit, and therefore a Technoshaman would bond with you quite extensively.

    I could also strongly recommend the Enhancements background, to reflect some advantages of your android body. Just synthetic components which are too powerful to be given for free...
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    Last edited by 11twiggins; Today, 10:53 AM.

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  • 95) Simeon "When I said these are Forces That Ought Not To Be Fucked With Simeon that wasn't a challenge" Fitz-Empress.

    "Some Mages beg spirits for aid. Pray. Offer sacrifice. Some offer themselves up as tribute, betraying a total lack of self-respect. They are not our friends or our gods or our superiors, but a well of mystical opportunity, forces waiting to be brought into order. Why should I politely ask for the umbrood to obey? One might as well politely ask the tide not to go out, or ask a candle to light itself. No, it is only the force of will and the hardened...
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    Last edited by 11twiggins; Today, 12:16 PM.

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  • 11twiggins
    replied to Kinain mages
    I agree with this for complex powers, and the Nephalim merit can always capture other strange associations.

    However powers like Potence, or a single Werewolf Gift, can be much simpler than some Merits and Backgrounds in Mage. I would simply make sure that the character isn't going to expand too far into these powers, and buy more and more in-game. It will harm their power potential (honestly; I mean buying Celerity 2 is neat but that's 15 EXP you could have spent on Spheres Ghouly Boi) in the long run and make them feel less like a Mage, while also adding more bookkeeping in some...
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  • 11twiggins
    replied to The Construct Flaw
    Alternatively a Construct might think they are the next step in intelligence and evolution, and consider humanity to be a sort of demented precursor. And they wouldn't struggle to find examples of failure from the race that created them.

    Or they might revere humanity, specifically scientists, as being a god-like force.

    Or they might consider themselves to be an embodiment of The Machine, a sort of biomechanical messiah.

    Or they might think that all social interaction is a series of negotiations and manipulations, and see all love and friendship as a set of...
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  • 11twiggins
    replied to Sorcerer 20?
    In a setting where Mages are fully covered, Sorcerers will always need to have changes made to them. In VtM, Mages aren't center stage, so representing magical mortals as sorcerers is a neat way of dealing with the issue.

    With Mages having a fully developed set of Sects and a complex history and Sphere system, I feel like Sorcerers in Mage are best used as NPCs, simply being Unawakened occultists. They simply learn Rotes rather than Spheres, and use Attribute + Ability for dice pools. This makes them Specialists rather than Generalists.

    Difficulty is determined by the...
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  • 11twiggins
    replied to Kinain mages
    Yes. Vitae, Gnosis, Glamour and other "fuel sources" can all be made into Quitessence... most reliably through nasty methods which consume the supernatural in question, and taint the resonance, since few Supernaturals give up power willingly....
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  • Well it depends on the context. A lot of this is situational; most Mages don't scan random humans for information all of the time. But if you notice something odd about a person, you might be inclined to examine them carefully. Life would be more reliable if the Revenant were healing, or Blood Pumped. Prime would be more reliable if they had recently spent some Vitae. And the most reliable way of sensing them would be to simply mix together some level 1 effects.

    "I open my mind up and try to dissect their form. Life 1 to examine their physiology, Mind 1 to bring out their surface...
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  • 11twiggins
    replied to The Construct Flaw
    Some of it won't be represented by mechanics. If you're a cyborg construct which has only been alive for 6 years, but looks about 25, then chances are you won't have any experience with complex relationships. I'm playing such a Cyborg, but I haven't taken the Construct flaw, however I will keep him being a Construct in mind with certain things. If he were to take a fancy to an alluring Ecstatic, in his mind such an attraction would be the result of them abusing psychodynamic principles with the aim of "tricking" him into loving them.
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  • Bluecho entirely agreed. Mechanical Aptitude, Green Thumb and Computer Aptitude are great examples of really powerful investments, also. Difficulty Breaks are pretty common in Mage, but if you are using that Ability constantly then it's invaluable, and will save you Arete rolls. And since these traits arguably give -1 difficulty to Arete rolls (M20 goes back and forth on that issue) they can save Quintessence too.

    And Willpower is just so great. You will make less than 10 Arete rolls in a session, and there will usually be about 7 sleeps between sessions. You could simply spend Willpower...
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    Last edited by 11twiggins; 05-18-2018, 06:58 PM.

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  • I imagine that anyone whose aging is slowed or halted will show up as strange under Time 1, although it would need many more successes than the others. I mean honestly I feel like Time 1 does the least cool things out of the level 1 spheres, so allowing a Mage to determine that someone is a Vampire or Ghoul based on their pattern being "a still point in time" isn't that crazy. I mean Time 1 can sense the use of Celerity and Temporis, and can see if someone has used Time magick in recent history, so a person simply never aging (or at 1/4 of the rate) showing up clearly seems fair....
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  • Oh thanks! I'm not sure if I completely agree with traveling to such places with Correspondence alone however... I feel like Time and/or Entropy play a much bigger role if it's an Alternate Timeline. If it's simply another Universe, with no causal relationship to our own, then just Correspondence would feel more thematically appropriate... however I feel like the Umbra and Otherworlds have taken up that sort of place in the lore, and Spirit already covers that. In fact many scientific paradigms explain the Umbra and other Spirit-based realms as being "competing universes" which simply...
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  • It occurred to me that if Alternate Universes were an accepted part of the Mage universe, and Spherical Magick, then accessing them should be reserved for combinations of Correspondence and Time.

    Correspondence: an alternate timeline is a sort of "otherspace", and so this is necessary to see into one or travel there.

    Time: an alternate timeline is "othertime", so this is necessary to see into one or travel there.

    A level 2 Correspondence + Time effect allows a Mage to perceive alternate presents and alternate pasts, and at level 4 they...
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    Last edited by 11twiggins; 05-18-2018, 10:03 AM.

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  • The idea is that the OoH doesn't love or despise Vampires, especially, in this setting, much as the human governments of our time don't particularly hate or love Vampires. The OoH knows that Vampires exist, and that they hold some sway, and that they have some power, but they spend most of their energy on a game of chess with other Vampires. Historically conflicts with Vampires have played out poorly since immortal enemies who hold grudges are best avoided. For all of the pomp and arrogance of the OoH, it's well understood that a direct conflict with a Werewolf or a Vampire usually won't end well,...
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  • Yes, and furthermore the effect it suggests feels complex enough that you almost wonder what dice you're using for it. If your TruShades highlight distances between things, what do you roll to notice a small spatial anomaly created through use of Correspondence? I mean you could simply roll Perception, but honestly it feels like the glasses need Arete at this point....
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  • Hmm... I wonder if retrospective use of Prime, Spirit and Time could tell a Mage reliably whether something was "real" time, or events manifested by Paradoxical forces....
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  • Honestly anything temporary is dubious at best. Buying Charms/Gadgets or Quintessence, when you're just going to use them up... probably not a good idea. Just buy Avatar, Node, points in Prime, that sort of thing....
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  • Your English is much better than my [whatever your Native Language is] I'm sure. You're doing great.

    As for Trinkets, it should be noted that TruShades are NOT a Trinket. M20 lists them as one. M20 does get a few things wrong, sadly. A trinket has a neat mechanical upshot. A javelin which flies extra far when you throw it, or a window which can't be broken, or a set of brass knuckles which do Aggravated damage. You get the idea. Glasses which let you see REALLY clearly (perhaps -2 difficulty to visual Perception rolls) would be a Trinket. Glasses which apply a Correspondence 1 effect,...
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    Last edited by 11twiggins; 05-17-2018, 05:22 PM.

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11twiggins
11twiggins
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