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  • For my game, the ST just created a story merit called Fame that went from one to three and operated more or less like it did in WoD, giving a few bonus dice. It worked pretty well as a stand-in, and didn't require the inclusion of Influence, a merit which I've never fully understood (It's apparently the ability to get people to do stuff, but it offers no mechanical benefit in doing so and doesn't spell out any means by which it works? The presumed effects of Influence seem to be better represented in other merits, like Backing, Command, or Resources. Those have the advantage of making clear how...
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  • I'm afraid that this doesn't make much sense to me. If the Ebon Dragon were so jealous of his rivals' power, why would he he begrudge the Neverborn double the exaltations he gets but not worry about the Unconquered Sun getting 4-5 times that number? I mean, I suppose the Deathlords are more organized and directed than baby Solars would be, but it still seems like a bad trade. Also, you seem to suggest that the Deathlords were also fine with 200 or so Solar exaltations escaping. I suppose I might be able to see some logic behind that choice, but I have to strain for it. Much more likely, to me,...
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  • I think I explained my theory about this above. Corrupted Solar Essences are certainly terrifying, but it would be rational for the Green Lady to think that, given time, the Deathlords, in conjunction with the Yozis, would find a way of locating and cracking the Jade Prison on their own. Then, they may very well capture all of the exaltations, and that's Game Over for Creation. If she helped, but interfered, she could give Creation a shot, at least. It's very much in keeping with the way she's described in the canon, playing all sides against each other, never giving any side everything they want,...
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  • Maybe the Prison wasn't designed to be opened, but clearly it could be. If it could be, an old Sidereal would know how to do it. And sure, it's possible that the Abyssal/Infernal coalition just screwed up, but that they only screwed up badly enough to lose only half the Exaltations seems awfully convenient (and narratively unsatisfying). Also, I think that citing their flawed leadership abilities actually strengthens my case. Of course they would have been unlikely to have noticed a subversive agent sabotaging their designs. After all, it's happened before.
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  • I'm kinda surprised that I haven't seen anyone else say what seems to me to be a clear answer to this question. I suppose that a Sidereal Akuma could have done it, but I think that there's another, more elegant, answer. Namely, The Green Lady.

    She would have every means of knowing where the Jade Prison was, how it was designed, and how to crack it open *just so* to let half of the Solar Exaltations escape before the rest were grabbed up.

    Sure, giving the Neverborn and the Yozis a bunch of exaltations seems like it might not be a great plan, but it's entirely in keeping...
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  • Sundance
    replied to Thoughts on the Fajad preview?
    In the Exalted game that I run, I saw Fajad on the map and decided that I wanted to include the place. But, of course, without anything to go on, I had to invent stuff from whole cloth. And, strangely enough, I decided to base the culture (very) loosely on a melding of ancient and modern Judaism. And I'm sorta shocked by the weird parallels that wound up happening between what we know of the canon Fajad and the one I dreamed up.

    Mine are a theocracy of something like monotheists who generally live by a very strict and specific set of laws laid out by Go-Lin, King of the Gale, The...
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Sundance
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Last Activity: 04-11-2018, 03:15 PM
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