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  • Both the spell and the attainment calls those who are affected subjects, meaning they have had the spell/attainment cast on them.
    Also, unlike Words of Truth, Incognito Presence has a Mana cost to balance out that it affects everyone around the subject....
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  • The absolute nightmare for a Bound is a city that has been torn down by fire or war, and then rebuilt. The ghost buildings will make navigating some areas impossible as doors and walls won't line up.

    But especially bad are buildings that have been razed just for a street to be laid on that ground. A frontal collision is bad enough when (the front of) the car is between you and the wall to soften the blow. When the car doesn't interact with the wall, you're basically strapped to the tip of a rocket aimed right at that wall.

    The latter example is probably more common, because...
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  • All player characters starts out with 3 dots of Conviction and 1 dot of Loyalty, plus a fifth dot from their Origin. Autourgic and Epimorph characters still has more Conviction than Loyalty.
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  • "Each Paradox roll after the first made for the same caster within the same scene. This bonus accumulates with each roll, so the third roll made for a mage within a scene has a +2 modifier."...
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  • Two corrections:

    You gain a cumulative Paradox roll bonus every time you risk Paradox, not just from overreaching.

    Unlike other sources of Paradox dice, the cumulative bonus is conditional. That means it only applies when you already risk Paradox. If you cast a spell that would not risk Paradox, the bonus isn't applied....
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  • Tessie
    replied to How to get a higher Armor rating?
    At BP 5 the vampire doesn't need Unnatural Affinity to be able to gain Vitae from a mage (or any of the other living splats)....
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  • My largest problem with traits that needs to be rebought with XP (Integrity/Humanity/Wisdom) is that none of them deals with the psychological effects on the player.

    XP is the primary way players measure progress in almost all RPGs. It's not necessarily a good metric for progress (especially in more story-driven games) but it's quantifiable and it directly translates to the character's growth on the character sheet.
    So losing a trait that costs XP must surely mean you've lost progress? It absolutely doesn't, but it certainly still feels like it for many players who just end...
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  • The problem isn't the difficulty of running a mixed game (although it certainly is more difficult than a single splat game). The problem is the fact that each game has specific themes and gameplay loops that are generally carefully crafted by the devs and writers. The various different CofD games are different games, and trying to play multiple different games at the same time means you need to axe a lot of the themes and foci of those games. You can't get around that, and that's why I never recommend mixed splat groups.

    That said, if you've figured out some shared themes to base...
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  • I don't recommend mixed splats for the PCs. That said, all other games can definitely be used as source books for the game you're running. Having the PCs accidentally disturb the tomb of a mummy or cross paths with a promethean who wishes to learn from them could work great in basically any game.
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Tessie
Tessie
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Last Activity: Today, 08:46 AM
Joined: 05-27-2016
Location: Sweden
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