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  • I've seen two people now claim it has changed with MtC 2e, but I don't recall seeing anything like that. It would help clear up the whole issue if there was a page reference to the relevant passage.

    Edit: Sounds like a misconception. During the kickstarter word was that Duat was a Lower Depth, as previously stated in DEC.
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    Last edited by Tessie; Today, 08:24 AM.

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  • Tessie
    replied to Prelacy
    That and the extra Doors aren't bad to have, but I think those two combined pale compare to the main benefit of all the other Crown Attainments. Maybe the four in the core book are a bit boosted due to them being boons from Archigenitors, but Crown of Scarcity looks so much better (to the point where it spawned one of the two character concepts I have for my group's future left-handed game). Crown of Agency is too situational for my taste, but it compensates to some degree by being extremely flavourful by interacting with the mage's magic.
    Huh. Going through those in the core book and in...
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  • Tessie
    replied to Prelacy
    Iirc the Raptor should preferably have an alternate version because the main benefits build off of optional rules, meaning it'd be heavily underpowered by those not using those rules.
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  • Actually, when reading through Dave Brookshaw's spoiler for Tremere and souls in N&A, I found that Death 5 works on vampires, werewolves and changelings. It certainly makes sense that vampires and changelings don't have proper souls (since the former dies before becoming a vampire, meaning the soul passes on, and the latter has their soul ripped to shreds (unless that was another edition/version of the game)).
    It's interesting to note that werewolves either lose their souls or have them dramatically transformed (more so than the souls of mages and possibly deviants since the latter explicitly...
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  • Apologies. I do like the concept. I'd use it either as a universal Reach option for AoE spells, or having a Merit (with Space or Mind as prerequisite) grant it as a free option.



    Honestly, there's nothing that says that mages can't do it with werewolves. It's just that the two published spells only works on Sleepers and mages, respectively.
    Werewolves being a fusion of flesh and ephemera doesn't factor into it; they still have souls (or something that is close enough) as evident by idigam being able to rip them out. If mages can't do it with spells, it's because...
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  • No. An AoE means that everyone within the area is a subject and each subject applies Withstand separately. If you cast it at Potency 3 over an area, everyone with Composure 3 or higher will be unaffected while everyone with Composure 1 or 2 (or who chooses not to apply Composure as their Withstand rating) are affected while they remain within the area....
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  • These two pages might help you.
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  • Considering that Striking Looks doesn't measure fitness, I'd say almost all the same ways that regular human characters might justify taking Striking Looks after character creation....
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  • Tessie
    replied to Working with defence
    You might not have to change anything unless you're doing something special (like having NPCs use tactics designed specifically for gradual loss of Defense) that we don't know about. The fights will be longer, yes, but I think that's a matter of expectations. If you still want the fights to go faster, intent as nofather brought up, as well as Down & Dirty could help you with less important fights.
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  • "If you find yourself needing Advantages like Health or Defense, use the following benchmarks as guidelines. As always, adjust as you see fit;[..]"

    Does the politician need Health or Defense? If for some reason yes, then you could just change which pool to add as appropriate. If you want less spread over the three categories I'd recommend using 4 + All Other Pools, which nets you "minions" with below average human Health and "lone terrors" with not quite maxed human Health.
    Defense looks completely reasonable to me (Attribute+Skill, just as their...
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    Last edited by Tessie; 07-01-2020, 06:15 AM.

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  • Tessie
    replied to Working with defence
    Grappling can be incredibly OP unless specifically countered. It forces the opponent to use a specific dice pool and, when successful, prevents the opponent from taking instant actions. I.e. once a grapple is initiated, you have a fair chance of damaging your opponent every turn and they can't counterattack if they fail. It's basically an attack and a Dodge roll baked in one action.
    If a dedicated grappler manages to enter a grapple with someone who can't match their dice pool, they're a goner unless they have extraordinary luck with their rolls or there are some special circumstances involved....
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    Last edited by Tessie; 06-30-2020, 09:16 PM.

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  • You cast it on the people you wish to hear and understand you. The spell explicitly says they are the subjects.
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  • I don't think Dark Eras specifies what the Firstborn were, but they could potentially have been spirits all along since they were the children of Wolf (a Pangaean) and various spirits, iirc. Certainly more than just spirits, though, which is reflected even in modern times as only the Firstborn are known to have become Tribal Totems. Other spirits are Lodge Totems at best.
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  • I replied to this:...
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  • Gender is determined by the individual, not outside perceptions. Uratha myths may use specific pronouns and some packs may traditionally refer to them as gendered (like Father Wolf and Mother Luna) but that doesn't change the fact that spirits have no gender....
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  • Tessie
    replied to Homebrew Variations and Scars
    Body horror is definitely common (for example, all four PCs in my game as well as three out of four of my alternate character concepts lean into body horror to different degrees) but it's not a fundamental part of the game. It just lends itself to it really well. But designing a character without focus on the physical/bodily aspect is just as valid and does not mean you've subverted the game's expectations; you've just created a character that is broken in other ways. There are a lot of mental/social Scars as well to choose from, and many Variations that aren't physical in their nature.
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  • While I don't know enough about Apocalypse to compare to Forsaken, I can say that Apocalypse and Forsaken are two different games based on similar premises. They're not just different editions. None of the setting information/lore carries over.
    If you end up with Forsaken, I would recommend second edition. It certainly has less material than first edition, but when you start out you'll probably not use more than the core book anyway. Once you have experience with the few second edition supplements, you could look into the first edition supplements for additional lore and setting information...
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  • Though flip-flopping on such subjects is not unheard of (see vampires having souls and/or Oneiroi)....
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  • I saw that after I posted. Dissonance rolls are an exception and the book has to explain that in this particular case Withstand is actually a target number (since there is no Potency to compare Withstand to). That is also an exception to how rolls usually work since target numbers are otherwise only a feature of extended actions.
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  • It's also confirmed by the devs....
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Tessie
Tessie
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Last Activity: Today, 12:24 PM
Joined: 05-27-2016
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