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  • Legacy of summoning the Supernal Entities

    Is there a legacy, focused on summoning the Supernal Entities for learning wisdom and secrets of the world from them? I can't find one existing: Bene Ashmedai and Thrice-Great are focused on spirit summoning, and Choir of Hashmallim is more about fighting the Abyss.
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  • Dark Archon
    replied to On infiltrations
    I am not so sure... If somebody tries to penetrate Veiling with CoW, there is Clash of Wills. But if participants of CoW are always aware of it happening, they will always know that "there is something Veiled here", which kinda beats the purpose. Personally, I don't even ping active spells (not casting, but active spells) with Peripheral Mage Sight....
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  • You are saying many smart words, which don't cover up the simple fact: forgetting to fasten your seat belt or ignoring it is dangerously stupid. If I forget to do it, I am just as stupid. But most of the time, I fasten my seat belt, don't run across the roads, and so on.


    That really depends on that they are storing at Facebook. If they store important or dangerous or private information? Yes, they are.

    You are seem to misunderstand a thing: if all people have cognitive biases, that just make us all stupid on some level. And we all are. Not being able to care for...
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  • Dark Archon
    replied to How paranoid are your mages?
    In my World of Darkness, Pentacle as community is under attack from all sides, all the time. Because of that, mages are naturally cautious. Use of defensive spells is normal. Every mage tries to make his sanctum secure by it being secret, or well-fortified, or both. Teachers try to induce useful habits into their pupils, like divining a close future every morning, or checking on new sympathetic connections daily. Mage communities are built on trust and co-dependency: people will check out on you from time to time, and purely social visits on neutral ground seen as a good practice. Some mages naturally...
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  • Dark Archon
    replied to Alternate rules for Wisdom
    I prefer to have mechanic and fluff intervened. Note that social rolls between mages are not penalized - even half-Mad character with Wisdom 2 can function in Consilium just fine. It his "normal life" what is get penalized, and that provides motivation to stop caring about it even more and pursue Obsessions without limitations....
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  • It is passive - it "works" only when protecting someone.


    I read it so that PMS "pings" only then somebody casts the spell, not when there is active magic around....
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  • No, it isn't. Shields and alike are passive effects. Examples given in Peripheral Mage Sight clearly give that.


    That's just how I see and GM the Mage games. I see them are mystical gnostic stories of horror and paranoia. Given that there is no "canonical" level of threats in CofD, we are arguing about tastes....
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  • Correction: they want to enslave you. At best. At worst, you are really much better dead.


    Many rare enemies together aren't so rare.


    One more reason to wear Shielding spells every day.


    But that's just that - a feeling. In this very thread there were a plenty of example on how mages can make tracking murder back extremely hard. Violent mob isn't terrifying, if it have no enemy to strike....
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  • It doesn't. Not by default....
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  • Let's take a look back, shall we?...
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  • Still won't make them any less bad. They may not kill you from the get go. But they will find you, make your life living hell and then make offer you can't refuse. Or they may just kill you again. Nothing personal, only religion.


    Even if they are rare, the need to have a steady flow of Awakened souls mean that they will attack again and again.


    The remaining 10% is more than enough for any sane mage to wear Shielding spell and have some amulets for surprise attack. I am not even talking about Sanctums, which will be a magic fortresses under such condition,...
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  • If wearing some Shielding spell 24/7 is paranoia for you, then you just have no idea about what total paranoia is, that's all....
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  • Well, as I recall from the Seers of the Throne, there is two times more mages in Pentacle than in Seers. As the Nameless Orders - I thought they mostly became Free Council and now they more thing of the past.


    The book on them won't agree with you, no.


    If they won't kill you at sight, that's because there are worse things than to kill, and some of them can't be done on sight. But they will be done.


    Most likely not. Awakened soul is much more powerful than Sleeper one; you can subsist on that one for a longer time. And if mages are careless...
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  • We see the setting rather differently then. Think of that: roughly every third mage in the world is your enemy (1/3 Diamond mages, 1/3 Free Council, 1/3 Seers, small fraction of all others), and is going to kill or enslave you if he sees the chance to do it - or will seek to create such chance if he can. Your own friends and colleagues aren't to be trusted, either - they could be Nephandi or Mad. Reaper Legacies like Tremere and Timori don't just survive - Tremere is almost a Nameless Order. There is a lot whole lot of threats. And those aren't just passive threats - they actively seek communities...
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  • Yeah, and some the times those Mysteries are active hostile. Other times, they are passively hostile, or just dangerous.
    But the point isn't about the mysteries, it's about reality which is ruled by god-tyrants who actively doing their best to make humanity as miserable as possible. But somehow it is still safe in the streets and people aren't afraid to go in the night without a weapon....
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    Last edited by Dark Archon; 03-21-2017, 03:48 PM.

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  • Average sleeper isn't hunted by Seers, Banishers, Tremere, other Reapers, Scelesti, hunters and everyone else at once.


    All mages in danger all the time. That goes with being a mage....
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  • The question is probability. For people living in lawful and calm community probability to get violently killed is low, which is why they don't think about it and get by just fine. For people living in bad place with crime probability to get violently killed is higher, which is why they take precautions - move out of this place, or don't walk around late and have some way to defend themselves.
    We are talking about World of Darkness, where every place is bad place. And mages can't even take refuge in ignoring things. They know things are bad, and they know exactly how bad those things are....
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  • It hardly matters. Mages have reasons to be paranoid - they have most of the facts, and those facts are terrifying....
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  • Most of Legacy do have at least one Attainment which can be used offensively, and all of them can be with some preparation for conflict.


    The vast majority of mages one is likely to encounter are not going to try and murder your in the open. Those who will try, though, will have a plan for not getting hit with Paradox.


    But they do make casting substantially easier to succeed....
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  • Legacies with their Attainments. Also, non-obvious magic can still be very, very deadly.


    Most of them are perfectly transportable. Incidentally, they also give the biggest amount of bonuses....
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Dark Archon
Dark Archon
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