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  • Sandact6
    started a topic Solar Performance rewrite

    Solar Performance rewrite

    Are you tired of Solar Performance and its lackluster charms? Do you not like buying a charm that doubles 9s several times and or vague mechanics that go along with its charms? Good news, I rewrote it from the ground up.

    What does this rewrite contain?
    • A plethora of charms that deal with emotion and how to utilize them to maximum effect. Blind people with their emotions, cause them to resurface, and more.
    • Several potent charms early on that encourage heavy duty socialites to dip into performance.
    • Revamped old charms to match current charm formatting, making them less nebulous
    ...
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  • Sandact6
    replied to Homebrewing the Fair Folk
    Any reason you dumped Raksha starting at Attribute 3 and removing their attribute cap at 8? I think I know the reason, but I'm curious.
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  • Dance of Fates (Social/Willpower revamp) and Solar Integrity remake

    So I heard some people a while back complaining about some of the bugbears that exist within the social influence system. Such as threshold successes not mattering at all and that there's hardly any point in using an intimacy to boost Resolve when it's far more efficient to just let a social influence check go through your Resolve and just decision point. Add in some some social attacks needing WP to resist and some others not able to do that and it just becomes annoying to figure out what's what.

    These are some issues I found annoying as well. I wanted to see if I could explore a...
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  • Sandact6
    replied to What if... there were no Excellencies?
    We had that in 1e. The result was that we had dozens of charms that did nothing but "Add +2 to defense when using a shield" or "Add +3 dice to attack". I'd rather rip out dice tricks than rip out excellencies.

    I feel the issue of excellencies is lessened in 3e anyways. Infinite Mastery doesn't exist anymore, meaning other dice adders actually matter again and you don't become a non-entity for not knowing it. Excellencies are powerful yes, but if you're not careful they'll eat your motepool alive in a very quick order. Besides one of the points about excellencies...
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  • I think the concepts of dungeons work more for Solo Levelling. Don't get me wrong, I love the story and the reason why they need to get rid of these dungeons (you could do the same in Creation by BS'ing Wyld Pockets). I mean the reason of destroying these wyld pockets to prevent hostile raksha from spilling out is reason enough.

    Especially since the monsters in Solo Levelling are magically compelled to slaughter as many humans as possible. So there's a very good reason why you don't want those things in your territory. They can't be reasoned with.


    It could be useful as...
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  • Sandact6
    replied to Give Me Your -5 Penalties
    This can help, but also make the assassin's trained goats from a Lunar Assassin. Imagine the look everyone's faces when you need to tell them you fought off a bunch of goat assassins....
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  • Sandact6
    replied to Give Me Your -5 Penalties
    • Fighting in hurricane force winds with an oil slicked surface
    • Running across the surface of the water (without charms)
    • Attempting to hit a bullseye at a target competition on a hot day while suffering a hangover from hell (Granted this was more stacked drug penalties)
    • Attempting to shoot in a hurricane
    • Attempting to make a fact check while being under the influence of drugs and not having slept in days.
    • Attempting to push through a bureaucratic action in a country that is suffering massive upheavel and succession wars due to a slain king.
    • Attempting to figure out -5 dice penalties.
    • Attempting
    ...
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  • I never had a problem with Fighters at our table, and we don't like anime fighters at our table.

    I had a look at some charms in Desert Wind, I'll have a look at some more at a later date.
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  • Sandact6
    replied to Artifacts that grant Martial Arts Charms?
    There's no reason why evocations cannot grant bonuses to MA charms.

    It's just that it's not written as such because an artifact is already a subsect, MA is a subsect, so they'd be making charms for people who take that specific artifact for that specific MA.

    If you want convert the book of weeaboo fightin' magic then go right ahead. I've also made an MA project called the Expanded Lotus, which you can find in my sig....
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Sandact6
Sandact6
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Last Activity: Today, 07:44 PM
Joined: 11-17-2013
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