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  • If we're replicating power then I'd say Klaus would be an Abomination and that's why he's able to dominate his siblings so easily. They're also substantially more powerful than any other vampires alive so I'd say about 6th generation versus the rest of the show.

    It doesn't explain why Dad is able to throw around the others so easily, though....
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  • I have the view the Technocracy should also be thought of as an organization which is not actually in CONTROL but doing STEERING.

    The Technocracy does not control the CIA, much less the United States of America. The NWO has agents in the NSA and taps all of their information but the vast majority of NSA employees work for the NSA not the Union. But its members probably include the guy who advises the guy who advises the President. Not enough to Mind 4 dominate POTUS into complete obedience (and risk massive paradox backlash) but enough to do some Mind 2 sympathetic magic which will...
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    Last edited by CTPhipps; Yesterday, 05:06 PM.

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  • The Technocracy can do almost anything but it has limits on its influence due to fighting the entire WOD simultaneously. If they discover your freehold, they WILL return but it may be a year or ten years later because they have other problems....
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  • I'm thinking of making fanon at my table the Bone Gnawer's "Secret Origin" is they're the descendants of Kinfolk who interbred outside of tribal lines. Which would be a nice way of showing the Garou Nation doesn't even REMEMBER why they do 90% of what they do.
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  • I don't know, I think in a game which is as socially aware as Werewolf, it behooves the game to make it clear that there's at least one substantially poor and impoverished tribe. A tribe which does suffer from a definite lack of resources. Though my take on the Bonegnawers was actually not that they were the LEAST successful tribe but they were the MOST. Because the other Garou tribes are dying out while the Bone Gnawers numbers remain steady.

    They may be the "mutts" of the Garou Nation but they are survivors, dangerous, and ruthlessly pragmatic in a way which makes them...
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  • Ooo, have a link?...
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  • I didn't think they did in 2nd or 1st Edition. The thing was the Black Furies USED TO and its a reminder the Garou Nation's traditions aren't to be respected necessarily....
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  • I think one of the MAJOR conflicts of werewolf is the fact it's a conflict between the Elder and the Young but unlike vampire, they're ostensibly on the same side. Silver Fang and Shadow Lord elders happily murdering deformed cubs as well as plotting to murder each other while reformers among the young trying to make peace.
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  • CTPhipps
    replied to Garou and Vampires
    I don't think vampires generally are the kind of people who engage werewolves in combat. Anarchs and Sabbat? Yes, which is why they're a special kind of stupid but they also travel in packs so they have a chance of doing damage. Generally, I tend to think when werewolves are at "war" with vampires, the vampires handle matters by ghouling a bunch of people with military grade weapons and then dominating them before handing out silver bullets. They then try and ambush the Garou's kinfolk and threaten their holy places. Maybe attack whatever mortal resources they have. You know, basically...
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  • The same way Bone Gnawers can't have Resources? The whole point of the tribe is they reject the trappings of wealth, power, and prestige. It's like asking why Black Furies would reject Male Homids or Lupus....
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  • Pure Breed 2 is like Spock among the Vulcans.



    What's a dirty mongrel to the Silver Fangs is an incredibly rare and noble-looking aristocrat to everyone else. Bone Gnawers would reject a Garou that had ANY pure breed too because that's in their manifesto.

    ...
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  • CTPhipps
    replied to Garou and Vampires
    Depends on how you handle it but I generally rule when Garou kill a low status vampire, it gets ignored. Because vampires love getting rid of problems.

    If they kill someone who matters though, there's retaliation.

    If the Garou retaliate, it gets ugly.

    Which is why most Garou don't do causal vampire hunting in my games....
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  • CTPhipps
    replied to Garou and Vampires
    Then the Garou would probably go extinct. They could wipe out the Kindred but....well, that was millennium ago. Doing so now would deplete their strength to the point of losing to every other enemy actually trying to bring about the world's end.

    Not that the Kindred would win either as such a war would destroy the Masquerade and result in their extermination by mortals.

    Garou, at least, can hide from them....
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    Last edited by CTPhipps; 05-17-2017, 08:12 PM.

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  • Under a Blood Red Moon part 2

    Here's my rough outline so far for what is rapidly becoming a campaign.

    Act One: The Road to Chicago

    1. The PCs will head to a gas station where they will end up accidentally encountering a Sabbat pack as they're making some shovel heads. Not caring about making the Sabbat "badass", I'm going to have them flee on motorcycles with the shovel-heads left behind and insane with hunger. Of course, the PCs are unlikely to help them and will most likely slaughter them but they're actually innocents in all of this. The police...
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    Last edited by CTPhipps; 05-17-2017, 05:09 AM.

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  • Well, I write Lovecraftian fiction for a living so I think the best gameline for Lovecraftian fiction is Mage (Nephandi) and Werewolf (Wyrm creatures).
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  • CTPhipps
    replied to Garou and Vampires
    Of course, Sabbat aside, vampires understand how stupid this is and practice their own population control....
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  • 1. Alas, it'll be with my home group but I'll share the details for anyone who wants to hear about them.

    2. I'm not sure there's any point the PCs will meet a BSD other than "Grr, slash" but I do think this should involve a massive commitment from the BSD so one should definitely be represented....
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  • Revised under a Blood Red Moon part 1

    Okay, here's my rough idea for the story. It will include a big change to the story to tie into the Croatan and Roanoke.

    1. The Black Spiral Dancers working with a sect of Sabbat Infernalists massacre the population of the Farnum and proceed to start corrupting the caern/Anchorhead to become a Wyrm caern with atrocities. They also break the Masquerade/Veil in many locations which is part of the second part of the plan. Ed Neally, working as advisor to Prince Lodin, has him blame the werewolves and create a story which the werewolves...
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    Last edited by CTPhipps; 05-17-2017, 05:11 AM.

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  • CTPhipps
    replied to Garou and Vampires
    Modern Sabbat aren't the sharpest tools in the drawer. Most would scoff at the idea there's a God who cursed Caine, let alone demon (Wyrm Incarnae?) living under Transylvania.

    Still, most Tzimisce wouldn't serve Kupala.

    As that is, definitely, under the "No Infernalism" rule.

    Not that most Garou or Sabbat would stop to chat about it as the Garou still consider them Wyrm creatures and the Sabbat consider werewolves threats to their territory....
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  • CTPhipps
    replied to How to talk with Gaia?
    The problem being that other Shifters disagree like the Bastet and Anasasi disagree.

    Notable fact: Both Corax and Nuwisha are also the two shifters closest to the Garou....
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CTPhipps
CTPhipps
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Last Activity: Today, 08:26 AM
Joined: 06-17-2016
Location: Ashland, Ky
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