Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • I think it was Mortal Remains that made a reference to Dread Powers above five dots, but it didn't really go into depth for how to implement them....
    See more | Go to post

    Leave a comment:


  • Beriorn
    replied to Games Discussion/What Are You Playing?
    The game's nowhere near being released yet, but the upcoming game for Warhammer 40.000, Wrath and Glory is looking to be... unfocussed. The previous five games were all highly focussed and specialized on one particular experience, but Wrath and Glory looks like it's going to throw that out of the window for something more generic. As for what we've seen of the system so far, it's moving from a percentile roll under system to... well, a bit like Vampire V but with six-sided dice.
    See more | Go to post

    Leave a comment:


  • Beriorn
    replied to Demonic Diablery
    There are optional rules for that in the Players Guide, yes. On top of the stolen abilities being High-Torment exclusively, they start to manifest at 5 Torment instead of the usual 7, and it tends to turn the demon's Apocalyptic Form into something quite freaky if they do it often enough....
    See more | Go to post

    Leave a comment:


  • So an unmanifested can use any of its powers on a target in the material world as long as said power does not require the victim to see/smell/hear/touch the user, then?...
    See more | Go to post

    Leave a comment:


  • Something that's not entirely clear to me, but can ephemeral beings use their Numina to affect the physical world at all times, or only if they are Manifested?
    See more | Go to post

    Leave a comment:


  • Beriorn
    replied to Cancer Conspiracies
    Since those don't have the theme of the Vigil, I'd say no....
    See more | Go to post

    Leave a comment:


  • Beriorn
    replied to Cancer Conspiracies
    For me one of the more interesting things about Hunter is that none of them are that effective at what they do because the other game lines still exist. But when you look at it all compacts and conspiracies out there exist in one of the below four categories:

    - Well-meaning and possibly even effective at a local level, but they don't really treat the symptoms or are effective in the grand scheme of things.
    - They either have no idea what they're doing or make the jobs of other people/monsters more difficult.
    - Cults in service to a monster or unwitting tools of one....
    See more | Go to post

    Leave a comment:


  • Understandable, mainly because they are just so niche as a player option. Some of the bloodlines in there can work just fine in a regular game, others require a bit of work from both player and Storyteller, others require a player who knows what they're doing... and then there's the Baali. The issue is you cannot play a single Blood Brother: you'd need your entire group (or a significant part of one) to play them as well. And while it would be a fascinating roleplaying experience, it's not something fit for your average game of Vampire: The Masquerade....
    See more | Go to post

    Leave a comment:


  • When I look at the Blood Brothers I see a whole lot of untapped potential. Painted as violent brutes who are loyal to each other and their masters... and that's it. There's so much more you can do with them. Imagine a single intelligence with several times the brainpower. A squad of mind-linked soldiers employing small unit tactics to great effect. Have them pull off heists where all the thieves are perfectly in sync with one another. Hell, go with a barbershop quartet that can outsing any Toreador or Daughter of Cacophony.

    Or go another route. Have the Blood Brothers collectively...
    See more | Go to post

    Leave a comment:


  • It's likely just me, but I never got the "personal horror" vibe from Vampire. Political horror is a whole other beast though: the internal conflicts within the Camarilla, the intersect strife between the Camarilla, Sabbat and Anarchs and all of that paired with the approaching Gehenna and the various other horrors at work means that the whole personal horror thing is put in the background a bit. That's not to say that there isn't a Vampire game that does not play with personal horror, it's just that this game is Vampire: The Requiem.
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Beriorn
Beriorn
Member
Last Activity: Yesterday, 12:10 PM
Joined: 07-04-2016
Location:
Working...
X