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  • Even high power electrocution doesn't set people's skin on fire. Humans are ~80% water I believe and until it takes at least some time to burn away (liquid water instantly evaporating results in an explosion - watch people deep frying turkeys on youtube), so there is little chance of flames until it is at least mostly burned away.
    Water also absorbs huge amounts of energy before turning to steam so the red hot poker would cool fast as it burns away the water, and with all that water content, the flesh would shrink fast as it's lost.

    Vampires are a whole different story and I...
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  • Well for addiction, the Vampire is in for some strange looks if/when he bleeds(intentionally or not)or maybe even sleeps in the presence of the others as both present "an opportunity to indulge" but he himself would have similar issues around other vampires in vulnerable positions.

    As for the Vinculum, not knowing who dosed them could be fun in the way you eventually present the one who did, assuming they still don't know. You could present him as a more caring, trustworthy, and just swell guy version of what he really is and how his interests align so well with the groups....
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  • Vinculum is different from Vitae Addiction though. Which is it that you're trying to avoid? Vinculum is receiving false(good/likeable) feelings towards the "donor" of the blood while Vitae Addiction is just that, Addicted condition towards Vitae. Both occur or have a chance to when taking a dose.
    If you want to represent a partial dose, then just give them X bonus dice to resist.

    I don't think there is really a way to be partially addicted to something, it's pretty binary. As for the Vinculum, it's not crippling at the 1st stage and if they don't even know who the...
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    Last edited by Rathamus; 03-17-2017, 04:38 PM.

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  • As others have said, proving things is difficult, but even Auspex isn't taken as Truth because who knows the true motives of the Auspexer? Auspex is pretty much he said, she said.
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    Last edited by Rathamus; 03-17-2017, 03:31 PM.

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  • Yeah I adjusted it to be more evenly tough since the other way it would only really kick in when you're knocking on the door of Draugrhood
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  • That's a good idea. The 2E Ventrue bane always felt like a cop-out to me.

    If you want to play it up as the Aloof Curse, then how about something similar to the Mekhet Bane: Treat your Humanity as 2 lower for resisting Detachment.

    Or perhaps: May only purchase new Touchstones in a slot 1 lower than current Humanity(Cannot place them higher OR lower) and can not benefit from having more than one Touchstone attached to any given Humanity level.

    I think both would make for more of a struggle to maintain Humanity instead of just being a 1xp tax....
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    Last edited by Rathamus; 03-16-2017, 04:42 PM.

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  • I fail to see how quoting then directly replying to your question is "talking down" or "attacking" but I apologize for hurting your feelings by doing so. As stater earlier, I was attempting to clear up your apparent confusion and prevent others who may read your post from becoming confused themselves. I had not considered that the full text of the Discipline as written could be misconstrued to hold other meanings.
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  • You "went wrong" by not reading the whole text of the discipline and stating 2 opposite interpretations then wavering between them. I was simply clarifying how exactly it worked as stated in the book, in hopes of clearing up any confusion....
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  • A combat coil that tries to balance offense and defense. On the 2nd power though, most things round down so perhaps round down but still with a minimum of one?
    The fifth power is crazy powerful for an Elder but so are most 5th dot powers, and only if you have high Blood Potency. I like it.
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    Last edited by Rathamus; 03-14-2017, 08:25 PM.

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  • This was a couple pages back but I just wanted to chime in that it is incorrect. The active effect is to subtract dots +1 from all non-bane sources of damage. So if you had Resilience 1 and took 7 hits for 2 damage each, active resilience reduce the damage to zero....
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  • 2 leaves through a window because subconsciously the door doesn't register as a viable exit.
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  • Rathamus
    replied to Claws of the Unholy drawback
    That's highly abusable though unless you say it only activates for free if the frenzy is actually unintentional....
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  • Rathamus
    replied to Claws of the Unholy drawback
    Clearly a drawback. It makes 3 Vitae functionally equivalent to someone without this Merit hitting 1.
    It's still a very worthy trade to always have an Agg weapon on tap that can't ever be taken away....
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    Last edited by Rathamus; 02-28-2017, 02:06 PM.

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  • Rathamus
    replied to Claws of the Unholy drawback
    My reading is/was #1 and like others here, I didn't think there could be a different interpretation.
    How is it a drawback if you get to choose beforehand whether you're going to pop them or not? It is certainly a drawback if "the Character manifests Claws of the Unholy any time she's frenzied." As for activation cost, The Beast can do lots of crazy things that aren't usually an option so dumping a burst of Vitae doesn't seem out of line. If the char doesn't contain enough Vitae atm, I would at least have them Frenzy till it ends, then maybe fall into Torpor.
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Rathamus
Rathamus
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