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  • With all this, I mean that WoD games varies wildly in practice. Everything is up to the ST and his group. I know one friend who has been STing Werewolf for more than 2 decades and in his games he severly limits gifts, fetishes, etc. His game is a more "down to Earth" version of Werewolf, where many of the things we take for granted aren't there, like some of the most powerful gifts, etc.
    At the same time, I had a friend who ST vampire and he once made a Tremere Councillor (I don't remember if it was Etrius, Goratrix or Meerlinda, but it doesn't matter) make a ritual that caused...
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  • But I remember, back in the early 2000's I ST one game where Werewolves were just misguided spawns of Ennoia, but it's so long time ago I don't remember much about the game, to be honest.
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  • Yes, this lack of a "one world" approach makes it sometimes complicated to ST crossovers. As I said, as I have a lot of experience with crossovers and know quite a bit of every splat, I prefer to have full fleshed characters from each line in my games, but I know some ST who prefer to simplify things, like using werewolves with vampiric disciplines or the opposite, using vampires in their games with a collection of gifts and some innate powers. It's all up to the ST and the players. I only hate multiple actions and the rules of my games are somewhat closer to CofD, but I allow full fleshed...
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  • Yes, we can also have any interpretation of the world we see fit to our games. I remember the Gangrel used to say werewolves came from Ennoia (at least, the last time I read a Gangrel clanbook, SO MANY years ago) and if a ST likes this interpretation, all the werewolve's cosmology are nothing more than fantasy. In the end, everything in the game is subject to what the ST wants for his game. I like to use and allow werewolves and mages, esides vampires, etc, in my games, but I always tell my players that I'm a very "agnostic" ST, I avoid confirming what is true in the myths and what is...
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  • The thing is the problem isn't ONLY how op it can be, but more so how BORING it is. Combats that take hours to conclude because of multiple actions, I've been there many times over the last 20 years, I'm very grateful that I finally decided to abolish it altogether in the last 4 years or so. There are many ways to portray Mages, Werewolves and the even more problematic in this regard Vampires extra speed ("more problematic" because of the general easiness of access to multiple actions and the larger pools to draw upon, etc) than using multiple actions. Multiple actions are boring to...
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  • The thing is, it isn't a problem at all. In most of my games it's never an issue. It's more common to hear complaints about social disciplines being weaker exactly because of these well known "dirty" excuses (in the case of dominate, I'm most of the times inclined to utterly ignore these things because many players like the idea of taking advantage of these small details, "lawyering" etc) or in the case of Presence, the fact that it can be almost entirely ignored by spending a single WP point and rolling WP, something I changed recently in one of my games, exactly because I...
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  • Oh! That's quite interesting! I've never heard of anything similar, and I've seen many different familiars, like cats (the one my players seem to always prefer lol), griffons, spiritual dogs, wolves, imps, even manticores and dragons lol, but it's the first time I hear about a Net Spider. That's quite creative and interesting!...
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  • Herr Meister
    started a topic Ideas for familiar characters

    Ideas for familiar characters

    So, I thought about making a thread about ideas for familiar characters, for both PCs and NPCs in general. I think I've never seen a thread on the subject.
    What are your ideas of interesting familiars for a mage?
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  • Yes, I agree that if the characters spend a long time doing stuff without their permission it can be very troublesome, as in the case a character is possessed, etc. I many times prefer to simply state what happened, like when we're drunk or somehow "out of control" and just realize the shit we've done afterwards, etc. Frenzy takes us to a very similar situation, most of the times, I prefer to take control of the PC or tell him what he did, etc. There are few players I would trust to control their characters while in frenzy or dominated, but I'd say it's the ideal situation (and as a...
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  • That's basically how I do it. My question was more related to how people handle it in their games. I know some ST who outright take the character sheet from the PC and use it to attack another PC, etc. I prefer to say things like: "After hearing Hans Hermann von Katte's words, you realized you turned into your colleague Haifisch and attacked him with your sword".

    I was more interested in knowing how often things like this happen in other people's games and how people like to handle it, etc....
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  • Sure, it's a fantastic way to make everlasting enemies, so if the cainite using dominate is powerful enough, he'd better use other methods to make sure it won't backfire, like forcing a blood bond or using other powers to reduce the capacity of the offended party to take revenge (like conditioning, etc.). I also have players who hate it very much, I just generally disallow WP 10 and Iron Will without a very good excuse (besides limiting the effectiveness of Iron Will to just increase the difficulty of mind controlling powers by 2). What I think is somewhat interesting is that there are players...
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    Last edited by Herr Meister; 07-04-2022, 08:17 PM.

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  • Herr Meister
    started a topic How do you handle Dominate?

    How do you handle Dominate?

    We know few things seem to upset players more than losing control of their characters or having their character do something they don't want them to, so the question is: how do you handle NPCs using dominate (or Mind sphere, etc.) on the PCs and how often does it happen in your stories?
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  • Also, the version in The Succubus Club is very old, it was on the early stages of the game, many things have changed since then, I think the Revised version is the best one (a rare occurrence one might say lol).
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  • Yes, I completely ignore V20 "bonus" thing and instead use Fetishes from Mage and Werewolf as a basis. In any case, I most of the time storyteller crossovers, so the "generic" bonus to certain abilities isn't interesting in my games (and in my point of view aren't interesting in the least overall). In the end of the day, ST and players should talk about which one is more interesting for the story. My stories tend to be more epic and then again I rarely ST games in the modern setting, as I ST both Mage and Werewolf as well as vampires, I think it suits much better to use their...
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  • This. It's certainly not "an exercise in futility" trying to fix the problems of the system. I agree with everything said in this post, multiple actions were the worst mechanic in the System by a mile. It made combats EXTREMELY boring. God, how I'm relieved now that I don't use it anymore! I sometimes think about porting Requiem's Celerity to my games, it would solve many things....
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  • Well, I think it's quite simple to deal with. The problem is to find the best alternative for other powers that relies on multiple actions, like Temporis. In any case, I basically already found the solution, I'm going to make Clotho's Gift adds dice to an action to simulate the accelerated time. The thing is, multiple actions are boring and break the system, not the other way round. One great advantage of the Storyteller system is that it's easy to adapt to your stories, I think we don't "lose anything" not having multiple actions, quite the opposite, we gain a lot. In other words, multiple...
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  • Yes, sure. What scares me is that she had Bardo 7 (!!!). So, she's basically an exception to the rule of keeping humanity otherwise losing levels of Bardo, makes one wonder if that theory some believe is true, that is, that the Children are her pawns. It's a pity we don't have any Children character in any of the official settings' "by nights" books or chronicles....
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  • Oh I see, I see.
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  • Herr Meister
    replied to How do you manage your npc?
    Well, I'd say the first work that comes to my mind when talking about character-driven's story is Shakespeare's Hamlet, as well as Oscar's Wilde's The Portrait of Dorian Gray or even Anne Rice books in general. In any case, I'm not discussing which one works best for what, as in my opinion, whether the story is good or not depends on many factors and I didn't intend to start a discussion about which one is best or anything similar, etc, in other words I didn't mean to start a discussion on aesthetics. I just think that, even if a story would not be classified as "charater-driven", what...
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  • It's a magical gun. it's in the Sorcerer's Crusade core book....
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Herr Meister
Herr Meister
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Last Activity: Yesterday, 11:03 PM
Joined: 08-27-2016
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