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  • A Not Quite Simple Soul
    replied to Sorcerous Archetype
    So why have that at all? It almost seems like you're trying to misdirect the player intentionally. Why not just up front make it a ritual you can use 3 times per day?
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  • A Not Quite Simple Soul
    replied to Sorcerous Archetype
    I don't understand the not you have, about stacking the first ritual. I can't parse what would allow that.
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  • The thing is that MA charms aren't just another set of charms to use instead of Melee/Thrown/brawl/archery, they're more akin to sorcery charms in that they're abilities that don't follow the usual theme of the solar exalted but are an important tool in their belt so couldn't be left off till later.

    The thing is that Sorcery isn't gated near so harshly. On the other hand it's presented as more of a stand alone discipline while MA charms synergize with each other, and potentially some of your base exalt charms.

    Basically i treat it like sorcery it's an add-on that follows...
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  • A Not Quite Simple Soul
    replied to The Mountain Man
    It has to be after the path is completed, either upon reaching the hospital, returning home, or the next dawn.
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  • One issue has occurred to me.

    MA charms are designed to work in concert with their own style, and that can be very difficult if you have to shape and cast them all individually....
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  • I like the concept, it's probably fairly workable as is mostly.
    One issue is the MA merit.

    A mortal sorcerer becomes so by buying a shaping ritual (a five dot merit for 15 exp), and their first spell (10 exp).

    Assuming you mirror that it costs 25 exp to learn a first technique. However The MA skills themselves are gated behind a 3 dot merit (9 exp), and it looks like you're talking about even more exp costs on top of that. Considering how much less versatile this is I'm not sure why you're upping the EXP costs so much....
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  • Isn't there an occult charm that creates a spirit familiar for you?
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  • 1.) Not without heavy exp investment from a wielder.

    2.) A few, it has a couple tricks. It can reshape it's grip to suit the wielder, if the physical body/sword is destroyed without employing spirit killing techniques it will pop up again at some future point, and if it crosses paths with the nimrod who let that happen it'll be annoyed, it can choose to refuse to attune to wielders it dislikes, and it can take the from of a lesser blade in order to temporarily accommodate unattuned or mortal wielders, or as a disguise. Of those only the last is really a charm in my mind.
    ...
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    Last edited by A Not Quite Simple Soul; 05-07-2017, 01:50 AM.

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  • Ok I have a bit of an odd concept and need to know if it'd be better as a god, elemental, or artifact. It's very artifact-esque so I figured this might be the place to start.

    Basically it's a sapient magical sword that can take humanoid form. In the sword form it has a few neat evocations, and in humanoid form it can act somewhat independently and attack as if it was wielding itself, plus one of the upper tier evocations would be to allow it's attuned user/person with the familiar merit concerning the sword-spirit (i'm not sure which should apply, or maybe both?) to use charms with...
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A Not Quite Simple Soul
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