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  • The maximum aim bonus can be increased further by use of Merits so the parenthesis can become contradictory.
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  • Tessie
    replied to Even more Legacies, updated to 2E
    The only interpretation I can read is that the Attainment can plunder a Rote from an Awakened Soul as if it was a Grimoire.
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  • Tessie
    replied to Dark Eras, Nagaraja
    The statement wasn't about the number of legacies. It was about how legacies should be published....
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  • They also forgot Mummy. You know, the gameline about ancient undead beings who cycle between periods of activity and unnatural rest....
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  • They're in Melee because their stat-lines have more in common with melee weapons than armours and firearms. They add defense because they make it more difficult to hit you. No armor rating because a successful use of a shield means the attack doesn't connect with you, unlike how armour works....
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  • Tessie
    replied to A Thousand Years of Night
    That's not a new thing. BP governs Attribute and Skill Maximum in the core book....
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  • Tessie
    replied to A Thousand Years of Night
    You're right that Requiem is consistent with what constitutes an Elder. So it's not specifically this book that I disagree with. It's just more relevant with this book. I just find those numbers to be quite underwhelming.

    I haven't played Masquerade, if that's what you're alluding to, but everyone in my group has, and I'm probably somewhat influenced by them since we've met several Elders in our campaign that have been in Torpor due to advanced BP....
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  • Tessie
    replied to A Thousand Years of Night
    I'm guessing you're refering to this sentence:

    "Methuselahs remember back to those early nights, and, though they may have spent decades or centuries in the deep sleep of torpor, they awaken as powerful as they were when they first closed their eyes."

    It doesn't actually say anything. You can just as well interpret that as Methuselahs keeping access to their 6+ Traits and Elder Devotions. I think that's the intended reading.



    My biggest grievance with this book (along with Ancient Mysteries and Ancient Bloodlines) is that I have a completely...
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  • The force itself is invisible which negates all defense, but since the character needs to perform some sort of manoeuvre with their hand it could be possible to apply defense or dodge as if it was a ranged attack (i.e. Celerity or full defense if having certain powers), if the defender sees the gesture and knows what it could mean....
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  • Tessie
    replied to A Thousand Years of Night
    At least it's viable since she's BP 8. Check out Jack the Draugr who has Survival 8 and BP 7. He also has Celerity 7. Also, the only derived trait that actually matches his Attributes and Skills is Willpower. Health, Speed, Initiative and Defense seems to have been arbitrarily stated instead of being derived....
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  • Tessie
    replied to Sample Mysteries
    I immediately thought of them as the ghosts' version of Pangaeans and possibly Idigams. The Irises (not Verges; they are places in reality that are closer to the Supernal or the Abyss) would be Avernian Gates that lead to an unexplored part of the Underworld many rivers down. Perhaps even the bottom of the Underworld, close to the Ocean Beyond Life (or what remains of it).
    Dark Eras showed us that the Underworld was expanding when the Ocean Beyond Life lowered, which lead to the creation (or revelation) of Dead Dominions. There's nothing that says it can't lower further and create (or reveal)...
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  • Only abjuring could be restricted to mortals since all the others only work through their rituals rather than innate metaphysical qualities.
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  • Only ephemeral entities are explicitly limited to max 10 Willpower dots....
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  • Tessie
    replied to Deviant: the Renegades
    Wasn't Cheiron Group from HtV explicitly mentioned as one of the possible organisations? If there's rules for creating your own antagonistic organisations it's probably going to be in addition to predefined ones.
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  • The Draugr Jack on pages 112-113 has the following inconsistencies:
    Survival 8 despite having Blood Potency 7 and most likely not having been in Torpor.
    Celerity 7 despite Disciplines being limited to 5.
    Health 7 despite having Size 5, Stamina 4, and Resilience 3. (Should be 9 or 12 depending on if Resilience is included in Stamina.)
    Speed 6 despite having Strength 7, Dexterity 5, Size 5. (Should be 17.)
    Initiative 4 despite having Wits 5 and Composure 2. (Should be 7.)
    Defense 7 despite having Wits 5, Dexterity 5, Athletics 5 and Celerity 7. (Should be 15....
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    Last edited by Tessie; 06-23-2017, 05:12 PM.

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  • Tessie
    replied to Oh, It's just a Yantra
    I think most games don't bring up unusual Yantras because they're often not that good, and most player characters don't have enough Yantra slots to fill with more than the most common Yantras. Mudra, Persona, Mantra and demesne are great yantras. The first two can exceed 2 dice while Mantra is universal and demesne will fit the spells that you normally tend to cast. If you most of the time manage to incorporate at least three of those four Yantras in your spells (which, in my experience, is common) then you're able to routinely fill all your Yantra slots from Gnosis 1 to Gnosis 4.
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  • Tessie
    replied to I Know a Guy merit
    It wouldn't make any sense to gain a 5-dot Retainer from the total dot rating of three separate Allies Merits so I'd go with the other interpretation.
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  • Tessie
    replied to The House Rule Thread
    Scelesti are going to love direct damage spells....
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  • Tessie
    replied to The LGBT Thread II
    There's a difference between being treated as property and being treated as objects (although all kinds of slavery are bad). All slaves by definition are property. Cattle is also property, but you want to take care of your cattle as much as possible so that they're physically and mentally healthy.
    Also, a slave that is treated like an object wouldn't be able to carry money and potentially buy themselves free.
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  • More than once is pretty strong. Someone with five dots is already supposed to be at or close to peak human potential. Someone with six dots would be exceptional and one-in-a-million while above that would become supernaturally good, so it would be better suoted as a Supernatural Merit rather than a regular. In fact, just going one dot above the regular limit is a supernatural five dot Merit in WtF (limited to Werewolves). (The reason it costs so much is probably due to actually adding an Attribute dot as well.)
    So if I were to design such a Merit I'd just steal it from Werewolf (sans the...
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Tessie
Tessie
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Last Activity: Today, 03:40 AM
Joined: 05-27-2016
Location: Sweden
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