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  • Yeah that's fair....
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  • I'd say the actual teaching is Intelligence 3, Academics 3. If you're playing the life coach angle then maybe one or two dots in each of persuasion and empathy, too....
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  • I'm guessing, as the fora are really old, that they upgraded the backend service and broke the frontend vbulletin and OPP/Rich can't justify shelling out for an IT consultant to fix it just yet....
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  • Doesn't make any more sense than a Dark Eras subforum.

    Honestly though, there's so much good FOSS solutions for forums. It would take a day to set up new forums (https too!). But you probably couldn't migrate all the posts and accounts over easily, so I'm guessing that's what's stopping the move?
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  • Thank you all for your suggestions. With Discord I workshopped some gift facets as well.

    Still haven't found something I like for Honor renown, and still some details left to work out....

    Gauntlet Cowl (Cunning): The Uratha has learned to take cover in the Gauntlet.
    Cost: 1 Essence
    Dice Pool: Wits + Subterfuge + Cunning
    Action: Reflexive
    When declaring a Dodge, your character may dodge through the Gauntlet.
    Dramatic Failure: Your character's attempt to dodge through the Gauntlet backfires. She not only fails, she is dazed by the Gauntlet...
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    Last edited by Kvark; 03-17-2020, 05:07 PM.

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  • Kvark
    replied to Nameless and Accursed on DTRPG!
    To be fair the other games don't include the power stat in dice rolls as regularly as mage, so not having a higher one doesn't make as big of a difference. Disciplines and Gifts don't use the power stat. Contracts use Wyrd, but similar to mages, there are very few downsides to raising it.

    Iirc, Dave B wrote that most mages will be at Gnosis 3 within a year or two of Awakening, and that half of all mages have Gnosis 5 or above (though very few above 7).

    Given all of that it makes sense that mages should run high on Gnosis, even PCs, and the Tremere power curve seems more...
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    Last edited by Kvark; 03-12-2020, 11:09 PM.

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  • Kvark
    started a topic Nameless and Accursed Errata

    Nameless and Accursed Errata

    The fist erratum, I think, is that normally the advance PDF comes with a link to submit errata. However, my Nameless and Accursed purchase came with a note saying "Thanks for buying Signs of Sorcery!" and no errata submission form.

    Is there an official errata form for Nameless and Accursed? If not, I guess that's what this thread is for. ...
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  • Kvark
    replied to Nameless and Accursed on DTRPG!
    Did you notice the shade in the PDF bookmarks? ...
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  • Kvark
    replied to Nameless and Accursed on DTRPG!
    The whole "6th, much more powerful path with a terrible cost" thing is fun. Obviously going to want to be a Tremere, bad. But like, being a Tremere is *too* appealing to me. They're just remarkably powerful this incarnation.
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  • Kvark
    replied to Fan re-write of Beast
    I don't think the Satiety conditions address my point. In fact they're sort of a great example of the symptoms of the problem. You commit great horrors, let's say you even kill your victim, like a real big bad monster. You're literally being the most monstrous you could possibly be! And as a result, you fill your Satiety up to 10 and get the Slumbering condition. Your Horror curls up and goes to sleep (that's literally the description-- curls up and goes to sleep, like a kitten). Like, in the face of the most horrific acts you can commit, your Horror completely abates, and you become practically...
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  • Kvark
    replied to Fan re-write of Beast
    Ok, I've thought about this even more and I guess I could crystallize my complaints above into three points:

    1. Giving into your Horror should strengthen it, not abate it
    2. The combined resource/Integrity stat does not have a strong connection to your monstrous activity, and so it feels just like a resource management minigame without the character having any Integrity stat at all
    3. Your character rarely has to confront her actions in any mechanically meaningful way

    I'm not a good enough player/ST to figure out what the answers to those problems are. My...
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  • Kvark
    replied to Fan re-write of Beast
    I'm not going to pretend like I've thought about this even half as much as everyone else posting in this thread, but this point really resonated with me. When I think about the kind of game I naively wanted from Beast, when it was first announced, my conception was something like you've been marked by a Beast of legend (a Dragon, an Eldritch Horror, etc), and your transformation has begun. I envisioned a game where you can either participate willingly like a cultist, you can struggle against it like a hero, you can try to ignore it like you're in denial, or you can try to claim it like your birthright....
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    Last edited by Kvark; 03-10-2020, 09:51 AM.

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  • Kvark
    replied to Fan re-write of Beast
    Just want to say I'm happy to have read all the creative criticism and commentary in this thread. It helped me rethink my feelings about Beast a lot without kicking the same dead horses again and again.
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  • Kvark
    replied to Paradox Conditions, Questions
    Unfortunately I remember them from /tg/ or SA, though there was one reposted on these forums about populating a Consilium:

    http://forum.theonyxpath.com/forum/m...age-population...
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  • I like it, both for its concept and for the fact that it feels like it would be resonant with the lower depths, for whatever that's worth. Something that's nothing just for the sake of being nothing. Like a void to be filled.

    I had a player once develop a Prime spell that was just a platonic Spell, whose whole purpose was for mages to practice counterspelling. It reminds me of that. :P
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  • Any intentional relationship to the Lower Depths?
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Kvark
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