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  • A Not Quite Simple Soul
    replied to Exigents and Anima Banners
    Well they probably have the same overall metaphysical structure as other exalted: Human soul+, so odds are that yes they'd have anima banners and powers associated with them.

    That said I can imagine a few exigents whose schtick may preclude an anima display.

    So mostly yes, but sometimes no.
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  • Well I guess the question is do you want the color scheme of the original or the elemental associations of the materials.

    Ask 3 fans get 3 answers.

    But uh, keep in mind that all of the lions can fly anyway.
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  • Mostly the Scarlet empress analogue, and the whole bit with the apocalypse plague. It feels like a giant missed opportunity it doesn't really add much to the setting when maybe the focus should be on how the machine born interact with vast teeming hoards of post modern humans who aren't content to play second banana for the rest of eternity, and have education and technological access to make their views heard. I really liked how the Dragon born came about here as an attempt by humans to become more than minions for the AI developed Machineborn, very 'what if Lex Luthor didn't suffer from chronic...
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  • I like the concept, but I feel like too much effort was made to make it mirror a high tech creation. I find the original content such as the new merits, charms, cybernetics, and such to be the most interesting aspects.

    Good work overall I think, I look forward to the guns section when it gets printed.

    One thing that might be worth looking into is the fact that Machine born are far easier to mass produce than Exalted, not to mention far more easily tailored to a specific purpose. Imagine a god-reaper, Trojan, or Prime Functionary that creates partial machine born protocols...
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  • hmmmmmm I'd still make them buy the martial arts merit, but they don't need a dot in a specific skill, but they can only buy dots in a martial art they have the base skill for, so most would be brawl, but righteous devil style would require a dot of archery, and making a martial art caste/favored would require the base skill to be so, similar to how brawl and MA interact now. Each Martial art would then have a base skill it was built from. Because yeah not all martial arts are based on punching people.
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  • The sample opening sounds fun I'm worried that you're overloading the audience though. A bit too much en media res for my thinking though. See one of the advantages that Heroes and GoT had was a more familiar context. Heroes was modern reality, and while GoT is based in a fantasy world it's a fantasy world based on largely familiar concepts and cultures for western audiences. Creation is a bit more alien.

    My instinct is to borrow more from Farscape, yes there's a massive universe out there, but the story is told from a relatively narrow perspective based around a specific charact...
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    Last edited by A Not Quite Simple Soul; 04-12-2017, 01:42 PM.

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  • I could see moving the exaltation up to the middle of the first ep, but I think it'd be important to get at least a snapshot of the before exaltation character. Exaltation is a big change, and without some image of the mortal prior to it'd be hard to appreciate that.



    Having 4-5 separate exalts scattered over creation would be horrible for a series. With a singular focus we can introduce world elements more slowly, Heroes had an earth analogue to work with so those places and people had context. Not so with Creation. The scope needs to be narrowed a bit to introduce the...
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    Last edited by A Not Quite Simple Soul; 04-12-2017, 01:24 PM.

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  • I agree that you're trying to be too expansive for a TV series.

    My advice would be to start with the first few episodes focused around a solar immediately prior to their exaltation, give us a bit of a chance to see what they are as a human before bringing forth the Glorious Solar Bullshit.

    Then have the exaltation kick in so the first season can be about dealing with their new place in the world and their developing powers, that last bit needs to be handled carefully because a lot of fiction tends to make it look like solars are great at everything out of the gate, and...
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  • A Not Quite Simple Soul
    replied to Ghost Summoning [PEACH]
    Um seems to be missing bits. How do we figure the basic rolls and starts and such.
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  • I can't help but think that an exalt did play the games once, got bored, scripted a bunch of macros to play the game for him, and now exalts are banned because it took the gods the better part of the Shogunate era to get that mess under control.

    Also the Sidereals control lesser divinities by offering them shifts as waitstaff for the games, it lets them observe the games from a new angle even when they don't have actual plays to make and lets them trade insider knowledge so they're willing to play along with the Sids in exchange.
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  • If he knows actual lore about solars he has to suspect that if they've seen the documents it's too late to keep things completely under wraps. That said a lot depends on wether he values escape, securing the manse for his family, or some other thing more.
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  • A Not Quite Simple Soul
    replied to Elemental Creation Rules
    About the only things elementals seem to have in common is Motes by essence, and being non-exalted supernaturals they don't have excellencies or anima or separate mote pools. I dunno what the rules are for them beyond that, not even sure how they interact/fail to interact with artifacts, martial arts, or sorcery.

    If pressed I'd probably use the mortal rules for their creation as a base, then kit bash a few charms based on the existing elemental monsters and some of the dragon blooded npc powers.

    I'd also decouple essence and experience in their cases, or maybe make...
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  • Well if he's a terrestrial sorcerer he can probably get an elemental to help him out, or just fly away depending on his spells. He could call the nearest family outpost to relay word of his capture and findings. Would he be willing to sacrifice himself to get the data back to his family and out of the hands of the solars? Can he destroy the document or have the solars worked out where the manse is already?...
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  • A Not Quite Simple Soul
    replied to Killing a Deathlord
    Well, they're basically the ghosts of first age god-kings right?

    So anything that could kill a ghost should work in theory, it's just the whole first age god-king bit you have to work around. It's less that there's some magical death-lord slaying weapon you can find or build, and more that they're high level NPCs with massive support networks.
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A Not Quite Simple Soul
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