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  • Not really. Within VtR "sorcery" should exclusively refer to blood sorcery, and it's specifically sorcery both Crusader and Sorcerous Eunuch focuses on. The two exceptions are Silence that affects any powers that requires speech (for completely mundane reasons) and A Hammer Against Witches which works against both sorcery and Disciplines using extended actions.

    When it comes to sorcery from other games, it's simply not specified so it's completely up to the ST to decide. But I would recommend this rule of thumb: Any category of powers that generally takes more than a turn...
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  • The simplest is to just use the rules from the game you're playing, and see if you can sprinkle in some stuff from the game you're borrowing from.
    For example, when playing a pack of Uratha with an Arisen as a totem, just use the rules for it as a pack. From there you could phrase the extra Aspiration as a Doctrine, and have the Ban be to always uphold the Judge's Doctrine and failing to do so potentially leading to an emanation from that Judge.
    And when playing an mummy whose cult happens to be full of werewolves, just treat it as a Scorpion Cult. Just phrase a Doctrine as "must...
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  • Tessie
    replied to What is a Shade?
    Mages defines souls as being governed by five Arcana. This doesn't really mean five parts, but it does mean that souls according to Mage has a fivefold nature of sorts. Furthermore, each of these Arcana can be used to manipulate points of a corresponding Pillar (as described in one of the Dark Eras books) which confirms that when Mage talks about souls it most definitely means the entire thing, five Pillars and all. And since soul loss in Mage is the same soul loss in all other games (that feature soul loss), each of them also refers to the entire soul.
    Basically, if the soul as known in...
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  • It's just a leader connecting the names of the Arcana with the fillable dots. It makes the document more readable. You're not intended to write anything there. The fact that you can is just a bonus, so you could fill in stuff like Ruling/Inferior/Path if you'd like. Same thing for Skills; the leaders are primarily there for readability since many Skills don't leave enough space for proper notes, but you could use those lines to note Specialties if you'd like....
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  • I'm trying to remember the discussions my group had when the BtP Kickstarter was going. We decided pretty early that we simply had more fun games to play. Iirc correctly we had two primary reasons:

    The first is that most of us (not quite including myself, but I definitely see where they're coming from) would prefer to play a human turning into the actual monster rather than a human channeling the idea of a monster having taken up residence in their mind/soul space. It's not that it's not an interesting concept, but it's a concept that might work better for NPCs/antagonists in other...
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  • Tessie
    replied to Deviant Kickstarter
    It is far too easy to set up Scars that are drawbacks in name only. Especially Relentless Variation and Involuntary Stimulus can be cheesed to be basically meaningless. The former on Monstrous Transformation (aka Hybrid Form) and Conspicuous Appearance means you're getting the drawbacks of looking like a monster while using a Variation that makes you look like a monster, and the latter can way too easily be set to trigger in situations where you want it to be triggered. Consider putting a Lash on Involuntary Stimulus where the stimulus is fear, and suddenly the Scar works in your favour because...
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    Last edited by Tessie; 02-22-2021, 06:00 PM.

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  • Saints: The Beatified

    Supernatural Potency/Tolerance: Grace
    Integrity equivalent: Devotion
    Fuel Trait: Providence
    Anchors: Prophecy/Passion
    X-splat: Revelation
    Y-splat: Order
    Main powers: Miracles
    Ritual powers: Sacraments

    (I absolutely do not endorse anyone to make this.)...
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  • I don't have the book on me right now so I might be completely wrong, but I think that Hedgespinning is the primary way to create both. Trods most often just naturally generate within the Hedge without active interference from changelings (possibly by the Hedge using its usual Hedgespinning rolls when people interact with it) but Hollows are probably primarily created through intentional Hedgespinning. I don't know of any other rules to create either.
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  • I think those extra dots are for the player's benefit. Supernaturals have access not only to almost all mundane Merits that are available for mortals but also a whole slew of new Merits specific to their template. Increasing the free dots allows players to add things like Shadow Name, Occultation, a location Merit (Hallow/Sanctum/Demesne), an item Merit (Artifact/Enhanced Item/Grimoire/Imbued Item) and/or an Order Merit (Adamant Hand/Egregore/Lex Magica/Masque/Prelacy/Techné) while still having a little room for mundane Merits. Mage especially is ridiculous in the amount of Merits you'd potentially...
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  • Tessie
    replied to Seeking Clarity on VTR2 Rules
    Auspex 3 allows you to ask questions about an object/location and its history. "Where is this object's owner" is not a question about the object or its history. It's a question about the object's owner....
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  • Not without a Gift (or possibly a Rite) giving them that ability. Ghosts are also in Twilight but in a "different" Twilight and does not interact at all with spirits in Twilight....
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  • While I mostly agree with your post, the Obsessions you listed seems much more appropriate for Aspirations. Obsessions are exclusively about experiencing the mystical in a new way. While killing a person can be that since it allows the mage to study the phenomenon of a human death, killing a specific person definitely disqualifies that since it's about revenge rather than discovery. Same thing with the artefact. Wanting to experience the permanent destruction of an artefact is definitely Obsession material, but making it about a specific artefact implies the motive is that it's too dangerous to...
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  • To get to the core question: No. Their Obsessions are purely carrots with no sticks involved. It's definitely possible to tempt a mage into a trap by using a Mystery as bait, but they're not pressured into it unlike how a vampire with low Vitae would be pressured into filling up when an opportunity arises. And they're certainly never forced into investigating Mysteries unlike a vampire who fails their Frenzy roll and can't not try to feed.
    Scriptorian describes really well why that is. Hubris is the name of the game, but hubris comes from overstepping your own ability to handle things by...
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  • In the rules text for Regeneration on page 94:
    "Gauru: When in Gauru form, Uratha heal all bashing and lethal damage at the start of each turn."

    The rules for regeneration also includes things like how fast they heal lethal damage, spending Essence to heal lethal damage according to the table instead of bashing damage, downgrading many sources of aggravated damage, how fast they heal aggravated damage from the few sources that do deal that kind of damage, how they heal Tilts, and how they deal with Toxins. A lot more than could fit in the table that just shows the...
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  • You mention the Grettir but we don't have either Discipline spread or favoured Attributes unless you're going by an unofficial update somewhere. What's known about them is that Norvegi, a Mekhet Bloodline claims they used to be the Clan called Grettir.
    That part is actually strikingly similar to the Mikhaili. An insular Clan in the North that lost an inherent part of the Kindred nature (fangs vs successful Embraces) allegedly due to breeding practices, and are connected to a Discipline (Bloodworking vs Bereschligost/Chary) that manipulates blood/Vitae.
    Unlike the Mikhaili, however,...
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  • The flavour text is quite clear about the subject. At the very least, vampires who used to have another template should be able to buy Supernatural Merits that were available to their previous template. However, that means a former Proximus should still have to conform to the limitations to their previous state, which determines which Arcana they may buy Blessings from as well as how many dots' worth of Blessings they may purchase. For vampires that didn't belong to a different template, I'd suggest having a Merit with a Coil of Zirnitra prerequisite to count as being part of that template for...
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  • SotC came out after both WtF 2e and MtA 2e. Also, Tells and Proximi Blessings are specialised Supernatural Merits. The only thing missing from the text of Zirnitra is an explicit confirmation that the vampire can ignore the "half-template" restrictions on those Merits....
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  • Seems fitting, considering the high prereq and the fact that it's a stepping stone to become a True Fae....
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  • If you're going to follow the sidebar, the only things you need are a high Wyrd prereq (Wyrd 6 or higher seems fitting since the step from Wyrd 5 to 6 is the biggest in terms of becoming less human and becoming more fairy, and powerstat 6+ generally feels weightier) and privileges & duties that can fit a True Fae's Title. I'd suggest things that seem bizarre and/or antagonistic towards other changelings.
    However, the step from merely having an Entitlement to becoming a True Fae isn't detailed at all. Somehow the Entitlement probably transforms into the new Gentry's first Title, which...
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  • With a +2 Reach option it allows you to completely change the appearance of a corpse so it may look like a completely different individual. No mention of making it look like an animal....
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Tessie
Tessie
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Last Activity: Today, 10:36 PM
Joined: 05-27-2016
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