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  • Well, Akashics are rather notorious for their strict discipline, adherence to the rules of Do, and their insistence on eastern style hands off teaching. This can be a very frustrating environment for a new Mage to struggle with. It's all of the rigour and expectation of the Hermetics with none of the support of one to one tuition.

    This is especially the case if an initiate is interested in things their mentor disapproves of, such as tech of western Psychology . Their master would only tell them that they are failing, and their disregard of the old ways is the reason for their failure....
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  • Saikou
    replied to Scrying umbra.
    I'd say Spirit 2 to reach beyond the gauntlet. Spirit 3 to go beyond the penumbra, and spirit 5 to go into space (break the dream shell)
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  • Saikou
    started a topic Pre-made Chronicles

    Pre-made Chronicles

    One of my players has suggested interest in running their own Mage game. However, they've stated they don't think they're creative enough to create a whole new story from scratch, and would rather run a pre-made adventure.

    Now, I'm having a lot of trouble trying to think of books that have the content they are looking for. I know that there are a lot of books with pre-made adventures attached on to them such as Digital Web 2.0 and Infinite Tapestry, but that's usually just to provide an example of how to use the new setting, characters, or metaplot fluff rather than a full campaign...
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  • Saikou
    replied to A few questions.
    Crossover rule of thumb: There is no generally accepted mandate, just do whatever makes sense and tweak it if it breaks.

    Personally, I interpret "vulgar attacks of pure reality-alteration power" to be direct pattern damage alla Rip the Man Body, Entropy cursing, or turning someone's flesh into stone. Unless you're attacking an elemental, the magic in a Forces effect just creates or moulds the energy before you, and then you fling that at them. Fire can be soaked if you have fire proof stuff on (magic or otherwise), as can electric stuff if you have some kind of grounding...
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  • Ah, the umbra. The single most confounding aspect of the World of Darkness

    The thing to keep in mind is that, in Mage, the Umbra shifts and changes constantly depending on the assumptions of the viewer. You've probably already come across the videre of the penumbra, that's one example. Mages such as Hermetics, Virtual Adepts, and the Akashics will see the Astral Videre, and even then their individual perceptions will be slightly varied, The Akashic might see the spirits of their ancestors, and perhaps a couple of dragons floating about, the Hermetic will see a number of angels, and...
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    Last edited by Saikou; 06-24-2017, 11:17 AM.

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  • The scientific method was a construct of the Order of Reason designed to make reality a lot more stable and to bring the power of the awakened into the hands of the unawakened. Because reality in Ascension is fluid, nothing is discovered so much as created and enforced. Without the order of reason it's possible that a construct of belief similar in essence to the scientific method would come about, but without the strength of numbers and organisation that the assembled Order of Reason would have provided, there is no real way it would become the prevailing paradigm, at best it would approach another...
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  • The other 31st Session

    Lydia’s player was planning to be at this session, but took on too many responsibilities at work and so was unable to make the trip. However, Helen’s player was able to join us as an audience member. I’m glad too, since this session was particularly climactic.

    Cast List
    Alfred Camlan: Excalibur Mage
    Helen Walter: Hermetic Spy

    Notable NPCs Include:

    Keepers:
    Gwyn: Gatekeeper
    Vivian: High Priestess
    Mica: Techno Witch

    Malfeans
    Malady aka Melonie
    Zandros aka Alex...
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  • The NWO agent using the Marauder as an example of Magic out of control could be a good counterargument to the Tradition's desire to make their arts public and accepted. She could even try to convince them that all mages become marauders eventually, this is the consequence of prolonged exposure to a universe governed by ones own personal belief system rather than trying to adhere to a more structured approach. The Technocracy keep people safe in many ways, not just by fighting away the boogy man. Their structure means marauders are much less common than they used to be.

    Just as some...
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  • 31st Session

    What's this? Two updates within the span of a week? I might actually catch up before sessions resume!

    Cast List
    Lydia: Moon Witch
    Alfred Camlan: Excalibur Mage
    Sean “Sam” Heath: Templar Knight
    Helen Walter: Hermetic Spy
    Joe Hanson: Noir Detective
    Aaron Gibson: Punk Hacker

    Notable NPCs Include:

    Mr Steed: NWO Operative

    ---CHAPTER 31a: RECOIL---

    Helen, Sean, Hanson and Aaron were surrounded. Four agents in total surrounded them, each pointing a gun straight at them. A...
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  • Saikou
    replied to What to Tell New Players
    Personally, I think M20 is a terrible introduction to the spheres. Paradigm and craft may have been compartmentalised and explained rather well, but the spheres themselves are much harder to figure out than in Revised. Their basic effects thing assumes a level of familiarity with the system and that themes carries on for the whole chapter, and HDYDT does nothing to alliviate this problem. If anything it just makes things worse.

    If you want players to get a handle of the spheres, have then read Revised, once they've gotten to grips with that, try introducing them to M20's jibbering...
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  • I really should stop saying things like “this should only take a few more sessions”, because IT NEVER TAKES ONLY A FEW MORE SESSIONS!

    Stuff keeps happening, and it always takes much more time than I anticipate.

    30th Session

    Full house!

    Cast List
    Lydia: Moon Witch
    Alfred Camlan: Excalibur Mage
    Sean “Sam” Heath: Templar Knight
    Helen Walter: Hermetic Spy
    Joe Hanson: Noir Detective
    Aaron Gibson: Punk Hacker

    Notable NPCs Include:

    Keepers:
    Camellia: Coven Maiden
    Gwyn: Gatekeeper...
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    Last edited by Saikou; 06-13-2017, 04:39 AM.

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  • Saikou
    replied to Enlivenening a Ghost
    Then you'll need both believe it's possible, and have help from the Spirit world denizens. (whether that be the pantheon of angels, the elemental courts, the Olympians, or whoever in the High Umbra, or Gaia, the Fates, Luna, or whoever in the Middle Umbra)...
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  • Saikou
    replied to Enlivenening a Ghost
    Help it transcend while having a paradigm which will make that work.

    For a Wraith to transcend, they have to deal with their shadow, remove their earthly anchors, absolve their passions, and empower their "higher self" (the eiodolan).

    If the mage is a Euthanatos or other that believe in reincarnation, their influence will allow the wraith to reincarnate. If the mage is a Dreamspeaker or similar, it will allow their spirit to return to the spirit world where they may join the Earth Mother or whichever.

    If the mage if a Choristor or simply monotheistic,...
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Saikou
Saikou
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