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  • It's somewhat important in some types of blood magic, such as Sadhana. I believe that some writeups have it so that your Sadhana score can't exceed your Meditation rating.

    Furthermore, if you've got loads of time to kill it can restore Willpower.
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  • 11twiggins
    replied to Useless merits?
    It's a 1 point merit, and it is useful with some thought.

    Imagine you're pretending to be someone who has achieved Golconda, and you've got a few dubious abilities which "prove" this. One of them is your power to lay hands on mortals and fix small wounds, another if your Bright Aura which looks like that of a mortal. Or perhaps your concept is a sort of "living saint" to a deeply religious community which has migrated from a Catholic country; if during a religious reverie you can perform what looks like a tiny miracle, that is quite useful.
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  • Nosferatu Bloodline: Grims (Grimaldi Offshoot)

    Two extremely vain and beautiful Grimaldi, twins, suffered a fate worse than death. They were embraced by a Nosferatu Elder who was tired of their preening, in part because they were so proud of their looks, and also because it was an open secret that they would be embraced by a Toreador rival of the Elder, due to services rendered to the Sabbat.

    Unable to reconcile their new monstrous forms, scorned and labeled "Cleopatras", these vain twins became the catalyst for a strange supernatural event; they were the progenitors of a new bloodline, later labelled "the Grims"....
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    Last edited by 11twiggins; 02-12-2018, 06:25 PM.

  • 11twiggins
    replied to Can I buy merits with XP?
    DAV20 mentions buying certain merits, as an optional system, by spending 2x the point value in EXP.

    So someone who wanted to buy Eat Food could spend EXP and justify it with rigorous trial and error. Someone who wanted to develop an Ability Aptitude to complete their mastery of, say, Drive, could invest in it. That sort of thing.

    I use the system, but players don't often use it. They typically have the merits they want at the start, but such merits being purchased mid-game are critical with some concepts; I mean if you RP a Caitiff from Embrace, then there are many merits...
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    Last edited by 11twiggins; 02-04-2018, 07:45 PM.

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  • I have to agree with this, in essence, but I think that things can vary in interesting ways.

    So if I were playing a normal Cammie game, and the Prince gave instructions to a coterie he had slapped together out of PCs, and one of them made it clear that they weren't going to play ball for some reason, I would happily allow that as long as the character remained involved in the story.

    X doesn't want to tag along with the coterie, using some excuse. His real reason is more complex (the mission given by the Prince goes against his best interests for some reason) and so he...
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    Last edited by 11twiggins; 02-04-2018, 10:02 AM.

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  • 11twiggins
    replied to Drowned Legacies
    I remember something in canon saying that the "Protean" of the Tlacique is just Serpentis, but with a different kind of faith. The power was protean enough (heh) to mutate to reflect the beliefs of a bloodline who have jaguars rather than snakes as a core animistic concept. This is backed up by the Rainbow Serpents of the Serpents of the Light, as one example, and the way the powers varied across Europe in the Dark Ages, with a greek influence leading to a more monstrous aesthetic....
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  • 11twiggins
    replied to How to be a Salubri?
    Childe: "So is this how most Vampires feed or-"

    "DON'T KINKSHAME ME"...
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  • 11twiggins
    replied to How to be a Salubri?
    Neall So imagine a Salubri Anarch in a nightclub or at a party in 2018. Things are getting a bit intimate, lots of kissing, some nibbling on the neck. Mortal seems to enjoy that.

    Salubri: "You like that?"

    Mortal (obviously enjoying themselves, and clearly a bon vivant): Some form of affirmative.

    At that point, would you, as an ST, allow blood to be taken without losing a point of willpower? I've deliberately chosen this example because I feel it's ambiguous in terms of rules (even if it's ethically objectionable). You have a person who is affirming...
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  • Arnold the Armchair, or 101 things a Tzimisce can do

    Now, I think that the Tzimisce (my favourite Clan and Bloodline, all in one) are mostly rubbish. Nasty edgelords with an overinflated sense of self-importance. Overly fascinated with the grotesque, amoral, weak, filled with a pervasive rot. For me, the ideal Tzimisce is only made more alluring by the backdrop created by these children "wallowing in the ruins of their humanity". Someone genuinely charming, philosophical, the kind of monster you could bring to a morally ambiguous cocktail party.

    I can only imagine genuinely gifted Tzimisce rolling their eyes as Neonates within...
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    Last edited by 11twiggins; 02-03-2018, 07:30 PM.

  • 11twiggins
    replied to Drowned Legacies
    Nosimplehiway But the power arises from uncritical application of unrelated powers. Nothing in Vicissitude talks about turning one kind of tissue into another. Nothing in Vicissitude has this vague ability to transform the nature of tissues (dead heart tissue to living and such). They're all things that you might imagine are part of the 1-5 powers but really don't belong there.

    Vicissitude can remove a ghoul's leg, sure. But imagine the actual craft that goes into that. Running your fingernail around their thigh to split the flesh, going down through fascia and muscle, slicing through...
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  • 11twiggins
    replied to Drowned Legacies
    See, I get a lot of people saying that Vicissitude is extremely powerful, but I just don't see it.

    Ignoring the bullshit people think Vicissitude 2 can do which it can't (turn you into an ottoman with a single touch, fleshcraft you without taking a whole turn to grapple you first, heal Kindred despite it never saying it can do this), Vicissitude is pretty average. I love it, but Temporis (DSotBH version) it ain't.

    1: Appearance 5 for free, also disguise your face and voice if you have quite a lot of time to kill.
    2: Same but works on others. Also very situational...
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  • Read the Tzimisce chapter in Lore of the Clans, specifically Kupala's Night, the Night the Soul of the Sabbat was born.

    Some powerful Tzimisce "anarchs" (proto-sabbat in this case) found a relic of Koldunism, Kupala's Sacred Fire Flower. It was said that it had the power to bind and free spirits. So they built a huge fire and leaped through it, and the blood bonds of those who leaped broke instantly. That's a big deal considering that they were all under the yolk of the Tzimisce Elders, who were very very reliant on their childer's loyalty through the blood oath, sending...
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  • - Something that's hard to wrap a player's head around is that the Camarilla is an Authoritarian state with no due process and few inherent rights which actually matter in real terms. On paper everyone does have some basic rights, but some Kindred's rights are more right than others. The setup for the Chronicle should accurately depict how dangerous powerful Kindred can be to those who lack power, or whose positions are tenuous. Perhaps in the first session highlight the privileged position of a high-flying Neonate who shows a lot of promise, only to show in the next session that some fracas that...
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    Last edited by 11twiggins; 02-03-2018, 01:27 PM.

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  • 11twiggins
    replied to Specialized Talents
    One of the old Storyteller's Handbooks had a great system for secondary abilities. Here's how I run it, and it's inspired quite a lot by this.

    - Attributes; no specialties.

    For starters, the specialties given for Attributes are... they're bullshit. "Never Let Go" as a Stamina spec, or "Resilience", or "Toughness". What do these mean? Exactly what rolls do they apply to? It's so much up to the ST that it ends up being horribly biased based on the situation and which player is trying to do what. I mean what exactly does a "Charm"...
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    Last edited by 11twiggins; 02-03-2018, 12:56 PM.

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  • 11twiggins
    replied to Giovanni antitribu
    Lore of the Clans; Giovanni has a box talking about why they don't have "antitribu". There are Giovanni working in the Camarilla and working with the Sabbat, but they're all part of the family. Every once in a while a member of the family kicks up a fuss and says they don't want to work with them anymore, yada yada, but this ends one of two ways; they knock it off, or they wind up dead. There simply isn't a decent reason to leave the amorphous necromantic mega-rich protection racket. Family looks after itself.

    Are there individual Giovanni who resist the Clan? Yes, definitely....
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  • 11twiggins
    replied to Discipline rarity?
    You have to remember that the God of VtM (and arguably all of the WoD) is a historically fallible, jealous and limited individual. If God behaved in anything approaching a rational manner, then all of the problems with Caine and Lilith wouldn't have arisen (they seem to have both ended up Cursed With Awesome And Amoral Powers). Now Lilith obtained the True Name of God, and you could argue he couldn't have stopped this, but Caine was left in a state of permanence with no limitations to stop him from harming others or making others like him, which was a huge oversight. And Disciplines becoming a...
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  • 11twiggins
    replied to Drowned Legacies
    If you continue doing this it will become A Meme.

    New Sect; The Crone's Own

    The wild sect is ruled over by the Lhiannan, the Noiad and the Ahrimane. Other Clans and Bloodlines may exist within the sect (and its territory), but only if they show humility before nature.

    The sect values wisdom and temperance above all else. Koldunic Sorcery (Ogham) and Protean are freely spread among the more spiritual adherents.

    They also have a huge city in the Middle Umbra, where there are several slumbering Antedeluvians (the Crone, Lilith and Ennoia among them)...
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    Last edited by 11twiggins; 02-02-2018, 08:00 PM.

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  • 11twiggins
    replied to Elder Blood Magic
    Has Thaumaturgy 7 and Lure of Flames 3... I always find stuff like that so weird.

    Augustus Giovanni himself seems to have less Necromantic skill (in terms of Paths) than many PCs....
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  • 11twiggins
    replied to Drowned Legacies
    Considering their geography, it's likely that the Noiad's chosen peoples (you know, the ones they drove to extinction by pushing further and further north) would have ended up crossing over to the Americas. Vikings managed it; they just didn't have the same mindset as future settlers, and integrated into the population and their genes/culture were diluted/absorbed (or they mostly went home, hard to say), so no reason the Noiad couldn't end up in the Americas really. Especially if they had something supernatural helping them....
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  • A tasteless gang of "beautiful but deadly" bond henchwomen would be a neat set of Blood Brothers. In my game a Noddist Priest called Father John has a group of Blood Brothers called Melody in his charge, and she's just... well she's efficient. She can take down a Garou single-handed (for a given value of "single"), and she's obedient to a fault. They appeared very very briefly because the PCs didn't antagonize John and got on his good side (despite being Anarchs), which was a small shame.
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11twiggins
11twiggins
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Last Activity: 02-13-2018, 10:03 PM
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