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  • Oh man, given our (seeming) disagreements about the role of the anarchs and the Camarilla in the past, it's fun to read this. I agree with the above 100%, and this is more or less all I've ever meant when I say that "the anarchs are a faction within the Camarilla." It doesn't mean that the anarchs should be portrayed as ineffective squabblers who talk a big game about freedom but kowtow to the Camarilla party line whenever push comes to shove. It just means that the anarchs work best as the part of the Camarilla that is aggressively (sometimes violently) pushing for change.
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  • OK, but what else is there to engage with in your initial reply to me? I was responding to Black Fox 's comments about the original Mummy books with my own thoughts about the function of the supplements in the wider context of the World of Darkness. All you did was state "Yeah, that thing you just said? That's what the books were. Word."...
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  • I see it stated often that 1st Edition Mummy was a supplement for Vampire: The Masquerade, but that's not really true. The original supplement is clearly marked on the cover as A World of Darkness product, with the following note: "Sourcebook for the Storytelling System including Vampire: The Masquerade." Within the text the product is consistently called "A World of Darkness: Mummy." The only reason the book refers numerous times to the rules of Vampire is because when Mummy was first released, Vampire was the only World of Darkness game published. 1st Edition Mummy predates...
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  • I tend to view 1st/2nd Edition Mummy not as its own game, but a crossover-friendly supplement to all of the World of Darkness games. In other words, if there is going to be a mummy player character in a chronicle, it's going to be only one mummy in a Vampire chronicle, or a Werewolf chronicle, and so on. Like you, I tend to view Mummy mostly as a Storyteller resource for unique NPCs, but in addition, I see it as a tool the ST can use when one player in the group wants to try out something very different from the chronicle's default options.

    I kind of wish that the original World of...
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  • Isn't this a somewhat recent change? I believe it was only V20 that added the requirement of blood expenditure for basic Presence powers like Awe and Entrancement. From 1st Edition to Revised, you did not need to spend any blood to use the basic abilities of the discipline....
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  • I think in the end Chris24601 has the right of it: It's much less of a headache to think of the physical disciplines as purely supernatural effects. You could spend decades trying to come up with some kind of Standard Model of vampirism that conforms to our current understanding of the physical universe, and still come nowhere near a satisfactory result. I prefer to think of Celerity, Fortitude, and Potence as magic based on the concepts of superspeed, super-toughness, and superstrength that the prehistoric vampire (or vampires) who originally developed the disciplines had. You could make the...
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Elphilm
Elphilm
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Last Activity: Today, 07:56 AM
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