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  • Tessie
    replied to The Fallen Realms
    Neither of them were accurate in 1e either.
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  • Unless you'll use them for background in the setting you could use Julii for Ventrue.
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  • Vampirism is a supernatural curse, not a biological condition. Water should be treated as any other non-blood liquid. The reason blood isn't expelled is because it's stored and used up. The vampiric body has no reason to store water and no way to get rid of it outside of purging it or using Blush of Life, like other beverages.
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  • Tessie
    replied to The Fallen Realms
    The Skein does not fit in with the mages' model of the Astral. It might be a fifth Astral Realm, though. I believe DaveB has suggested (which is not the same as claiming) that the Skein could be for Dreamspace and Oneiroi what the Gauntlet is for Flesh and Shadow. Werewolves simply pass right through the Gauntlet but mages can visit it as a realm. Mages simply pass right through the barrier between dreams and the Astral proper, but perhaps changelings can visit it as a realm?
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  • Tessie
    replied to [2E] Ordo Dracul Titles
    I recall one character (though I can't for the life of me remember which book) that found it easier to lie about her Coils than actually attaining them, and suddenly she involuntarily became Kogaion when the old one kicked the bucket.
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  • Tessie
    replied to The Fallen Realms
    However, the realm within the Gauntlet is mentioned. Though it would be more accurate to say that the Gauntlet is a realm rather than containing a realm.



    Mind helping filling in the gaps?

    Here's a few corrections and suggestions:
    ​Twilight is a state of being rather than a realm. If it were, you'd have to list at least four different kinds of Twilight since they don't intersect. (Ghosts, spirits, GM-angels, and goetia.)
    The Gauntlet was previously the Border Marches/Pangaea, and looked quite differently back then. Just a note.
    The Primordial...
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    Last edited by Tessie; 10-15-2017, 07:45 PM.

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  • Tessie
    replied to Ideas for Homebrewed Dark Eras
    Pick one distinct part of Europe during that time and it might be easier to match it to a gameline.
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  • Tessie
    replied to Deviant: the Renegades
    That'd be an interestig situation. A Deviant who is also a Progenitor. I think it might be fun to have the main antagonist both be a Devoted and your Progenitor. "I made you! You will obey me!"
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  • Ghosts are updated in all 2E core books except VtR (that doesn't include any rules for ephemerals), and Kerberoi are basically just high Ranking ghosts, so you're basically set to go already as long as you don't bring in any Bound from GtSE.
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  • I'm not in a position to double check, but I believe all Yantras are limited to +5.
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  • Tessie
    replied to Improvised Spell Web App
    About Casting Time, the bug is that the app allows two Yantras without increasing Casting Time rather than just one.
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  • Tessie
    replied to Zarnitra-like Legacy Arcana
    In that case you'd want Death since Death is the Arcanum for manipulating souls.
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  • Tessie
    replied to Improvised Spell Web App
    Hmm. It might be that if you have memorized the Rote you might get to use the Mudra when casting from a grimoire containing the same Rote, but just casting from a grimoire does not allow the use of the Mudra.
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  • Tessie
    replied to Improvised Spell Web App
    Looks good. I only found a few things.
    1.) The casting time seems to be one turn shorter than it should be when using more than one Yantra.
    2.) Mudras are limited to +5. Now, my group has house ruled that limit a bit so I'm totally fine with the Mudra granting more than +5, but you could put up a warning.
    3.) The Mudra dice bonus doesn't update when changing the Skill rating. This is a bit annoying since changing to a Rote automatically adds Mudra as a +1 Yantra.
    4.) There's no option to specify that the Rote was created by the caster and therefor grant the Rote Action...
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  • Tessie
    replied to [2E] Idigam questions
    There's the summoning ritual in CofD that even regular mortals can use. It mostly makes the place more inhabitable for spirits (or other beings) by setting up the correct Manifestation Conditions so it's completely voluntary for the intended target to show up. That should work for Idigam, as long as the ritualists somehow manage to research its Influences. Would not work on Formless Idigam (or Soul Slaves) since they don't have any Influences and therefor can't be tagged to any Resonant Conditions.
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  • In that case the answer is probably just yes. It's just that the actual explanation isn't necessarily known to the players. Just because it isn't known to the player doesn't mean there is no explanation. I'm pretty sure all the Orders (Mysterium in particular) has many long, in-depth discussions about Supernal magic that players couldn't hope to emulate because it's an entire field of science based on premises that doesn't exist IRL. This holds true for most settings where magic exists and is studied.
    I would not be surprised if the mage community has written many theses, dissertations and...
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    Last edited by Tessie; 10-08-2017, 09:12 AM.

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  • Tessie
    replied to Fanfiction
    If that's what you want you could read the different fictions in the 1e clan books and the 2e book Secrets of the Covenants. Most of those books are different short stories.
    The one that stood out to me the most (although I've hardly read all of them) was one of the Ordo Dracul stories in SotC. A transcription of an Ordo researcher talking with a Hollow Mekhet (missing from the transcript due to not being able to be recorded by electronic means) about some kind of project. The project itself was somewhat interesting, but it was specifically the scientific approach and trappings taken towards...
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  • The fact that trait increasing spells generally can't be made Lasting. Of course, there's the indefinite option, but with the drawbacks of having an effective cost of 1 XP, and can be dispelled.
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  • Nah. If anything I recommend getting the book Hurt Locker as well since it contains additional Supernatural Merits.



    As a human it's a bit difficult reaching massive attack dice pools. The best ways to do it is to have Professional Training 5 in order to gain Rote Action on your attacks for a WP point, and having several overlapping Specialties (along with the Merit Area of Expertise) on the chosen fighting Skill.
    Ways to avoid such dice pools are to houserule that Professional Training 5 doesn't apply to attack rolls (my group has houseruled that away because in...
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    Last edited by Tessie; 10-06-2017, 01:04 PM.

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  • Tessie
    replied to Understanding the magic
    Per spell. Since the spell's dot rating determines how many free Reach you get it couldn't be per scene.
    You gain one free Reach always plus one free Reach per Arcanum dot you have in excess of the spell's dot rating. Someone with Space 4 who tries to cast Co-location (Space 3) would have 2 free Reach.
    Also, if the spell is a Rote then you always calculate free Reach as if you have 5 in the relevant Arcanum. So if my example mage knows Co-location as a Rote then they have 3 free Reach instead of 2.

    Edit: I don't mean to be rude but it seems to me you've at most skimmed...
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    Last edited by Tessie; 10-05-2017, 09:15 PM.

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Tessie
Tessie
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Last Activity: Today, 07:00 AM
Joined: 05-27-2016
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