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  • Technically you could, but they wouldn't follow the updated rules for legacies. The most obvious change is that 2e legacies has five Attainments instead of three.
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  • Yes. Just like the shifting moon or burning sun.
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  • Tessie
    replied to Protean 2 advice rquest.
    I didn't write it. I also think it's way too expensive. But in any case, Predatory Aspects are supposed to be based on mundane animals, and they certainly don't have any Defense against firearms. Werewolves and Mage Shield is extremely supernatural. And even in the case of werewolves they don't receive Defense against firearms in their two mostly mundane forms.
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  • That's the case with all high Ranking spirits. The scale starts out with concrete but limited spirits, and continues with wider and more conceptual spirits. Some are still tied to physical objects (buildings, landmarks, cities), but in those cases have Influences based on concepts relating to their "base"....
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  • Tessie
    replied to Protean 2 advice rquest.
    The firearms part of Feral Reflexes is a bit much. Also, if you can't get the bonus in the actual animal forms, I don't think it should be granted by Predatory Aspects. That's the stuff for Unnatural Aspects, Devotions, or even Merits.

    I actually have an example of the latter:

    Beastly Alacrity (•••)
    Prerequisites: Riding the Wave •
    Effect: The vampire taps into the Beast and reacts with the speed of an animal. Use the higher of Wits and Dexterity when calculating Defense while in Frenzy or Riding the Wave.
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  • Idigam has the power to pull the soul out of their victims and put spirits in the creating Claimed and Hive-Claimed. Strix also have a Dread Power for pulling out souls and putting them into objects that they can slowly feed from.
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  • Tessie
    replied to Protean 2 advice rquest.
    These would be Devotions. Not Predatory Aspects....
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  • It's a necessity. In first edition they could theoretically expand Keys or Manifestations (now called Haunts), but not both without making a complete mess of things....
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  • Since mages are able to work their magic (at least for a time) after suffering soul loss they still have their astral connection to their Watchtower. Part of that connection is the Oneiros, so while it might be crumbling and falling away if the soul loss continues, it doesn't instantly disappear along with the soul.
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  • I agree with totalgit's post, but just a note on reformed Goetia: It's dream actors that are recreated each time the scene changes. Goetia that represent major parts of your psyche takes longer to reform (during which you lack whatever they represent in your personality). I'd use the rules for discorporated spirits to determine how long it takes.
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  • The fun part about mage is that I still have three different answers depending on the way this travelling works. I'm assuming that it can't
    If it's through a portal (or through two geographically connected locations) then it depends on whether the teleport spell would be able to affect both sides of the portal. If a spirit is partway through the gauntlet it should be no problem teleporting the entire spirit to your target location. However, a Supernal entity that's in the process of being summoned is partway in a realm (or "realm") that can't normally be affected or reached by...
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  • In what way do you mean "exist in multiple planes simultaneously"? An example would both be useful and interesting....
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  • Another thing is that the Detachment penalty is way too harsh. I can't see any player buying a single dot unless they never plan on getting Blood Potency above 4. I think it would be better to have the penalty equal the number of dots in Recitation. That way you don't get the full penalty at the first dot, and can weigh the advantage/disadvantage of further initiation.

    Also, you don't add Supernatural Tolerances when resisting.
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  • I wrote successes rolled and said 3 was the minimum.

    And I agree that the casting times are way too long for most rituals. I actually read through rituals (and found out how underwhelming Touch of the Morrigan is) after I got the idea of making a pact with the Crone to get an instant/reflexive ritual.
    I'm leaning heavily towards Feeding the Crone, but Mantle of Amorous Fire is also pretty sweet. Like using Awe, only you can't resist. Costs a WP, though.
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  • Is it just me or is Touch of the Morrigan pretty mediocre, if not outright bad, in second edition? At least compared to first edition where it dealt damage equal to number of successes (at least 3 since that was the target number). In second edition it deals Potency amount of damage, which equals extra successes+1 instead of total amount of successes, but regular attacks can get huge dice pools through Frenzy, Vigor and Physical Intensity in second edition.
    It seems especially worthless for the Childer of the Morrigan who have Protean as an in clan Discipline and can get 2L AP2 claws at...
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  • Tessie
    replied to Designing Void Spirits
    I might be mistaken, but my impression is that the Goetia in your head are based mostly on different aspects of your psyche. There might be a Thor in your head, but only if that's the most appropriate form for your relationship to superhero/action media, and how powerful that Goetia would be would rather stem from how big a part that interest plays in your life.
    Thor (both Marvel and mythological versions) would rather be parts of the Temenos, and there their Rank would mostly depend on how much people think about them....
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  • If the spell introduces a mundane cure it won't cause paradox. If the spell itself is a cure that works over time you might encounter some Quiescence IF you can't pass it of as mundane medication or treatment. If the cure is instantaneous you'll encounter Paradox.
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  • While aggravated damage is the kind of damage that can easily result in a loss of a limb, losing limbs does not require that you've taken aggravated damage. The fact that your arm is missing isn't killing you. It's the bleeding wound that does (and infections), and blood loss is represented through lethal damage.
    I think loss of limbs should be best represented by Conditions that can be resolved by healing it as if you were healing a number of aggravated damage, but it doesn't take up space on your health track.
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    Last edited by Tessie; 02-12-2018, 01:12 PM.

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  • Tessie
    replied to Wyrd evolution
    Downgrade one point of damage for each dot of Wyrd above five, perhaps?...
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  • It's nothing concrete, but perhaps interesting to some who follows this thread nonetheless....
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Tessie
Tessie
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Last Activity: Today, 07:29 PM
Joined: 05-27-2016
Location: Sweden
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