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  • I believe Ashwood Abbey was cut due to dislike for the Compact (it being a club of rich people out to have a good time by killing monsters), but that could be wrong.

    Dunno why they would cut the AKD, other than that I liked it. ;(

    But I think that both are being relegated to a sidebar as being mentioned like most of the minor compacts and conspiracies, and that they might receive a full write up in a supplement book....
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  • Ever Professional
    replied to Obfuscate is a pain
    Leaning on the indirect clues bit, a truly paranoid Kindred would have various things set up (lines of sand, beaded doorways, etc) to alert them of others, and if they have Dominate they could probably toss out a Dominate attempt every now and then to simply order any potential infiltrators "Show Yourself" seeing as the Dominator doesn't have to look into the victim's eyes, its the other way around.
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  • Sure. Most of my games are online, but there few I do have in person I allow them to have books open or the pdf up. I know my players won't be able to retain everything their character can do without looking up the rules, I'm really only expecting to do that myself for vampire.

    Sure, it can backfire with a player getting distracted, but I generally try to not call them out on it seeing as I am in easily distracted groups; I know that doesn't work the best for every group though, so just try a few different methods and see what works.
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  • When it comes to supernaturals joining the Compacts and Conspiracies, then what it ultimately falls down to is pragmatism and preference. I could totally see a loose cease fire between the Union and the Carthian Movement, due to their being the blue collars of their respective societies. I'm actually hoping an ST of mine when he runs vampire to let my character be in the Loyalists of Thule due to something he did back in 1930-1940s Germany.
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  • Ventrue Life Can't disagree on how fun bittersweet tragedies can be in some cases, but I know that's not necessarily something that'll work at my table all the time. For example, in a chronicle I was recently in my character had the Cursed merit since character creation and most of the players only learned out of game in the second to last session. My character died, but he died saving everyone else so that's what made it bittersweet (this was a mortals game). Now, I also know that isn't something that'd work at my table all the time (goes back to the whole different methods for different tables...
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  • So, while I in general agree with your usage of the Strix, I just wanted to comment on this bit here. When I first began running my Requiem game (a game that started about three-ish years ago and only ended recently), I focused a lot on that darkness bit and didn't really plan for a happy ending. However, after about three years I think I figured out something about happy endings. So here goes my two cents on the matter.

    So first off, I think any good chronicle requires a bit of happiness at the very least. Sure the stories are ultimately about horror, but without anything good...
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  • I've always run the covenants as being able to bounce off some other Covenant. Like Sanctum/Circle and Invictus/Carthian. For awhile I had some issue with the Ordo, but then I started bouncing it Ordo/Brood considering the Ordo's whole shtick is surpassing the vampiric condition while the Brood was all about embracing the vampiric condition. Though I suppose that's not viable since it looks like Belial's Brood is no longer(?) a covenant in 2e. It looks to be just a case of it being a category for advanced draugr, though I could have read that preview wrong.
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Ever Professional
Ever Professional
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