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  • Aya Tari
    replied to Increasing the number of Lunar Exalted
    The problem with Solar Essences is that they come with memories from the previous incarnation. It is a common trait in Celestial Essences, but it is particularly important for the Solar Exalted because they may remember the fell pleasures from torturing and violating their Lunar spouses (the theme of extreme physical and psychological abuse is a common one when discussing the relationships, look at the relationship of Lilith and Desus in the First Age). While there are the few Solar Exalted who are blessed without the memories of their previous incarnations, who were the few Solar Exalted who...
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  • Aya Tari
    replied to Becoming Terrestrial Exalted
    So, I take it that the majority of the community thinks that creating a loyal servant equal to the power of a Second Circle Demon (Ambition 3 Celestial Working) or that creating an entity with the power of a Third Circle Demon (Ambition 3 Solar Working) is less of a miracle than upgrading a Mortal Sorcerer to the ranks of the Terrestrial Exalted?
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  • Aya Tari
    replied to Becoming Terrestrial Exalted
    A Mortal Sorcerer can create loyal servants as capable as a Second Circle Demon as an Ambition 3 Celestial Working, so it would be odd if they could not transform themselves into a Terrestrial Exalted with one or two Celestial Workings. Now, the process would vary between sorcery traditions and some of them required the ritual muder and cannibalism of a Terrestrial Exalted.
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  • Aya Tari
    started a topic Becoming Terrestrial Exalted

    Becoming Terrestrial Exalted

    So, I am curious why, in 3e, Mortal Sorcerers do not transform themselves into Terrestrial Exalted? Since the potential to be Terrestrial Exalted is inherited biologically (with the potential being triggered into Exaltation through spiritual processes), I would think that the process to become Terrestrial Exalted would involve two Workings of Sorcery, the first changing the biological nature of the Mortal Sorcerer and the second changing the spiritual nature of the Mortal Sorcerer. I imagine that the first would probably be an Ambition 2 Celestial Working (giving a supernatural trait to oneself,...
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  • Aya Tari
    replied to Auto-kun must be stopped!
    I always thought of it as a virtual reality machine designed to allow the Primordials to test out scenarios without unnecessarily wasting resources in Creation by creating unintended conflicts. Since the Gods are less capable and more bounded than the Primordials, it became more a game for entertainment than a program for strategic planning. The Gods cannot defy Fate like the Primordials did, so they game to change a virtual Creation rather than working to change real Creation.
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  • Aya Tari
    replied to Healing Potions [PEACH]
    I can create a loyal being with the capabilities of a Second Circle Demon with an Ambition 3 Celestial Working, which means that I can effectively create a master martial artist and Celestial Circle Sorcerer (Mara) with just Terrestrial Sorcery. Admittedly, it would be nearly impossible for a Mortal Sorcerer and quite difficult for a Terrestrial Sorcerer, but it is possible and becomes relatively straightforward for a Celestial Sorcerer. How is that any less broken than a Healing Potion?

    It is easy enough for an ST to bump the Healing Potion to an Ambition 1 Celestial Working...
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  • Aya Tari
    replied to Auto-kun must be stopped!
    I generally prefer the Games of Divinity being something too powerful for anything but a Primordial to safely indulge in. In my mind, it should be hopelessly addictive to any other being, though more powerful entities should be capable of pulling their attention away for longer than less powerful entities before feeling the effects of withdraw. The fact that everyone wants to be addicted because of the sublime pleasure that watching (much less playing) produces makes it probably the most dangerous thing in existencs. The Gods probably decided to rebel only after the Primordials decided to allow...
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  • I generally had one major battle every other session in my Exalted games. In my mind, Exalted games should be like Conan stories, full combat and danger, and it should never be a given that every PC will survive every battle. In general, my games lost an average of one PC every five battles, and everyone accepted that rate of attrition as normal because they were used to it from other games.
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  • I would not want Scion in Exalted, Demigod Scions are much too powerful for the world of Exalted (22 bonus successes on a roll would exceed the powers of even the Solar Exalted). The Hero level would be acceptable though (replacing Legend with Essence and Legend points with Essence motes).
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  • Aya Tari
    replied to Missing from Exalted?
    In 3e? Intelligent non-human biological species that possess significant magical power. In 1e and 2e, we had the Dragon Kings (and to a lesser extent the Mountain Folk since they are technically biological after they are born), but I have not seen much of them in 3e (it is almost like everyone tried to write them out of existence...). Way back in 1e, I made dozens of magical nonhuman species to inhabit the Threshold (adapting the rules from Lunar and Exalted Players Guide), from paranoid rabbit folk to marijuana smoking crocodile men, and I will probably end up adapting those rules to 3e, so...
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  • In 1e, it was very expensive to dematerialize.
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  • But there are noticeable differences between Terrestrial and Celestial Exalted when it comes to Martial Arts and Sorcery (and presumably Necromancy). Terrestrial Exalted are weaker than Celestial Exalted when using Martial Arts Charms that are not tailored for their use and cannot practice Celestial Sorcery. Since Exigents vary in power from Terrestrial Exalted to Celestial Exalted, we would expect similar divisions (though the dividing line might be patron Essence 5- equals Terrestrial Exalted equivalent while patron Essence 6+ equals Celestial Exalted equivalent).
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  • Five inexperienced Solar Exalted probably warrant a Realm Legion or Lookshy Independent Dragon. Five experienced Solar Exalted probably warrant five Realm Legions or one Lookshy Field Force. Of course, intelligent Solar Exalted try to avoid doing anything blatant that would trigger such a response (I had a Solar Exalted NPC traveling with a group of DB PCs for a year without them noticing anything special because she was smart).
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    Last edited by Aya Tari; 08-17-2017, 02:14 PM.

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  • I would rather that there was standardization though, to prevent the normal arguments associated with homebrewing.
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  • I think that Exigents should be more narrowly defined than Celestial and Terrestrial Exalted. I would suggest that their Charm Trees should have a maximum of nine Charms per Ability or fifteen Charms per Attribute. Of course, they could develop Martial Arts Charms without limitation, and the limitation would not prevent stackable Charms.

    I would suggest that entities with an Essence 5-7 could create Exigents with the capabilities of a Terrestrial Exalted in Martial Arts and Sorcerey and entities with Essence 8-10 could create entities with the capabilities of a Celestial Exalted...
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  • Aya Tari
    replied to Great news for Lunar fans!
    And I do not think that one Solar Working a century would be too much for someone of her capabilities. Of course, only one or two of them might have been Ambition 3, but they would have still been impressive.
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  • Aya Tari
    replied to Reforging the Jade Prison
    Unless there are more radical changes to 3e canon than I am aware of, Exalted Essences are still a thing and Celestial Essences still transfer upon death (and can be intercepted/redirected). It is a valid point though, the best way under normal circumstances to prevent a new Exaltation from occurring is to keep the previous body alive. For example, a Celestial Working could permanently alter an Exalted to the point where they were incapable of remembering anything, which would just make them into a dangerous wandering immortal idiot.
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  • Aya Tari
    replied to Auto-kun must be stopped!
    I just think that the corruption of the Solar Exalted occurred because UCS could not put down his crack pipe and go down to Creation once and a while to crack some skulls.
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  • It is an unfortunate tendency of some people to think that Kindred (or Mages, or Garou, etc) are good at everything. In my games, Kindred prefer to avoid attracting the attention of Garou because they are just too painful to directly combat. In fact, the preferred solution is to leave the area for a couple of months because, unlike Kindred, Garou cannot afford to waste time on waiting for Kindred to come back.
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  • I imagine that a Scavenger Lord could exchange a Royal Warstrider to Lookshy for citizenship, marriage into a major Gens, and Resources 5. A Noble Warstrider would probably be worth citizenship, marriage into a minor Gens, and Resources 4. A 'Common' Warstrider would probably be worth citizenship, marriage to a DB, and Resources 3. In addition, you will probably be asked to continue exploring, just in case lightning strikes twice, with official support from Lookshy.
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Aya Tari
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Last Activity: 08-18-2017, 02:54 PM
Joined: 04-25-2016
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