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  • Saikou
    replied to Pyrokenesis question
    As a ST idea guideline, it's not too bad. It's how it advertises itself as a tutorial of the sphere system for new players that most people have a problem with....
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  • Saikou
    replied to Pyrokenesis question
    Just a thought. In order to make all this psychic stuff actually a benefit, why not make it so the Mind 3 sphere tax actually allows you to use WP to augment the spell or something.

    For example. Perhaps the Arete roll is is for the Mind 3 effect, after which point you'll be able to roll WP to do the Forces 2 effect. This way, you get a tangible benefit since we have a tangible benefit as you will always be rolling more dice with WP than with Arete alone. It could even be that each bonus success on the Arete roll could translate to more dice to roll along side your WP.

    ...
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  • Saikou
    replied to Pyrokenesis question
    What's wrong with a plain and simple Arete roll for a Forces 2 effect?
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  • Saikou
    replied to Sticking to paradigm
    I allow quick effects, but there is always a price for being illprepared. At the lighter end of the scale I'll just impose the fast casting penalty, but I might also introduce little concequences depending on how they do their effect.

    For example, if they drink alcohol as a focus, doing anything more than a couple of arête rolls is going to incite a few stamina rolls for inibriation. Drawing lots of shapes and runes on the ground are going to remain there for anyone to see if you don't specifically try to clear them up afterwards. Using fire will lead to burns, and calling spirits...
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  • The only advice I could offer that hasn't been already stated is talking to your players first. Find out what kind of story each of them want, and what kind of character they would like to play. Even if you want them to have roughly the same origins, find out what they would like to be in that framework and what kind of character they wish to build. Craft your story with these elements in mind, and never plan too far ahead.

    Honestly, having your players be all from different traditions is not nearly as difficult to work with as the book makes it out to be. It actually makes things...
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  • ((Continued from the post above))

    Hanson: Vivian!

    Unfortunately his perception filter left his voice completely unheard. He tried a more direct strategy, walking right up to this Vivian.

    Hanson: Hey Vivian! Where have you been for the past three months?

    Some of the seated members step forward to restrain him.

    Hanson: Vivian, don’t you recognise me?
    Vivian: You are part of the shadow coven, they follow the new High Priest who wishes to put us in danger.
    Hanson: Is getting people to commit suicide not dangerous?...
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  • 37th Session

    As of posting, the campaign has concluded with this and a few other sessions rounding everything off. For a while now, I’ve been trying to write these up immediately after each session, but things have conspired to get in the way of that. So now I’m back to being a few weeks behind. Since things were coming to an end anyway, I decided to devote the time I had towards developing the last few sessions, making writing them up much less of a priority.

    Sorry for the delay, now the campaign is fully concluded, I will be focussing much more on writing up their...
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  • Regarding conflict. That's a real pity you hand waved that. A lot of the fun of a tradition campaign is in the arguments that occur from differences in approach and views to magic. This would not create paradox, it would just create conflict.

    The Etherites might try to explain away the other's magic using what she understands to be science, while the Verbena could be at odds with the Etherites dismissal of the old gods, saying that she is dismissing that which she cannot understand.
    This is to be encouraged, and perhaps even rewarded with experience.

    Regarding campaigns,...
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    Last edited by Saikou; 08-08-2017, 06:55 AM.

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  • Or challenge their rational by having them confront the super-rational. Let them glimpse the world of pure logic that cares little for that which does not make sense....
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  • Alternatively, you can just pull a Stargate on them and have them end up wherever the hell you want. Nice thing about the Umbra is consistency rarely applies.
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  • Saikou
    replied to What's the point of being Bad?
    ...Sorry, I'm not sure what point you're trying to make....
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  • Saikou
    replied to What's the point of being Bad?
    Perhaps to make a point. For example a Verbena might us a Progenitor or an Iterator as a source of quintessence as payback for that same progenitor using one of their own to power one of their horrible machines.

    Perhaps it's to kill without being wasteful. A dreamspeaker may consider their enemy to be perverting the power Mother Gaia has bestowed upon them, and seeks to redistribute this power by offering their enemy back into her embrace. Sacrifice her and allow the quintessence to be used for good, and thus their life would not have been wasted even if their living caused greater...
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  • Saikou
    replied to Gravity and Forces
    I would say you would first need a paradigm that acknowledges gravity as a force. That's pretty much going to be exclusive to those who buy in to this aspect of the Technocratic paradigm.
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  • Yup. Mind would do it pretty easily. Either that or Spirit sense for the Garou or Matter/Life sense for the Vampires.
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  • You give the nephandi too much credit.
    Truly their biggest achievements are the ones where little effort is required....
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  • I am two sessions behind in my reports. There sessions have been getting very dense, and as such there has just been a much larger amount of things to cover. I’ll do my best to have everything written up before the end of August.

    36th Session


    Cast List
    Alfred Camlan: Excalibur Mage
    Sean “Sam” Heath: Templar Knight
    Helen Walter: Hermetic Spy
    Joe Hanson: Noir Detective
    Aaron Gibson: Punk Hacker

    Notable NPCs Include:

    Eve: Helen’s Mentor
    Belladonna: Aided Euthanatos

    Keepers
    Boris:...
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  • To make it a perfect Rock Paper Scissors scenario, you need each sin/element to have three they are strong against, and three they are weak against.

    Alternatively, you could do what fire emblem did in later versions with their magic. Have three elements have a Rock Paper Scissors relationship (for example, Water beats Fire beats Earth beats Water. Have all those things be be weak to something else (for example, Time), have that thing only weak to one other thing (for example, Space) and have that beatable by the original RPS, any of them.

    So it would look like this. ((Fire...
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  • Saikou
    replied to Hedge Magic
    In revised, the number of awakened mages is severely reduced because of the Avatar Storm and over meta-plot related tragedies. Because of this, Sorcerers should have a much greater relevance as they are much greater in number, and so much more readily available for whatever the traditions may require to be done.

    Also, in my view at least, sorcerers play a vital role in the ascension war. They represent the magic possible within the mundane world, where paradox does not strike back. They are capable of doing things that technocrats would deem impossible, but Reality accepts without...
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Saikou
Saikou
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