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  • Tessie
    replied to Question about Dark Eras 2?
    What DE2 says (unless you refer to something else) is that Sin-Eaters believe Duat is a Dead Dominion, which is quite natural considering that they have no good reference for Duat and the Underworld sounds quite close if that's what you can perceive yourself and where the dead obviously go.
    It's also fully possible that there is a Dead Dominion styled after Duat, just like there are Dead Dominions styled after Hell, Valhalla, Limbo, Hades, etc, but Dead Dominions are generally not considered to actually be the afterlives that they portray from an OOC perspective.

    The Duat mummies...
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  • I think you're focusing so much on the name of those Anchors that you miss the fact that they have different Virtues and Vices. They work mechanically the same (which isn't far from how any such Anchors work) but the examples are very different, and they are so specifically to highlight how non-human angels and demons are from humans....
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  • Tessie
    replied to Strix Totem
    Their bites (in all five forms) as well as anything that deals aggravated damage. Influences or Fetishes/Talens involving fire or sunlight would probably also do quite a bit of damage. Might be pertinent to hunt a Helion for its... assistance regarding the matter, though the Strix that have joined the pack might not want to participate with that....
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  • Most mages never actually enter the Supernal, and those who do generally only does it at their Watchtower. Those mages who do enter the Supernal under other circumstances generally does so in Emanations or by creating a Lustrum of their own.
    If we add that the domains of the Gentry either exclusively are Emanations directly into the deep parts of the Hedge or simply not tied to Emanations at all, and mages who create new Lustra never does it where one already exists, then mages would never stumble onto the domain of a Keeper and changelings during their Durance. Even without both of those...
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  • I think you're mistaking Pangaeans for the Bound....
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  • Tessie
    replied to 2E Scelesti
    The Paradox control is already written in 2e core. Instead of rolling Wisdom to Contain each Paradox success, roll Gnosis to Control each Paradox success, allowing the Scelestus (instead of the Storyteller, should it be a PC) to spend any Paradox Reach however they see fit.
    Presumably higher tiers of Scelesti have more refined methods of doing it and probably more options to spend Controlled Paradoxes on.
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  • I dislike the idea on the level that it may lead to problems when writing for either game.
    The Supernal is very central to Mage's metaphysics, and Supernal Arcadia needs to fit the same mold as the other four Supernal Realms. Changing Arcadia (or the Supernal in general) to make it fit better with Changeling's cosmology would take a lot of work and shut the door on a lot of ideas that has been realised in Mage.
    The Gentry in Changeling, however, are designed to fit a specific role within that game's narrative and gameplay loop. They need to act in certain ways, have certain limitations,...
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  • But, iirc, a Beast can physically enter the Astral, and the Astral is an ephemeral realm. The only question is if the WYSIWYG principles of the Astral might interfere with the material/ephemeral conversion.



    The reason Satchel mentioned a paradigm shift involving mummies is because mummies are the only ones that interact with Twilight as if it was a different location, and notably only as a means to reach a place to which they are metaphysically bound. For everyone else Twilight is simply how you interact with the world rather than a world of its own, and thus you shouldn't...
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    Last edited by Tessie; 01-24-2020, 06:13 AM.

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  • I think there are three main problems that needs to be overcome in order to make them the same:

    1.) The differences in how True Fae and Supernals are portrayed in both games. It's not a big problem, though, if you just say that the Gentry aren't the same Fae that the Acanthus summons through their Path. They're a different type of Supernal beings, just like the Exarchs and Ascended mages are different from summoned beings. But there should probably be some kind of explanation as to why they are so much more able and/or willing to directly interfere and even visit the Fallen world...
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  • They already have Anchors in the form of Virtues and Vices that are supposed to be alien as to reinforce the alien mindset.
    Touchstones, while not a bad idea for longterm Covers, are not universally present in Revised Storytelling System (aka 2E) games, and their lack here does not imply that Demon isn't a Revised Storytelling System game (which it is, to like 90-95%).




    Supposedly the Cipher is the way to Hell, but it's woefully underdeveloped and completely dependent on the ST to come up with some explanation to what Hell means for your character. Mechanically...
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  • Tessie
    replied to Abjuration/exorcism question
    At the very least it requires a soul, and the question is whether it's specifically a mortal soul or if supers (with souls) can do it. You decide. (I personally lean towards it being mortal only; maybe extend it to mages.)...
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  • The main point is that their Covenant benefit isn't explicitly stated. It's possible that it's just limited to the Shahrazad’s Tale Merit further down, but that's a bit lackluster considering that Jaliniyya got their own Ritual Discipline....
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  • No.



    Because that would mean high Wyrd characters would start failing their rolls a lot more often than low Wyrd characters for no proper reason. The devs wanted to divorce how often you fail and take damage with how much damage you take when failing.
    It works in combat because a success is a hit, and a better hit (more successes) means it should deal more damage. For Clarity attacks, what determines how likely you are to succeed or fail isn't supposed to determine how badly you fail. A high Wits+Composure individual with multiple Icons and Touchstones is likely...
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  • If the bloodline is still mechanically sound and happen to follow current design principles, then what's there to change?

    Most of the negative criticism I've seen about Morbus in DE was from people who looked to the experimental and unfinished bloodlines on the Onyx Path blog* and started to expect new bloodlines or updates of old bloodlines to follow the same structures.


    To be honest I would've preferred the whole bloodline system to be revised so that we don't have families/dynasties, Covenant subgroups, and blood curses be mutually exclusive for no reason other...
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    Last edited by Tessie; 01-22-2020, 08:39 AM.

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  • Well, they tend to, but they also have Covens that reject some or all of that. They have more or less common practices, but literally zero universal practices. The Fir'awn is not that different. Honestly, I think the whole thing comes down to whether the writer wanted to call them a Covenant or not. The Circle has to be a Covenant because that's their role in the game on a meta level, while the Fir'awn isn't a Covenant because that particular writer probably expect some actual cohesion with that term. The main actual difference is that the Circle of the Crone has a well developed stereotype that...
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  • As long as it's uncooked you could probably also cast Death spells on the part of it that's just dead meat, provided the spell does something to dead meat.

    Again, I want to emphasise that nothing falls neatly under a single Arcanum. That Schnitzel can be affected by certain spells from all ten Arcana. It really depends on what you want to do with it....
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  • Until you read their Covenant book. The Circle is by far the least unified of the five main Covenants to the point where they don't even have any unifying beliefs or practices. It's the "Covenant" for anyone who is pagan, neopagan, or just likes the pagan aesthetic. (No, seriously. The Carnon is a Bloodline that basically embodies the latter.) And not even that, if you're just enough of a hardcore primitivist to run around naked in the woods.
    There are some practices and beliefs that are more or less common, but that's kinda everything that can be said.

    If second edition...
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  • "In future centuries, the inheritors of this tradition will join what will be known as the Circle of the Crone."

    Individual Circle of the Crone covens can be so diametrically opposed in both ideology and theology that it's ridiculous. To say that they're a Covenant is as ridiculous as saying that the Fir'awn is a Covenant (which DE2 actually says they aren't; only a loose alliance seeking to protect their own faiths). The Circle, similarly, should only be considered a loose alliance seeking to protect their faiths from the Sanctified and others.



    ...
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  • To be frank, the Circle of the Crone is a loose confederacy of pagans with no mandatory commonalities. When the Fir'awn finally joins the Circle they won't have to change a single thing to be integrated because everything about them can and is found in many different Circle covens. It could've been as unceremonious as a European Kindred travelling to the Middle-East and saying "Oh, you guys also have to deal with those. We call them Circle of the Crone."...
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  • Things generally doesn't fall neatly under specific Arcana. Mind can affect most of those examples because they are thinking beings. Forces can technically affect all of them by changing their temperatures.
    As Mrmdubois says, you've gotta look to the specific effects in order to figure out what Arcana are relevant.

    Manipulating the body of a vampire is generally Death because they are dead. A vampire who uses Blush of Life doesn't stop being dead so still generally Death, but messing with the biological functions that Blush of Life has activated would be Life, because biological...
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    Last edited by Tessie; 01-21-2020, 02:08 PM.

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Tessie
Tessie
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Last Activity: Today, 12:48 PM
Joined: 05-27-2016
Location: Sweden
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