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  • Generally what do Ghouls Do:

    * Ghouls do all of a Kindred's daylight business.

    * Ghouls generally keep busy looking after your haven.

    * Ghouls are either in love with you, addicted to your vitae, or think of you as a god/idol. If you beat the shit out of them for no reason, they will make excuses for you. It requires a sustained and brutal campaign of abuse to get them to break the Blood Bond.

    * Generally, whether a ghoul is a filthy insane degenerate or not will depend on how they react to an addiction. In RL, some people cannot function on...
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  • Mind you, that means if you're not a vampire with Dominate, you're screwed....
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    Last edited by CTPhipps; Yesterday, 10:17 PM.

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  • Agreed. Arguably, it's kinder to keep them at a distance as it doesn't mess with their minds more....
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  • I think it's a Kindred by Kindred thing.

    Generally, I treat ghouldom as something that is ostensibly a sweet deal but is actually quite horrifying to witness. One of my longest running NPCs was the a teenage girl that the PC almost killed and he ghouled to save the life of. The Prince, annoyed at the breach of the Masquerade gave him the choice of permanently caring for her (in the manner of "you clean after her, you train her, and you don't complain if it's hard") or killing her.*

    This gave me the opportunity to demonstrate her slow transformation from a "normal"...
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  • CTPhipps
    replied to W5 QA
    We don't allow ableist speech on this forum.
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  • CTPhipps
    replied to V5 Old Clan Tzimisce/Koldun
    https://www.worldofdarkness.com/

    It's available for free from this site. Just make an account and download The V5 Companion....
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  • CTPhipps
    replied to V5 Old Clan Tzimisce/Koldun
    Alas, the only source of Tzimisce information right now for V5 is the free Storyteller's Guide....
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  • Let the Streets Run Red and Trials of Ash and Bone

    I'm going to admit some bias here because I was a huge campaigner for a redoing of Forged in Steel and donated money during the Kickstarter so I could update the NPC write-ups of Allicia and Evelyn Stephens. I also created Arthur Caldwell, who is named after a good friend of mine and fellow gamer who was seriously injured in RL at the time.
    So I'm very biased.

    However, I'd like to say that I think these two books are probably the best adventure modules that have ever been made with the possible exception of Masks...
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  • It's interesting to compare both to the "canon" cities of Saint Louis and New York as well as LA via the Web Video. They seem to have followed OPP's lead in "okay, the world isn't THAT different."

    I wonder how much of that was Jason Carl going, "Guys, dial it the fuck back!"...
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  • Oddly, I suppose this cuts to our differing views on the usefulness of Chicago by Night is. I think I like it more because I see it as a template for how to treat cities in the setting. Just like the original CBN was what showed the "default" template of Prince, Primogen, Elders, and so on versus Anarchs.

    Here, the benefit of CBN isn't that it is a good place to play Vampire but that it is a way to show how STs can treat the changes to the Camarilla, Anarchs, and Clans in a noninttrusive manner.

    Which is to say:

    1. You don't need the Second Inquisition...
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  • The incredibly well-detailed setting, lore, and characters.

    In OPP, the Beckoning and Second Inquisition are there but they're optional things you can run games with that ignore them and won't feel like you're violating canon. You can live your entire unlife without dealing with either.



    Okay, though I disagree. I think they made the Beckoning and Second Inquisition exactly as relevant as they should be - only there if you want to address them but otherwise an unimportant background element.

    OPP's take is very much a toolbox that has them as...
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  • I'm confused.

    Because the post you're responding to is how OPP did a great job with making the changes not matter that much. Can you point to what in the OPP books you don't think worked very well? Because, again, this isn't about V5. It's about OPP's handling of the subject.

    It feels like you're arguing against a post in support of V5.

    When my post is, "Man, I'm glad OPP walked back some things."

    So what did OPP do poorly?...
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  • I think part of the beneift of OPP's take on V5 is the metaplot is NOT THAT IMPORTANT for the setting. Which is something I think is interesting to note. Life is more or less going on the same as it always has for Kindred.

    Just a little more dangerous due to hunters who aren't morons....
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  • They're listed as coming from Followers of Set in Dirty Secrets of the Black Hand and it's not really a close relationship. It's basically the Tremere stolen magic situation except they used Setite blood instead of Tzimisce....
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  • CTPhipps
    replied to You Know what I love MK I
    As someone who uses Twitter to advertise books and promote other indie projects and authors, the massive train wreck isn't something I'm fond of. It's something that was a communications platform for a lot of people and made it possible to business in a way that the disintegration of won't make anything better....
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  • CTPhipps
    replied to You Know what I love MK I
    Not exactly an "I love" to revel in the pain of others. ...
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  • Yeah, I agree with almost everything you have to say about this. The benefit of the Hecate write-up is it MASSIVELY increases the amount of intra-Clan intrigue, makes the Clan a lot more diverse seeming, increases its global reach (it was there before but now it's front and center), while also makes the story more interesting. The fact the Promise is ending also allows the Giovanni/Hecata to be used in local games much better.

    They're part of the Sects and Blood Cults now, for better and worse but mostly better....
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  • Which gets to my point: so what is there to discuss? Which is not trying to shut you down but if you don't think V5 did anything right, isn't that the beginning and ending of all discussion? What more is there to say?

    Serious question....
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  • The Hecata

    I think as a referendum on V:TM 5E, the Hecata are probably what the OPP peeps will probably be remembered for most. While CBN5E reintroduced the Lasombra and that was taken by Coteries of New York to be the basis of its sequel, really, the Hecata are the biggest change to the traditional World of Darkness.

    Part of this is due to the fact that the Giovanni were always very controversial to WOD because they started as one of the WORST clans but Justin Achilli made them into one of the BEST clans because he really went hard on the "this is a group of sickening...
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  • As a note, this isn't a thread about V5.

    It's a thread about OPP's V5 products.

    But this does get into the interesting issue of "conversation killers" which is the fact that if you hate absolutely everything about a product then there's not actually anything to discuss. I'm reminded of my time on No Mutants Allowed that is a Fallout website.

    There was a very interesting conversation about, essentially, how it was impossible to discuss what people disliked about Fallout 3 and Fallout 4. Why? Because the old school Fallout fans hated EVERYTHING about...
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    Last edited by CTPhipps; 11-18-2022, 08:49 PM.

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CTPhipps
CTPhipps
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Last Activity: Today, 07:59 AM
Joined: 06-17-2016
Location: Ashland, Ky
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