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  • Boston123
    replied to Shard Help : Earth's Iron Age
    What Iron Age are you talking about? The Iron Age is about 1600 years long, with plenty of overlap with the earlier Bronze Age and , arguably, right up until the Industrial Revolution....
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  • Boston123
    replied to Sins of the First Age
    I remember a Solar on the Blessed Isle magically transformed a bunch of mortal villages into living stone: the people, the animals, the crops, that sort of thing.
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  • Boston123
    replied to Help Me Break Physics in Exalted
    Its important to note that, generally, the 'higher up' in technology one goes, the more logistics and infrastructure one needs to support it. This goes for both the 'real world' and for Creation. If the infrastructure isn't there.... well, you can build as many 'vaults of nevermelting ice' that you want, but that doesn't mean you are going to introduce mass-scale refrigeration. You can create a cultivar of grain that provides all the energy a man needs for a day..... but if you can't get it to where it is needed before it rots, or, hell, get it to where it is needed period, you aren't going to...
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  • My homebrew:

    I allow mortals to attune to artifacts requiring motes by sacrificing a point of permanent Willpower, as well as a hefty cost in Heath Levels. YMMV
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  • Not going to mention the fact that scythes make for pretty awful weapons when they aren't heavily modified..... you can totally slash and cut with spears. Depending on the length of the shaft, the length of the spearhead, and the shape of the spearhead, it can be a really effective tactic. A spearhead, after all, is 'just' a knife blade on the end of a shaft, and it can really do anything a knife can do: slashes, draw-cuts, push-cuts, hacks, the like.

    In fact, spears are nice because they can turn a missed thrust into a draw-cut with no effort at all.
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  • As said before, Exalted draws from many, many different aesthetics and influences. As many art styles, cultures and suchlike as there are in the real world, there can easily be in Creation, even before the more fantastical aspects come into play. Not everything has to look Mayincatec, or Chinese. In fact, unless my games take place in areas influenced by the Realm, the Shogunate, or the East.... most of my games lack much of the above aesthetics at all. Creation is a fully-sized world, and cultures 'deserve' to have their own art styles, aethestics and the like. Making everything generically East...
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    Last edited by Boston123; 09-21-2017, 11:59 AM.

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Boston123
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Last Activity: Yesterday, 11:10 PM
Joined: 05-28-2016
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