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  • Then send me a request and I'll give you access....
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  • You can't comment? Weird. Did you ask me for the link to allow comments?
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  • Cheryl's completed profile. Feel free to give opinions:

    Cheryl Wilson, the Monster Keeper

    “I don’t care if he is a monster. That doesn’t give you the right to kill him.”

    An unfortunate truth many Hunters aren’t comfortable with, but usually end up learning, is that not all monsters are pure evil. While many of them certainly are irredeemable fiends, there are just as many who really just want to be left alone, or even are trying to do good. These are the ones the Noble known as the Monster Keeper makes her duty of protecting.
    Originally a young girl...
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  • Okay, got a new idea for a Noble character: a Princess with a split personality who doesn't realize her mundane and transformed states are the same person. But I am still hesitating on whether she should be Storm or Mirrors...
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  • Sure, go ahead^^ Right now I have no clear idea for the Court of Tears, though I might have one later.



    Thanks.

    Last thing to decide on Cheryl: should her brother still have stats? I mean, even if his template is unclear, it's possible to give him base stats and tell players to put whatever Template fits....
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  • Well, Princess do feel the need to act and help people because their Sensitivity makes them suffer when people are hurt, and as such urge them to react. They are not an emotional void, yes, but they do naturally feel a need to do good from my understand, and get satisfaction (through Wisps), AKA something that helps them endure despite the suffering, AKA arguably a form of substenance from it. Overall, it depend what you'd call substenance, I admit, but I feel that from a certain point of view, it does match. I mean, I didn't put it there, other examples of cases qualifying for Family Dinner include...
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  • Well, hoped too soon it seems. Didn't take long for my idea to cause issues after all. But if I may try to defend my point of view, here's the exact explanation for what needs to qualify for Family Dinner (taken directly from the book):



    Now, based on this description, collecting Wisps is the closest thing Princesses have from a "supernatural appetite" (in contrast with Sensitivity, which involves the Princess being hurt, NOT "feeding"), in that Princesses, from my understanding, need to keep a decent level of Wisps to feel comfortable (by avoiding...
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    Last edited by Darinas; 04-24-2017, 02:38 PM.

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  • I don't know, I kinda feel like the character works better as a pair with her sibling... maybe leave that option open to the storyteller?



    That's exactly what he is doing, yes. I kinda get the feeling fans tend to think ALL Beasts either revel in harming people to feed, or justify what they are doing with teaching lessons -- even though my impression reading the final version of the Beast book is that only parts of them go for these options, and it's perfectly possible for Beasts to be people who just wish to have a life while harming as little people as possible. I designed...
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    Last edited by Darinas; 04-24-2017, 10:05 AM.

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  • Glad you like it^^' I was a bit concerned with how people would react to it, since portraying Beasts sympathetically seems to raise some controversy among fans, but it seems that one works.

    As for doing stats on her brother... I admit I am not sure. On one hand, it would only make sense, seeing how the two are rarely without each other. But on the other hand, the book is supposed to be about Princesses, not Beasts, and the Beast rules already are in Tooth and Nails. Maybe give him stats but make them optional by saying he might stay aside to let her do the job?
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  • Yeah, but I like the protect monster angle personally. Here's my try at it. Feel free to comment:

    Cheryl Wilson, the Monster Keeper

    “I don’t care if he is a monster. That doesn’t give you the right to kill him.”
    An unfortunate truth many Hunters aren’t comfortable with, but usually end up learning, is that not all monsters are pure evil. While many of them certainly are irredeemable fiends, there are just as many who really just want to be left alone, or even are trying to do good. These are the ones the Noble known as the Monster Keeper makes her duty of protecting....
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  • That will do. Thanks.

    Soooo since we now have at least 1 sample Creature of the Darkness, I feel like it's only fair to make a sample Noble as well. Right now, I do have an idea, of my own if you guys wanna hear, but I am open to suggestions as usual.
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  • Well, at least that's what I am doing.

    Regardless, how many crewmen would you say Ben Vold should have? Six? Ten? A dozen?
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  • Well, Mortal Remains does call them all Potency but also has a section where it gives them individual names and effect, so... yeah, I don't know for sure. And Tooth and Nail calls it Lair for Beast.
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  • Yeah, that's more or less it. I admit it's probably not the best mechanics, but I figured that if he actually became one with the ship as in the ship became fully his body, the players would have absolutely no chance defeating it. So I thought giving the players a mean to temporarly stop his attacks would balance it somewhat.

    I... am not sure for his crewmen's number. As for where they would be, I imagine they would walk around the ship with some below deck and others on deck depending on the situation.

    Well, in the rules I wrote to use Darkspawns in a Hunter campaign,...
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    Last edited by Darinas; 04-23-2017, 05:43 PM.

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  • Okay, here's the current version:

    Vice: Envy- as noted above, Ben Vold hates hunters because they remind him of what he lost.
    Virtue: Dutiful- Vold was a responsible man in his life, even though his ideas of serving the Aesir is little more than delusion, he still takes this task seriously.
    Mental Attributes: Intelligence 3, Wits 4, Resolve 3
    Physical Attributes: Strength 2(5), Dexterity 3 (4), Stamina 2(6)
    Social Attributes: Presence 3, Manipulation 3, Composure 1
    Mental Skills: Academics 2, Computer 2, Investigation 3, Occult 2, Politics 2
    Physical...
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    Last edited by Darinas; 04-23-2017, 07:13 AM.

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  • Sounds good. Thank you.

    Here's what I got so far. Any opinion? Did I make him overpowered?
    Vice: Envy- as noted above, Ben Vold hates hunters because they remind him of what he lost.
    Virtue: Dutiful- Vold was a responsible man in his life, even though his ideas of serving the Aesir is little more than delusion, he still takes this task seriously.
    Mental Attributes: Intelligence 3, Wits 4, Resolve 3
    Physical Attributes: Strength 2(5), Dexterity 3 (4), Stamina 2(6)
    Social Attributes: Presence 3, Manipulation 3, Composure 1
    Mental Skills: Academics...
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    Last edited by Darinas; 04-22-2017, 06:13 PM.

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  • Thank you. If you have any advice regarding the kind of abilities this guy should have, I am all ears.

    So far, I am thinking Dead Flesh (to go with the whole Draugr thing) and Strange Form (though Biomechanical Nightmare might work as well if we go with the idea he merges with his boat).
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    Last edited by Darinas; 04-22-2017, 01:51 PM.

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  • Well, I guess no one has any suggestion for that one.

    Anyway, currently trying to build the profile for Ben Vold (that Sample Cataphractoi Leliel suggested). But I am running into a small problem... how much do Dread Powers cost to buy with experience/creation point, please?
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  • Well, then they did a good job, because Yuri's Group are portrayed as sympathetic rather than Strawmen. Personally, they are among my favourite Compacts.

    Anyway, back on topic, I got this idea for a Tactic, but I have trouble deciding some of the dicepools. Mind helping again, please?
    Divide to Reign

    Prerequisite: (all participant) Resolve 2, (secondary actors) Stamina 2, Athletic 3, (primary actor) Resolve 3
    Requires: 3; each participant above 3 grants a +1 bonus to the primary actor’s dice pool
    Primary Dice pool:
    Secondary Dice pools: Stamina +...
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  • XD yeah pretty much. I personally wonder if they weren't created just to adress this criticism....
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Darinas
Darinas
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Last Activity: Yesterday, 07:18 PM
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