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  • Nonsense
    replied to Life 3
    Even if it is ruled as all or nothing, there is still the rule of partial success.
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  • To me the numbers seem a bit high.
    It is just a hunch, though.
    Probably the numbers are off because only growth is accounted for. Some mages/vampires ought to fall to age/twilight(quiet)/accidents/hunters/rivals/whathaveyou.
    Additionally the Reign over Transylvania itches me as improbable, if not impossible.

    What crossed my mind was the idea that the Tremere are much more centralized, and the OoH more widespread.
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  • I actually use the Enhancement background in a Sorcerers Crusade chronicle.
    The Criamon mage (High Ritual, Shamanism and Crazy Wisdom Practices) has bonded with a spirit of Hermes/Mercury (travelling aspect) which resides as living ink inside his body. It serves as a Familiar and is simultaneously a Talisman like the Folding Gate of Armaghast (from Forged by Dragons Fire). Additionally it grants 2 extra health levels (Skeletal Enhancement M20 core) named Inscriptions of the Bones and 2 dice for some social dicepools (Pheromone Enhancement M20 core) named Inscriptions of the Soul.
    The...
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  • Nonsense
    replied to Rotes of Life 1-3
    Yeah, a zombie cow asks you what part of it you prefer.
    Matter 3, Prime 2, Forces 2
    Add Mind 5 or Spirit 3 if you don't want to bother with the dialogue yourself.

    I think for the different types of steaks (medium, well done and rare) Matter 3 would be needed. Forces for the sound manipulation to give the cow a proper voice.
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    Last edited by Nonsense; 04-20-2017, 01:49 AM.

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  • That thought crossed my mind several times....
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  • Nonsense
    replied to Rotes of Life 1-3
    I remember an example of turning an apple into a solid golden apple as a Life 2 / Matter 2 effect. It was in a core book, probably 2nd or revised. So Life 2 sounds good....
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  • Guide to Low Clans probably
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  • Because you can starve.
    If you run outof Willpower you loose permanent Willpower. If you loose your last point your beast consumes your soul and then you die....
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  • Nonsense
    replied to Supreme Arrogance
    OoH
    Hollow Ones
    Some Orphan
    Modern or Primal Verbenae
    Celestial Chorus
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  • Nonsense
    replied to Correspondence
    Interesting, how about the other ephemeral spheres?
    Correspondence can exist in a void, so to speak.
    And if Mind effects don't need locking, they get more useful.

    I'm certainly not a friend of the new locking concept. But since it is RAW and ties nicely in the running effects rule I don't want to discard it outright. The problem I see with only the pattern spheres require locking is, that the other spheres never count as running effects, if they don't require “maintenance“ to do their jobs.
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  • 1. and 2. All of the examples are activated abilities. So no Permadox but indeed 1 Dox per use.
    3. I would recommend 3 levels of agg per use. This is consistent with most other flamebreathing powers and follows the damage qnd duration chart as well.
    For non damaging powers I don't see why you have to roll something.
    4. That is a serious one. RAW permits a roll for use of your instrument and Arete without penalty. So I HR that the Arete roll is not the pool to look at for multiple actions. Instead the pool you use to focus your magick. But this is not strict RAW.
    RAW you...
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  • Nonsense
    replied to Correspondence
    As an enemy of sphere bloat I have some things to say...

    It is RAW that you can heal someone with Life 3.
    If your instrument happens to be a potion, then you can do so if someone imbibes said potion while in clear sensory range of you.
    If the potion is used without you present, it has no (magickal) effect.

    Regarding locking:
    If you want to circumvent the penalty for upholding an effect you need to lock the effect.
    You must have the pattern sphere in question at a rank that lets you alter the target pattern. For example cursing someone with Entropy...
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  • This is somewhat besides the point. It has already happened, so the bloodline is not an option. Likewise with the Amaranth, the deed is done....
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  • To say it thoughtfully and with respect:
    Because they are.

    At least from a certain angle, eyes squinted, in the dark.

    On surface they are less versatile and are not as elitist as mages. Because of numbers.
    An awakened Mage is special by rarity.
    Sorcerers combined outnumber Mages (and most other splats, too) several times over.
    (Depending on source, headcanon, etc.)...
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  • Quite some requirements. Even if you fulfill all of them, you might not Awaken....
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  • True, but even with a Primer awakening is not guaranteed....
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  • Nonsense
    commented on a Visitor Message From Leonardo
    Partial transformations are doable with Life 3 or Life 4. Flame shooting and fire harvesting require Forces 3, Prime 2 and Prime 4 respectively. One additional success each for the transformation and 1 point Quintessence each time you use it.
    This Flamethrower jaguar arm bypasses the Unique intrument requirement.

    Unfortunately the drawbacks of Unique instruments are quite severe. The only two ways around it that I am aware of are:
    1. Overcome the need of the instrument by raising Arete
    2. Relearn the sphere with a new unique instrument at half cost.
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  • Leonardo
    Leonardo posted a Visitor Message for Nonsense
    Hey there, I hope you're having a good day
    So, uhm, I was wondering about partial transformation like transforming your arm into jaguar arm and such and adding an additional ability to it like 1. shooting flames. 2. absorbing flames and converting them into quintessence for the user.
    What are the mechanics for that?
    My character also kinda got her unique focus for forces taken away from here so she's at +3 at every forces spell and gotta spend a wp everytime I try to use it so if you have any solution for that issue that would be much appreciated.
    Thanks in advance...
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Nonsense
Nonsense
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Last Activity: Today, 01:45 AM
Joined: 06-21-2016
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