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  • Why not until they no longer wish to continue the service? Unless whatever they used to acquire the service in the first place has a time limit of its own, in which case that would be the time limit....
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  • Since multiple people have trouble finding my just thrown out piece of info hidden away in the notes of a table: Page 179

    "A crossbow can be used to deliver a stake through the heart"

    Since the stake needs to be fired from a crossbow it's clear to me that stake only means sharpened piece of wood. At least the wood part is unambiguous or "wooden" wouldn't be used as a qualifier almost everywhere. Honestly, I'd allow any piece of wood that is mostly stake shaped, whether it be an arrow, a bolt, a pool cue, the broken off leg of a chair, or even a baseball...
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  • People who brag about that should probably stop bragging about that, imo.
    It's hard to point to any examples in DtD since it's in its first edition, but the second editions of the CofD games (while great games in their own right) often omit minor details that were detailed back in first edition. There's also a huge list of things that require clarifications that forum regulars like us often forget about since we've already gotten those clarifications by some remarkably active devs (or sometimes long discussions about the correct interpretation of vague texts).

    In short, that...
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  • Unfortunately that's also a two edged sword (as currently written; not saying that it's intended). It's far less likely to be an issue since people shouldn't know that much about the effects of your Crown and thus be unlikely to plan around it, but it's potentially possible for an enemy to retroactively set the building you're in on fire. The rest of your Pylon shifts outside because they'd never enter a building that is on fire, but you're stuck alone in the middle of a burning building for your Time dots turns. Similarly your own spells aren't exempt from the Crown, meaning that you might find...
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  • Tessie
    replied to How does Channel Essence Work?
    1.) It still leads to weird behaviours, such as low ranking Loci producing less Essence than regular Resonant Conditions despite Loci being "watering holes" for spirits.

    2.) Resonant/gorging as a standard system (rather than an optional system; it still works as a shortcut for STs, especially in CofD) means there are no rules modelling the actual Essence flows across the Gauntlet. It means that any player interactions or manipulations of these flows relies heavily on ST fiat. For example, the creation of a Locus requires the stockpiling of Essence over time (something Uratha...
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    Last edited by Tessie; Yesterday, 06:48 AM.

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  • There are two parts to this:

    Liar's Tongue means that no supernatural means of detecting whether a demon is lying will work. The demon decides whether what they say should register as a lie or not. Supernatural powers can still check whether what a demon has said is true or not, though.

    Total Control means that nothing that relies on physiological responses will work. The demon will never exhibit any tics or stress responses, and polygraphs will always fail (on top of their already surprisingly high failure rates). You can also not rely on physiological responses to determine...
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  • Not having read this STV product (it's, frankly, too expensive for its length) and only basing it on 2e core, it seems that Merits are prefered when modifying an already existing Discipline power rather than being a new power altogether. Swarm Form modifies Protean 3 and Claws of the Unholy modifies Protean 4. Neither can be activated as their own powers.
    If this pattern holds true Arcane Sight, a 1e Devotion, would become a Merit if officially updated....
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  • Well, everyone's temporal sympathy ranges from connected to weak, iirc. The weird part is that it works for everyone without distinction, creating an advantage that can just as much become a weakness. But I think the Eye Crown worked similarly (unless asymmetrical sympathy is a thing) so maybe not that weird.
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  • It's something but it's not nearly enough, imo. Ignoring wound penalties and adding extra Doors are both represented through mundane Merits. All the other Crowns adds a supernatural advantage that is difficult to get through other means (short of casting a spell to replicate the effect)....
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  • Staking = putting a piece of (presumably sharpened) wood into a vampire's heart. Stake is merely shorthand or crossbow bolts wouldn't be able to stake a vampire (as is included in the 2e core)....
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  • Tessie
    replied to How does Channel Essence Work?
    It's not balance I'm concerned about in this case. What I'm saying is that the Resonant Condition itself is broken, leading to weird behaviour in all games that include spirits (hence why I call it a fundamental problem). I've written more extensively on the subject in a WtF thread....
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  • Tessie
    replied to Signs of Sorcery is on DTRPG!
    Yantra. You've misread it. It's not a one turn window to see the basilisk, it's that the first one who sees the basilisk (within the duration of the spell) gets the effects of the spell on themselves but only for a single turn....
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  • Tessie
    replied to How does Channel Essence Work?
    This is a fundamental problem in the Resonance/Essence mechanics. There's nothing that stops a mage from drawing unlimited amounts of Essence from a Resonance Condition, just like there's no limit on how many successes a spirit can get on a gorging roll. Spirits are only limited by being allowed to do it once per day per Condition, but no such limit should exist for a spell.

    Transferring it to a familiar might be a different thing since the familiar requires Essence that is compatible with its nature. But if you do find a fitting Resonant Condition, go nuts.
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  • Fate.

    It's still sympathy enough for it to work as Sympathetic Yantras (which is a Space thing) but with only symbolism to go on only Fate would be able to do anything, and mostly you point you in the direction of things you want based on this symbolism (so Fate mostly just does what it could already do).
    Also, the symbolic connections might make it easier to pass from "related" Astral realms representing the subjects....
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  • The book quite clearly states that Dodge should be calculated as (3+3)*2+1 (which is 13 Dodge, +3 from WP) but the FAQ corrects it to (3+3+1)*2. 14 Dodge, +3 from WP.

    Parthian Shot is great as it can turn a Dodge into an attack, but the attack is effectively contested so you should deal less damage than with a regular attack. The whole negating the opponent's attack (meaning that effectively only one of you will succeed on an attack and it's going to be you most of the time) is really powerful, though. Especially for a ranged character in melee range.
    The best counters would...
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  • I also want to add that sympathetic connections are built from (meaningful) interactions. A memory doesn't actually interact with anyone other than the memory's creator, its dream actors (if accessed through the Oneiros) and anyone who'd visit the memory. Dream actors are part of the memory (should be connected sympathy) but also reset whenever the memory is done playing so they're not really relevant, while visitors usually don't have any meaningful enough interactions with the memory to form more than the lowest and most fleeting of sympathetic connections; possibly also reset the next time...
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  • Tessie
    replied to Signs of Sorcery is on DTRPG!
    The opposite. Hexes and most classical curses are non-lasting, meaning the first one to see the basilisk would be unharmed as long as the spell doesn't deal damage (or manages to outright kill them through other means during a single turn)....
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  • Tessie
    replied to Signs of Sorcery is on DTRPG!
    Basilisk seems really weird to me. I love the concept, but it's inconsistently described as affecting multiple people as well as the first person, only has an effective duration of one turn making it meaningless for almost all non-lasting spells, and stops taking up spell control when seen and activated instead of when the spell ends.
    My guess is that the "first person who sees it" bit is in addition to the spell's actual Duration and Scale, but as written it seems to be the full extents of the spell's effects which would make it woefully ineffective.
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  • I wouldn't mind someone cobbling together a new version of the Crown of Instinct since surrendering/beaten down is an optional rules system. Beaten Down also has other sources, but the optional system should be by far the most common source so kinda underwhelming for anyone who doesn't use it.
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  • Tessie
    replied to Plasm vs. Ectoplasm
    I'm confused.

    Ghosts aren't formed by Plasm (Plasm is actually a by product of ghosts, meaning the whole natural process theory skips a vital step) and even if they were the spell should draw forth all Plasm (however much that would be) from the source during the turn it was cast.

    As for dot rating for drawing out a ghost from a person, the guidelines points towards Weaving: A ghost is formed during near death experiences or deaths, meaning that adding a near death quality to someone (even if they actually aren't) would provide the prerequisites for creating a ghost....
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Tessie
Tessie
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Last Activity: Today, 08:49 AM
Joined: 05-27-2016
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