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  • There is always a risk associated with speculation. However, I imagine that even Beanie Babies would be worth something in 300 years.
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  • Speculative fiction keeps the Dreaming alive. I would be much more afraid of the influence of self-help books on the Dreaming. What could be more banal than Chicken Soup for the Soul or The Secret?
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  • GoT is the tenth best selling fantasy series, meaning that its individual books have sold a quarter as much as Watership Downs, a book about rabbits, so I am thinking that it effect of the Dreaming is one of many.
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  • Well, I imagine that the sires of the Camarilla Ventrue also give their childer seed capital, just to keep up appearances. I imagine that they consider theft to be crass and low class unless it is something impressive that weakens the enemies of the Clan, like a Camarilla Ventrue stealing the wealth of a Giovanni or a Sabbat Elder. Other than that, I imagine that they are expected to make money through business acumen (whether it is through running a team of computer criminals or owning a chain of sandwich shops is up to them).
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  • It would be hilarious to have a Nosferatu join a gaming group. Who would suspect anything after you explain that an IED exploded in his face while he was trying to disarm it? "He survived, but the damage was so horrific that the poor fellow must wear a mask to make sure not to scare the neighbors. Snacks and drinks? No, he cannot have any because of the damage to his esophagus from the explosion, he takes everything through a stint in his stomach when he is alone." Heck, he could have been that way before being Embraced, and becoming Nosferatu actually improved his appearance and...
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  • GoT is just one series (one very delayed series) of many fantasy series published in the past forty years. I think that the Harry Potter series, which probably still sells better than GoT, has probably had ten times the impact on the Dreaming as GoT. And its movies have probably been seen by at least ten times as many people as the GoT TV series (which is not easily accessible by the majority of humanity).
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  • Aya Tari
    replied to Learning Disciplines ICly
    I generally lean towards waiving teachers for 'common' disciplines (they are common because they are natural explorations of the blood) and requiring teachers for 'uncommon' Disciplines (except if they are in-Clan).
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  • Some vampires excel at parasitism, some at control, some at creation, and some do not care. Malkavians can easily play the 'black sheep cousin' con while Nosferatu have to be more discrete. Venture like having direct control, though I am sure that there are few whose herds are best described as 'idle rich'. It really just depends on the Clan attitudes and personal preferences of the Kindred.
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  • Well, cash could usually be exchanged for precious metals until WW I because it was often back by precious metals (gold coins were legal tender until nations moved from gold specie to gold bullion for the gold standard and silver coins were legal tender in the USA until the 1960s). Even a relatively young Kindred could have accumulated large amounts of silver coins by exchanging stolen bills (silver certificates) for silver before the 1960s. Of course, it is really easy for modern Kindred to rob the world blind through computer crimes, since they have supernatural Disciplines that allow them...
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  • Aya Tari
    replied to Advancing While in Torpor
    Yes, other than the possession route, I would restrict advancement to Attributes, Disciplines (not Paths and Rituals), Virtues, and Willpower. Abilities, Paths, Rituals, etc would require too much experimentation to develop in torpor.
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  • Or you could create a Possessed-like character to represent Dragon Kin. Their Autonomy could represent their freedom from their Draconic instincts and, when they die, they become an NPC of the appropriate type of Dragon. The difference between Dragon Kin of Bygone, Chimera, High Umbra, Middle Umbra, etc would influence the type of powers that they could purchase.
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  • It is probably best to just learn the Rite of Summoning and negotiate with a spirit to guard the Umbral location. The spirit awakened from the Rite of Spirit Awakening are usually not that powerful unless you have a really impressive specimen.
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  • I have never liked that name because it is derived from Dracula. It is effective calling one of the Kindred 'Dragonling'.
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  • I think that dragons are gaining strength and complexity. With authors like Naomi Novi giving pseudo-scientific explanations that allow readers to accept their possible reality, a critical mass may be reached soon where both Chimera Dragons and Bygone Dragons may be able to return to the Material World without suffering from Banality or Disbelief. The consequences of that is up to the ST, but I know that it would upset the Technocracy to no end.
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  • And the Kindred does not necessarily need to promise the Embrace because not every Ghoul desires to become an undead creature. If the demands of the Kindred are modest and if the Kindred are reasonably kind, their Ghouls may not need the promise of undeath. The Ghouls receive conditional immortality and modest supernatural powers and, at least in the case of the Ghouls of 4th and 5th generation Kindred, that may be more than enough. Allowing Ghoul to support and subsist off sleeping Methuselahs also allows for the potential creation of a lot of blood cults.
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  • Aya Tari
    replied to Advancing While in Torpor
    It is a complicated question. Elder characters, especially those who possess Animalism or Dominate, are probably capable of possessing animals or mortals during torpor. I would suggest two Combination Disciplines to allow an Elder to be active and continue to advance.

    The first (Riding the Souls of Beasts) would require Animalism 5 and Auspex 5 and would allow Kindred to transfer their consciousness into a nearby animal when they enter torpor by spending one point of Willpower and succeeding on a Manipulation plus Animal Ken roll (difficulty 8). With each success, they possess the...
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  • And it allows for more potential stories. In the case of the priestesses of Serket, you could have 4,000 year old ghouls that are a challenge to most Elders because the ghouls might have maximum traits and, if they practice Setite Sorcery, a type of blood magic capable of circumventing some of their dependence on their patron's blood. If you designed them as Elder Kindred (there are arguments for and against, Ghouls are more adaptive than Kindred but Disciplines are harder to learn), they would have over sixty dots in Disciplines. I think that most Ancilla would be terrified of facing such...
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  • Well, there is some indication that Kindred can drink in torpor (by having someone pour blood down their throat). If they can drink, they can be bled, so their human ghouls could sustain themselves in the way. Imagine an ancient cult to Serket, ruled by immortal ghoul priestess, who sacrifice mortal men to the avatar of their goddess, a 4th generation female Follower of Set.
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  • No, we are reading the same stories, I just think we have different definitions of evil. Unlike a hurricane or tornado, the Great Old Ones are sapient and have the ability to choose to not do harm to other sapient (the Great Old Ones have enough experience with humanity to know that humans are sapient). The fact that they choose to not minimize the harm that they do to humans makes the Great Old Ones evil and malefic.
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  • Well, it depends on your interpretations of the stories. Yes, evil and corruption are human things (or humanoid things) but that is because the Elder Gods and Great Old Ones are so powerful that they step on humans much like humans might step on ants when crossing a field. Do they intend to step on humans? No. Do they care that they step on humans? No. Would they avoid stepping on humans if they noticed them? No. They are evil in their indifference to humans because they are willing to destroy humans (even all of humanity) without a second thought. Earth does seem to have some minor importance...
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Aya Tari
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Joined: 04-25-2016
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