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  • There is a weird workaround that would let you have knowledge skills by taking Jack of all Trades as a mental trait, which would let you roll knowledge skills at diff 8, which you can of course reduce to more reasonable levels with magick, and the justification of this one being that you're obviously not just gaining access to information, but simply enhancing your ability to recall the vast amounts of data in your life that would result in a weak understanding of a wide variety of subjects due to simple accumulation over time.
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  • Actually I managed to find it. I was just looking in the wrong place. Page 519, under Mind 1: "On a related note, he also learns how to multitask and absorb data with startling acuity. Each success he rolls allows him to either consider an additional subject or speed the processing time that a normal person might require. For a scene or two, he can even raise one of his Mental Traits by one dot per success, thanks to a Mind Empowerment Effect that concentrates his mental faculties."

    Further, seeing as it uses the word Trait this is actually even *more* expansive than even...
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    Last edited by PixelPuzzler; Yesterday, 01:10 PM.

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  • I've seen it mentioned several times that mind 1 can be used to boost attributes, but unless this is just me misreading a statement that is intended to imply that mind can make it so you don't need them to be increased due to difficulty reductions, I'm actually failing to see where or how mind can do that? How do you do that and M20 core both do not have that sort of effect listed or suggested anywhere, and it certainly seems above the standard power curve of spheres? Now maybe it's an extrapolation based on readings of other effects that Mind can accomplish, but I also didn't see that? Would...
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  • So time 2 gets mentioned a lot, but what can you do with time 3 that isn't the extremely well known "add or remove extra actions" ability, that is honestly probably best served as being a wonder for you, as it'll cost less for similar or greater effect depending on how you invest?
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  • Do difficulty modifiers really stack as is suggested by Heavy Arms in the above post? If so I can very easily imagine situations where you'd have characters with -5 or even -7 modifiers on focused abilities, which seems absolutely insane to me.
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  • Thanks for the response. Just to make it more clear, it's not that I necessarily feel the need to make a character that will overcome the problems that the ST presents me. A character intended to do that could be one heavily invested in research, crafts and occult. It's more important, for me at least, to feel that I can proactively declare an action and feel confident in being able to accomplish it. Being able to just successfully *do* what I want is a big deal, and learning about or knowing or building things is something I can have allies and contacts for.

    For that, I find the...
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  • Paradigm Assistnace for a new player?

    So I made a post recently asking about character creation, and got some helpful responses that I am appreciative of, but they highlighted an important detail for me.

    Something I've been struggling with a great deal, and was wondering if you all might be able to help with is conceptualizing a paradigm that can do what I want/need of it?

    There is two main things I've noticed about paradigms. One is that most push you towards abilities that seem more useful for justfiying your magic than actually doing things on their own, such as hypertech or science (Yes, these are...
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  • Well it certainly seems like my question was a bit short sighted and broad having seen these responses. Thanks for the input, and I'll definitely consider this more in depth in the future. I have noticed both here and elsewhere that a lot of people seem to find time and prime (past 2, or maaaybe 3) to be difficult to work with and ST dependant, so maybe I'll avoid those for my first run through.

    Perhaps a better follow up question would be: "What spheres and abilities have you personally found to be the most consistently useable and reliable in the broadest variety of circu...
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  • Character creation and progression: What is optimal, what's a trap?

    Hey, so I'm relatively new to Mage the Ascension,and so I was looking for some help on the topic of character build choices, optimization and progression. I know that I should consider the flavor of things and it depends on context and the game, and a million other detractions, but even still I would like to ask.

    For a slightly investagatory game with only a moderate expectation of combat, what sphere's and merits and skills are probably good, which are bad? What will I find the most consistently useful in your opinion and how do I make the most out of any given ability? Is there...
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PixelPuzzler
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Last Activity: Today, 01:08 AM
Joined: 07-05-2016
Location: Vancouver, BC, Canada
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