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  • You're definitely wrong there, as the wording of the Nagaraja weakness was considerably different before V20 Dark Ages. To my knowledge, Conspicuous Consumption did not even exist before Revised Edition, 4 years after Dirty Secrets of the Black Hand was published. Note also that the Nagaraja flaw in V20 Dark Ages is much more harsh than the original weakness, since it potentially comes into play every time you drink from a vessel, not only once per night.



    Well, I just quoted the original Nagaraja weakness in the post you responded to. Here's the full text, to make...
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  • It should be noted, though, that the 2nd Edition Obtenebration in Players Guide to the Sabbat didn't have synergy with Potence or Celerity. Originally the Arms of the Abyss also had fixed Strength and Dexterity ratings, which probably keeps their power better in check than allowing for scaling attributes and blood buffing like the later versions.
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  • Well, sort of -- Corrupt Construction is used to graft "the remains of the dead to a living creature." The power essentially creates a new composite monster from a living base creature, but the process "often drives the living host insane," and the additional body parts still decay. Corrupt Constructions can only live between one hour and one year -- they're are essentially temporary guardians and shock troops.

    Graft Life to Life is a more permanent solution, used to transplant still living parts to a living or undead creature. The power also prevents the extra...
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  • I can't find Graft Life to Life in any material before the Players Guide to the High Clans. It's certainly not in the original Dark Ages Companion (I just checked).

    One thing that always amuses me when people treat Dirty Secrets of the Black Hand as some kind of grand betrayal of the original game is that, like nothing correctly notes in the OP, the original concept of Vicissitude was that of a mysterious disease. The Players Guide to the Sabbat, the Storytellers Handbook to the Sabbat, and Dirty Secrets of the Black Hand were all developed by Andrew Greenberg and written by Steven...
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  • Elphilm
    replied to Critical Role by Night
    Fair points, but the show is so far removed from the style of D&D that I enjoy that I really just watch it more like a web series than an example of how to play the game. If anyone came to me insisting that I dramatize the game like professional voice actors, I would run out of patience in short order....
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  • Elphilm
    replied to Critical Role by Night
    Critical Role is amazing, and Matthew Mercer is a seriously impressive DM. After following the main campaign for nearly two years, several scenes in the finale legitimately reduced me into a blubbering mess.

    As for Taliesin's Vampire one-shot, it was a good time -- these are all professionally charismatic people -- but there was obviously a lot of fumbling with the new system. The absurdity of vampire Gary Gygax and the Geek & Sundry crew was in keeping with the tone of a silly one-off game, but anyone who was hoping to see personal horror and political maneuvering should skip...
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Elphilm
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