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  • "+1 Reach: The mage can use Turn Momentum’s effect as a
    reflexive action instead."

    I think you've misread this part. Like I said, no reflexive casting, only reflexive "activation" on the spell instead of the instant action it generally takes to redirect things.
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  • Small clarification: Neither spell can be cast reflexively without house ruling how reflexive casting works. Turn Momentum can, however, be precast and then "activated" reflexively.

    Rend Friction and bullets seem like a horrible combination, though. If the bullets don't travel enough of a distance to be reduced to dust that is stopped by air resistance while under the effect of the spell (or you don't have enough Potency) you just risk creating a cone of shrapnel instead of bullets.
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  • Tessie
    replied to Mage Armor Piercing
    They still cost Mana and are still only situationally relevant. It most certainly does not make mundane proxies useless. You just've got to be smarter than going full frontal assault on one of the most powerful beings in the setting.
    Order/bribe/mind control a waiter to poison the mage at a mundane restaurant. Now they can't use any flashy spells to help save themselves without causing Paradox and fucking up their standing in the Consilium.
    Or have a proxy plant a bomb somewhere. They either bypass or overwhelm all Mage Armors. It doesn't even have to be a bomb. Cast a fun spell combined...
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  • Tessie
    replied to Mage Armor Piercing
    Two or more successes with a heavy handgun and you're through and dealing lethal damage. Hardly military grade stuff. It's tough to deal high amounts of damage, but that's just to be expected for magical means of protection.



    It would be a real pain remotely dispell a mage's Mage Armor anyway. Even in first edition it should've been much easier to buff the proxy attackers instead. Subtly, in case they're Sleepers. I really don't see how it works in second edition would change how difficult it is for mundies to damage a prepared mage.



    Of the...
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  • Tessie
    replied to Mage Armor Piercing
    I mean, you could always circumvent any particular Mage Armor by using attacks that it doesn't apply to. Or you could just deal more damage. They're capped at 5/0 armor at mastery levels and second edition damage sums successes and damage modifier (except for attack spells that use Potency but they also circumvent most Mage Armor anyway) so basically everything has potential to deal damage in excess of even a Master's Mage Armor.

    Edit: I guess what I'm saying is that Mage Armor just isn't potent enough to require ways to negate it. Unlike spells and attacks they're capped, and they're...
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    Last edited by Tessie; 02-13-2019, 06:15 PM.

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  • Tessie
    replied to An unusual sympathetic link
    Considering the lack of emotional connection between the two and the long process between bleeding and the comic getting out in stores (not to mention the extreme dilution of the blood to the point where I wouldn't be surprised some comics never contained any of the biological material) I'm pretty sure any connection would've faded long before fans got a chance of buying the comics.
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  • The Space Attainment sounds much more like Patterning unless you make it like a modified Co-Location and merely swap the location of two objects rather than having two objects occupy the same space. I.e: You have a gun at home and a pen in your hand, and you can reflexively swap them (once per turn due to lack of Reaches) so that you have a pen at home and a gun in your hand. No Mana should be required for the switch, though. Since the Attainment is specialised to only work on pairs (possibly also requiring the objects to have the same Size), I would consider making the duration indefinite which...
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    Last edited by Tessie; 02-12-2019, 07:48 AM.

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  • Tessie
    replied to Are mage spells really flashY?
    Most mage combat generally wouldn't be flashy unless they're showing it off à la Duel Arcane. Only aimed spells have a visual component to the actual spell. Otherwise it's going to look a more like gesturing (if using a Mudra with physical components), patting down Tools kept on ones person, and the spells' effects happening seemingly at random for any onlookers who don't understand how mage spellcasting works. The effects themselves can be flashy (one of the mages bursting into flames, the other suddenly trapped in a block of solidified air) but that's dependent on what the effects are rather...
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  • I'm used to jumping back and forth in RPG books so nothing about this layout is worse than any other. Other layouts might make more sense, but right now I prefer the consistency across all the games.
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  • Mind Clashes automatically because the effect is Mind-based. No need for the vampire to stand out. On the other hand, even if the mage wins the Clash they might never suspect anything since a vampiric mind doesn't show up any differently unless they're Frenzying (and perhaps not even then; not that it matters since Frenzying vampires tend to draw attention).

    As for Death Sight and not expecting a vampire in a crowd of humans, Obfuscate already hides a vampire that looks like a corpse from low Humanity, and one of the examples that Obfuscate can hide is a vampire walking around with...
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    Last edited by Tessie; 02-08-2019, 04:31 PM.

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  • Highly unlikely.
    Older books has much less demand and thus the PoD option is the only viable solution. Even if they used Kickstarter to take orders for books so they don't have to guess how many they'll sell, the cost for doing high quality prints will still be high due to the little demand compared to new releases. Each printing run costs a certain amount of money (and time for the OPP employees) regardless of how many books are printed during that run, meaning runs with few books will have to cost a lot to make up for the increased cost per book, and even then it won't make up the time...
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  • A Kindred with a severed leg couldn't run because the leg is mechanically important for running. A Kindred without a head is likely able to walk around (though not see that much) since the brain is already dead and has nothing to do with either movement or the ability to think. I would consider the heart a much more likely seat of consciousness considering that's the only organ that is metaphysically important in any way for a Kindred....
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  • It takes 3 GJ of perfectly distributed thermal energy to disintegrate a human body. A lightning strike (which I believe averages 0.5 GJ) only delivers a fraction of its own energy to the human body; most simply passes through to the ground. For a lightning strike to disintegrate the human body it'll require multiple magnitudes more energy due to how little (relatively speaking) is converted to thermal energy in the human body.
    For lightning weapons I would actually have it deal ridiculous amounts of bashing damage instead. Lightning strikes deal 10 bashing so you can work from there.
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  • Generally yes. You'd have to be more specific and describe the weapon to get a more specific answer.
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  • Uratha emerge from both Wolf-Blooded and humans, I believe. And Wolf-Blooded emerge from humans in many cases. Being a descendant from a Wolf-Blooded or werewolf increases the chance of becoming Wolf-Blooded or werewolf, but you could become either with no known wolfy ancestry at all.
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  • Different writers have different takes on it. There's a reason putting these kind of statistics into books is something Onyx Path actively avoids for the most part. I think Promethean is the only second edition game that has mentioned the total population rather than just local figures.
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  • Everything else I included in "full lethal" but the automatic downgrading of damage works the same way as the damage reduction from Resilience; by the vampire just ignoring the damage. It doesn't actually make the vampire more physically/structurally hardy, and thus not more resistant against decapitation....
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  • The threshold I used was full aggravated damage for mortals (meaning full lethal for vampires in most cases) since any less would set a precedent for killing characters before they've taken enough damage. That could potentially make aiming much more powerful than it already is.
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  • Tessie
    replied to Prerequisite: Non-Changeling
    I don't really see how it would be faster or less work to note that an NPC has an ability and then having to come up with what that means in the game if it were to come up during play, than just jotting down trait name and page reference in your notes. It's already developed and written for you. Gonna throw away that tool just because it's not for NPCs?
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  • Technically possible, I think, but it would require exceptional circumstances to naturally happen in a game. Decapitation is instantly lethal for mortals so it should require getting full aggravated damage to lop someone's head off. That's dealing twice the amount of Health boxes in damage when using a sword or other weapon. Dealing that amount of damage is difficult even before accounting for additional Health boxes from Resilience, and multiple swings at the neck might not hit the same spot.
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Tessie
Tessie
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Last Activity: Today, 05:33 AM
Joined: 05-27-2016
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