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  • Beriorn
    replied to The LGBT Thread II
    Reductio ad Hitlerum automatically voids any point you might have on the subject. Good day....
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  • Beriorn
    replied to The LGBT Thread II
    With negative representation like this you'd be propagating a stigmatic and therefore undesirable narrative and I would like to ask of you to keep such things out of your games to not perpetuate a dangerous gaming environment....
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  • Having perfect continuty for everything would not work out either. Back in the day Dwayne McDuffie came up with the Tommy Westphall Hypothesis. In it he pointed out that at the end of hospital drama series St. Elsewhere it was revealed that the entire series was made up in the mind of Tommy Westphall, a child of one of the show's doctors. St. Elsewhere crossed over with a number of shows, which crossed over with other shows, which crossed over with...

    Example. St. Elsewhere crossed over with Homicide: Life on the Streets. That show had the character of John Munch in it. Munch also...
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    Last edited by Beriorn; 06-15-2017, 08:20 AM.

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  • In Nomine misses the point of the original, In Nomine Satanis. Do you happen to have a convertion article for that game?...
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  • Beriorn
    replied to The LGBT Thread II
    A single game with eight players? How on earth are you going to do that?...
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  • Personally I believe that the great disaster was predicted and deemed to be necessary in order to give humanity the freedom of choice. Without it Adam and Eve were innocent like pidgeons, to quote Gaviel. This is why God did not prevent the disaster in advance, and in fact ordered Lucifer to start the rebellion for this very reason.

    As for the soul thing, it's something that the game mechanics don't go in depth with. The contrast between human and Fallen makes for a mighty interesting concept, kinda like how the Shadow works in Wraith.
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  • "Hey, why does that player have a character that's much more powerful than mine? I want to be that powerful as well!"

    And then you get arguments at best and a group that falls apart at worst. That's why I'd say "no" to this situation. An alternative would be to put all the players on the same power level as this established character, but then there's the question of the replacement with a Neonate game with an Elders game, and if both the players and you want to run a game like that right now.
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  • The World of Darkness does have roots in the Abrahamic religions. Demon has links with both Vampire and Wraith, which in turn fueled Mummy. The Ministers from Hunter are the Ebon Dragon and the Scarlet Queen, whose real identities are the last two angels on Earth. The latter of the two is Ziana, the Seraph of the Cycle and lord of the Sixth House, and is also the World Tree, which is Gaia. Mages just do their own thing.

    Also, all of the above is either outright false, the details are wrong or the truth is more nunaced and/or complex.

    Personally, I take Demon as is and...
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  • - Bioware IS EA, so you can't get one without the other.
    - Bethesda would produce a game that would make Bloodlines look polished and require several years of fan-made mods to get of a decent quality.
    - Rockstar North isn't interested in making some money with a WoD game when they can make another GTA game and make all the money.
    - Ubisoft would announce mountains of DLC before showing off gameplay.


    You should play better shooters....
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  • Beriorn
    replied to How many per city?
    There's a transcript of a phonecall in Days of Fire where an unidentified Fallen calls itself "one of the 2.002.204", which translates to two-thirds of the third mentioned at the start of Days of Fire. In either case it's a bit of an odd number.
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  • Beriorn
    replied to How many per city?
    Yet the core rulebook hints at the number being at least 90 million. To be fair this mention comes from Gaviel, who is a Fallen whose memories may be a bit spotty, and the other coming from a document penned by Lucifer that's meant to both tell the truth and sound mystical....
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  • Beriorn
    replied to How many per city?
    I'm willing to take the 100 million Elohim at face value, and we know that roughly a third of that rebelled. But from that point on it's anyone's guess: losses in the war, converts, demons who were destroyed in other ways, the ones who stuck around in the Shaodowlands... it can go anywhere....
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  • Nah, it belongs in Black Dog Game Factory.

    Speaking of which, there's still time to write Human Occopied Landfill in time with its 25th anniversary.
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  • Beriorn
    replied to How many per city?
    All that's taken from the core Demon: The Fallen book.
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  • Beriorn
    replied to How many per city?
    There's something like 30 million Elohim who took Lucifer's side, and I think I read somewhere that a third of those made it to the end of the war, meaning there's 10 million total Fallen.

    Which, when compared to the 666 Earthbound around back in the day, is not a very large percentage.
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  • You know what that means, right? We'd get a Bardo where there is naught but scarcity.

    That's right. The Bardo of Thunderdome....
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  • Sure, you can raise all six of them individually. You just have to be careful about it because this will hurt you down the line. The successes between the various Attributes won't add up (so if you increase your Strengh by 2 and your Dexterity by 3 you won't get into trouble if you have Stamina 3), so feel free to cast in advance if your Stamina is high enough.

    Also, the houserule for "you have only one shot at it" is a smart one, since otherwise people would just keep rolling until they're demonic demigods.
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  • I just hope it's not as bad as Mage20 was. I have a pretty high tolerance for edginess, but having the book constantly go "we don't want to offend anyone" and "we want to provide a safe space to game in" while the book open with a piece of fiction involving incesteous pedophilia it's just tasteless.
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  • For the first question; the rules mention a physical trait. This covers strength. And the resisted roll can be made, which is not a requirement. Dulling would be a reduction of traits instead of increasing them. The use of this Lore is not considered to be a reflexive action, just like with any other power that's not explicitly stated to be a reflexive action.

    Manipulate Flesh cannot be used to reduce Attributes, since it only states that you can add the successes. I'd go with the usual difficulty 6, since it's a more potent power than the two-dot version.

    As for the...
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  • Or make the problem more mundane. Your "free energy for everyone forever" engine will get a lot of leery faces from people who made their riches with more mundane sources and will get you into trouble from them.

    But going all CthulhuTech is an option as well (1: Harness extradimensional energies for free power. 2: After all debunking attempts fail the engines are adapted. 3: Cold War with the former oil-producing nations. 4: Aliens attack. 5: Aliens are revealed to be created by the Migou (they're Mi-Go) because they feel threatened by humanity and the fact it's about to...
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Beriorn
Beriorn
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Joined: 07-04-2016
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