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  • It's not that the action is directed towards an abuser. It's that the action is directed towards the master of a blood bond, which is a separate Breaking Point.

    I personally recommend only checking for the worst Breaking Point in any given scene. This would be diablerie at zero dice.
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  • OPP doesn't do updates on existing products once the final version comes out.
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  • Tessie
    replied to Hedge Ghosts
    http://theonyxpath.com/a-walk-in-the...ling-the-lost/
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  • Using the spell Dream Reaching (with the Reach to be a part of the dream) the mage would interact with the dream as if it was physical (albeit by using dream form rules), and the ST should determine whether or not those actions are enough to change the themes of the current dream. You can't just will their dream into anything, but by directly interacting with the dream you can affect their dream self in ways that can change how they dream. Like killing one of the dream actors in front of their eyes will most likely turn a happy dream to a dream of fear and possibly grief. But it might also wake...
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  • Tessie
    replied to Hedge Ghosts
    Manes, Lemures and Lares are just labels slapped on ghosts with no other qualifier than having to be a certain Rank. Mages are known to want to slap labels on everything, and it would make sense in case mages themselves don't use the term "rank" while discussing ghosts.
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  • Well, it's a little more powerful than the example uses of Miracle, but Dread Powers are just examples and guidelines. You could use Miracle to resurrect someone or just come up with a whole new Resurrection Dread Power. And if you want to adhere to published rules there's the Numen Dread Power that can replicate any Numina, including Resurrection.
    Either way I'd personally include a steeper drawback regardless of how I do it. Letting the resurrected subject come back wrong, or requiring a soul (your own or someone else's) in order to activate the Dread Power. But you might not be quite...
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  • Tessie
    replied to Hedge Ghosts
    I just want to point out that the list from the Mage core book isn't completely accurate. For example, Kerberoi are Rank 5+....
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  • Tessie
    replied to Understanding Sympathy
    I really like those concepts.
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  • Tessie
    replied to Magic and Outer Space.
    Well, if you used Space to get to the moon you'd reasonably use Co-Location, and since you don't suffocate under a single turn you could just hop right back home.
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  • Tessie
    replied to Magic and Outer Space.
    The astral does not have sympathetic connections with the things they represent. Spatial sympathy comes from direct interaction. The best bet to find a sympathetic connection to the Moon or Mars is finding a sample brought back to Earth.

    Also, you don't have to house rule the moon being out of sensory range since it's impossible to target something of that Size anyway, and the naked eye can't distinguish areas small enough for AoE spells.
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  • I doubt that werewolves would pass on their "physical" powers since they're part of their half-ephemeral nature. Just like I wouldn't expect vampires to be able to pass on the physical disciplines should they be viable hosts.
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  • Tessie
    replied to TARDIS as a spirit
    I'm guessing you're less interested in 6+ Influences now, but there's a section on those on pages 55-56 in the 1E Mage booklet Imperial Mysteries.
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  • You expect ghouls to be equal to vampires under the law?...
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  • Tessie
    replied to TARDIS as a spirit
    For Resurrection it'd be easier to find a spirit with the Resurrection Numen. That Numen is available to Rank 4+ spirits while Influence above five dots requires Rank 6+ spirits since spirits below Rank 6 have their Influences limited by Rank.
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  • Tessie
    replied to TARDIS as a spirit
    Depends on whether or not spirits cares about mundane physics. Space and time are connected, as everyone who's studied relativity knows. Just not obviously so, and might be considered too different for spirits.
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    Last edited by Tessie; 04-26-2017, 05:01 PM.

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  • It's as your first interpretation. The "Max" column is the maximum for your highest Arcanum. The "Max Other" column is the maximum for all other Arcana your character knows. So you're correct about there not being any Gnosis 5 Second-degree Masters. Well, unless they manage to drop in Gnosis somehow while still being able to retain their Arcana.
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  • Vampires are dead but the tissue is not broken down, so it depends on whether or not the chestburster requires body heat while developing. Then there's also the Cleansing during daysleep which might eject the growing xenomorph.

    I'm going to be boring but unless the xenomorph has any way of picking up supernatural abilities then neither of the splats would be able to grant it abilities beyond a normal mortal unless the host changes shape. Werewolves, vampires with Protean 3 and people subject to certain Life spells could possibly impart different characteristics depending on their...
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  • Tessie
    replied to Magic and Outer Space.
    In second edition there's nothing (except from purely practical reasons) that stops a mage from working their magic in space. I'm not familiar enough with first edition to say. But I do recall hearing that in Mage: The Ascension there was some kind of limit to magic in space.
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  • While VtR 2E doesn't say anything, both CofD and MtA 2E clarifies that the ten on a chance die shouldn't be rerolled. Just fyi....
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  • While not taking a side (I'm personally undecided) I'll still point out that Word of Command requires other Arcana to be able to affect anything that isn't Supernal by nature, so it's not an example of Prime being able to affect non-Supernal magic.

    Edit: Just read the post above instead. It convinced me.
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    Last edited by Tessie; 04-25-2017, 05:40 PM.

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Tessie
Tessie
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Last Activity: Today, 01:22 AM
Joined: 05-27-2016
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