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  • Deinos
    replied to Mummy: the Curse 2e Kickstarter
    Mummies strike me as very good at causing an apocalypse, if they want to be murderously destructive towards the civilian populace (not really the kind of PC I want to have in my chronicle), but they don't have much packing oomph in a fight in any kind of timely fashion. Contrast this with beasts, deviants and changelings, who can just... melt everybody with environmental tilts if they want, but they have actual combat powers they can use 1v1.

    Beast has a nice system where you can impose environmental tilts on an area, usually without a roll. This can kill most encounters by itself....
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  • All sorts of stuff, which doesn't include any assumption that its something the ghost wants or needs to rid itself of.
    We've been over this. The condition clearly states that *some* ghosts are tethered to anchors that represent unfinished business. I have no idea how you could read that condition as *all* sharing your preferred characterization.
    You also cited a bunch of stuff about anchors that are important to a ghost without portraying them as things the ghost needs or wants to divest itself of. In general, your attempts to corrall all ghosts into one small characterization package...
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  • Good to know!
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  • Deviant doesn't seem to mention anything about waiting for a turn, but I assume your take is that you don't get to do anything that round if you are grabbed?
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  • If I grapple someone on round out now, the grapple roll off happens ("highest of the combatants inits")
    1. does this mean "right freakin' now" (you do the rolloff NOW)
    2. on the turn of the person that was just grappled
    3. next turn
    4. something else
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  • They're figuratively ghosts (much in the same way that ghosts are figuratively souls or spirits), and based off ghost story tropes like a ghost (lets assume I'm talking about rank 2s when I talk about ghosts, as they're the only kind that seem to be playable), but they aren't literally ghosts in a cofd sense and their psychology and parameters winds up being very different. They were presumably about to become ghosts, but didn't.

    The presumption that ghosts who aren't focused on resolution are running from something isn't really in theme with GtSE2e, only about half are portrayed...
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  • That's not how ghosts work. They have anchors and memories, but these may or may not be of relevance to their old life; mages, sin eaters, and anyone with a ceremony can work as an anchor. They aren't stated or implied to be obsessed with unfinished business, that's sin eaters (both halves of them). Don't mix up SEs and ghosts psychologically; SEs have a burden and are inexorably tied to their pasts and human identity, but ghosts aren't mentally at all like disembodied sin eaters.

    If you have the time, you may as well grant a ghost plenty of extra anchors. They aren't becoming obsessive...
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  • Man, it must suck to constantly start arguments because you feel the need to remind everyone how they're having fun wrong and bring it up constantly, but to hate doing it. Like, if you were hostile all the time because it gave you enjoyment to cut people down, that's understandable, but apparently you hate it.

    I kind of feel as if responding to a lengthly piece about how someone considers me to be stupid and wasting his time is just going to lead to more dismissive emotes and insults, but one thing I will point out because it needs to be said: Burdens are a Sin Eater thing. They're...
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  • Deinos
    replied to Deviant Kickstarter
    Mimicry is a great power and I love it, especially for being Ordo Dracul of Deviant. I'm not sure how many concepts I will have that actually make use of it, but I love the potential at any rate. It and Lash are the two most iconic deviant variations in my mind.
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  • Deinos
    replied to Contagion Storytelling Advices
    He's asking whether players should know if they get Contagion conditions. I'd say... maybe? I'd make there be some way to tell.
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  • One thing I find brilliant about PtH is that while, like most CofD settings, it has a force of relentless evil, that this force is not unbeatable and is usually something the protagonists can overcome. Its similar to beasts with heroes in that respect; the protags are not outclassed and are not up against unstoppable deities. Geist is similar, though reapers can get big dice pools.

    Only thing I don't really like is Belief, I find the notion of oft-younger protagonists being locked into rigidity of thought or else they will suffer mental decay to be highly depressing, since your younger...
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  • Sounds like SE, whose themes don't include "predation" and "personal horror" but rather empathy, hope and joy, and self vs service. And yeah, you were the one who compared Princess to the rest of CofD, so I don't see why seeing whether PtH is on par with, at a minimum, Mage and SE is off topic....
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  • Yeah, but you brought it up as a way to snipe against Princess and claim that it doesn't fit with the rest of the CofD.

    Either way, "mediums" and "mages," neither of which have to pay for their status through monstrous acts, pacts with evil beings, and so on, are more in the genre of magical girls than protagonists-as-monsters. The only difference is that mages sometimes choose to act like jerks (despite that there's nothing more jerkish about mana-aspirations than vanilla-aspirations), which is fine; far more nobles act in a jerkish fashion than mages, as for...
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  • To be fair, the same can be said of mages and sin eaters, the latter of which are glorified even more than nobles....
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  • Deinos
    replied to Deviant Kickstarter
    Mmm, yeah, I think I like that interpretation better.

    "Even Progenitors who achieve repeat Divergence and have the means to assemble a production line process face failures, irregularities, and complications that they will struggle to predict or understand. These failures come with a body count, either during Divergence or shortly thereafter, as individuals fail to survive Divergence or cannot cope with the enormity of what has happened to them. The greatest variables are always the human beings involved — Progenitors and victims alike."

    Hmm yeah, the tone...
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    Last edited by Deinos; 10-18-2019, 02:42 AM.

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  • Deinos
    replied to Deviant Kickstarter
    Yeah I agree. Its weird for it to suggest that a conspiracy that is good at it to kill or fail 24 out of 25 times, and then to have a large group of progenitors at a college that make people into deviants every year or even semester. It would be challenging for the US Federal Government to disappear 24 people a year, let alone multitudes of people associated with one college.

    The surveillance thing also has a few issues about there being no guidelines for how private-only uses of obvious powers can defer the penalties, or how variations like face stealer and memory theft can hinder...
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    Last edited by Deinos; 10-17-2019, 08:46 PM.

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Deinos
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