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  • Saipjas
    replied to PEACH : Fatigue, revisited!
    Piff, that makes a lot of sense! But do you not feel that you already get that kind of thing with the moral system in the battlegroup section? This seems like an extraordinary advantage against non Exalt led armies. Both undead and Legionairres (creatures with perfect moral) from page 209
    Damage and Rout: Few large-scale battles end when all the soldiers of one side kill all the soldiers of the other side. At some point in almost every battle, one side breaks, and soldiers begin to flee, or if that is impossible, to cast down their weapons and attempt to surrender. These moments when...
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  • Saipjas
    replied to PEACH : Fatigue, revisited!
    Boston123 that is what the entire strategic layer of the rules in 3rd ed is supposed to cover. That’s why they are there in the first place. I disagree that you need to write hard coded rules for this, but I know you run simulationist systems so we have completely different views on the nature of play. Not that mine is right or yours is right, just different.
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  • Saipjas
    replied to PEACH : Fatigue, revisited!
    I guess I misread the intent. Why does their need to be a mechanical system to represent this when the storyteller can just say “Your army is tired and must be camp tonight to recover from the march before battle.” Caveat, I do not see Exalted as simiulationist in the slightest, so I may be the wrong person to ask on this count.
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  • Saipjas
    replied to Arms of the Chosen errata thread
    Anaximander on the point of artifacts with solar referencing. It is because if you look at the prerequisites or modifications the charm does it is explicitly a solar charm being modified. These are the examples essentially of the "Charm Modifying Evocations" referenced on Page 19 for the design notes for artifact evocations. The reason you see solar evocations and not others is because these assume a solar is the one using the weapon or armor.
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  • Saipjas
    replied to PEACH : Fatigue, revisited!
    I do have a criticism but it’s from a historical perspective, most historians iirc agree that army’s did not clash the day of the march, if they did it tended to be either Calvary or by accident. Generally this is because instead of open combat, wars tended to be about seizing vital strategic points. The “attacking” army was more often than not the country in the defense while the “defending army” was actually the nation attacking. In this manner armies didn’t tend to fight the same day as the march, because the defending army knew the the place it wanted to fight.
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  • Saipjas
    replied to sorcery questions
    Elfive I can see why they have it, as sorcery is about imposing one’s will upon creation imo. Just as they formed creation from chaos, sorcery allows them to shape the fabric of reality. But you milage can very on it.
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  • Saipjas
    replied to sorcery questions
    @mark I think you are looking at sorcery related to the primordials a bit off. The primordials and the lesser souls just did sorcery, with levels of expertise based upon the power of the soul. But it was not something discrete until humans interacted and defined it. It just was a thing they did, as much as a part of them as a charm is. Imo
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  • Saipjas
    replied to [3E] No power armor?
    Yeah, I recommend looking here http://nishkriya.com/Threads/Details/10319 and use control F or if you are in for some slight (understatement) reading read the whole thing, its literally all the collected posts from the Dev Q&A threat in one page..all (at the time) 2248 of them o.O...
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  • Saipjas
    replied to [3E] No power armor?
    It is still a thing (look in the Ask Dev thread) however it was not placed in Arms. I would probably expect it in WFHW when it comes out but maybe not.
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  • Saipjas
    replied to Ask the Devs
    Will either The Realm or WFHW cover the average number of Dragon-blooded in a Realm legion?
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  • Saipjas
    replied to Ask the Devs
    Question related to designing evocations for incomparable body arsenal: an idea was to base the evocations on each of the magical materials with modifications to the base spell based upon the type of materiel being evoked. Is this too much for the evocations intended or not?
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  • Saipjas
    replied to Arms of the Chosen
    Isator Levi I would say that the very nature of being a five dot artifact weapon requires by its very nature a being of immense power. These creatures tend to have alien concepts or desires and are so vast and powerful that it’s like lashing Godzilla into a weapon (slightly hyperbolic as that is more Eva..I mean kavara). Just my two cents.
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  • Saipjas
    replied to sorcery questions
    But the NAME of the circle represents the exalted, even if other beings can use that circle.
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  • Saipjas
    replied to Arms of the Chosen
    Yes both in design notes, thematics, and scales for various levels of artifacts!...
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  • Saipjas
    replied to Dragon-Blooded and Artifact Loot
    To echo this, be upfront with your players and ask if they are interested, the game is designed to be open about this kind of thing so ask if they are interested in perusing relationships with their artifacts (in the bond type) because it’s only from that that artifacts develop their evocations. As said by the devs in the Q&A the evocations are maleable because their are supposed to reflect the player and it’s relation with the artifact....
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  • Saipjas
    replied to Dragon-Blooded and Artifact Loot
    Depends, does your circle really want to be hauling around a metric buttload of jade weapons which identifies them really easily to the Realm? You can bet the Realm finding out X number princes of the earth dieing will be on the hunt to investigate this.

    As to artifact uniqueness i would recommend looking at Arms of the Chosen for some guidance in that count, it’s an amazing book and can’t recommend it enough.
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  • Saipjas
    replied to Ask the Devs
    Question related to Evocations for Spells. With Arms we are given ranges for evocations and types of effects for each level of artifact. Should we look to that when designing spell evocations such as wood dragon claw or incomparable body arsenal? And should we go with kinda a scale of terrestrial=artifact 3, celestial=4 etc?
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  • Saipjas
    replied to Constructing the West in 3e
    Murcushio, all I was trying to provide a rational, not placing a value judgement one way or the other (didn’t think I had a dog in the fight. As to why the people take issue with the age of sail and golden age of piracy it might be because they see the setting more in the vein of sand and sandal style of galleys than the age of sail and all the baggage it brings with it. (Speculating). (And yes I know that galeon style transports were in vogue through much of the Middle Ages and junk style craft before then in Asia). I get you can be frustrated (atleast how it comes out through the text) but...
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  • Saipjas
    replied to sorcery questions
    To echo Sakii, that’s how I always looked at it, it was a division of power level based upon which exalt type in the main line could perform what level of sorcery.
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  • Saipjas
    replied to Constructing the West in 3e
    Murcushio, I’ll find it when I get home and can do a proper control F for it, but I believe the devs in the Ask dev thread said explicitly that the vast majority of Realm ships were biremes and triremes, which would seem to me to belay a idea of Age Of Sail it even the treasure fleets of Zheng hi. I could be totally be wrong but that I think is where thecountalucard is coming from.
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Saipjas
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