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Thanks for chiming in everyone and thanks for clarifying the equipment mechanic. Makes sense. I think I was over complicating things.
Yeah, I didn't really vibe with the "What do you find?" mechanic. I think that is a different kind of game where players make the story and STs are just "refs". I think WoD lends itself for more open ended play unlike D&D and others, but I like to try and paint within the lines as best I can mechanically.
Does anyone have general way that they lay out scenes?
i.e. in a generic murder mystery you have a killer...
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Creating Fan ContentHello!
I have been developing a setting for the passed 10 years and have been urged by my players to publish it, post it, etc. does anyone know if there is a "dmsguild" equivalent for WoD? I would contact Onyx Path directly but I'm not sure who would be best to address this to.
Any info would be great!
Thanks, WHW, for the feedback.
So when you run investigation scenes, do you make a certain amount of clues to find; i.e. a list. Do X successes reveal X number of clues? Or do your descriptions become more direct?
I am really trying to make an effort to not railroad my stories and scenes and trying to adapt to a more sandbox/free form play style (not yet successfully to my standards, ha). I am trying to adapt to the new rules and do like the approach of failures not being "You don't find any clues" since the clues move the story forward.
I guess I'm looking...
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[CofD] Investigation and No Hard AnswersI've started a new Chronicles of Darkness game and generally love the changes made to 2e. Love the beats, love the conditions and tilts, xp costs, overall I feel everything changed for the better.
My group follows the standard trope of occult private investigators ala "X-Files" so investigation, finding clues, and solving mysteries is at the heart of the game. This sounds pretty standard from what I've read.
I tried to forgo planning out my crime scenes to the letter and give a more free form approach to clues as advised in the "No Hard Answers" section (p.77)...
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