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  • I generally like to use the covenants because I like to structure a city, but also because I liken it less as a political organization and more as a larger coterie; sure, they might fight and squabble, but generally people won't end up dead because all of the other jerks in the city might come down on you one day. So two kindred might hate each other to the core, but they'd still fight side by side if things truly came down to it. However, I do understand how the covenants can become a bit bland when using them too much, so I'm currently working on a setting (a rural area, actually) that uses...
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  • I like the final version of the coil; so if the Coterie went to Beijin, isn't there a second coil there that regards the Beast instead of feeding restrictions? Are you basically using a re-skinned coil of the wyrm, or did you have something else in mind?
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  • Does anyone know how much Obfuscate Kitamba is supposed to have? All it says is obfuscate; it doesn't give a level.
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  • I'm mostly asking because I'm running a game for an Ordo Dracul coterie, and we have two Mekhet. I was thinking about making it an auspex devotion to let then see ephemeral entities, like the Khaibit bloodline has, but I didn't want an xp tax on something they could already do with auspex.
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  • Ever Professional
    replied to Ventrue gripe
    Dominate is about control. Memory erasing, the creation of sleeper agents, general ordering around, and possessing people if you need to get the job done right. Dominate is a very good tool for control, and it is very hard to rival it. The Ventrue are all modern day kings, and thus they can use dominate to arrange things as they see fit.

    Majesty is about love; no, not the happy go lucky love that is typically associated with the word. We're talking about a darker love, a more obssessive kind, the kind that people get hurt over. Majesty can turn anyone into an obsessed lover who...
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  • So, can Auspex reveal the location of ephemeral entities on its own, or what a devotion be needed for that.
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  • Admittedly, Prime doesn't seem like much at first glance; however, with a few more glances it does shine.

    Prime is the Swiss army knife of the Arcana; it has a lot of tools that you can use for just about any situation. Someone tosses a fireball at you? Universal counterspell. You need the key to this door? You can make a skeleton key out of nothing. You get into a fight with beings of Twilight, but can't quite hit them? Prime solves that issue just fine.

    Prime is also great in conjunction with other arcana. The more arcana you have then the prime arcana just gets...
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  • Thanks! I'll be sure to check these out!...
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  • So admittedly, this sounds like a really fun chronicle to run, so does anyone have any advice on some good books to read for it; I know DE2 isn't coming out for awhile, but I figure something like this deserves some research.

    I'm actually surprised no one's mentioned a vampire covenant similar to the Ordo Dracul potentially showing up; I figure that would fit with the whole alchemical/science aspect that fits the Islamic Golden Age.

    Oh, and Promethean does sound pretty cool to add to this era; of course, that might be bias because I've been reading Promethean lately,...
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  • Ever Professional
    replied to Compatibility
    Sorry if this counts as minor derailing, but I think it's still relevant to the conversation. Does anyone know where I can find anymore information on that crossover chronicle book? I know it's not on the Monday meeting notes (which are admittedly awesome), but I swore that I heard stuff about it at some point.

    Oh, and I also ran a crossover chronicle for a brief period of time, so let me offer some advice on that front.

    It's very difficult to mix all the themes together at one time, so my plan was to explore the themes of the three main splats at various points in...
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  • Ever Professional
    replied to Compatibility
    Yeah, if you know what you're doing then you can make it work. However, if you're gonna run a crossover game then I'd suggest having everyone make characters together so that there isn't a lot of overlap.

    Like vampires in general have some of the best merits socially, but mages with certain arcana can just cast a spell (admittedly at the highest levels) to have social mertis without spending xp on them. I believe werewolves also have some gifts and rites that affect organizations, while in general vampires have to rely on the merits.

    So the real challenge to a crossover...
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  • Sunlight doesn't automatically deal aggravated damage to vampires. It depends on their humanity, and depending on their blood potency it might not even physically harm them for the duration of the combat. It'd probably make them flee or piss them off though.

    Also the fire spirits thing is a pretty neat idea; were there any other covenants in the territory that reacted to that, or was it just circle of the Crone vampires?

    But yeah, measuring werewolves versus vampires based off of supernatural prowess doesn't really end in the vampire's favor; in general they don't have...
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  • There might be some bloodlines stuff in that Guide to the Night book I saw under the current projects page. Honestly, I was surprised there was nothing about bloodlines in the Elder's book. I figured if stuff about them would be anywhere, it would be there.
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  • Ever Professional
    replied to Compatibility
    So, I've actually played in a crossover game, so let me offer my advice.

    The games systems are not balanced, but that doesn't mean they aren't fair. Let me explain.

    I played the sole vampire in a game with two werewolves, a beast, and a mage. I was also the character with the lowest supernatural tolerance.

    While the other characters were more powerful, I had more merits, and thus more connections to get us out of trouble (vampires in general have some really awesome merits that are focused on mortal society).

    Let me point out my proudest moment...
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  • Huh, neato. I'll be sure to remember that. Though I do see some benefit in the event that the vampire is feeding on a werewolf or other creature....
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  • Does the level 5 ability to inflict aggravated actually do anything? I was under the impression that by taking the last vitae in a living creature it would die....
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  • I haven't really used the VII covenant at all so far; it's just something that hasn't really come up in my games. However, I did like the Seven Houses concept.
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  • Ever Professional
    replied to Ordo Dracul Chronicle
    Alright, seeing as the vampire book doesn't have anything for ephemeral entities, this is what I've come up with for Kindred interacting with them. Summoning and exorcism work as described in the Blue Core Book since the Kindred condition doesn't really interfere with it at all.

    However, since Abjuration does have to be modified a bit, I have working the ritual in a way that channels the Kindred's dirge provide a plus two dice bonus, while working the ritual in a manner that channels the Kindred's Mask will penalize the dice pool by two dice. I was thinking, but I couldn't figure...
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  • Ever Professional
    replied to Ordo Dracul Chronicle
    Thanks for the links! Yeah, I like picking real cities for my settings so I can draw on urban legends and stories for my games....
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  • Yeah, the lower the better for the ritual makes sense.

    I'm honestly not sure about vampires and ghosts to be honest; I only have what 2e currently has and some of the 1e books, and I have found very little to nothing on vampires and ephemeral entities. Are there 1e books that talk about that at all?...
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Ever Professional
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