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  • Saikou
    replied to Advice on a Nephandic cult,
    Am I right in thinking the brothers themselves aren't actually awakened, they are just part of the exclusive club and believe their nephandic masters words?

    If so, I'd say staying out of the Technocracys radar would be fairly easy. They sail all over the place so they can commit their crimes all over the world without causing too much suspicion, shipping off long before the investigators even learn of the missing personnel.

    One month you're in Mumbai, the next you're in Bangkok. Who's going to notice a few sailors by a dockyard? Who's going to tell one apart from another?...
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  • Slight clarification from the previous session. Hanson’s character was adamant that Hanson didn’t give his phone to Sarah, but instead kept it on his person. I don’t know which of us might have remembered it wrong, so I’m just going to say Hanson still has his phone.

    29th Session

    Cast List

    Alfred Camlan: Excalibur Mage
    Sean “Sam” Heath: Templar Knight
    Helen Walter: Hermetic Spy
    Joe Hanson: Noir Detective
    Aaron Gibson: Punk Hacker

    Notable NPCs Include:

    Violet Dubois: Assassin from afar
    Lance:...
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  • Saikou
    replied to 1000 Mage Plots
    30) Why does this duck keep following us?
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  • Saikou
    replied to GM advice handling human souls
    The human soul is what becomes a Wraith after the human dies, so that could be a good place to start. Spirit can manipulate it.

    If your Mage believes that the soul is what we refer to when talking about consciousness then perhaps Mind is more appropriate. In which case the Afterwotlds of the astral realm is where this Mage would focus their attention rather than the shadowlands.

    Summoning a soul from the afterlife is necromancy, no two ways about it.

    If you want to sever a living person's soul from their body, then that would be a ritual not unlike gilgul....
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  • Here's a terrible alternative idea. Have them go Marauder and believe they are already a shapeshifter.
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  • Mini-session

    This one’s short but impactful.

    Cast List
    Joe Hanson: Noir Detective
    Aaron Gibson: Punk Hacker

    Notable NPCs Include:

    Sarah Phillips: Edwin’s sister.
    Edwin Phillips: Our Marauder
    Hector: Cyborg Void Engineer

    ---CHAPTER 28b: RAT TRAP---

    Wednesday evening in the Virtual Adept’s hideout in Clapham. Helen has just left and Alfred has been teleported away. Only Aaron remains with the other Adepts. He speaks with Rubrix, laptop in hand.

    Rubrix: Did you really bust...
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  • Two small moments I forgot to mention that happened in the previous session. Remember when Helen changed her skin colour to be harder to recognise? That started a whole conversation as it was being recapped about whether or not this counted as blackface and whether Helen was aware of this.

    The second was a small exchange between Alfred and Sean which went something like this:

    Alfred: Sam, I know we have different points of views, but the fate of these ancient spirits runs deeper than any lord you know.
    Sean: Well, not all of us can put faith in Thor or Captain America....
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  • Saikou
    Saikou posted a Visitor Message for romanov
    So, how would you best like to proceed with this interaction?
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  • Saikou
    replied to Dark Secret for my Wraith
    He has other fetters... And wow you really are being quite condescending about this....
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  • Saikou
    replied to Dark Secret for my Wraith
    That's one of the reasons I've gone for the arcanos Lifeweb 2: Fetter Sentry (Wraith: The Great War pp.123) which allows me to take a single point of damage in place of any damage the chosen fetter receives. Since I could roll for regaining Pathos by keeping the brother safe, I'd in theory be able to regain more pathos than it would cost to keep up, which would in theory mean it could keep going indefinitely. It would mean that Jacob has a huge incentive to preserve pathos for the sentry and to heal himself from the damage done than to use it for other things. It would also be an interesting point...
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    Last edited by Saikou; 05-04-2017, 11:00 AM.

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  • Saikou
    replied to Dark Secret for my Wraith
    Ajax There's a lot of cool ideas there. But I don't think anything with Henry being dead would work, if he died before Jacob's death, how would he become a fetter?
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  • I'd be happy to buy it off you if it hasn't already been claimed
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  • Saikou
    started a topic Dark Secret for my Wraith

    Dark Secret for my Wraith

    I'll be playing a Wraith: Great War game this month and my ST has said we all require to have the Dark Secret Flaw, and I am having a really hard time thinking up something that would fit.

    We start the game alive, and will most likely be killed in the first or second session during a skirmish around the Battle of the Somme.

    Here's the details of my character

    BACKSTORY
    Jacob Milton, 16 year old who joined the war pretending to be 19. He grew up in a small village in England with his older brother and mother. Jacob's brother Henry is something of a local...
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  • Saikou
    replied to How would it work
    Wow that effect is really general. RAW. I'm surprised it doesn't allow Mind 1 or 2 for being able to tell exactly when the opponent intends to hit and moving out of the way.

    Here's how I'd rule it. The effect needs 3 success to pull of, one per target, and successes in duration to ensure it lasts longer than a few seconds.

    to give your opponents a plus 2 to diff you'd need 6 successes as well as duration and target splits, and 9 successes for a plus 3.

    If ever you get 10 successes, the effect becomes vulgar and further rolls to build increase in difficulty...
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  • Saikou
    replied to How would it work
    How fast are we talking here?

    Going up to 16 mph or 160 mph ?...
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  • Saikou
    replied to How would it work
    You certainly could, though it wold definetly give you permanent paradox, possible one point for every point you put into soaking agg damage.

    If it was made permanent, as in a part of your life pattern, you wouldn't get any pattern bleed. Though that permenant paradox would become truly permanent....
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  • Saikou
    replied to How would it work
    I'd rule that barriers like this are a vulgar effect, give them a single point of paradox, and be done with it.

    The only way it would be coincidental is if you put the effect on a shield or something, so the outside observer would just think "oh, the punch stopped because it hit the guys shield".
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    Last edited by Saikou; 05-03-2017, 05:16 PM.

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  • Saikou
    replied to Achieving the Impossible?
    Rather than explain what is and isn't possible from the start, my approach is typically to say that everything is a grey area, and all mages have their own opinions. I throw in NPCs with conflicting views about the subjects, and allow the players to come to their own assumptions.

    I think that's the key thing here, make sure the players are making their own mistakes. Perhaps they put too much value into the words of an old Hermetic, perhaps they are hanging too much hope on a mistranslation of an ancient document. Maybe they have heard of a technique that failed, but they think they...
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  • Saikou
    replied to Achieving the Impossible?
    Every player thinks they can cure a marauder or redeem a Nephandus. It's human nature to want to try and fix things. Part of the tragedy of the World of Darkness is that good intentions like this are exactly what cause the worst tragedies.

    A nephandi would use the mages naievety to their own ends, makes sure they believe they are helping the nephandi on the road to redemption until it becomes too late to undo their plot. Double points if they can break the Mages spirits so thoroughly that they become ripe for the cauls.

    Healing a marauder is much more challenging. After...
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  • Session 27

    I am about a full week behind on writing up these sessions. Session 28 has already come and gone, and I have only just begun to look at my notes for Session 27. This is mostly my fault for not prioritising the writing of these things over other freetime type activities.

    This session (27) was actually fairly uneventful, and mostly consisted of the players recapping the journey so far to each other and roleplaying their various character’s responses.
    Rather than give my usual scattershot blow-by-blow for this, I thought I’d instead give a brief overview...
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Saikou
Saikou
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Joined: 07-27-2016
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