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  • Well. I meant ACTUAL Liches. Not Vampires who call themselves Liches. Liches are corpses who've had the living mages avatar soaked into the body. Difficult thing to do, but the results are certainly notable in that they're one of the hardest things to kill I've ever seen if built right. The 'rote' to become a Lich is in Dead Magic. And essentially requires mastery of all spheres. Or almost all.
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  • And occasionally Technocratic Constructs. The robots/clones. Not the buildings.

    Also as others mentioned. Lich's. But those are a specific exception to a general rule....
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  • They aren't looking EVERYWHERE at once. They're looking at certain places at once. It's like whack a mole. If you're careful you slip away. If you're not you get whacked. Building a fort right next to the hammer chain is not being careful.

    If you live in the western world, you're bombarded by surveillance from all sides. You leave a data trail everywhere. and the Technocracy is looking for you in it. If you LEAVE the western world, the surveillance gets much lighter. Sure a satellite can spot your hideout in the slums of some city in India. But the surveillance is nowhere near as...
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  • I don't know about Official WoD. but nWoD fansplat Genius had the Lemurian Zoathica. Basically a walmart/masonic lodge for mad scientists.
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  • I think the problem is that spirits will always be an odd place in the setting. Everything touches them so in general ST's will have their own ideas on how these things work.
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  • A Population you as an awakened mage stick out from like a sore thumb to anyone using watch the weaving, or the technocratic alternative thereof. A fairly basic power. Might I add. Your best bet isn't in blending in with the sleepers, because you can't. Your best bet is being off the map where they aren't actively able to look for to strike at you. And yes, they have a piece of gear that's basically a police line. Anything past the line is hidden from sleepers and looks utterly normal. From there you just get trucks to go in and THEN the cyborg kill squad levels the place. Oh no. A terrorist attack....
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  • I think the key thing with the awakening is actually in the name of it.

    Awakening. When you're asleep. You're still aware. You're still thinking. But things aren't clear. they're muddled. Confusing. things happen and you don't draw the right conclusions because your brain just isn't working.

    Then you awaken. and what was once bewildering is clear as day.

    Mystical Awakening is like that. But while awake. An Awakened Mage is to a Sleeper, like a Sleeper is to a Sleeping Sleeper.
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  • Enginseer-42
    replied to Mythos Based Faction?
    Hell. Look at Iteration X. They believe the world functions on rules and in hard fate. You WILL do what you were destined to do because there is nothing else that could possibly happen. That's hardly humanistic....
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  • They have ways of hiding any level of force they choose to use. It's entirely possible for them to, if they want to, drop an assault force in the middle of downtown manhattan at the busiest time of day and NOONE will know that it's happening. Hiding in a city is a TERRIBLE idea.

    It strongly depends on WHERE you are. And given correspondence makes for easy travel to anywhere on earth. There is no reason WHATSOEVER for you to have your sanctuary anywhere near a Technocrat stronghold, which pretty much rules out most of Europe, Japan, and the USA, Maybe Russia.

    Yes. If you...
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  • I'd say Number 2 on that list is something you should only do if you have a death wish. One of the few Craftmason ideals that the Technocrats haven't purged is 'it's better to tear down a flawed house and start anew than to live in it.' You would become a flaw, in their house. The Infrastructure being important only makes it MORE of a slap in the face. It would buy you time. At best. Not even a long time.

    And given such valuable infrastructure would undoubtedly have surveillance, you're essentially shooting your capacity to do numbers 1 and 3, which are about keeping out of sight...
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  • The soul is the Avatar. As demonstrated by the soulless flaw.
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  • It wasn't so much that the expanded lifespan was unhealthy. So much that it was a violation of 'what should be'. To quote bilbo it felt like butter being scraped over too much bread. Which to me implies someone who's personal time was slowed down compared to the outside, as you're spreading a finite substance over more of a surface area than normal.
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  • Oh, you explain what each level gets them. Sense / touch / control / large scale control / mastery. But then leave the 'what is or is not this sphere' for them to debate. If they give me a good reason for why they should be able to use life magic for empathic powers. Or time magic to hurl a fireball. Then good on them....
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  • Personally I always preferred Void Correspondence for my Technocrats.
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  • Personally, I find the game works better if you DON'T make it concrete what exactly the spheres can do beyond what's said in the books directly. It A.) Gives the players a chance to argue for their thing they want to do. and B.) Keeps the magic from getting stale. Because they should always be innovating.

    Why play a game with such a versatile magic system if you're just going to use it to "Throw a Fireball at the Nephandus" ??
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  • Honestly. The more I hear about it, the more I feel like HDYDT isn't worth the paper it's printed on.
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  • Enginseer-42
    started a topic Mystery/Meta Spheres.

    Mystery/Meta Spheres.

    So, I've been considering the idea of 'secret' spheres. As it is, most mages abilities are fairly cut and dry. You generally can at least GUESS at 'how' that was done. Someone hurls a fireball? Forces was probably involved. A car was transformed into a pig? Life and Matter.

    But then you have the oddball cases where the spheres don't seem to easily apply.

    And it occurs to me. That there could be secret spheres. You make them up as ST at the start of the game. Throw in NPC's who make use of them. For example, a Meta Sphere that manipulates magic itself. In general, they...
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    Last edited by Enginseer-42; 05-04-2017, 05:51 PM.

  • Enginseer-42
    replied to Achieving the Impossible?
    As far as I'm concerned. Nothing is impossible.

    This does not mean, on the other hand, that it is always possible. Or even particularly likely, for the players to do it. Epic actions require epic investment.
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  • A rather silly theory considering the spheres are just artificial constructs used to help the users codify and make use of magic....
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  • And so you grasp the wizened secrets of narrative causality. Neither side can ever truly win. Because that would mean the game is over and there'd be less toys to play with. : P...
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Enginseer-42
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"Sticking to Revised rules because that's what I've got."
Last Activity: Yesterday, 11:52 PM
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