I thought the Astral was extremely cool as well. I never looked at it since first edition but there was some neat stuff there that you can change the way people thought and acted through influencing some of these bigger than one person dreams. That was great for the wars between the Pentacle and the Seers, you could literally change the way the world thinks (or just a single mind). I always thought that was suppose to be bigger part of what Mage was going to be about or maybe it was just one direction you could go with your campaign.

I also liked how it progressed from personal...