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  • Leaf-Whisper Imitation: 2m

    Trackless Jungle: Doubling 7s is a bit overkill. You might as well not exist as I don't think anyone could oppose that realistically. Make it a reroll to cover tracks instead, charms reactivated for free on second roll, and you keep the better of two results. This makes it a bit easier to recover from a bad roll but is not an autowin charm.

    Lightness of the Birch-Tree: Boring and pretty much pointless. Is 2m really worth the one point of mobility penalty? In most cases, no.

    Toughness of the Cedar: Boring. I'd give some side benefit,...
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    Last edited by Sandact6; Today, 01:53 AM.

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  • Sandact6
    replied to Ranged Combat Overhaul v1.0
    ...Yes.

    10 characters....
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  • Sandact6
    replied to Ranged Combat Overhaul v1.0
    I forgot the artifact weapons. That was an egg on my face. Fixed now, they're all there.
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  • Sandact6
    started a topic Ranged Combat Overhaul v1.0

    Ranged Combat Overhaul v1.0

    Hey ranged characters! Are you tired of attacking only every second turn? Do you hate looking up tables on what accuracy you have at what range? I’m Sandact6, and I’m here to help make all of those problems disappear! This overhaul contains these fine products:
    • A breakdown of combat actions and the brand new Focus action, allowing you to attack at medium or longer range without needing to spend an entire turn to do so!
    • Overhaul of how ranged attacks work! Calculate accuracy quickly and easily without needing to memorize a table!
    • Brand new Archery and Thrown charms for both Dragonblooded
    ...
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  • In most cases other styles do indeed do better than Steel Devil. I’ve tested other styles in the past compared to Steel Devil before remaking the entire style. Also saying you’re better with other people proves nothing. Any style, hell virtually any fighting tactic works better in terms. Again the only exception would be Throne Shadow style (Which your form weapons are other people).

    It’s also funny you mention that additional damage and decisive attack, because they basically rely on pulling a lucky card. Something that which, if you’re by yourself and ever facing an enemy with...
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  • Monkey I could’ve saved you the trouble of typing all that with an earlier post: Many things in Exalted 3e fall due to mass numbers mobbing. In fact it is one of the ways that Steel Devil can actually function with some modicum of functionality. But while other MA’s do better with it, Steel Devil actually requires it in order to function with any reliability. Hell, you can make the Dawn almost literally anything else and the outcome would be almost exactly the same. You even admit that. The fact that other options exist, and would do infinitely better in those circumstances, only proves my earlier...
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  • I do. I also like to believe I know the system well enough that when I throw an antagonist at them I have an idea of the difficulty.



    6 defence is what I’d consider to be a cutline for such an encounter. Maybe 5 if the player knows what they’re doing or has some potent charms backing it up. 7 defence is nice, but not everyone is going to have that luxury. If you’re facing five individual blood apes with Octivian, then that’s a significant step up from everything else. If you’re remotely capable of handling Octivian and his blood ape pals, then you’re going...
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  • Care to elaborate? In all my years playing Exalted the numbers haven't been much if at all an issue. The only time I have noticed is when you have rerollers and doublers out the arse (Solar craft/sail) or the Sidereal excellency....
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  • Read my entire post rather than taking a single point out of it. System math for nearly charm in the game works as well for ToD characters as it does for 5/5’ers. The only time this breaks down is when you get into the 35+ dice range (which even 2.Xe people had trouble pulling off with regularity. Except if you do craft which I’m not bothering with as that countless threads exist on that already).

    So if the math on an overwhelming majority of charms work just fine in the game, why does it stop dead at the moderate-high ends of it (High-end in this case being literal minmaxing...
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  • I mean yea there are ways around it, but in every experience I’d had players still feel the difference.



    See my last post, particularly around the point where virtually everything else in the game works at both low-end and high-end except for Steel Devil.

    Also no, Black Claw vs Undead and automatons is a poor analogy. If you’re fighting too many automatons and undead in places where there are not a lot of people watching AND the GM didn’t warn you ahead of time that a game would heavily feature such things? That’s a thing you can bring up with the...
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  • The thing is the game does work for me. Aside from the subsystems that the majority of people revile (Craft, Sail, whatever the hell we have for a Bureaucracy system) the system works for me. If I didn’t feel it worked on some basic level I wouldn’t care about the system. I’d likely go off to some corner and use some other system, such as Mutants and Masterminds, the 2d20 system, or even try and make a Fate conversion. If I had to use 2.Xe any longer, I would’ve done this (This is not to shit on 2.Xe, it’s just that the inherent problems of it detract from my enjoyment of the game thus...
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  • Yea I'm against higher soaks as a solution as well. Really the only time I see it necessary is maybe if a player is using a legendary size DBT Lunar which is capable of a disgusting damage output, but unless the other players do something similar then you're really just hosing the other players.

    Also because it slows the game down to a slog, where unless you did a one true build of overwhelming/post-soak stackers than things just go on forever....
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  • Absurd. Not everyone has access to rerollers like that. Most things you find in the setting won’t have them period. Even when you do encounter them, it’s not as if saying “If the enemy rolls a 1 you lose”.

    Higher defences however are vastly more common.




    Is asking for the magical effects I paid hard earned XP with to function with a modicum of reliability too much of an ask?


    This is largely because unlike other level-based games, Exalted has few things like half modifiers to help you out. It’s not like DnD where it spells...
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    Last edited by Sandact6; 06-27-2020, 04:43 PM.

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  • Getting higher initiative is vastly easier compared to praying to RNGesus. And as I said in my last post (written before I saw this message) do you really want to pray for the 13% chance for TAT to proc? Tripling the onslaught penalty is nice, but as I said if you're partying over that then you have the world's cruelest handicap. Centipede mocks this. It mocks it so hard that it takes Steel Devil and gives it a swirlie in the toilet. And I'm against Centipede's multi-attack charm for different reasons.



    Correction: Nothing makes Steel Devil bad. It's already terrible....
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    Last edited by Sandact6; 06-23-2020, 07:36 PM.

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  • Read my post again. I said it's a matter of if, not when, you fight such things.

    But let's play your game. Let's use the WW statted enemies. Which basically comes down to "You're playing the game wrong".

    Let me stop you right there. I play the game this way because otherwise a lot of my players would be bored to tears. Secondly, if every other style performs just as fine when you push the system (Not past the absolutely breaking point into paranoia and OTB areas, but pushing nonetheless). Why do I want a style that is 'good' at dealing with weaker opponents...
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    Last edited by Sandact6; 06-23-2020, 07:17 PM.

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  • No it isn't an exaggeration. It's the truth. No other MA in the game relies on such RNG in order to beat their opponents. Considering this is the way you primarily get withering damage AND a way for you to fire off Steel Devil Strike, this is incredibly bad.

    Also read the essay I made about Steel Devil. It should tell you what I think about Twin Blade Defence. But I'll play ball for a second. Let's say you decide to get Dual-Slaying, Twin Blade Defence, and Iron Lotus. Not only are you blowing your charge on something you'd rather keep in all circumstances (because Dual Slaying is...
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  • This.

    I also bring up another point in my own thread: Other MA's welcome teamwork but are not beholden to it. Pick any other MA in all of 3e and it would perform better in a straight 1v1 fight than Steel Devil. Playing Steel Devil against someone with a higher defence (7-ish, which will be a matter of when not if for the majority of games) is like playing Mantis or Falcon style then being barred from using grapples.

    Also if you want to look at a teamwork based MA, look at Throne Shadow Style from 2e. It's a brilliantly done teamwork based style....
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    Last edited by Sandact6; 06-23-2020, 11:57 AM.

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  • Yes, I had to go back and correct myself.

    Though if my chances of activating a charm is 0.02% then I'd really start asking questions about that charm....
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  • Broken for same reason as Crane. It makes Solar Dodge blush with the sheer efficiency and is akin to banging your head against a wall in play.



    Yes I too would love to spam decisives with 6 to 10 base damage all day, but that's a bit spicy even for the bastions of insanity that are Righteous Devil and Single Point.



    Mathimatically? It is literally that bad. I wrote my reasons why with a breakdown here.

    Execution wise the style is terrible. It seems to be grasping at straws and is akin to what it was: A last minute Martial Art made...
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  • Here's my advice: Don't bother attempting to understand it. There is ultimately little to no point trying to figure out mechanics that are fundamentally broken, poorly written, and all around terrible. Steel Devil should be treated with the same way people treat Scroll of the Monk from 2e: Anything from that book is worthless at anything beyond a conceptual level. It should be discard and ignored. Any brainpower needed to figure out its mess of charms would be better spent on literally anything else.

    To get a perspective, I had to rewrite all of Steel Devil from the ground up just...
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    Last edited by Sandact6; 06-21-2020, 03:23 PM.

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Sandact6
Sandact6
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