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  • Each Path has one Gross and one Subtle Arcanum as ruling Arcana. You might still want to keep that as a limitation just to bring down the options to a more manageable level. Or not; you do you. Just wanted to highlight that division since it's not necessarily obvious.
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  • Tessie
    replied to Knife Angel
    Spirit of knife violence? Considering its Size I'd guess it's quite a high Ranking spirit as well. I really wouldn't want to live in the city where it has set up its court.
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  • There's nothing subtle about Nightmare. If the goal of the Frenzy is to intimidate someone (especially if Riding the Wave) then all levels of Nightmare works.
    Protean 1 is a great way to hide. It also brings some protection. Perfect for escaping a more powerful opponent if they can't see you hide.
    It should be possible to use weapons in Frenzy. The Beast uses the vampire's own Skills, so why not use a tool in combination with Weaponry if that leads to a better dice pool than Brawl?...
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  • Distinguished Palate only applies to those who have the Merit, and, as mentioned, isn't exclusively tied to only one category. Your suggestion irrevocably ties a single characteristic to the metaphysics of all Kindred, which is a whole other can of worms and can bring a whole bunch of unfortunate implications, just like it did in VTMB. It's better to relegate such things to Merits or Bloodlines, where it only applies to the individual Kindred's or Bloodline's metaphysics.

    Tying it to the character's health could work, though. Making it more difficult to gain Vitae from the sickly...
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  • These seem like a bad idea, unless you specifically want to imply that social status has spiritual significance or wish to tie Kindred metaphysics to social status....
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  • It's a good idea, but the Bans on BP 6-9 needs guidelines. The Bans of ephemeral entities works despite incredible vagueness because they're for NPCs. For player characters there should be some sort of structure to base it on.
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  • I've heard about a story in the Mekhet clan book (but personally never read) that's about a Mekhet reaching longer and longer back into vampire (or at least his Clan's) until he gets a vision of a blob of darkness in a cave. Doesn't really say anything about the time period, though, and at this rate it's a third hand account.
    The oldest mentions of actual vampire history in the books comes from Ancient Mysteries/Bloodlines. If you have those books, look at the Egyptian and Babilonian sections and you might find the earliest confirmed date over 1000 BC.
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  • Tessie
    replied to Higher Templates
    Thousand Years of Night is already about playing elder vampires. Seems we'll never get Methuselah (as in vampire+ rather than just old vampire) as a playable option. There's at least one homebrew document found in the homebrew resources thread in the VTR forum, if you don't care that it's fan made.
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  • Here's another thread with a similar subject that you might want to read.
    As per my own post in that thread, I'd like to add that being good at combat is a vampire's largest strength compared to other splats. Including werewolves, if you compare mid to high level characters.
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  • There's a few things in your post that are no longer true. The different kinds of Frenzy are no longer distinguished from each other (though still common categories). Secondly, if you Ride the Wave you get to choose the goal. It doesn't have to be related to the Frenzy trigger at all. If you Frenzy because of starvation but manages to Ride the Wave, you can instead choose to absolutely demolish that chair instead.



    If protecting Johnny is the goal, the Frenzied vampire won't attack him because doing so would be counter to the goal. If Johnny happens to be between the...
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  • Tessie
    replied to New Night Horrors Book coming!
    So, basically everything I hoped for. A companion book that includes all the antagonists mentioned in the antagonist part of the core book that didn't get full rules. Are the Tremere the only representatives for Liches, or will we get ephemeral Liches too? And will the book introduce a new type of antagonist as well, like many other Night Horror books?...
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  • The slow way of building Sympathy is always a physical connection. Be there. Visit the place to the point where you've built up a sense of belonging, like a home or a personal work space. You could probably get Weak sympathy by carrying out emotionally significant actions there, like proposing to your partner. Such a connection would fade faster.

    The fast way to do it is with spells. There are three spells that can grant you sympathy to place (or an object or a person; works just as well):
    Borrow Threads (Space 2) to borrow another person's or object's sympathy with the place....
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  • The thing about that Merit is that it applies to all Chambers and Burrows in the Beast's Lair. It doesn't preclude that a single Chamber in a given Lair has traits that increase travelling times within it. Maze-like Chambers especially. Still, deserts would be difficult to extend due to their layout (or lack of). You'd have to rely on difficult terrain (loose sand as a Lair Trait?) to penalise Speed rather than having a maze to increase the effective distance without affecting the Chamber's size.
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    Last edited by Tessie; 06-19-2018, 09:03 AM.

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  • Tessie
    replied to Homebrew Mage Merits
    So I have two solutions to something I'd like to change (others might not, and that's also okay; this post isn't for you).

    1.) The suggestion in my own quote. Just make it possible for anyone who knows that it is possible to befoul any of their own Praxes.

    2.) This following Merit:
    Antinomian Casting (•••)
    Your character can befoul her own spells instead of relying on Antinomian Rotes created by other Scelesti. She can now choose to befoul any of her Praxes when she cast them. As it is part of the Imago, that decision must be made at the same step as deciding...
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    Last edited by Tessie; 06-19-2018, 07:22 AM.

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  • Tessie
    replied to More Crunch, Less Fluff Please
    It was the intent with the original World of Darkness rulebook. They specifically didn't want to do it with second edition. The Chronicles of Darkness rulebook contains rules for playing games with human characters. Systems like social maneuvering and ephemeral entities are collected in that book for people who wish to play a Chronicles of Darkness (gameline, not setting) game rather than being intended to use with other games in the franchise. The reprinted systems are there in other gamelines because they're intended to work standalone, unlike first edition.

    Also, claryifying if...
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  • LadyLens: Look at the spell Borrow Threads. That's how you get a Sympathetic Connection to your intended subject without even needing to see the intended subject in the first place because you can cast Borrow Threads on something or someone who themselves has a Sympathetic Connection with the intended subject.
    Casting at Sympathetic Range is useful when you must have distance between yourself and your subject for whatever reason (such as not being able to find the subject), and it's not possible to cast a spell with a longer duration on beforehand. A good use for someone who might get into...
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    Last edited by Tessie; 06-19-2018, 06:34 AM. Reason: Apparently the mobile version of the site doesn't allow the use of @name to bring attention to the post. I'm sorry if you've already read my post and it shows up in your notifications again. Not sure

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  • Permission is required to even see the page. It's not possible to copy it....
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  • While a photo is a great Sympathetic Yantra, it doesn't actually share Sympathy with its subject unless they've interacted in meaningful ways beyond just being a photo. But mages can definitely go explore space if they want to in other ways (either find samples of the moon or Mars and use that Sympathy, or build your own spaceship). It's just that most Mysteries are found on Earth (or in other realms) and the environmental challenges requires various levels of proficiency with several Arcana, so it requires a lot of work (meaning a lot that can go wrong) for no guaranteed payoff. And most mages...
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    Last edited by Tessie; 06-18-2018, 04:42 PM.

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  • Not explicitly, but you don't assume that a rule exists just because the book doesn't preemptively tell you that it doesn't exist.
    Putting Family Dinner aside, the rule is that you roll Satiety potential and gain the number of successes as Satiety. It's the successes that grants Satiety. If you don't roll, you don't get any successes. Assuming anything else is inventing a new rule....
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  • Tessie
    replied to Social Combat discussion.
    Flattering someone's ego usually don't make them kneel to you. That's what people are reacting to.
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Tessie
Tessie
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Joined: 05-27-2016
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