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  • Grod_the_giant
    replied to Your Experiences with Naval Combat
    It's weird in that the forum apparently only ate half my post.

    What I meant to say was that Sail is odd in that it has three main trees. The ones building off Salty Dog Method and Ship-Claiming Stance have the usual mix of cool stuff, while the one branching from Immortal Mariner's Advantage is pretty much entirely "roll better during naval combat"-- but there are enough relevant Charms in the other two trees that you could probably axe the whole thing with no loss....
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  • Grod_the_giant
    replied to Your Experiences with Naval Combat
    The Sail charm tree in general is kind of weird... Salty Dog Method...
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  • Grod_the_giant
    replied to Exalted Book Club (Take 2)
    Another vote for Lord of Light-- it's great for the "supernaturally powered beings struggle with each other using the lives of mortals as pawns" side of things. The Chronicles of Amber are another good Zelazny series.

    Brandon Sanderson's Stormlight Archives are good too-- both in the general "these are awesome books" sense, and in that the central plot involves the return of incredibly powerful heroes who used to rule the world and are now seen as monsters.

    Kill Six Billion Demons is probably the most Exalted thing I've ever seen, and that's including...
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  • The game started with the players hanging out on a turtle so big and old that it had forests and an entire village on its back. Suddenly, in the night, everyone was awakened by an ear-splitting shriek, and rushed outside to find that the turtle had been killed, and dragged everything living on it deep, deep into the Underworld. After some initial panic and confusion, two ships were spotted heading towards the town. So the party, you know, rallied the townsfolk, set traps, prepared defenses, and the fight commenced. After the battle was joined the Abyssal, who'd been disguised as a local priest,...
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  • I decided to start my first Ex3 campaign as a pure mortals one to ease my group into the system-- the party would exalt at the conclusion of the first arc, so that everyone could get a grip on basic system concepts like stunts and initiative. Even after Exalting, I only dolled out the free starting Charms slowly, to keep things under some semblance of control. At character creation, I had everyone pick a Supernal skill and distribute their Attribute and Ability dots according to normal rules, with two exceptions: Attributes were capped at 4 dots, and your Supernal skill could be bought up to...
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  • I mean, I usually just poke an appropriate random name generator that seems related until I get something that sounds good to me. Or go with extremely descriptive English, which seems fitting for Exalted if nothing else. That said, I do enjoy your map there...
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  • Grod_the_giant
    replied to Charms for QCs
    For whatever it's worth, my group is pretty well set up for combat-- everyone's got 4 or 5 dots in their combat attributes and abilities, and everyone's got at least a few fighting Charms. On the plus side, everyone's in the same general level of power. On the downside, that level is pretty damn high.
    • The Dawn has mostly only invested in White Reaper. He's also got a Grand Grimcleaver that eats souls and spits out battle groups.
    • The Night is a Dodge supernal; he also has a bit of Snake Style and a little more Throwing.
    • The Eclipse has gone for Silver-Voiced Nightengale Style, along with
    ...
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  • Grod_the_giant
    started a topic Charms for QCs

    Charms for QCs

    Does anyone have some helpful advice about building-- and perhaps more importantly, balancing-- Charms for NPCs? I've been having trouble finding the line between "this is threatening" and "this is unfair bull****."
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Grod_the_giant
Grod_the_giant
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Last Activity: Yesterday, 11:34 AM
Joined: 08-20-2016
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