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  • Why... why are you commenting on the bolded parts as if I wrote them? All of the passages I quoted are literally printed in the book, I just emphasized parts of the text to make my point clearer. If you're going to call sections of the core rules "conjecture," I doubt there's anything more to discuss here.
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  • What I wrote was that the Camarilla was the default player faction for the entirety of game's original run (circa 1991-2004). Here's how the original core book describes the Camarilla:



    As for the relationship of player characters with the Camarilla:







    (All emphases mine, obviously.) The same holds true for the 2nd Edition core. Revised Edition was, of course, the first edition to include all 13 clans in the core book, but I don't see how Revised doesn't treat the Camarilla as the default all the same. The seven original...
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  • The point I was trying to make was that for me (and, I suspect, for Rein-Hagen as well) "The Camarilla" is both the punks and the "corpos." You use "The Camarilla" to mean the ruling elites exclusively, but I would simply call that another faction within the Camarilla. For me, "The Camarilla" simply means "normal vampire society," from the squalor of the streets to the salons of high society. It's only fringe elements like the independent clans and insane doomsday cults like the Sabbat that are excluded from the normal mode of play.

    ...
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    Last edited by Elphilm; Yesterday, 07:57 PM.

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  • That's the argument the 1st edition core made. Mark Rein-Hagen always thought of the game in terms of a Primogen council meeting. That's the core concept of Vampire: The Masquerade -- the seven clans of the Camarilla coming together and trying to work together. The original game was also strongly anti-violence, hence the Humanity rules that "punish" characters who act like psychopaths.

    That's how I approach the game. From that point of view, your emphasis on violent revolution and killing princes is quite far removed from the origins of the game. Which is fine -- like I...
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    Last edited by Elphilm; Yesterday, 06:17 PM.

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  • For the entirety of Vampire: The Masquerade's original run, the Camarilla was the default player faction. "The Camarilla" meant "the entirety of normal vampire society," not "just the snooty elders." The anarchs were not a sect, they were a faction within the Camarilla.

    I mean, you can run the game however you want, but your take is like talking about D&D and going "I more or less just tolerate the players who want to play adventurers." Surely you can understand how that might sound grating to some....
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Elphilm
Elphilm
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