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  • Boston123
    replied to How do YOU deal with travel time
    How many miles do you think you could walk in a day, while setting up and breaking down camp, gathering food and drinking water and firewood?

    The Roman military could march about 20 miles a day, but that was on Roman roads, with a highly-developed logistical system tailored specifically for that....
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  • Boston123
    replied to How do YOU deal with travel time
    20 miles a day whhhhhhhaaaaatttttttttttt?

    That is ridiculously fast.

    I think a good amount would be 8 or so miles a day, and that is on flat terrain, with good roads. Many, if not most, places will not have good roads.

    Case in point: the distance from the city I currently live in and the town I grew up in is about 20 or so miles, on flat coastal plain with modern roads in place. By car, it takes me about 20 minutes. Walking? it would take me 3 days or more.
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  • Cloth is far more valuable than that....
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  • Boston123
    replied to Ask a question, get an answer
    You can be at ground level and still be at a higher elevation to the rest of the city.

    With a name like "Bastion", I would expect it to be so, since 'fortifications' and 'elevation' tend to hand in hand.
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  • Boston123
    replied to ​ Mortal games?
    Mortals are also entirely capable of standing up and staring down gribbley monsters, just like the Exalted can. They just have to be......smarter about it.

    Mortals are, of course, more squishy than Exalts, no doubt about it. They have to deal with bleeding and blood loss, first of all, and the threat of infection, much less other diseases, is always a concern. But........ so long as the mortals are smart about it, and bring force-multipliers to even the odds, they can deal a hefty amount of damage. Plus, by being mortal, you get so much more interaction with a few mechanics that you...
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  • Boston123
    replied to ​ Mortal games?
    I have several things to say about this topic, but its gonna have to wait until i get home later today. I so do not want to write my thoughts out on a phone :P

    EDIT:

    1) Mortal characters and campaigns are almost-infinitely easier to build, balance and play.

    You don't have to worry about Essence, Charms, Artifacts, any of that when playing mortals. Even the different capabilities of mortal characters aren't going to be as widely divergent as Exalted characters, making campaigns in and of themselves easier to plan, as a player with a heavy focus in one area...
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    Last edited by Boston123; 02-16-2018, 10:05 PM.

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  • Boston123
    replied to ​How post-apocalyptic is your Creation?
    1) I tend to play up the legacy of the Shogunate, and downplay the legacy of the First Age.

    The Shogunate still reverberates within oral and cultural memory for many of the cultures in the Age of Sorrows. In 'my' Creation, the Shogunate was Imperial Rome crossed with Shogunate Japan, an era of by-and-large peace and prosperity, albeit one viewed through rose colored glasses in the Age of Sorrows. The "Pax Shogunate" was, in all seriousness, a pretty nice time to live in, depending on where you lived. On the Blessed Isle, or the inner Threshold? Pretty nice. Out on the fringes...
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  • Boston123
    replied to Chariot battles? How did you do it.?
    It depends on what kind of chariot you are talking about.

    Light chariots, which were arguably the most common, were pretty much used for "mounted" archery and for moving comparatively-heavily armored warriors around. You can fight in melee with it, but well-drilled troops will pretty much slaughter charioteers so long as they don't break formation. You can fight other charioteers with your chariot, as well, and I would just use the regular mounted combat rules.

    https://www.youtube.com/watch?v=B-TCIamyYCo

    Another thing to remember is that chariots...
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  • Boston123
    replied to Your Headcanon
    I tend to portray 'modern' Creation as a setting much like the real world Mediterranean circa AD700 or so, with the exception of it was the Eastern Roman Empire (Lookshy in the 'modern day', the River Province during the Shogunate) that collapsed, while the Western Roman Empire (The Realm in the 'modern day', the Shogunate during, well, the Shogunate) experienced a resurgence.
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  • Boston123
    replied to Modification of Weapons and Armor
    1) EX3 is in my by opinion one of the best editions for mortal play, by far. I can't suggest it enough.

    2) Not really. My players were veritable walking arsenals, usually carrying multiple weapons to tailor to almost every situation. It helps that when you aren't Exalted, you don't have to spend XP on Artifacts and Evocations, so you can drop a weapon and draw another one, or even leave something behind entirely without being too hurt by it.

    For example, in my first mortal campaign, I had a grand total of 4 seaxes (knives) , three swords, 4 francisca (axes), a greataxe,...
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    Last edited by Boston123; 01-29-2018, 02:03 AM.

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  • Boston123
    replied to Modification of Weapons and Armor
    1) I struggled a lot with swords. I tried to make swords a kind of middle-road weapon; not good at penetrating armor, or at causing massive amounts of damage, or without the bonuses to special maneuvers. I initially wanted to take away the Balanced tag and give them a bonus to social rolls instead, considering how swords have been the weapon of choice of the nobility/elite for hundreds, if not thousands of years, but that might get a bit fiddly.

    In my mind, maces negate armor, axes deal damage (as well as other stuff), and swords are... just kinda there. They don't really have a...
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  • Boston123
    replied to Cheng I Sao - Eclispe?
    Love me some Extra History. Its always fun to try and think what Caste historical figures would fit under
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  • Boston123
    started a topic Modification of Weapons and Armor

    Modification of Weapons and Armor

    This is something I have been working on for a little while, after running several hourseruled mortal campaigns, and seen first-hand the unfortunately rather lackluster Tags system, as well as the illusion of choice that applies to the Light/Medium/Heavy mundane weapon system.

    Soooo......here we go!

    -Important Caveats:

    1) My games are rather simulationist, as far as Exalted games go. Generally, I nix any action too far 'out of the ordinary' (my mortal characters don't do many backflips in combat or wall runs, for example), trying to keep in line with what...
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Boston123
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