Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Probably a more elegant solution. ...
    See more | Go to post

    Leave a comment:


  • V20 is still available. just use the moral guidelines there. Basically, each person would have their own set of personal tenets that only applied to them much like the paths of old. Each path had a hierarchy of sins that told you what you had to do to make a degradation roll. What you could do is use those sins as the personal tenets of each character and violation would give them a stain instead. Then at the end of the session, they would still make a remorse roll to see if they lost morality. Though I would probably remove the convections and touchstones if you do so.

    For example...
    See more | Go to post
    Last edited by Redwulfe; 05-20-2019, 01:12 PM.

    Leave a comment:


  • I am thinking of setting up a discord server or asking the fine folks at WOD5 discord to give us a channel to discuss more details. I will make sure you are in on the discussions. Thanks for your time.
    See more | Go to post

    Leave a comment:


  • OK, Then why not just take the Paths and sins from the old system and use those? The sins function like tenets and can be taken strait from those sources. Then remove convections and touchstones and give everyone a path t follow. You can still use the rules basically like written if a person commits a sin then they get a stain and at the end of hte seccion everyone even NPCs make a remorse roll to see if they degrade. seems like a simple solution to a system you don't like and you don't have to write really anything except have a document that lists the sins for the moralities that you use. What...
    See more | Go to post

    Leave a comment:


  • Curious why would the tenets apply to your NPCs? In otherwords why do stains matter on an NPC? I for one don't track that, and dramatically use this when it is appropriate instaed. So I am curious why you would?...
    See more | Go to post

    Leave a comment:


  • We probably won't see eye to eye on that, but that's OK. The humanity system can work just fine without Convictions and touchstones in my opinion yes they are a part of the design but I feel they can be removed without comprimising the humanity system. I feel it is all in the way you define the tenets. You could easily just have each person have personal tenets (paths) and then play the game with those which is basically the older morality system.




    The system doesn't seem to be one take on morality to me. It seems to try to encompase all types of morality. It feels...
    See more | Go to post

    Leave a comment:


  • Absolutely, You can do that. And that would probably fit your game much better, so why not play with those? Talk with your group and use those tenets with no convictions if you want to. sounds like a fun game for the right group of players.

    The modification is not that hard to make. The other way, adding the depth, would be a more challenging endeavour. It's better to have a rule you don't need than to need a rule you don't have.

    I would keep them more general personally so each player can modify to their liking if they wish. someone at my table may want to have remorse...
    See more | Go to post
    Last edited by Redwulfe; 05-19-2019, 06:14 PM.

    Leave a comment:


  • The table decides on up to three tenets and each player is allowed up to three convictions. In essence, your convictions modify the three tenets to suit the needs of your character but they do not negate them entirely.



    As I said above they don't negate them you can have a tenet that says that stealing is wrong but have a conviction that when you do it from the rich it is justified. You still feel it is wrong but your conviction automatically justifies it when it is from the rich. stealing from the poor or from someone that does not have plenty would still be crossing...
    See more | Go to post
    Last edited by Redwulfe; 05-19-2019, 05:53 PM.

    Leave a comment:


  • I don't think it is so much the same code of morality but what type of game the group wants to play. If they want to play vampire then showing up with a daemon is not something that would be acceptable as that is not the game that is being played. Also if my friend James doesn't want to see children getting killed and the group agrees then that should be something I respect and I shouldn't go killing children because in the end he is my friend and I should respect that. I just wouldn't create a character that likes to eat babies.

    What stops you from going with the group's tenet of...
    See more | Go to post
    Last edited by Redwulfe; 05-19-2019, 04:12 PM.

    Leave a comment:


  • though the base rules say you need 1, I am not sure I would call them fundemental. I do feel that they are a mechanical support for the morality system. You could easily golden rule the 1 required and have the players in your troupe not choos any, or have convictions without touchstones if you wish, and the game would continue on. The only thing this would do is:

    1. You could not reduce the stains gained by having a conviction.
    2. You do not gain stains for having a touchstone harmed.

    Other than that the system still woks just fine. I do feel you have lost some...
    See more | Go to post

    Leave a comment:


  • That is probably true, but I do feel that you need to start somewhere and that organized play can strongly help a community form and grow. We saw that with Shadowrun way back when organized play started for it.

    As an added benefit to players that don't even play in organized events, it also gives them a wealth of modules they can draw from for those nights you didn't have time to prep something.

    All in all, since WOD was a very strong game in the past and it just made the ICv2 top 5, I thought this could help with its growth and would be beneficial to many players regardless....
    See more | Go to post

    Leave a comment:


  • "unable to read the rules or engage with the intended fluuf" This is why I think their is a misunderstanding with the V5 Humanity rules as people seem to see the word "humanity" and equate it to the old morality system. Its not the same....
    See more | Go to post

    Leave a comment:


  • Nothing in the current system deneys you from having a chronicle tenet that is "Only Kill when Knowledge might be gained from it" This means that you would only get a stain if you killed for other reasons and would also fit this flavor of the paths.

    This is why I don't see why the paths are neccesary because your troupe sets these tenets and they can be whatever your troupe wants....
    See more | Go to post

    Leave a comment:


  • I think the problem is that Humanity (previous Editions) is not Humanity (V5) they function mechanically different and they are not the same. Sins, in the form of chronicle tenets, are something that is chosen by the group instead of dictated to you by the morality you are on. So you can make them whatever you want them to be and for the most part, those are the only things that get your character stains. It seems to me that people feel the old Humanity sins are still in effect and they are not.

    In addition, you can modify the stain you get from the tenets if you wish your character...
    See more | Go to post
    Last edited by Redwulfe; 05-18-2019, 07:32 PM.

    Leave a comment:


  • Would you like to see Organized Play for V5?

    I have played World of Darkness since I first found it in '91 and the game has dominated my gaming experience for a majority of the years since. I have run many organized games for various companies. I ran games at several conventions as a GM and was the Venue ST for our Camarilla Fan club as well as an ST with OWBN until the game line ended. I have always found myself gravitating to Organized Play due to a lack of being able to play as much as I would like. I like the concept of being able to play a character in games wherever I go as well as traveling to play with different players from different...
    See more | Go to post

  • Redwulfe
    replied to Thin-Blooded Diablerie
    Though a majority of western kindred where Christian before their embrace and damned does mean going straight to hell, not all kindred call themselves damned. Just as they don't all consider themselfs Cainites. Redemtion is not the only escape from unlife that a kindred may seek and atonment for what you or your society conceders a sin is older than christianity. Couple that with the reasoning that most Vampires still believe they have a soul and I fail to see why they wouldn't think they could be saved. Granted some of them may think this but not the majority.

    Even in the Book of...
    See more | Go to post

    Leave a comment:


  • Currently, the only thing we have is the Alpha slice called Rusted Viens. You should be able to find it online. past that we are waiting for several books that are coming this summer or early fall. Chicago By Night will have a module in it called the Sacrifice. Cult of the Blood Gods should have some plot hooks for you and your players to explore and with the rest of Oblivion being printed in that you should be able to do an easy conversion to play the Giovanni Chronicles if you wish to run through that. The Fall of London will be a campaign if I am understanding it correctly. Other than that...
    See more | Go to post

    Leave a comment:


  • Redwulfe
    replied to Thin-Blooded Diablerie
    I would refer to page 130 the Golden rule. "This is the most important rule of all, and the only real rule worth following: There are no rules.", and "Think of this book as a collection of guidelines: suggested but not mandatory ways of capturing the World of Darkness in the format of a game." The books do have reference to an 11th gen thin-blood and such and in Beckett's Jyhad Diary it marks out what the world of vampire can include. Thin-bloods don't have to be marked by a specific generation nor do Caitiff.

    I would also refer to page 111 where it says "Among...
    See more | Go to post

    Leave a comment:


  • They usually update those as well. You should be able to go to your library once they do and re download it....
    See more | Go to post

    Leave a comment:


  • House rule elders so that you can buy the 5th dot of a discipline multiple times picking up lower level powers to fill out your discipline tree. This is one way to simulate elders being more powerful than younger characters start the players at low gen and the lowest BP they can be and have there BP raise as you go through the campaign as well. Add in more amalgam powers to simulate some of the stronger powers with a BP requirement as well if you wish. Just a few thoughts.
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
Redwulfe
Member
Last Activity: Yesterday, 11:00 PM
Joined: 05-02-2016
Location:
Working...
X