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  • Sandact6
    replied to My Problem With Chargen
    Please read my earlier posts, I have already addressed this.



    Your analogy falls to pieces here. In Metroid Fusion? The game shows me SA-X blowing through a wall, using a wave-spazer-ice beam, then blowing the station to bits. Then the game outright tells me I will die if I try to fight SA-X. In a good video game, such enemies are foreshadowed with this, because this is done by people who know they are doing.

    If a new ST throws players against Octavian? It’s very likely they’ll have a TPK on their party. There is no advice on how or when to throw such...
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  • Sandact6
    replied to My Problem With Chargen
    With full excellency, 8+5 = 13 successes compared to the Dawn’s 11. Even if I made an error that still hits.




    Because all of their other stats basically combined to a total of 6, for three base. Quick and simple.


    Two reasons:
    • WP spam results in net zero gains most of the time. A PC can blow a WP, NPC can pop it in return.
    • It’s hardly indicative to what I see in actual play.
    • Still proved my point of Octavian not being used to his full potential, and proved my point of what a miserable hell it is when Sho Nen Hiro is gone and the peanut
    ...
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  • Sandact6
    replied to My Problem With Chargen
    I have, not from lack of trying. I even extensively made an example how how to build opponents and charms in my ST Guide, including on how to best gauge the difficulty for your encounters. Everything I’ve said in this topic has been an extension of what I’ve said back then.


    Told to before, I don’t ascribe to that. I’ve explained why already.



    Him getting to the point of 20 initiative needed to kill me means he would’ve likely needed to farm the initiative from me ahead of time. Him landing a lucky decisive in this case means the series of...
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  • Sandact6
    replied to My Problem With Chargen
    Don’t have that issue. I tailor my enemies specifically for my group and been remaking various system facets as they grow to offend me (Solar charmset, battlegroups). Likewise, I’ve picked up many tricks that have worked well for both myself and my group when it comes to narration. I do not have your problems.

    The thing is if I have a gun to my head and am forced to use the printed charmset, I can still go ahead and craft something my players and myself enjoy using methods I set for myself.



    Except when I’m incap I’m unconscious/helpless, and if...
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  • Sandact6
    replied to My Problem With Chargen
    https://anydice.com/program/20b2d

    Show your proof. I could even tell even not using the program that 13 dice has around a 50/50 shot of hitting defense 7.

    I'm also not using willpower as that's moot. An enemy can do the same to their defense bringing the odds back to the same again.

    Circumstances do matter. I mentioned that in my post even. But you also agreed to a cutline. If they don’t make a cutline, then you need to start changing things a bit.




    Assuming a 3/3 has a +1 defense weapon for 4 base defense and is using...
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  • Sandact6
    replied to My Problem With Chargen
    That’s fair. You’re welcome to it, just as the way I’m welcome to my own. We’re both playing the game we want to play and having the best time with it.

    Also for nomenclature, I’ve already said the difference between minmaxed PC’s vs optimized PC’s. Big difference between the two.



    You still run into the issues of many abilities having higher prereqs, probably beyond what a player can normally get. More than half the archery charms require Archery 4. Dodge has more, but getting double 9s on a disengage roll is Dodge 4. For a small bonus to a specific roll...
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  • Sandact6
    replied to My Problem With Chargen
    Yes and no.

    Yes because as you mention, many of them don’t mathematically hold up.

    No, because most times I use these enemies for ideas first and foremost. I use them as construction blocks, and tailor them for things that do fit my player group. If Exalted were a unity game, then I’d see such things as unity asset packs. You can shove them into a game sure, but for best results you’re expected to tailor them a bit so they may better suit your needs.

    Exalted has literally never had a gauge for difficulty. I’ve seen multiple times over my ST guide,...
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  • Sandact6
    replied to My Problem With Chargen
    Doesn’t matter. Given enough time and XP players will dip into multiple areas in a classless game. I’ve seen it happen multiple times in my own games in Exalted, games outside of Exalted, and other people’s games. Some like M&M are the exception to this, but that’s because the way powers work you’re encouraged to build things related to your character (1 PP to make alternate power) or probably wait 20 sessions to get something completely new. Characters grow and develop in new ways, and I see no issue with that.

    And now I’m going to make a massive mistake I’m going...
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  • Sandact6
    replied to My Problem With Chargen
    This is the point where you’re dealing with minmaxers rather than optimizers. The kind of people who also dip into Larceny purely to get that dice manipulation charm rather than a character choice. You don’t need to balance for that. If a player is making such extreme boosting methods then I’m going to have a talk with them. It’s the same idea of the 10 resting parry defense build I found out a while back. It was interesting to see how it was used, but I’d never use it really makes the ST’s life a living hell.

    Now, I will say it is a different kettle of fish if every...
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  • Sandact6
    replied to My Problem With Chargen
    It really doesn’t matter. It’s possible to upscale things regardless of the setting or material. Things like DnD 4e have some pretty effective enemies, ones that are good for about 95% of the population. However, there are some groups that make me shudder in terms of their combat prowess and tactics, to the point where that you’d need to do additional things to the combat to remotely challenge them, such as additional enemies or bosses that deal more powerful attacks (Assuming they live past the first turn). This is the same in MnM. One character I made was a Saitama expy. He had super-speed...
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  • Sandact6
    replied to My Problem With Chargen
    I answered your question, they do it for the Timmy’s. The idea is that if you run games for people who optimize their characters more regularly, then it’s easier to upscale enemies than downscale them. More experienced ST’s will know how to upscale, less experienced Timmy ST’s will not.




    No, they haven’t. There’s still an iffy consensus amongst people on some things. Take that original example of the five heroic mortals vs the dawn. Some ST’s may want to run this as each person being their own entity with active initiative tracks, others will just...
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    Last edited by Sandact6; 02-21-2021, 01:50 AM.

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  • Sandact6
    replied to My Problem With Chargen
    I'm not saying you can't run mortal games, but the core system in no way makes accommodations for them. Mortals have an absolute draught of things they can do. Compare this to WoD, it's night and day. Hell, I'd say using WoD (Or ExWoD) to run Exalted mortal games would be infinitely superior, as you have far more options at your disposal at any given time. You mention throwing tons of excellency dice is an issue, and difficulty in WoD is even more important, but often times you can stack on so many situational modifiers if you're prepared that you're rewarded for being batman. It's a good feeling....
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    Last edited by Sandact6; 02-20-2021, 09:23 PM.

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  • Sandact6
    replied to Any suggestions on the third party stuff?
    I make zero assumptions about my work. I let people make their own opinions after reading mine....
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  • Sandact6
    replied to My Problem With Chargen
    Never will happen with the current system. That's because mortals have nothing interesting backing them up mechanically, only narrative weight. I shit on WoD all the time, but the fact there are genuinely useful things for mortals to get in that means they're not completely worthless. In fact the game is written ground up to make these work even for Supernaturals, which may not be a total waste of time for them to get such things as well.

    The fact that Exalted get charms and mortals get nothing? They're don't have a prayer in hell.

    Don't say sorcery either. It's overhyped...
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  • Sandact6
    replied to My Problem With Chargen
    I mean that beginning Exalted can crush most things in the antagonist chapter like grapes with there only being a handful of exceptions. I was saying that if you want to provide even a modicum of challenge to the players, then you need to abandon what the stats mean once you get into somewhere like Essence 3 or late Essence 2. Is it supposed to be rare for enemies to have 10 base in a pool? Yes, but I apply that for mortal standards. If I meet a magical being then I’m probably running off the assumption they have a 10 base pool before charms are added on top of that.

    I don’t...
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  • Sandact6
    replied to My Problem With Chargen
    See this is one of Exalted’s biggest issues (and most of the other Storytelling games somewhat) in that there’s game enforced cap to balance things. Compare this to DnD. In that things are bound by levels, enemies are bound by CR, follow the math between the two and you have an idea how hard something should be for “just right”. The problem is that Exalted doesn’t have this, at all. You can get an Invincible Sword Princess combined with the stat block you posted, and ho boy you’re going to have some fun balancing those encounters. Especially if Timmy took only 3 DEX on the sword princesses’...
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  • Sandact6
    replied to Any suggestions on the third party stuff?
    The thing is no one knows how to balance Ex3 exactly. Anyone who says otherwise is lying (Yes, even the developers we currently have). This has literally been the case throughout not just Exalted's history, but pretty much anything White Wolf (including the properties OPP purchased).

    This is not me shitting on people, but expecting a platonic deal of balance for such games is a fools errand. This isn't DnD 4e where it's "Use these values when PC's are X leveled for the best balanced experience, give or take a bit of leeway." The best thing we have now is a scale that goes...
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  • Sandact6
    replied to Any suggestions on the third party stuff?
    I've written quite a bit of my own stuff in the signature.
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  • Sandact6
    replied to Solar Socialize Rewrite
    A bump post to see if this gets out of purgatory.
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  • Sandact6
    started a topic Solar Socialize Rewrite

    Solar Socialize Rewrite

    Are you tired of all the worthless charms in Solar Socialize? Are you upset that you’re buying feat taxes while your Dragonblooded and Lunar friends are buying cool charms? Do you wish Socialize would be more engaging outside of Guile and Read Intentions?

    Hi, I’m Sandact6. You may remember me from such homebrew as The Expanded Lotus and Shantytown of the Awesome. Today I’m here to give you my Solar Socialize revamp. A complete rewrite of Solar Socialize that contains the following:
    • A complete reimagining and rewrite of Solar Socialize. Become a scalpel that can read motivations
    ...
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Sandact6
Sandact6
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