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  • Enginseer-42
    replied to Mage in the Real World
    Technically that line is "Shepherd the Masses." Not "Protect the Masses." Is protection implied? Certainly. But Shepherds also kill members of their flock when needed.

    It's also worth noting that the "Terrorism" skill appeared in the Guide to the Technocracy....
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  • Enginseer-42
    replied to A Maurader guru?
    Imagine the spells.

    Complete Quest.
    Matter 2/Prime 2/Mind 3

    After returning to someone you have aided in some trivial task. A monetary reward will appear on their person, one they always intended to give you for your help. I mean, it's totally normal to pay someone $200 for taking their neighbor for a walk right?...
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  • Enginseer-42
    replied to Cyborg Enforcers...Advices?
    Well the disadvantage is that devices count as the character casting, despite using the devices arete.

    I have two Plasma guns. I can only shoot one at a time. Because you can only perform one act of magic a turn.

    You have two rings of plasma bolt summoning. You can fire off two bolts of plasma and then perform a spell of your own. Because your rings have their own will and actions. Of course all it can do with those actions is cast spells. Because it's a ring. But whatever.
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  • Enginseer-42
    replied to Cyborg Enforcers...Advices?
    It's presented as a Technomancer only thing caused by the difference in paradigms. Details are on page Nine and Ten. But the way it's described I could see mystics of a certain sort making use of it.
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  • Enginseer-42
    replied to Cyborg Enforcers...Advices?
    OK. The problem is the rules for technomantic devices are in technomancers toybox. Not forged by dragons fire.

    Normal talismans act on their own. They use that fragment of will to cast independently of the wielder. So you can use your wand of flight and cast a bolt of fire on the same turn.

    Devices don't do that. They are magic things with their own power, but lacking will of their own. They require the wielder to actively use them and essentially babysit them....
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  • Enginseer-42
    replied to Cyborg Enforcers...Advices?
    OK, no idea where you got the invents term from. But technomantic and hypertech devices don't require a point of willpower.

    Also, paradox caused by devices generally hits the device rather than the wielder. Though sometimes (usually thanks to the ST.) the weilder gets caught in the blast radius.

    The trade-off is that they also lack that connection to you and you can't use them to shatter the action economy over your knee.

    So yes every piece of gear that has an Arete score, is actually equivalent to a talisman.

    Secondly, constructs are either...
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  • Enginseer-42
    replied to Cyborg Enforcers...Advices?
    If it was an attempt at game balance it was a very poor one.

    I always took it for a flavor thing / an attempt at letting people 'dip their toe' in the whole transhumanism schtick the Technocracy has going on without it becoming a defining character feature.

    People who just want a little transhumanism take Genegineering and the mostly fluffy genetic flaws.

    People who want to go full bore take Cybernetics/Biomods and take permadox.

    And given that you can get the SAME EXACT EFFECT as genegineering for 2 out of the 3 points of devices you get. (In...
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Enginseer-42
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"Sticking to Revised rules because that's what I've got."
Last Activity: Yesterday, 01:17 PM
Joined: 05-05-2016
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